diff options
author | Nat Goodspeed <nat@lindenlab.com> | 2024-04-25 09:13:23 -0400 |
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committer | Nat Goodspeed <nat@lindenlab.com> | 2024-04-25 09:13:23 -0400 |
commit | f162693a23fe5cfda8dab3857718624033812d30 (patch) | |
tree | 0768f9ea570b248b48e4caa33103e3d55c625466 /indra/llappearance/lltexlayer.cpp | |
parent | d8931c9269a90cd01f6f6ff4de83b8fb41df11d3 (diff) | |
parent | d98fc504a1d4bc292ba86acdda053c8b4598a193 (diff) |
Merge Maint YZ branch 'main' into DRTVWR-588-cleanup-timers
Diffstat (limited to 'indra/llappearance/lltexlayer.cpp')
-rw-r--r-- | indra/llappearance/lltexlayer.cpp | 22 |
1 files changed, 8 insertions, 14 deletions
diff --git a/indra/llappearance/lltexlayer.cpp b/indra/llappearance/lltexlayer.cpp index 6f23b2e04c..ff894eeed3 100644 --- a/indra/llappearance/lltexlayer.cpp +++ b/indra/llappearance/lltexlayer.cpp @@ -377,7 +377,6 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height, LLRenderTarget* // clear buffer area to ensure we don't pick up UI elements { gGL.flush(); - LLGLDisable no_alpha(GL_ALPHA_TEST); gAlphaMaskProgram.setMinimumAlpha(0.0f); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4f( 0.f, 0.f, 0.f, 1.f ); @@ -410,7 +409,6 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height, LLRenderTarget* gGL.flush(); gGL.setSceneBlendType(LLRender::BT_REPLACE); - LLGLDisable no_alpha(GL_ALPHA_TEST); gAlphaMaskProgram.setMinimumAlpha(0.f); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); @@ -500,7 +498,6 @@ void LLTexLayerSet::renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height, { // Set the alpha channel to one (clean up after previous blending) gGL.flush(); - LLGLDisable no_alpha(GL_ALPHA_TEST); gAlphaMaskProgram.setMinimumAlpha(0.f); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4f( 0.f, 0.f, 0.f, 1.f ); @@ -1025,7 +1022,6 @@ void LLTexLayer::calculateTexLayerColor(const param_color_list_t ¶m_list, LL BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target) { - LLGLEnable color_mat(GL_COLOR_MATERIAL); // *TODO: Is this correct? //gPipeline.disableLights(); stop_glerror(); @@ -1112,7 +1108,6 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bou if( tex ) { bool no_alpha_test = getInfo()->mWriteAllChannels; - LLGLDisable alpha_test(no_alpha_test ? GL_ALPHA_TEST : 0); if (no_alpha_test) { gAlphaMaskProgram.setMinimumAlpha(0.f); @@ -1162,7 +1157,6 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bou getInfo()->mStaticImageFileName.empty() && color_specified ) { - LLGLDisable no_alpha(GL_ALPHA_TEST); gAlphaMaskProgram.setMinimumAlpha(0.000f); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); @@ -1260,7 +1254,6 @@ BOOL LLTexLayer::blendAlphaTexture(S32 x, S32 y, S32 width, S32 height) LLGLTexture* tex = LLTexLayerStaticImageList::getInstance()->getTexture( getInfo()->mStaticImageFileName, getInfo()->mStaticImageIsMask ); if( tex ) { - LLGLSNoAlphaTest gls_no_alpha_test; gAlphaMaskProgram.setMinimumAlpha(0.f); gGL.getTexUnit(0)->bind(tex, TRUE); gl_rect_2d_simple_tex( width, height ); @@ -1279,7 +1272,6 @@ BOOL LLTexLayer::blendAlphaTexture(S32 x, S32 y, S32 width, S32 height) LLGLTexture* tex = mLocalTextureObject->getImage(); if (tex) { - LLGLSNoAlphaTest gls_no_alpha_test; gAlphaMaskProgram.setMinimumAlpha(0.f); gGL.getTexUnit(0)->bind(tex); gl_rect_2d_simple_tex( width, height ); @@ -1316,7 +1308,6 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC // Note: if the first param is a mulitply, multiply against the current buffer's alpha if( !first_param || !first_param->getMultiplyBlend() ) { - LLGLDisable no_alpha(GL_ALPHA_TEST); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); // Clear the alpha @@ -1328,7 +1319,6 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC } // Accumulate alphas - LLGLSNoAlphaTest gls_no_alpha_test; gGL.color4f( 1.f, 1.f, 1.f, 1.f ); for (LLTexLayerParamAlpha* param : mParamAlphaList) { @@ -1350,7 +1340,6 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC LLGLTexture* tex = mLocalTextureObject->getImage(); if( tex && (tex->getComponents() == 4) ) { - LLGLSNoAlphaTest gls_no_alpha_test; LLTexUnit::eTextureAddressMode old_mode = tex->getAddressMode(); gGL.getTexUnit(0)->bind(tex, TRUE); @@ -1370,7 +1359,6 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC { if( (tex->getComponents() == 4) || (tex->getComponents() == 1) ) { - LLGLSNoAlphaTest gls_no_alpha_test; gGL.getTexUnit(0)->bind(tex, TRUE); gl_rect_2d_simple_tex( width, height ); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); @@ -1387,7 +1375,6 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC // Note: we're still using gGL.blendFunc( GL_DST_ALPHA, GL_ZERO ); if ( !is_approx_equal(layer_color.mV[VW], 1.f) ) { - LLGLDisable no_alpha(GL_ALPHA_TEST); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4fv(layer_color.mV); gl_rect_2d_simple( width, height ); @@ -1472,7 +1459,14 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC } else { // platforms with working drivers... - glReadPixels(x, y, width, height, GL_ALPHA, GL_UNSIGNED_BYTE, alpha_data); + // We just want GL_ALPHA, but that isn't supported in OGL core profile 4. + static const size_t TEMP_BYTES_PER_PIXEL = 4; + U8* temp_data = (U8*)ll_aligned_malloc_32(mem_size * TEMP_BYTES_PER_PIXEL); + glReadPixels(x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, temp_data); + for (size_t pixel = 0; pixel < pixels; pixel++) { + alpha_data[pixel] = temp_data[(pixel * TEMP_BYTES_PER_PIXEL) + 3]; + } + ll_aligned_free_32(temp_data); } } else |