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authorAnsariel <ansariel.hiller@phoenixviewer.com>2024-05-22 21:25:21 +0200
committerAndrey Lihatskiy <alihatskiy@productengine.com>2024-05-22 22:40:26 +0300
commite2e37cced861b98de8c1a7c9c0d3a50d2d90e433 (patch)
tree1bb897489ce524986f6196201c10ac0d8861aa5f /indra/llappearance/lltexlayer.cpp
parent069ea06848f766466f1a281144c82a0f2bd79f3a (diff)
Fix line endlings
Diffstat (limited to 'indra/llappearance/lltexlayer.cpp')
-rw-r--r--indra/llappearance/lltexlayer.cpp3840
1 files changed, 1920 insertions, 1920 deletions
diff --git a/indra/llappearance/lltexlayer.cpp b/indra/llappearance/lltexlayer.cpp
index d1913134c4..60ff19f952 100644
--- a/indra/llappearance/lltexlayer.cpp
+++ b/indra/llappearance/lltexlayer.cpp
@@ -1,1920 +1,1920 @@
-/**
- * @file lltexlayer.cpp
- * @brief A texture layer. Used for avatars.
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "linden_common.h"
-
-#include "lltexlayer.h"
-
-#include "llavatarappearance.h"
-#include "llcrc.h"
-#include "llimagej2c.h"
-#include "llimagetga.h"
-#include "lldir.h"
-#include "lltexlayerparams.h"
-#include "lltexturemanagerbridge.h"
-#include "lllocaltextureobject.h"
-#include "../llui/llui.h"
-#include "llwearable.h"
-#include "llwearabledata.h"
-#include "llvertexbuffer.h"
-#include "llviewervisualparam.h"
-#include "llfasttimer.h"
-
-//#include "../tools/imdebug/imdebug.h"
-
-using namespace LLAvatarAppearanceDefines;
-
-// runway consolidate
-extern std::string self_av_string();
-
-class LLTexLayerInfo
-{
- friend class LLTexLayer;
- friend class LLTexLayerTemplate;
- friend class LLTexLayerInterface;
-public:
- LLTexLayerInfo();
- ~LLTexLayerInfo();
-
- bool parseXml(LLXmlTreeNode* node);
- bool createVisualParams(LLAvatarAppearance *appearance);
- bool isUserSettable() { return mLocalTexture != -1; }
- S32 getLocalTexture() const { return mLocalTexture; }
- bool getOnlyAlpha() const { return mUseLocalTextureAlphaOnly; }
- std::string getName() const { return mName; }
-
-private:
- std::string mName;
-
- bool mWriteAllChannels; // Don't use masking. Just write RGBA into buffer,
- LLTexLayerInterface::ERenderPass mRenderPass;
-
- std::string mGlobalColor;
- LLColor4 mFixedColor;
-
- S32 mLocalTexture;
- std::string mStaticImageFileName;
- bool mStaticImageIsMask;
- bool mUseLocalTextureAlphaOnly; // Ignore RGB channels from the input texture. Use alpha as a mask
- bool mIsVisibilityMask;
-
- typedef std::vector< std::pair< std::string,bool > > morph_name_list_t;
- morph_name_list_t mMorphNameList;
- param_color_info_list_t mParamColorInfoList;
- param_alpha_info_list_t mParamAlphaInfoList;
-};
-
-//-----------------------------------------------------------------------------
-// LLTexLayerSetBuffer
-// The composite image that a LLViewerTexLayerSet writes to. Each LLViewerTexLayerSet has one.
-//-----------------------------------------------------------------------------
-
-LLTexLayerSetBuffer::LLTexLayerSetBuffer(LLTexLayerSet* const owner) :
- mTexLayerSet(owner)
-{
-}
-
-LLTexLayerSetBuffer::~LLTexLayerSetBuffer()
-{
-}
-
-void LLTexLayerSetBuffer::pushProjection() const
-{
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.pushMatrix();
- gGL.loadIdentity();
- gGL.ortho(0.0f, getCompositeWidth(), 0.0f, getCompositeHeight(), -1.0f, 1.0f);
-
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.pushMatrix();
- gGL.loadIdentity();
-}
-
-void LLTexLayerSetBuffer::popProjection() const
-{
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.popMatrix();
-
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.popMatrix();
-}
-
-// virtual
-void LLTexLayerSetBuffer::preRenderTexLayerSet()
-{
- // Set up an ortho projection
- pushProjection();
-}
-
-// virtual
-void LLTexLayerSetBuffer::postRenderTexLayerSet(bool success)
-{
- popProjection();
-}
-
-bool LLTexLayerSetBuffer::renderTexLayerSet(LLRenderTarget* bound_target)
-{
- // Default color mask for tex layer render
- gGL.setColorMask(true, true);
-
- bool success = true;
-
- gAlphaMaskProgram.bind();
- gAlphaMaskProgram.setMinimumAlpha(0.004f);
-
- LLVertexBuffer::unbind();
-
- // Composite the color data
- LLGLSUIDefault gls_ui;
- success &= mTexLayerSet->render( getCompositeOriginX(), getCompositeOriginY(),
- getCompositeWidth(), getCompositeHeight(), bound_target );
- gGL.flush();
-
- midRenderTexLayerSet(success);
-
- gAlphaMaskProgram.unbind();
-
- LLVertexBuffer::unbind();
-
- // reset GL state
- gGL.setColorMask(true, true);
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
-
- return success;
-}
-
-//-----------------------------------------------------------------------------
-// LLTexLayerSetInfo
-// An ordered set of texture layers that get composited into a single texture.
-//-----------------------------------------------------------------------------
-
-LLTexLayerSetInfo::LLTexLayerSetInfo() :
- mBodyRegion( "" ),
- mWidth( 512 ),
- mHeight( 512 ),
- mClearAlpha( true )
-{
-}
-
-LLTexLayerSetInfo::~LLTexLayerSetInfo( )
-{
- std::for_each(mLayerInfoList.begin(), mLayerInfoList.end(), DeletePointer());
- mLayerInfoList.clear();
-}
-
-bool LLTexLayerSetInfo::parseXml(LLXmlTreeNode* node)
-{
- llassert( node->hasName( "layer_set" ) );
- if( !node->hasName( "layer_set" ) )
- {
- return false;
- }
-
- // body_region
- static LLStdStringHandle body_region_string = LLXmlTree::addAttributeString("body_region");
- if( !node->getFastAttributeString( body_region_string, mBodyRegion ) )
- {
- LL_WARNS() << "<layer_set> is missing body_region attribute" << LL_ENDL;
- return false;
- }
-
- // width, height
- static LLStdStringHandle width_string = LLXmlTree::addAttributeString("width");
- if( !node->getFastAttributeS32( width_string, mWidth ) )
- {
- return false;
- }
-
- static LLStdStringHandle height_string = LLXmlTree::addAttributeString("height");
- if( !node->getFastAttributeS32( height_string, mHeight ) )
- {
- return false;
- }
-
- // Optional alpha component to apply after all compositing is complete.
- static LLStdStringHandle alpha_tga_file_string = LLXmlTree::addAttributeString("alpha_tga_file");
- node->getFastAttributeString( alpha_tga_file_string, mStaticAlphaFileName );
-
- static LLStdStringHandle clear_alpha_string = LLXmlTree::addAttributeString("clear_alpha");
- node->getFastAttributeBOOL( clear_alpha_string, mClearAlpha );
-
- // <layer>
- for (LLXmlTreeNode* child = node->getChildByName( "layer" );
- child;
- child = node->getNextNamedChild())
- {
- LLTexLayerInfo* info = new LLTexLayerInfo();
- if( !info->parseXml( child ))
- {
- delete info;
- return false;
- }
- mLayerInfoList.push_back( info );
- }
- return true;
-}
-
-// creates visual params without generating layersets or layers
-void LLTexLayerSetInfo::createVisualParams(LLAvatarAppearance *appearance)
-{
- //layer_info_list_t mLayerInfoList;
- for (LLTexLayerInfo* layer_info : mLayerInfoList)
- {
- layer_info->createVisualParams(appearance);
- }
-}
-
-//-----------------------------------------------------------------------------
-// LLTexLayerSet
-// An ordered set of texture layers that get composited into a single texture.
-//-----------------------------------------------------------------------------
-
-bool LLTexLayerSet::sHasCaches = false;
-
-LLTexLayerSet::LLTexLayerSet(LLAvatarAppearance* const appearance) :
- mAvatarAppearance( appearance ),
- mIsVisible( true ),
- mBakedTexIndex(LLAvatarAppearanceDefines::BAKED_HEAD),
- mInfo( NULL )
-{
-}
-
-// virtual
-LLTexLayerSet::~LLTexLayerSet()
-{
- deleteCaches();
- std::for_each(mLayerList.begin(), mLayerList.end(), DeletePointer());
- mLayerList.clear();
-
- std::for_each(mMaskLayerList.begin(), mMaskLayerList.end(), DeletePointer());
- mMaskLayerList.clear();
-}
-
-//-----------------------------------------------------------------------------
-// setInfo
-//-----------------------------------------------------------------------------
-
-bool LLTexLayerSet::setInfo(const LLTexLayerSetInfo *info)
-{
- llassert(mInfo == NULL);
- mInfo = info;
- //mID = info->mID; // No ID
-
- mLayerList.reserve(info->mLayerInfoList.size());
- for (LLTexLayerInfo* layer_info : info->mLayerInfoList)
- {
- LLTexLayerInterface *layer = NULL;
- if (layer_info->isUserSettable())
- {
- layer = new LLTexLayerTemplate( this, getAvatarAppearance() );
- }
- else
- {
- layer = new LLTexLayer(this);
- }
- // this is the first time this layer (of either type) is being created - make sure you add the parameters to the avatar appearance
- if (!layer->setInfo(layer_info, NULL))
- {
- mInfo = NULL;
- return false;
- }
- if (!layer->isVisibilityMask())
- {
- mLayerList.push_back( layer );
- }
- else
- {
- mMaskLayerList.push_back(layer);
- }
- }
-
- requestUpdate();
-
- stop_glerror();
-
- return true;
-}
-
-#if 0 // obsolete
-//-----------------------------------------------------------------------------
-// parseData
-//-----------------------------------------------------------------------------
-
-bool LLTexLayerSet::parseData(LLXmlTreeNode* node)
-{
- LLTexLayerSetInfo *info = new LLTexLayerSetInfo;
-
- if (!info->parseXml(node))
- {
- delete info;
- return false;
- }
- if (!setInfo(info))
- {
- delete info;
- return false;
- }
- return true;
-}
-#endif
-
-void LLTexLayerSet::deleteCaches()
-{
- for(LLTexLayerInterface* layer : mLayerList)
- {
- layer->deleteCaches();
- }
- for (LLTexLayerInterface* layer : mMaskLayerList)
- {
- layer->deleteCaches();
- }
-}
-
-
-bool LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target )
-{
- bool success = true;
- mIsVisible = true;
-
- if (mMaskLayerList.size() > 0)
- {
- for (LLTexLayerInterface* layer : mMaskLayerList)
- {
- if (layer->isInvisibleAlphaMask())
- {
- mIsVisible = false;
- }
- }
- }
-
- LLGLSUIDefault gls_ui;
- LLGLDepthTest gls_depth(GL_FALSE, GL_FALSE);
- gGL.setColorMask(true, true);
-
- // clear buffer area to ensure we don't pick up UI elements
- {
- gGL.flush();
- gAlphaMaskProgram.setMinimumAlpha(0.0f);
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.color4f( 0.f, 0.f, 0.f, 1.f );
-
- gl_rect_2d_simple( width, height );
-
- gGL.flush();
- gAlphaMaskProgram.setMinimumAlpha(0.004f);
- }
-
- if (mIsVisible)
- {
- // composite color layers
- for(LLTexLayerInterface* layer : mLayerList)
- {
- if (layer->getRenderPass() == LLTexLayer::RP_COLOR)
- {
- gGL.flush();
- success &= layer->render(x, y, width, height, bound_target);
- gGL.flush();
- }
- }
-
- renderAlphaMaskTextures(x, y, width, height, bound_target, false);
-
- stop_glerror();
- }
- else
- {
- gGL.flush();
-
- gGL.setSceneBlendType(LLRender::BT_REPLACE);
- gAlphaMaskProgram.setMinimumAlpha(0.f);
-
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.color4f( 0.f, 0.f, 0.f, 0.f );
-
- gl_rect_2d_simple( width, height );
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
-
- gGL.flush();
- gAlphaMaskProgram.setMinimumAlpha(0.004f);
- }
-
- return success;
-}
-
-
-bool LLTexLayerSet::isBodyRegion(const std::string& region) const
-{
- return mInfo->mBodyRegion == region;
-}
-
-const std::string LLTexLayerSet::getBodyRegionName() const
-{
- return mInfo->mBodyRegion;
-}
-
-void LLTexLayerSet::destroyComposite()
-{
- if( mComposite )
- {
- mComposite = NULL;
- }
-}
-
-LLTexLayerSetBuffer* LLTexLayerSet::getComposite()
-{
- if (!mComposite)
- {
- createComposite();
- }
- return mComposite;
-}
-
-const LLTexLayerSetBuffer* LLTexLayerSet::getComposite() const
-{
- return mComposite;
-}
-
-void LLTexLayerSet::gatherMorphMaskAlpha(U8 *data, S32 origin_x, S32 origin_y, S32 width, S32 height, LLRenderTarget* bound_target)
-{
- LL_PROFILE_ZONE_SCOPED;
- memset(data, 255, width * height);
-
- for(LLTexLayerInterface* layer : mLayerList)
- {
- layer->gatherAlphaMasks(data, origin_x, origin_y, width, height, bound_target);
- }
-
- // Set alpha back to that of our alpha masks.
- renderAlphaMaskTextures(origin_x, origin_y, width, height, bound_target, true);
-}
-
-void LLTexLayerSet::renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target, bool forceClear)
-{
- LL_PROFILE_ZONE_SCOPED;
- const LLTexLayerSetInfo *info = getInfo();
-
- gGL.setColorMask(false, true);
- gGL.setSceneBlendType(LLRender::BT_REPLACE);
-
- // (Optionally) replace alpha with a single component image from a tga file.
