diff options
author | Nat Goodspeed <nat@lindenlab.com> | 2024-05-15 09:07:21 -0400 |
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committer | Nat Goodspeed <nat@lindenlab.com> | 2024-05-15 09:07:21 -0400 |
commit | 5d43bc166d011e911e0492579b2f4f8bf015b48f (patch) | |
tree | ccc4cda5c2c2c3a5689f4a33dcfda2a896f21b8c /indra/llappearance/llavatarjointmesh.h | |
parent | a3f2cacf542e1d770698ef6c7e6ea1c0a5cd3368 (diff) | |
parent | e7eced3c87310b15ac20cc3cd470d67686104a14 (diff) |
Merge commit 'e7eced3' into release/luau-scripting: whitespace fix.
Diffstat (limited to 'indra/llappearance/llavatarjointmesh.h')
-rw-r--r-- | indra/llappearance/llavatarjointmesh.h | 136 |
1 files changed, 68 insertions, 68 deletions
diff --git a/indra/llappearance/llavatarjointmesh.h b/indra/llappearance/llavatarjointmesh.h index 5980b29b46..80db7f6f15 100644 --- a/indra/llappearance/llavatarjointmesh.h +++ b/indra/llappearance/llavatarjointmesh.h @@ -1,25 +1,25 @@ -/** +/** * @file llavatarjointmesh.h * @brief Declaration of LLAvatarJointMesh class * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -39,21 +39,21 @@ class LLTexLayerSet; typedef enum e_avatar_render