- if (!info->mStaticAlphaFileName.empty())
- {
- gGL.flush();
- {
- LLGLTexture* tex = LLTexLayerStaticImageList::getInstance()->getTexture(info->mStaticAlphaFileName, true);
- if( tex )
- {
- LLGLSUIDefault gls_ui;
- gGL.getTexUnit(0)->bind(tex);
- gl_rect_2d_simple_tex( width, height );
- }
- }
- gGL.flush();
- }
- else if (forceClear || info->mClearAlpha || (mMaskLayerList.size() > 0))
- {
- // Set the alpha channel to one (clean up after previous blending)
- gGL.flush();
- gAlphaMaskProgram.setMinimumAlpha(0.f);
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.color4f( 0.f, 0.f, 0.f, 1.f );
-
- gl_rect_2d_simple( width, height );
-
- gGL.flush();
- gAlphaMaskProgram.setMinimumAlpha(0.004f);
- }
-
- // (Optional) Mask out part of the baked texture with alpha masks
- // will still have an effect even if mClearAlpha is set or the alpha component was replaced
- if (mMaskLayerList.size() > 0)
- {
- gGL.setSceneBlendType(LLRender::BT_MULT_ALPHA);
- for (LLTexLayerInterface* layer : mMaskLayerList)
- {
- gGL.flush();
- layer->blendAlphaTexture(x,y,width, height);
- gGL.flush();
- }
-
- }
-
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-
- gGL.setColorMask(true, true);
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
-}
-
-void LLTexLayerSet::applyMorphMask(const U8* tex_data, S32 width, S32 height, S32 num_components)
-{
- mAvatarAppearance->applyMorphMask(tex_data, width, height, num_components, mBakedTexIndex);
-}
-
-bool LLTexLayerSet::isMorphValid() const
-{
- for(const LLTexLayerInterface* layer : mLayerList)
- {
- if (layer && !layer->isMorphValid())
- {
- return false;
- }
- }
- return true;
-}
-
-void LLTexLayerSet::invalidateMorphMasks()
-{
- for(LLTexLayerInterface* layer : mLayerList)
- {
- if (layer)
- {
- layer->invalidateMorphMasks();
- }
- }
-}
-
-
-//-----------------------------------------------------------------------------
-// LLTexLayerInfo
-//-----------------------------------------------------------------------------
-LLTexLayerInfo::LLTexLayerInfo() :
- mWriteAllChannels( false ),
- mRenderPass(LLTexLayer::RP_COLOR),
- mFixedColor( 0.f, 0.f, 0.f, 0.f ),
- mLocalTexture( -1 ),
- mStaticImageIsMask( false ),
- mUseLocalTextureAlphaOnly(false),
- mIsVisibilityMask(false)
-{
-}
-
-LLTexLayerInfo::~LLTexLayerInfo( )
-{
- std::for_each(mParamColorInfoList.begin(), mParamColorInfoList.end(), DeletePointer());
- mParamColorInfoList.clear();
- std::for_each(mParamAlphaInfoList.begin(), mParamAlphaInfoList.end(), DeletePointer());
- mParamAlphaInfoList.clear();
-}
-
-bool LLTexLayerInfo::parseXml(LLXmlTreeNode* node)
-{
- llassert( node->hasName( "layer" ) );
-
- // name attribute
- static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name");
- if( !node->getFastAttributeString( name_string, mName ) )
- {
- return false;
- }
-
- static LLStdStringHandle write_all_channels_string = LLXmlTree::addAttributeString("write_all_channels");
- node->getFastAttributeBOOL( write_all_channels_string, mWriteAllChannels );
-
- std::string render_pass_name;
- static LLStdStringHandle render_pass_string = LLXmlTree::addAttributeString("render_pass");
- if( node->getFastAttributeString( render_pass_string, render_pass_name ) )
- {
- if( render_pass_name == "bump" )
- {
- mRenderPass = LLTexLayer::RP_BUMP;
- }
- }
-
- // Note: layers can have either a "global_color" attrib, a "fixed_color" attrib, or a <param_color> child.
- // global color attribute (optional)
- static LLStdStringHandle global_color_string = LLXmlTree::addAttributeString("global_color");
- node->getFastAttributeString( global_color_string, mGlobalColor );
-
- // Visibility mask (optional)
- bool is_visibility;
- static LLStdStringHandle visibility_mask_string = LLXmlTree::addAttributeString("visibility_mask");
- if (node->getFastAttributeBOOL(visibility_mask_string, is_visibility))
- {
- mIsVisibilityMask = is_visibility;
- }
-
- // color attribute (optional)
- LLColor4U color4u;
- static LLStdStringHandle fixed_color_string = LLXmlTree::addAttributeString("fixed_color");
- if( node->getFastAttributeColor4U( fixed_color_string, color4u ) )
- {
- mFixedColor.setVec( color4u );
- }
-
- // <texture> optional sub-element
- for (LLXmlTreeNode* texture_node = node->getChildByName( "texture" );
- texture_node;
- texture_node = node->getNextNamedChild())
- {
- std::string local_texture_name;
- static LLStdStringHandle tga_file_string = LLXmlTree::addAttributeString("tga_file");
- static LLStdStringHandle local_texture_string = LLXmlTree::addAttributeString("local_texture");
- static LLStdStringHandle file_is_mask_string = LLXmlTree::addAttributeString("file_is_mask");
- static LLStdStringHandle local_texture_alpha_only_string = LLXmlTree::addAttributeString("local_texture_alpha_only");
- if( texture_node->getFastAttributeString( tga_file_string, mStaticImageFileName ) )
- {
- texture_node->getFastAttributeBOOL( file_is_mask_string, mStaticImageIsMask );
- }
- else if (texture_node->getFastAttributeString(local_texture_string, local_texture_name))
- {
- texture_node->getFastAttributeBOOL( local_texture_alpha_only_string, mUseLocalTextureAlphaOnly );
-
- /* if ("upper_shirt" == local_texture_name)
- mLocalTexture = TEX_UPPER_SHIRT; */
- mLocalTexture = TEX_NUM_INDICES;
- for (const LLAvatarAppearanceDictionary::Textures::value_type& dict_pair : LLAvatarAppearance::getDictionary()->getTextures())
- {
- const LLAvatarAppearanceDictionary::TextureEntry *texture_dict = dict_pair.second;
- if (local_texture_name == texture_dict->mName)
- {
- mLocalTexture = dict_pair.first;
- break;
- }
- }
- if (mLocalTexture == TEX_NUM_INDICES)
- {
- LL_WARNS() << "<texture> element has invalid local_texture attribute: " << mName << " " << local_texture_name << LL_ENDL;
- return false;
- }
- }
- else
- {
- LL_WARNS() << "<texture> element is missing a required attribute. " << mName << LL_ENDL;
- return false;
- }
- }
-
- for (LLXmlTreeNode* maskNode = node->getChildByName( "morph_mask" );
- maskNode;
- maskNode = node->getNextNamedChild())
- {
- std::string morph_name;
- static LLStdStringHandle morph_name_string = LLXmlTree::addAttributeString("morph_name");
- if (maskNode->getFastAttributeString(morph_name_string, morph_name))
- {
- bool invert = false;
- static LLStdStringHandle invert_string = LLXmlTree::addAttributeString("invert");
- maskNode->getFastAttributeBOOL(invert_string, invert);
- mMorphNameList.push_back(std::pair<std::string,bool>(morph_name,invert));
- }
- }
-
- // <param> optional sub-element (color or alpha params)
- for (LLXmlTreeNode* child = node->getChildByName( "param" );
- child;
- child = node->getNextNamedChild())
- {
- if( child->getChildByName( "param_color" ) )
- {
- // <param><param_color/></param>
- LLTexLayerParamColorInfo* info = new LLTexLayerParamColorInfo();
- if (!info->parseXml(child))
- {
- delete info;
- return false;
- }
- mParamColorInfoList.push_back(info);
- }
- else if( child->getChildByName( "param_alpha" ) )
- {
- // <param><param_alpha/></param>
- LLTexLayerParamAlphaInfo* info = new LLTexLayerParamAlphaInfo( );
- if (!info->parseXml(child))
- {
- delete info;
- return false;
- }
- mParamAlphaInfoList.push_back(info);
- }
- }
-
- return true;
-}
-
-bool LLTexLayerInfo::createVisualParams(LLAvatarAppearance *appearance)
-{
- bool success = true;
- for (LLTexLayerParamColorInfo* color_info : mParamColorInfoList)
- {
- LLTexLayerParamColor* param_color = new LLTexLayerParamColor(appearance);
- if (!param_color->setInfo(color_info, true))
- {
- LL_WARNS() << "NULL TexLayer Color Param could not be added to visual param list. Deleting." << LL_ENDL;
- delete param_color;
- success = false;
- }
- }
-
- for (LLTexLayerParamAlphaInfo* alpha_info : mParamAlphaInfoList)
- {
- LLTexLayerParamAlpha* param_alpha = new LLTexLayerParamAlpha(appearance);
- if (!param_alpha->setInfo(alpha_info, true))
- {
- LL_WARNS() << "NULL TexLayer Alpha Param could not be added to visual param list. Deleting." << LL_ENDL;
- delete param_alpha;
- success = false;
- }
- }
-
- return success;
-}
-
-LLTexLayerInterface::LLTexLayerInterface(LLTexLayerSet* const layer_set):
- mTexLayerSet( layer_set ),
- mMorphMasksValid( false ),
- mInfo(NULL),
- mHasMorph(false)
-{
-}
-
-LLTexLayerInterface::LLTexLayerInterface(const LLTexLayerInterface &layer, LLWearable *wearable):
- mTexLayerSet( layer.mTexLayerSet ),
- mInfo(NULL)
-{
- // don't add visual params for cloned layers
- setInfo(layer.getInfo(), wearable);
-
- mHasMorph = layer.mHasMorph;
-}
-
-bool LLTexLayerInterface::setInfo(const LLTexLayerInfo *info, LLWearable* wearable ) // This sets mInfo and calls initialization functions
-{
- // setInfo should only be called once. Code is not robust enough to handle redefinition of a texlayer.
- // Not a critical warning, but could be useful for debugging later issues. -Nyx
- if (mInfo != NULL)
- {
- LL_WARNS() << "mInfo != NULL" << LL_ENDL;
- }
- mInfo = info;
- //mID = info->mID; // No ID
-
- mParamColorList.reserve(mInfo->mParamColorInfoList.size());
- for (LLTexLayerParamColorInfo* color_info : mInfo->mParamColorInfoList)
- {
- LLTexLayerParamColor* param_color;
- if (!wearable)
- {
- param_color = new LLTexLayerParamColor(this);
- if (!param_color->setInfo(color_info, true))
- {
- mInfo = NULL;
- return false;
- }
- }
- else
- {
- param_color = (LLTexLayerParamColor*)wearable->getVisualParam(color_info->getID());
- if (!param_color)
- {
- mInfo = NULL;
- return false;
- }
- }
- mParamColorList.push_back( param_color );
- }
-
- mParamAlphaList.reserve(mInfo->mParamAlphaInfoList.size());
- for (LLTexLayerParamAlphaInfo* alpha_info : mInfo->mParamAlphaInfoList)
- {
- LLTexLayerParamAlpha* param_alpha;
- if (!wearable)
- {
- param_alpha = new LLTexLayerParamAlpha( this );
- if (!param_alpha->setInfo(alpha_info, true))
- {
- mInfo = NULL;
- return false;
- }
- }
- else
- {
- param_alpha = (LLTexLayerParamAlpha*) wearable->getVisualParam(alpha_info->getID());
- if (!param_alpha)
- {
- mInfo = NULL;
- return false;
- }
- }
- mParamAlphaList.push_back( param_alpha );
- }
-
- return true;
-}
-
-/*virtual*/ void LLTexLayerInterface::requestUpdate()
-{
- mTexLayerSet->requestUpdate();
-}
-
-const std::string& LLTexLayerInterface::getName() const
-{
- return mInfo->mName;
-}
-
-ETextureIndex LLTexLayerInterface::getLocalTextureIndex() const
-{
- return (ETextureIndex) mInfo->mLocalTexture;
-}
-
-LLWearableType::EType LLTexLayerInterface::getWearableType() const
-{
- ETextureIndex te = getLocalTextureIndex();
- if (TEX_INVALID == te)
- {
- LLWearableType::EType type = LLWearableType::WT_INVALID;
-
- for (LLTexLayerParamColor* param : mParamColorList)
- {
- if (param)
- {
- LLWearableType::EType new_type = (LLWearableType::EType)param->getWearableType();
- if (new_type != LLWearableType::WT_INVALID && new_type != type)
- {
- if (type != LLWearableType::WT_INVALID)
- {
- return LLWearableType::WT_INVALID;
- }
- type = new_type;
- }
- }
- }
-
- for (LLTexLayerParamAlpha* param : mParamAlphaList)
- {
- if (param)
- {
- LLWearableType::EType new_type = (LLWearableType::EType)param->getWearableType();
- if (new_type != LLWearableType::WT_INVALID && new_type != type)
- {
- if (type != LLWearableType::WT_INVALID)
- {
- return LLWearableType::WT_INVALID;
- }
- type = new_type;
- }
- }
- }
-
- return type;
- }
- return LLAvatarAppearance::getDictionary()->getTEWearableType(te);
-}
-
-LLTexLayerInterface::ERenderPass LLTexLayerInterface::getRenderPass() const
-{
- return mInfo->mRenderPass;
-}
-
-const std::string& LLTexLayerInterface::getGlobalColor() const
-{
- return mInfo->mGlobalColor;
-}
-
-bool LLTexLayerInterface::isVisibilityMask() const
-{
- return mInfo->mIsVisibilityMask;
-}
-
-void LLTexLayerInterface::invalidateMorphMasks()
-{
- mMorphMasksValid = false;
-}
-
-LLViewerVisualParam* LLTexLayerInterface::getVisualParamPtr(S32 index) const
-{
- LLViewerVisualParam *result = NULL;
- for (LLTexLayerParamColor* param : mParamColorList)
- {
- if (param->getID() == index)
- {
- result = param;
- }
- }
- for (LLTexLayerParamAlpha* param : mParamAlphaList)
- {
- if (param->getID() == index)
- {
- result = param;
- }
- }
-
- return result;
-}
-
-//-----------------------------------------------------------------------------
-// LLTexLayer
-// A single texture layer, consisting of:
-// * color, consisting of either
-// * one or more color parameters (weighted colors)
-// * a reference to a global color
-// * a fixed color with non-zero alpha
-// * opaque white (the default)
-// * (optional) a texture defined by either
-// * a GUID
-// * a texture entry index (TE)
-// * (optional) one or more alpha parameters (weighted alpha textures)
-//-----------------------------------------------------------------------------
-LLTexLayer::LLTexLayer(LLTexLayerSet* const layer_set) :
- LLTexLayerInterface( layer_set ),
- mLocalTextureObject(NULL)
-{
-}
-
-LLTexLayer::LLTexLayer(const LLTexLayer &layer, LLWearable *wearable) :
- LLTexLayerInterface( layer, wearable ),
- mLocalTextureObject(NULL)
-{
-}
-
-LLTexLayer::LLTexLayer(const LLTexLayerTemplate &layer_template, LLLocalTextureObject *lto, LLWearable *wearable) :
- LLTexLayerInterface( layer_template, wearable ),
- mLocalTextureObject(lto)
-{
-}
-
-LLTexLayer::~LLTexLayer()
-{
- // mParamAlphaList and mParamColorList are LLViewerVisualParam's and get
- // deleted with ~LLCharacter()
- //std::for_each(mParamAlphaList.begin(), mParamAlphaList.end(), DeletePointer());
- //std::for_each(mParamColorList.begin(), mParamColorList.end(), DeletePointer());
-
- for (alpha_cache_t::value_type& alpha_pair : mAlphaCache)
- {
- U8* alpha_data = alpha_pair.second;
- ll_aligned_free_32(alpha_data);
- }
-
-}
-
-void LLTexLayer::asLLSD(LLSD& sd) const
-{
- // *TODO: Finish
- sd["id"] = getUUID();
-}
-
-//-----------------------------------------------------------------------------
-// setInfo
-//-----------------------------------------------------------------------------
-
-bool LLTexLayer::setInfo(const LLTexLayerInfo* info, LLWearable* wearable )
-{
- return LLTexLayerInterface::setInfo(info, wearable);
-}
-
-//static
-void LLTexLayer::calculateTexLayerColor(const param_color_list_t &param_list, LLColor4 &net_color)
-{
- for (const LLTexLayerParamColor* param : param_list)
- {
- LLColor4 param_net = param->getNetColor();
- const LLTexLayerParamColorInfo *info = (LLTexLayerParamColorInfo *)param->getInfo();
- switch(info->getOperation())
- {
- case LLTexLayerParamColor::OP_ADD:
- net_color += param_net;
- break;
- case LLTexLayerParamColor::OP_MULTIPLY:
- net_color = net_color * param_net;
- break;
- case LLTexLayerParamColor::OP_BLEND:
- net_color = lerp(net_color, param_net, param->getWeight());
- break;
- default:
- llassert(0);
- break;
- }
- }
- net_color.clamp();
-}
-
-/*virtual*/ void LLTexLayer::deleteCaches()
-{
- // Only need to delete caches for alpha params. Color params don't hold extra memory
- for (LLTexLayerParamAlpha* param : mParamAlphaList)
- {
- param->deleteCaches();
- }
-}
-
-bool LLTexLayer::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target)
-{
- // *TODO: Is this correct?
- //gPipeline.disableLights();
- stop_glerror();
-
- LLColor4 net_color;
- bool color_specified = findNetColor(&net_color);
-
- if (mTexLayerSet->getAvatarAppearance()->mIsDummy)
- {
- color_specified = true;
- net_color = LLAvatarAppearance::getDummyColor();
- }
-
- bool success = true;
-
- // If you can't see the layer, don't render it.
- if( is_approx_zero( net_color.mV[VW] ) )
- {
- return success;
- }
-
- bool alpha_mask_specified = false;
- param_alpha_list_t::const_iterator iter = mParamAlphaList.begin();
- if( iter != mParamAlphaList.end() )
- {
- // If we have alpha masks, but we're skipping all of them, skip the whole layer.
- // However, we can't do this optimization if we have morph masks that need updating.
-/* if (!mHasMorph)
- {
- bool skip_layer = true;
-
- while( iter != mParamAlphaList.end() )
- {
- const LLTexLayerParamAlpha* param = *iter;
-
- if( !param->getSkip() )
- {
- skip_layer = false;
- break;
- }
-
- iter++;
- }
-
- if( skip_layer )
- {
- return success;
- }
- }//*/
-
- const bool force_render = true;
- renderMorphMasks(x, y, width, height, net_color, bound_target, force_render);
- alpha_mask_specified = true;
- gGL.flush();
- gGL.blendFunc(LLRender::BF_DEST_ALPHA, LLRender::BF_ONE_MINUS_DEST_ALPHA);
- }
-
- gGL.color4fv( net_color.mV);
-
- if( getInfo()->mWriteAllChannels )
- {
- gGL.flush();
- gGL.setSceneBlendType(LLRender::BT_REPLACE);
- }
-
- if( (getInfo()->mLocalTexture != -1) && !getInfo()->mUseLocalTextureAlphaOnly )
- {
- {
- LLGLTexture* tex = NULL;
- if (mLocalTextureObject && mLocalTextureObject->getImage())
- {
- tex = mLocalTextureObject->getImage();
- if (mLocalTextureObject->getID() == IMG_DEFAULT_AVATAR)
- {
- tex = NULL;
- }
- }
- else
- {
- LL_INFOS() << "lto not defined or image not defined: " << getInfo()->getLocalTexture() << " lto: " << mLocalTextureObject << LL_ENDL;
- }
-// if( mTexLayerSet->getAvatarAppearance()->getLocalTextureGL((ETextureIndex)getInfo()->mLocalTexture, &image_gl ) )
- {
- if( tex )
- {
- bool no_alpha_test = getInfo()->mWriteAllChannels;
- if (no_alpha_test)
- {
- gAlphaMaskProgram.setMinimumAlpha(0.f);
- }
-
- LLTexUnit::eTextureAddressMode old_mode = tex->getAddressMode();
-
- gGL.getTexUnit(0)->bind(tex, true);
- gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
-
- gl_rect_2d_simple_tex( width, height );
-
- gGL.getTexUnit(0)->setTextureAddressMode(old_mode);
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- if (no_alpha_test)
- {
- gAlphaMaskProgram.setMinimumAlpha(0.004f);
- }
- }
- }
-// else
-// {
-// success = false;
-// }
- }
- }
-
- if( !getInfo()->mStaticImageFileName.empty() )
- {
- {
- LLGLTexture* tex = LLTexLayerStaticImageList::getInstance()->getTexture(getInfo()->mStaticImageFileName, getInfo()->mStaticImageIsMask);
- if( tex )
- {
- gGL.getTexUnit(0)->bind(tex, true);
- gl_rect_2d_simple_tex( width, height );
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- }
- else
- {
- success = false;
- }
- }
- }
-
- if(((-1 == getInfo()->mLocalTexture) ||
- getInfo()->mUseLocalTextureAlphaOnly) &&
- getInfo()->mStaticImageFileName.empty() &&
- color_specified )
- {
- gAlphaMaskProgram.setMinimumAlpha(0.000f);
-
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.color4fv( net_color.mV );
- gl_rect_2d_simple( width, height );
- gAlphaMaskProgram.setMinimumAlpha(0.004f);
- }
-
- if( alpha_mask_specified || getInfo()->mWriteAllChannels )
- {
- // Restore standard blend func value
- gGL.flush();
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
- stop_glerror();
- }
-
- if( !success )
- {
- LL_INFOS() << "LLTexLayer::render() partial: " << getInfo()->mName << LL_ENDL;
- }
- return success;
-}
-
-const U8* LLTexLayer::getAlphaData() const
-{
- LLCRC alpha_mask_crc;
- const LLUUID& uuid = getUUID();
- alpha_mask_crc.update((U8*)(&uuid.mData), UUID_BYTES);
-
- for (const LLTexLayerParamAlpha* param : mParamAlphaList)
- {
- // MULTI-WEARABLE: verify visual parameters used here
- F32 param_weight = param->getWeight();
- alpha_mask_crc.update((U8*)&param_weight, sizeof(F32));
- }
-
- U32 cache_index = alpha_mask_crc.getCRC();
-
- alpha_cache_t::const_iterator iter2 = mAlphaCache.find(cache_index);
- return (iter2 == mAlphaCache.end()) ? 0 : iter2->second;
-}
-
-bool LLTexLayer::findNetColor(LLColor4* net_color) const
-{
- // Color is either:
- // * one or more color parameters (weighted colors) (which may make use of a global color or fixed color)
- // * a reference to a global color
- // * a fixed color with non-zero alpha
- // * opaque white (the default)
-
- if( !mParamColorList.empty() )
- {
- if( !getGlobalColor().empty() )
- {
- net_color->setVec( mTexLayerSet->getAvatarAppearance()->getGlobalColor( getInfo()->mGlobalColor ) );
- }
- else if (getInfo()->mFixedColor.mV[VW])
- {
- net_color->setVec( getInfo()->mFixedColor );
- }
- else
- {
- net_color->setVec( 0.f, 0.f, 0.f, 0.f );
- }
-
- calculateTexLayerColor(mParamColorList, *net_color);
- return true;
- }
-
- if( !getGlobalColor().empty() )
- {
- net_color->setVec( mTexLayerSet->getAvatarAppearance()->getGlobalColor( getGlobalColor() ) );
- return true;
- }
-
- if( getInfo()->mFixedColor.mV[VW] )
- {
- net_color->setVec( getInfo()->mFixedColor );
- return true;
- }
-
- net_color->setToWhite();
-
- return false; // No need to draw a separate colored polygon
-}
-
-bool LLTexLayer::blendAlphaTexture(S32 x, S32 y, S32 width, S32 height)
-{
- bool success = true;
-
- gGL.flush();
-
- if( !getInfo()->mStaticImageFileName.empty() )
- {
- LLGLTexture* tex = LLTexLayerStaticImageList::getInstance()->getTexture( getInfo()->mStaticImageFileName, getInfo()->mStaticImageIsMask );
- if( tex )
- {
- gAlphaMaskProgram.setMinimumAlpha(0.f);
- gGL.getTexUnit(0)->bind(tex, true);
- gl_rect_2d_simple_tex( width, height );
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gAlphaMaskProgram.setMinimumAlpha(0.004f);
- }
- else
- {
- success = false;
- }
- }
- else
- {
- if (getInfo()->mLocalTexture >=0 && getInfo()->mLocalTexture < TEX_NUM_INDICES)
- {
- LLGLTexture* tex = mLocalTextureObject->getImage();
- if (tex)
- {
- gAlphaMaskProgram.setMinimumAlpha(0.f);
- gGL.getTexUnit(0)->bind(tex);
- gl_rect_2d_simple_tex( width, height );
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gAlphaMaskProgram.setMinimumAlpha(0.004f);
- }
- }
- }
-
- return success;
-}
-
-/*virtual*/ void LLTexLayer::gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height, LLRenderTarget* bound_target)
-{
- addAlphaMask(data, originX, originY, width, height, bound_target);
-}
-
-void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLColor4 &layer_color, LLRenderTarget* bound_target, bool force_render)
-{
- if (!force_render && !hasMorph())
- {
- LL_DEBUGS() << "skipping renderMorphMasks for " << getUUID() << LL_ENDL;
- return;
- }
- LL_PROFILE_ZONE_SCOPED;
- bool success = true;
-
- llassert( !mParamAlphaList.empty() );
-
- gAlphaMaskProgram.setMinimumAlpha(0.f);
- gGL.setColorMask(false, true);
-
- LLTexLayerParamAlpha* first_param = *mParamAlphaList.begin();
- // Note: if the first param is a mulitply, multiply against the current buffer's alpha
- if( !first_param || !first_param->getMultiplyBlend() )
- {
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-
- // Clear the alpha
- gGL.flush();
- gGL.setSceneBlendType(LLRender::BT_REPLACE);
-
- gGL.color4f( 0.f, 0.f, 0.f, 0.f );
- gl_rect_2d_simple( width, height );
- }
-
- // Accumulate alphas
- gGL.color4f( 1.f, 1.f, 1.f, 1.f );
- for (LLTexLayerParamAlpha* param : mParamAlphaList)
- {
- success &= param->render( x, y, width, height );
- if (!success && !force_render)
- {
- LL_DEBUGS() << "Failed to render param " << param->getID() << " ; skipping morph mask." << LL_ENDL;
- return;
- }
- }
-
- // Approximates a min() function
- gGL.flush();
- gGL.setSceneBlendType(LLRender::BT_MULT_ALPHA);
-
- // Accumulate the alpha component of the texture
- if( getInfo()->mLocalTexture != -1 )
- {
- LLGLTexture* tex = mLocalTextureObject->getImage();
- if( tex && (tex->getComponents() == 4) )
- {
- LLTexUnit::eTextureAddressMode old_mode = tex->getAddressMode();
-
- gGL.getTexUnit(0)->bind(tex, true);
- gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
-
- gl_rect_2d_simple_tex( width, height );
-
- gGL.getTexUnit(0)->setTextureAddressMode(old_mode);
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- }
- }
-
- if( !getInfo()->mStaticImageFileName.empty() && getInfo()->mStaticImageIsMask )
- {
- LLGLTexture* tex = LLTexLayerStaticImageList::getInstance()->getTexture(getInfo()->mStaticImageFileName, getInfo()->mStaticImageIsMask);
- if( tex )
- {
- if( (tex->getComponents() == 4) || (tex->getComponents() == 1) )
- {
- gGL.getTexUnit(0)->bind(tex, true);
- gl_rect_2d_simple_tex( width, height );
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- }
- else
- {
- LL_WARNS() << "Skipping rendering of " << getInfo()->mStaticImageFileName
- << "; expected 1 or 4 components." << LL_ENDL;
- }
- }
- }
-
- // Draw a rectangle with the layer color to multiply the alpha by that color's alpha.
- // Note: we're still using gGL.blendFunc( GL_DST_ALPHA, GL_ZERO );
- if ( !is_approx_equal(layer_color.mV[VW], 1.f) )
- {
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.color4fv(layer_color.mV);
- gl_rect_2d_simple( width, height );
- }
-
- gAlphaMaskProgram.setMinimumAlpha(0.004f);
-
- LLGLSUIDefault gls_ui;
-
- gGL.setColorMask(true, true);
-
- if (hasMorph() && success)
- {
- LLCRC alpha_mask_crc;
- const LLUUID& uuid = getUUID();
- alpha_mask_crc.update((U8*)(&uuid.mData), UUID_BYTES);
-
- for (const LLTexLayerParamAlpha* param : mParamAlphaList)
- {
- F32 param_weight = param->getWeight();
- alpha_mask_crc.update((U8*)&param_weight, sizeof(F32));
- }
-
- U32 cache_index = alpha_mask_crc.getCRC();
- U8* alpha_data = NULL;
- // We believe we need to generate morph masks, do not assume that the cached version is accurate.
- // We can get bad morph masks during login, on minimize, and occasional gl errors.
- // We should only be doing this when we believe something has changed with respect to the user's appearance.
- {
- LL_DEBUGS("Avatar") << "gl alpha cache of morph mask not found, doing readback: " << getName() << LL_ENDL;
- // clear out a slot if we have filled our cache
- S32 max_cache_entries = getTexLayerSet()->getAvatarAppearance()->isSelf() ? 4 : 1;
- while ((S32)mAlphaCache.size() >= max_cache_entries)
- {
- alpha_cache_t::iterator iter2 = mAlphaCache.begin(); // arbitrarily grab the first entry
- alpha_data = iter2->second;
- ll_aligned_free_32(alpha_data);
- mAlphaCache.erase(iter2);
- }
-
- // GPUs tend to be very uptight about memory alignment as the DMA used to convey
- // said data to the card works better when well-aligned so plain old default-aligned heap mem is a no-no
- //new U8[width * height];
- size_t bytes_per_pixel = 1; // unsigned byte alpha channel only...
- size_t row_size = (width + 3) & ~0x3; // OpenGL 4-byte row align (even for things < 4 bpp...)
- size_t pixels = (row_size * height);
- size_t mem_size = pixels * bytes_per_pixel;
-
- alpha_data = (U8*)ll_aligned_malloc_32(mem_size);
-
- bool skip_readback = LLRender::sNsightDebugSupport; // nSight doesn't support use of glReadPixels
-
- if (!skip_readback)
- {
- if (gGLManager.mIsIntel)
- { // work-around for broken intel drivers which cannot do glReadPixels on an RGBA FBO
- // returning only the alpha portion without locking up downstream
- U8* temp = (U8*)ll_aligned_malloc_32(mem_size << 2); // allocate same size, but RGBA
-
- if (bound_target)
- {
- gGL.getTexUnit(0)->bind(bound_target);
- }
- else
- {
- gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, 0);
- }
-
- glGetTexImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGBA, GL_UNSIGNED_BYTE, temp);
-
- U8* alpha_cursor = alpha_data;
- U8* pixel = temp;
- for (int i = 0; i < pixels; i++)
- {
- *alpha_cursor++ = pixel[3];
- pixel += 4;
- }
-
- gGL.getTexUnit(0)->disable();
-
- ll_aligned_free_32(temp);
- }
- else
- { // platforms with working drivers...
- // We just want GL_ALPHA, but that isn't supported in OGL core profile 4.
- static const size_t TEMP_BYTES_PER_PIXEL = 4;
- U8* temp_data = (U8*)ll_aligned_malloc_32(mem_size * TEMP_BYTES_PER_PIXEL);
- glReadPixels(x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, temp_data);
- for (size_t pixel = 0; pixel < pixels; pixel++) {
- alpha_data[pixel] = temp_data[(pixel * TEMP_BYTES_PER_PIXEL) + 3];
- }
- ll_aligned_free_32(temp_data);
- }
- }
- else
- {
- ll_aligned_free_32(alpha_data);
- alpha_data = nullptr;
- }
-
- mAlphaCache[cache_index] = alpha_data;
- }
-
- getTexLayerSet()->getAvatarAppearance()->dirtyMesh();
-
- mMorphMasksValid = true;
- getTexLayerSet()->applyMorphMask(alpha_data, width, height, 1);
- }
-}
-
-void LLTexLayer::addAlphaMask(U8 *data, S32 originX, S32 originY, S32 width, S32 height, LLRenderTarget* bound_target)
-{
- LL_PROFILE_ZONE_SCOPED;
- S32 size = width * height;
- const U8* alphaData = getAlphaData();
- if (!alphaData && hasAlphaParams())
- {
- LLColor4 net_color;
- findNetColor( &net_color );
- // TODO: eliminate need for layer morph mask valid flag
- invalidateMorphMasks();
- const bool force_render = false;
- renderMorphMasks(originX, originY, width, height, net_color, bound_target, force_render);
- alphaData = getAlphaData();
- }
- if (alphaData)
- {
- for( S32 i = 0; i < size; i++ )
- {
- U8 curAlpha = data[i];
- U16 resultAlpha = curAlpha;
- resultAlpha *= ( ((U16)alphaData[i]) + 1);
- resultAlpha = resultAlpha >> 8;
- data[i] = (U8)resultAlpha;
- }
- }
-}
-
-/*virtual*/ bool LLTexLayer::isInvisibleAlphaMask() const
-{
- if (mLocalTextureObject)
- {
- if (mLocalTextureObject->getID() == IMG_INVISIBLE)
- {
- return true;
- }
- }
-
- return false;
-}
-
-LLUUID LLTexLayer::getUUID() const
-{
- LLUUID uuid;
- if( getInfo()->mLocalTexture != -1 )
- {
- LLGLTexture* tex = mLocalTextureObject->getImage();
- if (tex)
- {
- uuid = mLocalTextureObject->getID();
- }
- }
- if( !getInfo()->mStaticImageFileName.empty() )
- {
- LLGLTexture* tex = LLTexLayerStaticImageList::getInstance()->getTexture(getInfo()->mStaticImageFileName, getInfo()->mStaticImageIsMask);
- if( tex )
- {
- uuid = tex->getID();
- }
- }
- return uuid;
-}
-
-
-//-----------------------------------------------------------------------------
-// LLTexLayerTemplate
-// A single texture layer, consisting of:
-// * color, consisting of either
-// * one or more color parameters (weighted colors)
-// * a reference to a global color
-// * a fixed color with non-zero alpha
-// * opaque white (the default)
-// * (optional) a texture defined by either
-// * a GUID
-// * a texture entry index (TE)
-// * (optional) one or more alpha parameters (weighted alpha textures)
-//-----------------------------------------------------------------------------
-LLTexLayerTemplate::LLTexLayerTemplate(LLTexLayerSet* layer_set, LLAvatarAppearance* const appearance) :
- LLTexLayerInterface(layer_set),
- mAvatarAppearance( appearance )
-{
-}
-
-LLTexLayerTemplate::LLTexLayerTemplate(const LLTexLayerTemplate &layer) :
- LLTexLayerInterface(layer),
- mAvatarAppearance(layer.getAvatarAppearance())
-{
-}
-
-LLTexLayerTemplate::~LLTexLayerTemplate()
-{
-}
-
-//-----------------------------------------------------------------------------
-// setInfo
-//-----------------------------------------------------------------------------
-
-/*virtual*/ bool LLTexLayerTemplate::setInfo(const LLTexLayerInfo* info, LLWearable* wearable )
-{
- return LLTexLayerInterface::setInfo(info, wearable);
-}
-
-U32 LLTexLayerTemplate::updateWearableCache() const
-{
- mWearableCache.clear();
-
- LLWearableType::EType wearable_type = getWearableType();
- if (LLWearableType::WT_INVALID == wearable_type)
- {
- //this isn't a cloneable layer
- return 0;
- }
- U32 num_wearables = getAvatarAppearance()->getWearableData()->getWearableCount(wearable_type);
- U32 added = 0;
- for (U32 i = 0; i < num_wearables; i++)
- {
- LLWearable* wearable = getAvatarAppearance()->getWearableData()->getWearable(wearable_type, i);
- if (!wearable)
- {
- continue;
- }
- mWearableCache.push_back(wearable);
- added++;
- }
- return added;
-}
-LLTexLayer* LLTexLayerTemplate::getLayer(U32 i) const
-{
- if (mWearableCache.size() <= i)
- {
- return NULL;
- }
- LLWearable *wearable = mWearableCache[i];
- LLLocalTextureObject *lto = NULL;
- LLTexLayer *layer = NULL;
- if (wearable)
- {
- lto = wearable->getLocalTextureObject(mInfo->mLocalTexture);
- }
- if (lto)
- {
- layer = lto->getTexLayer(getName());
- }
- return layer;
-}
-
-/*virtual*/ bool LLTexLayerTemplate::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target)
-{
- if(!mInfo)
- {
- return false ;
- }
-
- bool success = true;
- updateWearableCache();
- for (LLWearable* wearable : mWearableCache)
- {
- LLLocalTextureObject *lto = NULL;
- LLTexLayer *layer = NULL;
- if (wearable)
- {
- lto = wearable->getLocalTextureObject(mInfo->mLocalTexture);
- }
- if (lto)
- {
- layer = lto->getTexLayer(getName());
- }
- if (layer)
- {
- wearable->writeToAvatar(mAvatarAppearance);
- layer->setLTO(lto);
- success &= layer->render(x, y, width, height, bound_target);
- }
- }
-
- return success;
-}
-
-/*virtual*/ bool LLTexLayerTemplate::blendAlphaTexture( S32 x, S32 y, S32 width, S32 height) // Multiplies a single alpha texture against the frame buffer
-{
- bool success = true;
- U32 num_wearables = updateWearableCache();
- for (U32 i = 0; i < num_wearables; i++)
- {
- LLTexLayer *layer = getLayer(i);
- if (layer)
- {
- success &= layer->blendAlphaTexture(x,y,width,height);
- }
- }
- return success;
-}
-
-/*virtual*/ void LLTexLayerTemplate::gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height, LLRenderTarget* bound_target)
-{
- U32 num_wearables = updateWearableCache();
- U32 i = num_wearables - 1; // For rendering morph masks, we only want to use the top wearable
- LLTexLayer *layer = getLayer(i);
- if (layer)
- {
- layer->addAlphaMask(data, originX, originY, width, height, bound_target);
- }
-}
-
-/*virtual*/ void LLTexLayerTemplate::setHasMorph(bool newval)
-{
- mHasMorph = newval;
- U32 num_wearables = updateWearableCache();
- for (U32 i = 0; i < num_wearables; i++)
- {
- LLTexLayer *layer = getLayer(i);
- if (layer)
- {
- layer->setHasMorph(newval);
- }
- }
-}
-
-/*virtual*/ void LLTexLayerTemplate::deleteCaches()
-{
- U32 num_wearables = updateWearableCache();
- for (U32 i = 0; i < num_wearables; i++)
- {
- LLTexLayer *layer = getLayer(i);
- if (layer)
- {
- layer->deleteCaches();
- }
- }
-}
-
-/*virtual*/ bool LLTexLayerTemplate::isInvisibleAlphaMask() const
-{
- U32 num_wearables = updateWearableCache();
- for (U32 i = 0; i < num_wearables; i++)
- {
- LLTexLayer *layer = getLayer(i);
- if (layer)
- {
- if (layer->isInvisibleAlphaMask())
- {
- return true;
- }
- }
- }
-
- return false;
-}
-
-
-//-----------------------------------------------------------------------------
-// finds a specific layer based on a passed in name
-//-----------------------------------------------------------------------------
-LLTexLayerInterface* LLTexLayerSet::findLayerByName(const std::string& name)
-{
- for (LLTexLayerInterface* layer : mLayerList)
- {
- if (layer->getName() == name)
- {
- return layer;
- }
- }
- for (LLTexLayerInterface* layer : mMaskLayerList)
- {
- if (layer->getName() == name)
- {
- return layer;
- }
- }
- return NULL;
-}
-
-void LLTexLayerSet::cloneTemplates(LLLocalTextureObject *lto, LLAvatarAppearanceDefines::ETextureIndex tex_index, LLWearable *wearable)
-{
- // initialize all texlayers with this texture type for this LTO
- for(LLTexLayerInterface* layer : mLayerList)
- {
- LLTexLayerTemplate* layer_template = (LLTexLayerTemplate*)layer;
- if (layer_template->getInfo()->getLocalTexture() == (S32)tex_index)
- {
- lto->addTexLayer(layer_template, wearable);
- }
- }
- for(LLTexLayerInterface* layer : mMaskLayerList)
- {
- LLTexLayerTemplate* layer_template = (LLTexLayerTemplate*)layer;
- if (layer_template->getInfo()->getLocalTexture() == (S32)tex_index)
- {
- lto->addTexLayer(layer_template, wearable);
- }
- }
-}
-//-----------------------------------------------------------------------------
-// LLTexLayerStaticImageList
-//-----------------------------------------------------------------------------
-
-LLTexLayerStaticImageList::LLTexLayerStaticImageList() :
- mGLBytes(0),
- mTGABytes(0),
- mImageNames(16384)
-{
-}
-
-LLTexLayerStaticImageList::~LLTexLayerStaticImageList()
-{
- deleteCachedImages();
-}
-
-void LLTexLayerStaticImageList::dumpByteCount() const
-{
- LL_INFOS() << "Avatar Static Textures " <<
- "KB GL:" << (mGLBytes / 1024) <<
- "KB TGA:" << (mTGABytes / 1024) << "KB" << LL_ENDL;
-}
-
-void LLTexLayerStaticImageList::deleteCachedImages()
-{
- if( mGLBytes || mTGABytes )
- {
- LL_INFOS() << "Clearing Static Textures " <<
- "KB GL:" << (mGLBytes / 1024) <<
- "KB TGA:" << (mTGABytes / 1024) << "KB" << LL_ENDL;
-
- //mStaticImageLists uses LLPointers, clear() will cause deletion
-
- mStaticImageListTGA.clear();
- mStaticImageList.clear();
-
- mGLBytes = 0;
- mTGABytes = 0;
- }
-}
-
-// Note: in general, for a given image image we'll call either getImageTga() or getTexture().
-// We call getImageTga() if the image is used as an alpha gradient.
-// Otherwise, we call getTexture()
-
-// Returns an LLImageTGA that contains the encoded data from a tga file named file_name.
-// Caches the result to speed identical subsequent requests.
-LLImageTGA* LLTexLayerStaticImageList::getImageTGA(const std::string& file_name)
-{
- LL_PROFILE_ZONE_SCOPED;
- const char *namekey = mImageNames.addString(file_name);
- image_tga_map_t::const_iterator iter = mStaticImageListTGA.find(namekey);
- if( iter != mStaticImageListTGA.end() )
- {
- return iter->second;
- }
- else
- {
- std::string path;
- path = gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,file_name);
- LLPointer<LLImageTGA> image_tga = new LLImageTGA( path );
- if( image_tga->getDataSize() > 0 )
- {
- mStaticImageListTGA[ namekey ] = image_tga;
- mTGABytes += image_tga->getDataSize();
- return image_tga;
- }
- else
- {
- return NULL;
- }
- }
-}
-
-// Returns a GL Image (without a backing ImageRaw) that contains the decoded data from a tga file named file_name.
-// Caches the result to speed identical subsequent requests.
-LLGLTexture* LLTexLayerStaticImageList::getTexture(const std::string& file_name, bool is_mask)
-{
- LL_PROFILE_ZONE_SCOPED;
- LLPointer<LLGLTexture> tex;
- const char *namekey = mImageNames.addString(file_name);
-
- texture_map_t::const_iterator iter = mStaticImageList.find(namekey);
- if( iter != mStaticImageList.end() )
- {
- tex = iter->second;
- }
- else
- {
- llassert(gTextureManagerBridgep);
- tex = gTextureManagerBridgep->getLocalTexture( false );
- LLPointer<LLImageRaw> image_raw = new LLImageRaw;
- if( loadImageRaw( file_name, image_raw ) )
- {
- if( (image_raw->getComponents() == 1) && is_mask )
- {
- // Convert grayscale alpha masks from single channel into RGBA.
- // Fill RGB with black to allow fixed function gl calls
- // to match shader implementation.
- LLPointer<LLImageRaw> alpha_image_raw = image_raw;
- image_raw = new LLImageRaw(image_raw->getWidth(),
- image_raw->getHeight(),
- 4);
-
- image_raw->copyUnscaledAlphaMask(alpha_image_raw, LLColor4U::black);
- }
- tex->createGLTexture(0, image_raw, 0, true, LLGLTexture::LOCAL);
-
- gGL.getTexUnit(0)->bind(tex);
- tex->setAddressMode(LLTexUnit::TAM_CLAMP);
-
- mStaticImageList [ namekey ] = tex;
- mGLBytes += (S32)tex->getWidth() * tex->getHeight() * tex->getComponents();
- }
- else
- {
- tex = NULL;
- }
- }
-
- return tex;
-}
-
-// Reads a .tga file, decodes it, and puts the decoded data in image_raw.
-// Returns true if successful.
-bool LLTexLayerStaticImageList::loadImageRaw(const std::string& file_name, LLImageRaw* image_raw)
-{
- LL_PROFILE_ZONE_SCOPED;
- bool success = false;
- std::string path;
- path = gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,file_name);
- LLPointer<LLImageTGA> image_tga = new LLImageTGA( path );
- if( image_tga->getDataSize() > 0 )
- {
- // Copy data from tga to raw.
- success = image_tga->decode( image_raw );
- }
-
- return success;
-}
-
+/**
+ * @file lltexlayer.cpp
+ * @brief A texture layer. Used for avatars.
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "linden_common.h"
+
+#include "lltexlayer.h"
+
+#include "llavatarappearance.h"
+#include "llcrc.h"
+#include "llimagej2c.h"
+#include "llimagetga.h"
+#include "lldir.h"
+#include "lltexlayerparams.h"
+#include "lltexturemanagerbridge.h"
+#include "lllocaltextureobject.h"
+#include "../llui/llui.h"
+#include "llwearable.h"
+#include "llwearabledata.h"
+#include "llvertexbuffer.h"
+#include "llviewervisualparam.h"
+#include "llfasttimer.h"
+
+//#include "../tools/imdebug/imdebug.h"
+
+using namespace LLAvatarAppearanceDefines;
+
+// runway consolidate
+extern std::string self_av_string();
+
+class LLTexLayerInfo
+{
+ friend class LLTexLayer;
+ friend class LLTexLayerTemplate;
+ friend class LLTexLayerInterface;
+public:
+ LLTexLayerInfo();
+ ~LLTexLayerInfo();
+
+ bool parseXml(LLXmlTreeNode* node);
+ bool createVisualParams(LLAvatarAppearance *appearance);
+ bool isUserSettable() { return mLocalTexture != -1; }
+ S32 getLocalTexture() const { return mLocalTexture; }
+ bool getOnlyAlpha() const { return mUseLocalTextureAlphaOnly; }
+ std::string getName() const { return mName; }
+
+private:
+ std::string mName;
+
+ bool mWriteAllChannels; // Don't use masking. Just write RGBA into buffer,
+ LLTexLayerInterface::ERenderPass mRenderPass;
+
+ std::string mGlobalColor;
+ LLColor4 mFixedColor;
+
+ S32 mLocalTexture;
+ std::string mStaticImageFileName;
+ bool mStaticImageIsMask;
+ bool mUseLocalTextureAlphaOnly; // Ignore RGB channels from the input texture. Use alpha as a mask
+ bool mIsVisibilityMask;
+
+ typedef std::vector< std::pair< std::string,bool > > morph_name_list_t;
+ morph_name_list_t mMorphNameList;
+ param_color_info_list_t mParamColorInfoList;
+ param_alpha_info_list_t mParamAlphaInfoList;
+};
+
+//-----------------------------------------------------------------------------
+// LLTexLayerSetBuffer
+// The composite image that a LLViewerTexLayerSet writes to. Each LLViewerTexLayerSet has one.
+//-----------------------------------------------------------------------------
+
+LLTexLayerSetBuffer::LLTexLayerSetBuffer(LLTexLayerSet* const owner) :
+ mTexLayerSet(owner)
+{
+}
+
+LLTexLayerSetBuffer::~LLTexLayerSetBuffer()
+{
+}
+
+void LLTexLayerSetBuffer::pushProjection() const
+{
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+ gGL.ortho(0.0f, getCompositeWidth(), 0.0f, getCompositeHeight(), -1.0f, 1.0f);
+
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+}
+
+void LLTexLayerSetBuffer::popProjection() const
+{
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.popMatrix();
+
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+}
+
+// virtual
+void LLTexLayerSetBuffer::preRenderTexLayerSet()
+{
+ // Set up an ortho projection
+ pushProjection();
+}
+
+// virtual
+void LLTexLayerSetBuffer::postRenderTexLayerSet(bool success)
+{
+ popProjection();
+}
+
+bool LLTexLayerSetBuffer::renderTexLayerSet(LLRenderTarget* bound_target)
+{
+ // Default color mask for tex layer render
+ gGL.setColorMask(true, true);
+
+ bool success = true;
+
+ gAlphaMaskProgram.bind();
+ gAlphaMaskProgram.setMinimumAlpha(0.004f);
+
+ LLVertexBuffer::unbind();
+
+ // Composite the color data
+ LLGLSUIDefault gls_ui;
+ success &= mTexLayerSet->render( getCompositeOriginX(), getCompositeOriginY(),
+ getCompositeWidth(), getCompositeHeight(), bound_target );
+ gGL.flush();
+
+ midRenderTexLayerSet(success);
+
+ gAlphaMaskProgram.unbind();
+
+ LLVertexBuffer::unbind();
+
+ // reset GL state
+ gGL.setColorMask(true, true);
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+
+ return success;
+}
+
+//-----------------------------------------------------------------------------
+// LLTexLayerSetInfo
+// An ordered set of texture layers that get composited into a single texture.
+//-----------------------------------------------------------------------------
+
+LLTexLayerSetInfo::LLTexLayerSetInfo() :
+ mBodyRegion( "" ),
+ mWidth( 512 ),
+ mHeight( 512 ),
+ mClearAlpha( true )
+{
+}
+
+LLTexLayerSetInfo::~LLTexLayerSetInfo( )
+{
+ std::for_each(mLayerInfoList.begin(), mLayerInfoList.end(), DeletePointer());
+ mLayerInfoList.clear();
+}
+
+bool LLTexLayerSetInfo::parseXml(LLXmlTreeNode* node)
+{
+ llassert( node->hasName( "layer_set" ) );
+ if( !node->hasName( "layer_set" ) )
+ {
+ return false;
+ }
+
+ // body_region
+ static LLStdStringHandle body_region_string = LLXmlTree::addAttributeString("body_region");
+ if( !node->getFastAttributeString( body_region_string, mBodyRegion ) )
+ {
+ LL_WARNS() << "<layer_set> is missing body_region attribute" << LL_ENDL;
+ return false;
+ }
+
+ // width, height
+ static LLStdStringHandle width_string = LLXmlTree::addAttributeString("width");
+ if( !node->getFastAttributeS32( width_string, mWidth ) )
+ {
+ return false;
+ }
+
+ static LLStdStringHandle height_string = LLXmlTree::addAttributeString("height");
+ if( !node->getFastAttributeS32( height_string, mHeight ) )
+ {
+ return false;
+ }
+
+ // Optional alpha component to apply after all compositing is complete.
+ static LLStdStringHandle alpha_tga_file_string = LLXmlTree::addAttributeString("alpha_tga_file");
+ node->getFastAttributeString( alpha_tga_file_string, mStaticAlphaFileName );
+
+ static LLStdStringHandle clear_alpha_string = LLXmlTree::addAttributeString("clear_alpha");
+ node->getFastAttributeBOOL( clear_alpha_string, mClearAlpha );
+
+ // <layer>
+ for (LLXmlTreeNode* child = node->getChildByName( "layer" );
+ child;
+ child = node->getNextNamedChild())
+ {
+ LLTexLayerInfo* info = new LLTexLayerInfo();
+ if( !info->parseXml( child ))
+ {
+ delete info;
+ return false;
+ }
+ mLayerInfoList.push_back( info );
+ }
+ return true;
+}
+
+// creates visual params without generating layersets or layers
+void LLTexLayerSetInfo::createVisualParams(LLAvatarAppearance *appearance)
+{
+ //layer_info_list_t mLayerInfoList;
+ for (LLTexLayerInfo* layer_info : mLayerInfoList)
+ {
+ layer_info->createVisualParams(appearance);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// LLTexLayerSet
+// An ordered set of texture layers that get composited into a single texture.
+//-----------------------------------------------------------------------------
+
+bool LLTexLayerSet::sHasCaches = false;
+
+LLTexLayerSet::LLTexLayerSet(LLAvatarAppearance* const appearance) :
+ mAvatarAppearance( appearance ),
+ mIsVisible( true ),
+ mBakedTexIndex(LLAvatarAppearanceDefines::BAKED_HEAD),
+ mInfo( NULL )
+{
+}
+
+// virtual
+LLTexLayerSet::~LLTexLayerSet()
+{
+ deleteCaches();
+ std::for_each(mLayerList.begin(), mLayerList.end(), DeletePointer());
+ mLayerList.clear();
+
+ std::for_each(mMaskLayerList.begin(), mMaskLayerList.end(), DeletePointer());
+ mMaskLayerList.clear();
+}
+
+//-----------------------------------------------------------------------------
+// setInfo
+//-----------------------------------------------------------------------------
+
+bool LLTexLayerSet::setInfo(const LLTexLayerSetInfo *info)
+{
+ llassert(mInfo == NULL);
+ mInfo = info;
+ //mID = info->mID; // No ID
+
+ mLayerList.reserve(info->mLayerInfoList.size());
+ for (LLTexLayerInfo* layer_info : info->mLayerInfoList)
+ {
+ LLTexLayerInterface *layer = NULL;
+ if (layer_info->isUserSettable())
+ {
+ layer = new LLTexLayerTemplate( this, getAvatarAppearance() );
+ }
+ else
+ {
+ layer = new LLTexLayer(this);
+ }
+ // this is the first time this layer (of either type) is being created - make sure you add the parameters to the avatar appearance
+ if (!layer->setInfo(layer_info, NULL))
+ {
+ mInfo = NULL;
+ return false;
+ }
+ if (!layer->isVisibilityMask())
+ {
+ mLayerList.push_back( layer );
+ }
+ else
+ {
+ mMaskLayerList.push_back(layer);
+ }
+ }
+
+ requestUpdate();
+
+ stop_glerror();
+
+ return true;
+}
+
+#if 0 // obsolete
+//-----------------------------------------------------------------------------
+// parseData
+//-----------------------------------------------------------------------------
+
+bool LLTexLayerSet::parseData(LLXmlTreeNode* node)
+{
+ LLTexLayerSetInfo *info = new LLTexLayerSetInfo;
+
+ if (!info->parseXml(node))
+ {
+ delete info;
+ return false;
+ }
+ if (!setInfo(info))
+ {
+ delete info;
+ return false;
+ }
+ return true;
+}
+#endif
+
+void LLTexLayerSet::deleteCaches()
+{
+ for(LLTexLayerInterface* layer : mLayerList)
+ {
+ layer->deleteCaches();
+ }
+ for (LLTexLayerInterface* layer : mMaskLayerList)
+ {
+ layer->deleteCaches();
+ }
+}
+
+
+bool LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target )
+{
+ bool success = true;
+ mIsVisible = true;
+
+ if (mMaskLayerList.size() > 0)
+ {
+ for (LLTexLayerInterface* layer : mMaskLayerList)
+ {
+ if (layer->isInvisibleAlphaMask())
+ {
+ mIsVisible = false;
+ }
+ }
+ }
+
+ LLGLSUIDefault gls_ui;
+ LLGLDepthTest gls_depth(GL_FALSE, GL_FALSE);
+ gGL.setColorMask(true, true);
+
+ // clear buffer area to ensure we don't pick up UI elements
+ {
+ gGL.flush();
+ gAlphaMaskProgram.setMinimumAlpha(0.0f);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.color4f( 0.f, 0.f, 0.f, 1.f );
+
+ gl_rect_2d_simple( width, height );
+
+ gGL.flush();
+ gAlphaMaskProgram.setMinimumAlpha(0.004f);
+ }
+
+ if (mIsVisible)
+ {
+ // composite color layers
+ for(LLTexLayerInterface* layer : mLayerList)
+ {
+ if (layer->getRenderPass() == LLTexLayer::RP_COLOR)
+ {
+ gGL.flush();
+ success &= layer->render(x, y, width, height, bound_target);
+ gGL.flush();
+ }
+ }
+
+ renderAlphaMaskTextures(x, y, width, height, bound_target, false);
+
+ stop_glerror();
+ }
+ else
+ {
+ gGL.flush();
+
+ gGL.setSceneBlendType(LLRender::BT_REPLACE);
+ gAlphaMaskProgram.setMinimumAlpha(0.f);
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.color4f( 0.f, 0.f, 0.f, 0.f );
+
+ gl_rect_2d_simple( width, height );
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+
+ gGL.flush();
+ gAlphaMaskProgram.setMinimumAlpha(0.004f);
+ }
+
+ return success;
+}
+
+
+bool LLTexLayerSet::isBodyRegion(const std::string& region) const
+{
+ return mInfo->mBodyRegion == region;
+}
+
+const std::string LLTexLayerSet::getBodyRegionName() const
+{
+ return mInfo->mBodyRegion;
+}
+
+void LLTexLayerSet::destroyComposite()
+{
+ if( mComposite )
+ {
+ mComposite = NULL;
+ }
+}
+
+LLTexLayerSetBuffer* LLTexLayerSet::getComposite()
+{
+ if (!mComposite)
+ {
+ createComposite();
+ }
+ return mComposite;
+}
+
+const LLTexLayerSetBuffer* LLTexLayerSet::getComposite() const
+{
+ return mComposite;
+}
+
+void LLTexLayerSet::gatherMorphMaskAlpha(U8 *data, S32 origin_x, S32 origin_y, S32 width, S32 height, LLRenderTarget* bound_target)
+{
+ LL_PROFILE_ZONE_SCOPED;
+ memset(data, 255, width * height);
+
+ for(LLTexLayerInterface* layer : mLayerList)
+ {
+ layer->gatherAlphaMasks(data, origin_x, origin_y, width, height, bound_target);
+ }
+
+ // Set alpha back to that of our alpha masks.
+ renderAlphaMaskTextures(origin_x, origin_y, width, height, bound_target, true);
+}
+
+void LLTexLayerSet::renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target, bool forceClear)
+{
+ LL_PROFILE_ZONE_SCOPED;
+ const LLTexLayerSetInfo *info = getInfo();
+
+ gGL.setColorMask(false, true);
+ gGL.setSceneBlendType(LLRender::BT_REPLACE);
+
+ // (Optionally) replace alpha with a single component image from a tga file.
+ if (!info->mStaticAlphaFileName.empty())
+ {
+ gGL.flush();
+ {
+ LLGLTexture* tex = LLTexLayerStaticImageList::getInstance()->getTexture(info->mStaticAlphaFileName, true);
+ if( tex )
+ {
+ LLGLSUIDefault gls_ui;
+ gGL.getTexUnit(0)->bind(tex);
+ gl_rect_2d_simple_tex( width, height );
+ }
+ }
+ gGL.flush();
+ }
+ else if (forceClear || info->mClearAlpha || (mMaskLayerList.size() > 0))
+ {
+ // Set the alpha channel to one (clean up after previous blending)
+ gGL.flush();
+ gAlphaMaskProgram.setMinimumAlpha(0.f);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.color4f( 0.f, 0.f, 0.f, 1.f );
+
+ gl_rect_2d_simple( width, height );
+
+ gGL.flush();
+ gAlphaMaskProgram.setMinimumAlpha(0.004f);
+ }
+
+ // (Optional) Mask out part of the baked texture with alpha masks
+ // will still have an effect even if mClearAlpha is set or the alpha component was replaced
+ if (mMaskLayerList.size() > 0)
+ {
+ gGL.setSceneBlendType(LLRender::BT_MULT_ALPHA);
+ for (LLTexLayerInterface* layer : mMaskLayerList)
+ {
+ gGL.flush();
+ layer->blendAlphaTexture(x,y,width, height);
+ gGL.flush();
+ }
+
+ }
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ gGL.setColorMask(true, true);
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+}
+
+void LLTexLayerSet::applyMorphMask(const U8* tex_data, S32 width, S32 height, S32 num_components)
+{
+ mAvatarAppearance->applyMorphMask(tex_data, width, height, num_components, mBakedTexIndex);
+}
+
+bool LLTexLayerSet::isMorphValid() const
+{
+ for(const LLTexLayerInterface* layer : mLayerList)
+ {
+ if (layer && !layer->isMorphValid())
+ {
+ return false;
+ }
+ }
+ return true;
+}
+
+void LLTexLayerSet::invalidateMorphMasks()
+{
+ for(LLTexLayerInterface* layer : mLayerList)
+ {
+ if (layer)
+ {
+ layer->invalidateMorphMasks();
+ }
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// LLTexLayerInfo
+//-----------------------------------------------------------------------------
+LLTexLayerInfo::LLTexLayerInfo() :
+ mWriteAllChannels( false ),
+ mRenderPass(LLTexLayer::RP_COLOR),
+ mFixedColor( 0.f, 0.f, 0.f, 0.f ),
+ mLocalTexture( -1 ),
+ mStaticImageIsMask( false ),
+ mUseLocalTextureAlphaOnly(false),
+ mIsVisibilityMask(false)
+{
+}
+
+LLTexLayerInfo::~LLTexLayerInfo( )
+{
+ std::for_each(mParamColorInfoList.begin(), mParamColorInfoList.end(), DeletePointer());
+ mParamColorInfoList.clear();
+ std::for_each(mParamAlphaInfoList.begin(), mParamAlphaInfoList.end(), DeletePointer());
+ mParamAlphaInfoList.clear();
+}
+
+bool LLTexLayerInfo::parseXml(LLXmlTreeNode* node)
+{
+ llassert( node->hasName( "layer" ) );
+
+ // name attribute
+ static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name");
+ if( !node->getFastAttributeString( name_string, mName ) )
+ {
+ return false;
+ }
+
+ static LLStdStringHandle write_all_channels_string = LLXmlTree::addAttributeString("write_all_channels");
+ node->getFastAttributeBOOL( write_all_channels_string, mWriteAllChannels );
+
+ std::string render_pass_name;
+ static LLStdStringHandle render_pass_string = LLXmlTree::addAttributeString("render_pass");
+ if( node->getFastAttributeString( render_pass_string, render_pass_name ) )
+ {
+ if( render_pass_name == "bump" )
+ {
+ mRenderPass = LLTexLayer::RP_BUMP;
+ }
+ }
+
+ // Note: layers can have either a "global_color" attrib, a "fixed_color" attrib, or a <param_color> child.
+ // global color attribute (optional)
+ static LLStdStringHandle global_color_string = LLXmlTree::addAttributeString("global_color");
+ node->getFastAttributeString( global_color_string, mGlobalColor );
+
+ // Visibility mask (optional)
+ bool is_visibility;
+ static LLStdStringHandle visibility_mask_string = LLXmlTree::addAttributeString("visibility_mask");
+ if (node->getFastAttributeBOOL(visibility_mask_string, is_visibility))
+ {
+ mIsVisibilityMask = is_visibility;
+ }
+
+ // color attribute (optional)
+ LLColor4U color4u;
+ static LLStdStringHandle fixed_color_string = LLXmlTree::addAttributeString("fixed_color");
+ if( node->getFastAttributeColor4U( fixed_color_string, color4u ) )
+ {
+ mFixedColor.setVec( color4u );
+ }
+
+ // <texture> optional sub-element
+ for (LLXmlTreeNode* texture_node = node->getChildByName( "texture" );
+ texture_node;
+ texture_node = node->getNextNamedChild())
+ {
+ std::string local_texture_name;
+ static LLStdStringHandle tga_file_string = LLXmlTree::addAttributeString("tga_file");
+ static LLStdStringHandle local_texture_string = LLXmlTree::addAttributeString("local_texture");
+ static LLStdStringHandle file_is_mask_string = LLXmlTree::addAttributeString("file_is_mask");
+ static LLStdStringHandle local_texture_alpha_only_string = LLXmlTree::addAttributeString("local_texture_alpha_only");
+ if( texture_node->getFastAttributeString( tga_file_string, mStaticImageFileName ) )
+ {
+ texture_node->getFastAttributeBOOL( file_is_mask_string, mStaticImageIsMask );
+ }
+ else if (texture_node->getFastAttributeString(local_texture_string, local_texture_name))
+ {
+ texture_node->getFastAttributeBOOL( local_texture_alpha_only_string, mUseLocalTextureAlphaOnly );
+
+ /* if ("upper_shirt" == local_texture_name)
+ mLocalTexture = TEX_UPPER_SHIRT; */
+ mLocalTexture = TEX_NUM_INDICES;
+ for (const LLAvatarAppearanceDictionary::Textures::value_type& dict_pair : LLAvatarAppearance::getDictionary()->getTextures())
+ {
+ const LLAvatarAppearanceDictionary::TextureEntry *texture_dict = dict_pair.second;
+ if (local_texture_name == texture_dict->mName)
+ {
+ mLocalTexture = dict_pair.first;
+ break;
+ }
+ }
+ if (mLocalTexture == TEX_NUM_INDICES)
+ {
+ LL_WARNS() << "<texture> element has invalid local_texture attribute: " << mName << " " << local_texture_name << LL_ENDL;
+ return false;
+ }
+ }
+ else
+ {
+ LL_WARNS() << "<texture> element is missing a required attribute. " << mName << LL_ENDL;
+ return false;
+ }
+ }
+
+ for (LLXmlTreeNode* maskNode = node->getChildByName( "morph_mask" );
+ maskNode;
+ maskNode = node->getNextNamedChild())
+ {
+ std::string morph_name;
+ static LLStdStringHandle morph_name_string = LLXmlTree::addAttributeString("morph_name");
+ if (maskNode->getFastAttributeString(morph_name_string, morph_name))
+ {
+ bool invert = false;
+ static LLStdStringHandle invert_string = LLXmlTree::addAttributeString("invert");
+ maskNode->getFastAttributeBOOL(invert_string, invert);
+ mMorphNameList.push_back(std::pair<std::string,bool>(morph_name,invert));
+ }
+ }
+
+ // <param> optional sub-element (color or alpha params)
+ for (LLXmlTreeNode* child = node->getChildByName( "param" );
+ child;
+ child = node->getNextNamedChild())
+ {
+ if( child->getChildByName( "param_color" ) )
+ {
+ // <param><param_color/></param>
+ LLTexLayerParamColorInfo* info = new LLTexLayerParamColorInfo();
+ if (!info->parseXml(child))
+ {
+ delete info;
+ return false;
+ }
+ mParamColorInfoList.push_back(info);
+ }
+ else if( child->getChildByName( "param_alpha" ) )
+ {
+ // <param><param_alpha/></param>
+ LLTexLayerParamAlphaInfo* info = new LLTexLayerParamAlphaInfo( );
+ if (!info->parseXml(child))
+ {
+ delete info;
+ return false;
+ }
+ mParamAlphaInfoList.push_back(info);
+ }
+ }
+
+ return true;
+}
+
+bool LLTexLayerInfo::createVisualParams(LLAvatarAppearance *appearance)
+{
+ bool success = true;
+ for (LLTexLayerParamColorInfo* color_info : mParamColorInfoList)
+ {
+ LLTexLayerParamColor* param_color = new LLTexLayerParamColor(appearance);
+ if (!param_color->setInfo(color_info, true))
+ {
+ LL_WARNS() << "NULL TexLayer Color Param could not be added to visual param list. Deleting." << LL_ENDL;
+ delete param_color;
+ success = false;
+ }
+ }
+
+ for (LLTexLayerParamAlphaInfo* alpha_info : mParamAlphaInfoList)
+ {
+ LLTexLayerParamAlpha* param_alpha = new LLTexLayerParamAlpha(appearance);
+ if (!param_alpha->setInfo(alpha_info, true))
+ {
+ LL_WARNS() << "NULL TexLayer Alpha Param could not be added to visual param list. Deleting." << LL_ENDL;
+ delete param_alpha;
+ success = false;
+ }
+ }
+
+ return success;
+}
+
+LLTexLayerInterface::LLTexLayerInterface(LLTexLayerSet* const layer_set):
+ mTexLayerSet( layer_set ),
+ mMorphMasksValid( false ),
+ mInfo(NULL),
+ mHasMorph(false)
+{
+}
+
+LLTexLayerInterface::LLTexLayerInterface(const LLTexLayerInterface &layer, LLWearable *wearable):
+ mTexLayerSet( layer.mTexLayerSet ),
+ mInfo(NULL)
+{
+ // don't add visual params for cloned layers
+ setInfo(layer.getInfo(), wearable);
+
+ mHasMorph = layer.mHasMorph;
+}
+
+bool LLTexLayerInterface::setInfo(const LLTexLayerInfo *info, LLWearable* wearable ) // This sets mInfo and calls initialization functions
+{
+ // setInfo should only be called once. Code is not robust enough to handle redefinition of a texlayer.
+ // Not a critical warning, but could be useful for debugging later issues. -Nyx
+ if (mInfo != NULL)
+ {
+ LL_WARNS() << "mInfo != NULL" << LL_ENDL;
+ }
+ mInfo = info;
+ //mID = info->mID; // No ID
+
+ mParamColorList.reserve(mInfo->mParamColorInfoList.size());
+ for (LLTexLayerParamColorInfo* color_info : mInfo->mParamColorInfoList)
+ {
+ LLTexLayerParamColor* param_color;
+ if (!wearable)
+ {
+ param_color = new LLTexLayerParamColor(this);
+ if (!param_color->setInfo(color_info, true))
+ {
+ mInfo = NULL;
+ return false;
+ }
+ }
+ else
+ {
+ param_color = (LLTexLayerParamColor*)wearable->getVisualParam(color_info->getID());
+ if (!param_color)
+ {
+ mInfo = NULL;
+ return false;
+ }
+ }
+ mParamColorList.push_back( param_color );
+ }
+
+ mParamAlphaList.reserve(mInfo->mParamAlphaInfoList.size());
+ for (LLTexLayerParamAlphaInfo* alpha_info : mInfo->mParamAlphaInfoList)
+ {
+ LLTexLayerParamAlpha* param_alpha;
+ if (!wearable)
+ {
+ param_alpha = new LLTexLayerParamAlpha( this );
+ if (!param_alpha->setInfo(alpha_info, true))
+ {
+ mInfo = NULL;
+ return false;
+ }
+ }
+ else
+ {
+ param_alpha = (LLTexLayerParamAlpha*) wearable->getVisualParam(alpha_info->getID());
+ if (!param_alpha)
+ {
+ mInfo = NULL;
+ return false;
+ }
+ }
+ mParamAlphaList.push_back( param_alpha );
+ }
+
+ return true;
+}
+
+/*virtual*/ void LLTexLayerInterface::requestUpdate()
+{
+ mTexLayerSet->requestUpdate();
+}
+
+const std::string& LLTexLayerInterface::getName() const
+{
+ return mInfo->mName;
+}
+
+ETextureIndex LLTexLayerInterface::getLocalTextureIndex() const
+{
+ return (ETextureIndex) mInfo->mLocalTexture;
+}
+
+LLWearableType::EType LLTexLayerInterface::getWearableType() const
+{
+ ETextureIndex te = getLocalTextureIndex();
+ if (TEX_INVALID == te)
+ {
+ LLWearableType::EType type = LLWearableType::WT_INVALID;
+
+ for (LLTexLayerParamColor* param : mParamColorList)
+ {
+ if (param)
+ {
+ LLWearableType::EType new_type = (LLWearableType::EType)param->getWearableType();
+ if (new_type != LLWearableType::WT_INVALID && new_type != type)
+ {
+ if (type != LLWearableType::WT_INVALID)
+ {
+ return LLWearableType::WT_INVALID;
+ }
+ type = new_type;
+ }
+ }
+ }
+
+ for (LLTexLayerParamAlpha* param : mParamAlphaList)
+ {
+ if (param)
+ {
+ LLWearableType::EType new_type = (LLWearableType::EType)param->getWearableType();
+ if (new_type != LLWearableType::WT_INVALID && new_type != type)
+ {
+ if (type != LLWearableType::WT_INVALID)
+ {
+ return LLWearableType::WT_INVALID;
+ }
+ type = new_type;
+ }
+ }
+ }
+
+ return type;
+ }
+ return LLAvatarAppearance::getDictionary()->getTEWearableType(te);
+}
+
+LLTexLayerInterface::ERenderPass LLTexLayerInterface::getRenderPass() const
+{
+ return mInfo->mRenderPass;
+}
+
+const std::string& LLTexLayerInterface::getGlobalColor() const
+{
+ return mInfo->mGlobalColor;
+}
+
+bool LLTexLayerInterface::isVisibilityMask() const
+{
+ return mInfo->mIsVisibilityMask;
+}
+
+void LLTexLayerInterface::invalidateMorphMasks()
+{
+ mMorphMasksValid = false;
+}
+
+LLViewerVisualParam* LLTexLayerInterface::getVisualParamPtr(S32 index) const
+{
+ LLViewerVisualParam *result = NULL;
+ for (LLTexLayerParamColor* param : mParamColorList)
+ {
+ if (param->getID() == index)
+ {
+ result = param;
+ }
+ }
+ for (LLTexLayerParamAlpha* param : mParamAlphaList)
+ {
+ if (param->getID() == index)
+ {
+ result = param;
+ }
+ }
+
+ return result;
+}
+
+//-----------------------------------------------------------------------------
+// LLTexLayer
+// A single texture layer, consisting of:
+// * color, consisting of either
+// * one or more color parameters (weighted colors)
+// * a reference to a global color
+// * a fixed color with non-zero alpha
+// * opaque white (the default)
+// * (optional) a texture defined by either
+// * a GUID
+// * a texture entry index (TE)
+// * (optional) one or more alpha parameters (weighted alpha textures)
+//-----------------------------------------------------------------------------
+LLTexLayer::LLTexLayer(LLTexLayerSet* const layer_set) :
+ LLTexLayerInterface( layer_set ),
+ mLocalTextureObject(NULL)
+{
+}
+
+LLTexLayer::LLTexLayer(const LLTexLayer &layer, LLWearable *wearable) :
+ LLTexLayerInterface( layer, wearable ),
+ mLocalTextureObject(NULL)
+{
+}
+
+LLTexLayer::LLTexLayer(const LLTexLayerTemplate &layer_template, LLLocalTextureObject *lto, LLWearable *wearable) :
+ LLTexLayerInterface( layer_template, wearable ),
+ mLocalTextureObject(lto)
+{
+}
+
+LLTexLayer::~LLTexLayer()
+{
+ // mParamAlphaList and mParamColorList are LLViewerVisualParam's and get
+ // deleted with ~LLCharacter()
+ //std::for_each(mParamAlphaList.begin(), mParamAlphaList.end(), DeletePointer());
+ //std::for_each(mParamColorList.begin(), mParamColorList.end(), DeletePointer());
+
+ for (alpha_cache_t::value_type& alpha_pair : mAlphaCache)
+ {
+ U8* alpha_data = alpha_pair.second;
+ ll_aligned_free_32(alpha_data);
+ }
+
+}
+
+void LLTexLayer::asLLSD(LLSD& sd) const
+{
+ // *TODO: Finish
+ sd["id"] = getUUID();
+}
+
+//-----------------------------------------------------------------------------
+// setInfo
+//-----------------------------------------------------------------------------
+
+bool LLTexLayer::setInfo(const LLTexLayerInfo* info, LLWearable* wearable )
+{
+ return LLTexLayerInterface::setInfo(info, wearable);
+}
+
+//static
+void LLTexLayer::calculateTexLayerColor(const param_color_list_t &param_list, LLColor4 &net_color)
+{
+ for (const LLTexLayerParamColor* param : param_list)
+ {
+ LLColor4 param_net = param->getNetColor();
+ const LLTexLayerParamColorInfo *info = (LLTexLayerParamColorInfo *)param->getInfo();
+ switch(info->getOperation())
+ {
+ case LLTexLayerParamColor::OP_ADD:
+ net_color += param_net;
+ break;
+ case LLTexLayerParamColor::OP_MULTIPLY:
+ net_color = net_color * param_net;
+ break;
+ case LLTexLayerParamColor::OP_BLEND:
+ net_color = lerp(net_color, param_net, param->getWeight());
+ break;
+ default:
+ llassert(0);
+ break;
+ }
+ }
+ net_color.clamp();
+}
+
+/*virtual*/ void LLTexLayer::deleteCaches()
+{
+ // Only need to delete caches for alpha params. Color params don't hold extra memory
+ for (LLTexLayerParamAlpha* param : mParamAlphaList)
+ {
+ param->deleteCaches();
+ }
+}
+
+bool LLTexLayer::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target)
+{
+ // *TODO: Is this correct?
+ //gPipeline.disableLights();
+ stop_glerror();
+
+ LLColor4 net_color;
+ bool color_specified = findNetColor(&net_color);
+
+ if (mTexLayerSet->getAvatarAppearance()->mIsDummy)
+ {
+ color_specified = true;
+ net_color = LLAvatarAppearance::getDummyColor();
+ }
+
+ bool success = true;
+
+ // If you can't see the layer, don't render it.
+ if( is_approx_zero( net_color.mV[VW] ) )
+ {
+ return success;
+ }
+
+ bool alpha_mask_specified = false;
+ param_alpha_list_t::const_iterator iter = mParamAlphaList.begin();
+ if( iter != mParamAlphaList.end() )
+ {
+ // If we have alpha masks, but we're skipping all of them, skip the whole layer.
+ // However, we can't do this optimization if we have morph masks that need updating.
+/* if (!mHasMorph)
+ {
+ bool skip_layer = true;
+
+ while( iter != mParamAlphaList.end() )
+ {
+ const LLTexLayerParamAlpha* param = *iter;
+
+ if( !param->getSkip() )
+ {
+ skip_layer = false;
+ break;
+ }
+
+ iter++;
+ }
+
+ if( skip_layer )
+ {
+ return success;
+ }
+ }//*/
+
+ const bool force_render = true;
+ renderMorphMasks(x, y, width, height, net_color, bound_target, force_render);
+ alpha_mask_specified = true;
+ gGL.flush();
+ gGL.blendFunc(LLRender::BF_DEST_ALPHA, LLRender::BF_ONE_MINUS_DEST_ALPHA);
+ }
+
+ gGL.color4fv( net_color.mV);
+
+ if( getInfo()->mWriteAllChannels )
+ {
+ gGL.flush();
+ gGL.setSceneBlendType(LLRender::BT_REPLACE);
+ }
+
+ if( (getInfo()->mLocalTexture != -1) && !getInfo()->mUseLocalTextureAlphaOnly )
+ {
+ {
+ LLGLTexture* tex = NULL;
+ if (mLocalTextureObject && mLocalTextureObject->getImage())
+ {
+ tex = mLocalTextureObject->getImage();
+ if (mLocalTextureObject->getID() == IMG_DEFAULT_AVATAR)
+ {
+ tex = NULL;
+ }
+ }
+ else
+ {
+ LL_INFOS() << "lto not defined or image not defined: " << getInfo()->getLocalTexture() << " lto: " << mLocalTextureObject << LL_ENDL;
+ }
+// if( mTexLayerSet->getAvatarAppearance()->getLocalTextureGL((ETextureIndex)getInfo()->mLocalTexture, &image_gl ) )
+ {
+ if( tex )
+ {
+ bool no_alpha_test = getInfo()->mWriteAllChannels;
+ if (no_alpha_test)
+ {
+ gAlphaMaskProgram.setMinimumAlpha(0.f);
+ }
+
+ LLTexUnit::eTextureAddressMode old_mode = tex->getAddressMode();
+
+ gGL.getTexUnit(0)->bind(tex, true);
+ gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
+
+ gl_rect_2d_simple_tex( width, height );
+
+ gGL.getTexUnit(0)->setTextureAddressMode(old_mode);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ if (no_alpha_test)
+ {
+ gAlphaMaskProgram.setMinimumAlpha(0.004f);
+ }
+ }
+ }
+// else
+// {
+// success = false;
+// }
+ }
+ }
+
+ if( !getInfo()->mStaticImageFileName.empty() )
+ {
+ {
+ LLGLTexture* tex = LLTexLayerStaticImageList::getInstance()->getTexture(getInfo()->mStaticImageFileName, getInfo()->mStaticImageIsMask);
+ if( tex )
+ {
+ gGL.getTexUnit(0)->bind(tex, true);
+ gl_rect_2d_simple_tex( width, height );
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ }
+ else
+ {
+ success = false;
+ }
+ }
+ }
+
+ if(((-1 == getInfo()->mLocalTexture) ||
+ getInfo()->mUseLocalTextureAlphaOnly) &&
+ getInfo()->mStaticImageFileName.empty() &&
+ color_specified )
+ {
+ gAlphaMaskProgram.setMinimumAlpha(0.000f);
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.color4fv( net_color.mV );
+ gl_rect_2d_simple( width, height );
+ gAlphaMaskProgram.setMinimumAlpha(0.004f);
+ }
+
+ if( alpha_mask_specified || getInfo()->mWriteAllChannels )
+ {
+ // Restore standard blend func value
+ gGL.flush();
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+ stop_glerror();
+ }
+
+ if( !success )
+ {
+ LL_INFOS() << "LLTexLayer::render() partial: " << getInfo()->mName << LL_ENDL;
+ }
+ return success;
+}
+
+const U8* LLTexLayer::getAlphaData() const
+{
+ LLCRC alpha_mask_crc;
+ const LLUUID& uuid = getUUID();
+ alpha_mask_crc.update((U8*)(&uuid.mData), UUID_BYTES);
+
+ for (const LLTexLayerParamAlpha* param : mParamAlphaList)
+ {
+ // MULTI-WEARABLE: verify visual parameters used here
+ F32 param_weight = param->getWeight();
+ alpha_mask_crc.update((U8*)&param_weight, sizeof(F32));
+ }
+
+ U32 cache_index = alpha_mask_crc.getCRC();
+
+ alpha_cache_t::const_iterator iter2 = mAlphaCache.find(cache_index);
+ return (iter2 == mAlphaCache.end()) ? 0 : iter2->second;
+}
+
+bool LLTexLayer::findNetColor(LLColor4* net_color) const
+{
+ // Color is either:
+ // * one or more color parameters (weighted colors) (which may make use of a global color or fixed color)
+ // * a reference to a global color
+ // * a fixed color with non-zero alpha
+ // * opaque white (the default)
+
+ if( !mParamColorList.empty() )
+ {
+ if( !getGlobalColor().empty() )
+ {
+ net_color->setVec( mTexLayerSet->getAvatarAppearance()->getGlobalColor( getInfo()->mGlobalColor ) );
+ }
+ else if (getInfo()->mFixedColor.mV[VW])
+ {
+ net_color->setVec( getInfo()->mFixedColor );
+ }
+ else
+ {
+ net_color->setVec( 0.f, 0.f, 0.f, 0.f );
+ }
+
+ calculateTexLayerColor(mParamColorList, *net_color);
+ return true;
+ }
+
+ if( !getGlobalColor().empty() )
+ {
+ net_color->setVec( mTexLayerSet->getAvatarAppearance()->getGlobalColor( getGlobalColor() ) );
+ return true;
+ }
+
+ if( getInfo()->mFixedColor.mV[VW] )
+ {
+ net_color->setVec( getInfo()->mFixedColor );
+ return true;
+ }
+
+ net_color->setToWhite();
+
+ return false; // No need to draw a separate colored polygon
+}
+
+bool LLTexLayer::blendAlphaTexture(S32 x, S32 y, S32 width, S32 height)
+{
+ bool success = true;
+
+ gGL.flush();
+
+ if( !getInfo()->mStaticImageFileName.empty() )
+ {
+ LLGLTexture* tex = LLTexLayerStaticImageList::getInstance()->getTexture( getInfo()->mStaticImageFileName, getInfo()->mStaticImageIsMask );
+ if( tex )
+ {
+ gAlphaMaskProgram.setMinimumAlpha(0.f);
+ gGL.getTexUnit(0)->bind(tex, true);
+ gl_rect_2d_simple_tex( width, height );
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gAlphaMaskProgram.setMinimumAlpha(0.004f);
+ }
+ else
+ {
+ success = false;
+ }
+ }
+ else
+ {
+ if (getInfo()->mLocalTexture >=0 && getInfo()->mLocalTexture < TEX_NUM_INDICES)
+ {
+ LLGLTexture* tex = mLocalTextureObject->getImage();
+ if (tex)
+ {
+ gAlphaMaskProgram.setMinimumAlpha(0.f);
+ gGL.getTexUnit(0)->bind(tex);
+ gl_rect_2d_simple_tex( width, height );
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gAlphaMaskProgram.setMinimumAlpha(0.004f);
+ }
+ }
+ }
+
+ return success;
+}
+
+/*virtual*/ void LLTexLayer::gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height, LLRenderTarget* bound_target)
+{
+ addAlphaMask(data, originX, originY, width, height, bound_target);
+}
+
+void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLColor4 &layer_color, LLRenderTarget* bound_target, bool force_render)
+{
+ if (!force_render && !hasMorph())
+ {
+ LL_DEBUGS() << "skipping renderMorphMasks for " << getUUID() << LL_ENDL;
+ return;
+ }
+ LL_PROFILE_ZONE_SCOPED;
+ bool success = true;
+
+ llassert( !mParamAlphaList.empty() );
+
+ gAlphaMaskProgram.setMinimumAlpha(0.f);
+ gGL.setColorMask(false, true);
+
+ LLTexLayerParamAlpha* first_param = *mParamAlphaList.begin();
+ // Note: if the first param is a mulitply, multiply against the current buffer's alpha
+ if( !first_param || !first_param->getMultiplyBlend() )
+ {
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ // Clear the alpha
+ gGL.flush();
+ gGL.setSceneBlendType(LLRender::BT_REPLACE);
+
+ gGL.color4f( 0.f, 0.f, 0.f, 0.f );
+ gl_rect_2d_simple( width, height );
+ }
+
+ // Accumulate alphas
+ gGL.color4f( 1.f, 1.f, 1.f, 1.f );
+ for (LLTexLayerParamAlpha* param : mParamAlphaList)
+ {
+ success &= param->render( x, y, width, height );
+ if (!success && !force_render)
+ {
+ LL_DEBUGS() << "Failed to render param " << param->getID() << " ; skipping morph mask." << LL_ENDL;
+ return;
+ }
+ }
+
+ // Approximates a min() function
+ gGL.flush();
+ gGL.setSceneBlendType(LLRender::BT_MULT_ALPHA);
+
+ // Accumulate the alpha component of the texture
+ if( getInfo()->mLocalTexture != -1 )
+ {
+ LLGLTexture* tex = mLocalTextureObject->getImage();
+ if( tex && (tex->getComponents() == 4) )
+ {
+ LLTexUnit::eTextureAddressMode old_mode = tex->getAddressMode();
+
+ gGL.getTexUnit(0)->bind(tex, true);
+ gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
+
+ gl_rect_2d_simple_tex( width, height );
+
+ gGL.getTexUnit(0)->setTextureAddressMode(old_mode);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ }
+ }
+
+ if( !getInfo()->mStaticImageFileName.empty() && getInfo()->mStaticImageIsMask )
+ {
+ LLGLTexture* tex = LLTexLayerStaticImageList::getInstance()->getTexture(getInfo()->mStaticImageFileName, getInfo()->mStaticImageIsMask);
+ if( tex )
+ {
+ if( (tex->getComponents() == 4) || (tex->getComponents() == 1) )
+ {
+ gGL.getTexUnit(0)->bind(tex, true);
+ gl_rect_2d_simple_tex( width, height );
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ }
+ else
+ {
+ LL_WARNS() << "Skipping rendering of " << getInfo()->mStaticImageFileName
+ << "; expected 1 or 4 components." << LL_ENDL;
+ }
+ }
+ }
+
+ // Draw a rectangle with the layer color to multiply the alpha by that color's alpha.
+ // Note: we're still using gGL.blendFunc( GL_DST_ALPHA, GL_ZERO );
+ if ( !is_approx_equal(layer_color.mV[VW], 1.f) )
+ {
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.color4fv(layer_color.mV);
+ gl_rect_2d_simple( width, height );
+ }
+
+ gAlphaMaskProgram.setMinimumAlpha(0.004f);
+
+ LLGLSUIDefault gls_ui;
+
+ gGL.setColorMask(true, true);
+
+ if (hasMorph() && success)
+ {
+ LLCRC alpha_mask_crc;
+ const LLUUID& uuid = getUUID();
+ alpha_mask_crc.update((U8*)(&uuid.mData), UUID_BYTES);
+
+ for (const LLTexLayerParamAlpha* param : mParamAlphaList)
+ {
+ F32 param_weight = param->getWeight();
+ alpha_mask_crc.update((U8*)&param_weight, sizeof(F32));
+ }
+
+ U32 cache_index = alpha_mask_crc.getCRC();
+ U8* alpha_data = NULL;
+ // We believe we need to generate morph masks, do not assume that the cached version is accurate.
+ // We can get bad morph masks during login, on minimize, and occasional gl errors.
+ // We should only be doing this when we believe something has changed with respect to the user's appearance.
+ {
+ LL_DEBUGS("Avatar") << "gl alpha cache of morph mask not found, doing readback: " << getName() << LL_ENDL;
+ // clear out a slot if we have filled our cache
+ S32 max_cache_entries = getTexLayerSet()->getAvatarAppearance()->isSelf() ? 4 : 1;
+ while ((S32)mAlphaCache.size() >= max_cache_entries)
+ {
+ alpha_cache_t::iterator iter2 = mAlphaCache.begin(); // arbitrarily grab the first entry
+ alpha_data = iter2->second;
+ ll_aligned_free_32(alpha_data);
+ mAlphaCache.erase(iter2);
+ }
+
+ // GPUs tend to be very uptight about memory alignment as the DMA used to convey
+ // said data to the card works better when well-aligned so plain old default-aligned heap mem is a no-no
+ //new U8[width * height];
+ size_t bytes_per_pixel = 1; // unsigned byte alpha channel only...
+ size_t row_size = (width + 3) & ~0x3; // OpenGL 4-byte row align (even for things < 4 bpp...)
+ size_t pixels = (row_size * height);
+ size_t mem_size = pixels * bytes_per_pixel;
+
+ alpha_data = (U8*)ll_aligned_malloc_32(mem_size);
+
+ bool skip_readback = LLRender::sNsightDebugSupport; // nSight doesn't support use of glReadPixels
+
+ if (!skip_readback)
+ {
+ if (gGLManager.mIsIntel)
+ { // work-around for broken intel drivers which cannot do glReadPixels on an RGBA FBO
+ // returning only the alpha portion without locking up downstream
+ U8* temp = (U8*)ll_aligned_malloc_32(mem_size << 2); // allocate same size, but RGBA
+
+ if (bound_target)
+ {
+ gGL.getTexUnit(0)->bind(bound_target);
+ }
+ else
+ {
+ gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, 0);
+ }
+
+ glGetTexImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGBA, GL_UNSIGNED_BYTE, temp);
+
+ U8* alpha_cursor = alpha_data;
+ U8* pixel = temp;
+ for (int i = 0; i < pixels; i++)
+ {
+ *alpha_cursor++ = pixel[3];
+ pixel += 4;
+ }
+
+ gGL.getTexUnit(0)->disable();
+
+ ll_aligned_free_32(temp);
+ }
+ else
+ { // platforms with working drivers...
+ // We just want GL_ALPHA, but that isn't supported in OGL core profile 4.
+ static const size_t TEMP_BYTES_PER_PIXEL = 4;
+ U8* temp_data = (U8*)ll_aligned_malloc_32(mem_size * TEMP_BYTES_PER_PIXEL);
+ glReadPixels(x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, temp_data);
+ for (size_t pixel = 0; pixel < pixels; pixel++) {
+ alpha_data[pixel] = temp_data[(pixel * TEMP_BYTES_PER_PIXEL) + 3];
+ }
+ ll_aligned_free_32(temp_data);
+ }
+ }
+ else
+ {
+ ll_aligned_free_32(alpha_data);
+ alpha_data = nullptr;
+ }
+
+ mAlphaCache[cache_index] = alpha_data;
+ }
+
+ getTexLayerSet()->getAvatarAppearance()->dirtyMesh();
+
+ mMorphMasksValid = true;
+ getTexLayerSet()->applyMorphMask(alpha_data, width, height, 1);
+ }
+}
+
+void LLTexLayer::addAlphaMask(U8 *data, S32 originX, S32 originY, S32 width, S32 height, LLRenderTarget* bound_target)
+{
+ LL_PROFILE_ZONE_SCOPED;
+ S32 size = width * height;
+ const U8* alphaData = getAlphaData();
+ if (!alphaData && hasAlphaParams())
+ {
+ LLColor4 net_color;
+ findNetColor( &net_color );
+ // TODO: eliminate need for layer morph mask valid flag
+ invalidateMorphMasks();
+ const bool force_render = false;
+ renderMorphMasks(originX, originY, width, height, net_color, bound_target, force_render);
+ alphaData = getAlphaData();
+ }
+ if (alphaData)
+ {
+ for( S32 i = 0; i < size; i++ )
+ {
+ U8 curAlpha = data[i];
+ U16 resultAlpha = curAlpha;
+ resultAlpha *= ( ((U16)alphaData[i]) + 1);
+ resultAlpha = resultAlpha >> 8;
+ data[i] = (U8)resultAlpha;
+ }
+ }
+}
+
+/*virtual*/ bool LLTexLayer::isInvisibleAlphaMask() const
+{
+ if (mLocalTextureObject)
+ {
+ if (mLocalTextureObject->getID() == IMG_INVISIBLE)
+ {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+LLUUID LLTexLayer::getUUID() const
+{
+ LLUUID uuid;
+ if( getInfo()->mLocalTexture != -1 )
+ {
+ LLGLTexture* tex = mLocalTextureObject->getImage();
+ if (tex)
+ {
+ uuid = mLocalTextureObject->getID();
+ }
+ }
+ if( !getInfo()->mStaticImageFileName.empty() )
+ {
+ LLGLTexture* tex = LLTexLayerStaticImageList::getInstance()->getTexture(getInfo()->mStaticImageFileName, getInfo()->mStaticImageIsMask);
+ if( tex )
+ {
+ uuid = tex->getID();
+ }
+ }
+ return uuid;
+}
+
+
+//-----------------------------------------------------------------------------
+// LLTexLayerTemplate
+// A single texture layer, consisting of:
+// * color, consisting of either
+// * one or more color parameters (weighted colors)
+// * a reference to a global color
+// * a fixed color with non-zero alpha
+// * opaque white (the default)
+// * (optional) a texture defined by either
+// * a GUID
+// * a texture entry index (TE)
+// * (optional) one or more alpha parameters (weighted alpha textures)
+//-----------------------------------------------------------------------------
+LLTexLayerTemplate::LLTexLayerTemplate(LLTexLayerSet* layer_set, LLAvatarAppearance* const appearance) :
+ LLTexLayerInterface(layer_set),
+ mAvatarAppearance( appearance )
+{
+}
+
+LLTexLayerTemplate::LLTexLayerTemplate(const LLTexLayerTemplate &layer) :
+ LLTexLayerInterface(layer),
+ mAvatarAppearance(layer.getAvatarAppearance())
+{
+}
+
+LLTexLayerTemplate::~LLTexLayerTemplate()
+{
+}
+
+//-----------------------------------------------------------------------------
+// setInfo
+//-----------------------------------------------------------------------------
+
+/*virtual*/ bool LLTexLayerTemplate::setInfo(const LLTexLayerInfo* info, LLWearable* wearable )
+{
+ return LLTexLayerInterface::setInfo(info, wearable);
+}
+
+U32 LLTexLayerTemplate::updateWearableCache() const
+{
+ mWearableCache.clear();
+
+ LLWearableType::EType wearable_type = getWearableType();
+ if (LLWearableType::WT_INVALID == wearable_type)
+ {
+ //this isn't a cloneable layer
+ return 0;
+ }
+ U32 num_wearables = getAvatarAppearance()->getWearableData()->getWearableCount(wearable_type);
+ U32 added = 0;
+ for (U32 i = 0; i < num_wearables; i++)
+ {
+ LLWearable* wearable = getAvatarAppearance()->getWearableData()->getWearable(wearable_type, i);
+ if (!wearable)
+ {
+ continue;
+ }
+ mWearableCache.push_back(wearable);
+ added++;
+ }
+ return added;
+}
+LLTexLayer* LLTexLayerTemplate::getLayer(U32 i) const
+{
+ if (mWearableCache.size() <= i)
+ {
+ return NULL;
+ }
+ LLWearable *wearable = mWearableCache[i];
+ LLLocalTextureObject *lto = NULL;
+ LLTexLayer *layer = NULL;
+ if (wearable)
+ {
+ lto = wearable->getLocalTextureObject(mInfo->mLocalTexture);
+ }
+ if (lto)
+ {
+ layer = lto->getTexLayer(getName());
+ }
+ return layer;
+}
+
+/*virtual*/ bool LLTexLayerTemplate::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target)
+{
+ if(!mInfo)
+ {
+ return false ;
+ }
+
+ bool success = true;
+ updateWearableCache();
+ for (LLWearable* wearable : mWearableCache)
+ {
+ LLLocalTextureObject *lto = NULL;
+ LLTexLayer *layer = NULL;
+ if (wearable)
+ {
+ lto = wearable->getLocalTextureObject(mInfo->mLocalTexture);
+ }
+ if (lto)
+ {
+ layer = lto->getTexLayer(getName());
+ }
+ if (layer)
+ {
+ wearable->writeToAvatar(mAvatarAppearance);
+ layer->setLTO(lto);
+ success &= layer->render(x, y, width, height, bound_target);
+ }
+ }
+
+ return success;
+}
+
+/*virtual*/ bool LLTexLayerTemplate::blendAlphaTexture( S32 x, S32 y, S32 width, S32 height) // Multiplies a single alpha texture against the frame buffer
+{
+ bool success = true;
+ U32 num_wearables = updateWearableCache();
+ for (U32 i = 0; i < num_wearables; i++)
+ {
+ LLTexLayer *layer = getLayer(i);
+ if (layer)
+ {
+ success &= layer->blendAlphaTexture(x,y,width,height);
+ }
+ }
+ return success;
+}
+
+/*virtual*/ void LLTexLayerTemplate::gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height, LLRenderTarget* bound_target)
+{
+ U32 num_wearables = updateWearableCache();
+ U32 i = num_wearables - 1; // For rendering morph masks, we only want to use the top wearable
+ LLTexLayer *layer = getLayer(i);
+ if (layer)
+ {
+ layer->addAlphaMask(data, originX, originY, width, height, bound_target);
+ }
+}
+
+/*virtual*/ void LLTexLayerTemplate::setHasMorph(bool newval)
+{
+ mHasMorph = newval;
+ U32 num_wearables = updateWearableCache();
+ for (U32 i = 0; i < num_wearables; i++)
+ {
+ LLTexLayer *layer = getLayer(i);
+ if (layer)
+ {
+ layer->setHasMorph(newval);
+ }
+ }
+}
+
+/*virtual*/ void LLTexLayerTemplate::deleteCaches()
+{
+ U32 num_wearables = updateWearableCache();
+ for (U32 i = 0; i < num_wearables; i++)
+ {
+ LLTexLayer *layer = getLayer(i);
+ if (layer)
+ {
+ layer->deleteCaches();
+ }
+ }
+}
+
+/*virtual*/ bool LLTexLayerTemplate::isInvisibleAlphaMask() const
+{
+ U32 num_wearables = updateWearableCache();
+ for (U32 i = 0; i < num_wearables; i++)
+ {
+ LLTexLayer *layer = getLayer(i);
+ if (layer)
+ {
+ if (layer->isInvisibleAlphaMask())
+ {
+ return true;
+ }
+ }
+ }
+
+ return false;
+}
+
+
+//-----------------------------------------------------------------------------
+// finds a specific layer based on a passed in name
+//-----------------------------------------------------------------------------
+LLTexLayerInterface* LLTexLayerSet::findLayerByName(const std::string& name)
+{
+ for (LLTexLayerInterface* layer : mLayerList)
+ {
+ if (layer->getName() == name)
+ {
+ return layer;
+ }
+ }
+ for (LLTexLayerInterface* layer : mMaskLayerList)
+ {
+ if (layer->getName() == name)
+ {
+ return layer;
+ }
+ }
+ return NULL;
+}
+
+void LLTexLayerSet::cloneTemplates(LLLocalTextureObject *lto, LLAvatarAppearanceDefines::ETextureIndex tex_index, LLWearable *wearable)
+{
+ // initialize all texlayers with this texture type for this LTO
+ for(LLTexLayerInterface* layer : mLayerList)
+ {
+ LLTexLayerTemplate* layer_template = (LLTexLayerTemplate*)layer;
+ if (layer_template->getInfo()->getLocalTexture() == (S32)tex_index)
+ {
+ lto->addTexLayer(layer_template, wearable);
+ }
+ }
+ for(LLTexLayerInterface* layer : mMaskLayerList)
+ {
+ LLTexLayerTemplate* layer_template = (LLTexLayerTemplate*)layer;
+ if (layer_template->getInfo()->getLocalTexture() == (S32)tex_index)
+ {
+ lto->addTexLayer(layer_template, wearable);
+ }
+ }
+}
+//-----------------------------------------------------------------------------
+// LLTexLayerStaticImageList
+//-----------------------------------------------------------------------------
+
+LLTexLayerStaticImageList::LLTexLayerStaticImageList() :
+ mGLBytes(0),
+ mTGABytes(0),
+ mImageNames(16384)
+{
+}
+
+LLTexLayerStaticImageList::~LLTexLayerStaticImageList()
+{
+ deleteCachedImages();
+}
+
+void LLTexLayerStaticImageList::dumpByteCount() const
+{
+ LL_INFOS() << "Avatar Static Textures " <<
+ "KB GL:" << (mGLBytes / 1024) <<
+ "KB TGA:" << (mTGABytes / 1024) << "KB" << LL_ENDL;
+}
+
+void LLTexLayerStaticImageList::deleteCachedImages()
+{
+ if( mGLBytes || mTGABytes )
+ {
+ LL_INFOS() << "Clearing Static Textures " <<
+ "KB GL:" << (mGLBytes / 1024) <<
+ "KB TGA:" << (mTGABytes / 1024) << "KB" << LL_ENDL;
+
+ //mStaticImageLists uses LLPointers, clear() will cause deletion
+
+ mStaticImageListTGA.clear();
+ mStaticImageList.clear();
+
+ mGLBytes = 0;
+ mTGABytes = 0;
+ }
+}
+
+// Note: in general, for a given image image we'll call either getImageTga() or getTexture().
+// We call getImageTga() if the image is used as an alpha gradient.
+// Otherwise, we call getTexture()
+
+// Returns an LLImageTGA that contains the encoded data from a tga file named file_name.
+// Caches the result to speed identical subsequent requests.
+LLImageTGA* LLTexLayerStaticImageList::getImageTGA(const std::string& file_name)
+{
+ LL_PROFILE_ZONE_SCOPED;
+ const char *namekey = mImageNames.addString(file_name);
+ image_tga_map_t::const_iterator iter = mStaticImageListTGA.find(namekey);
+ if( iter != mStaticImageListTGA.end() )
+ {
+ return iter->second;
+ }
+ else
+ {
+ std::string path;
+ path = gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,file_name);
+ LLPointer<LLImageTGA> image_tga = new LLImageTGA( path );
+ if( image_tga->getDataSize() > 0 )
+ {
+ mStaticImageListTGA[ namekey ] = image_tga;
+ mTGABytes += image_tga->getDataSize();
+ return image_tga;
+ }
+ else
+ {
+ return NULL;
+ }
+ }
+}
+
+// Returns a GL Image (without a backing ImageRaw) that contains the decoded data from a tga file named file_name.
+// Caches the result to speed identical subsequent requests.
+LLGLTexture* LLTexLayerStaticImageList::getTexture(const std::string& file_name, bool is_mask)
+{
+ LL_PROFILE_ZONE_SCOPED;
+ LLPointer<LLGLTexture> tex;
+ const char *namekey = mImageNames.addString(file_name);
+
+ texture_map_t::const_iterator iter = mStaticImageList.find(namekey);
+ if( iter != mStaticImageList.end() )
+ {
+ tex = iter->second;
+ }
+ else
+ {
+ llassert(gTextureManagerBridgep);
+ tex = gTextureManagerBridgep->getLocalTexture( false );
+ LLPointer<LLImageRaw> image_raw = new LLImageRaw;
+ if( loadImageRaw( file_name, image_raw ) )
+ {
+ if( (image_raw->getComponents() == 1) && is_mask )
+ {
+ // Convert grayscale alpha masks from single channel into RGBA.
+ // Fill RGB with black to allow fixed function gl calls
+ // to match shader implementation.
+ LLPointer<LLImageRaw> alpha_image_raw = image_raw;
+ image_raw = new LLImageRaw(image_raw->getWidth(),
+ image_raw->getHeight(),
+ 4);
+
+ image_raw->copyUnscaledAlphaMask(alpha_image_raw, LLColor4U::black);
+ }
+ tex->createGLTexture(0, image_raw, 0, true, LLGLTexture::LOCAL);
+
+ gGL.getTexUnit(0)->bind(tex);
+ tex->setAddressMode(LLTexUnit::TAM_CLAMP);
+
+ mStaticImageList [ namekey ] = tex;
+ mGLBytes += (S32)tex->getWidth() * tex->getHeight() * tex->getComponents();
+ }
+ else
+ {
+ tex = NULL;
+ }
+ }
+
+ return tex;
+}
+
+// Reads a .tga file, decodes it, and puts the decoded data in image_raw.
+// Returns true if successful.
+bool LLTexLayerStaticImageList::loadImageRaw(const std::string& file_name, LLImageRaw* image_raw)
+{
+ LL_PROFILE_ZONE_SCOPED;
+ bool success = false;
+ std::string path;
+ path = gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,file_name);
+ LLPointer<LLImageTGA> image_tga = new LLImageTGA( path );
+ if( image_tga->getDataSize() > 0 )
+ {
+ // Copy data from tga to raw.
+ success = image_tga->decode( image_raw );
+ }
+
+ return success;
+}
+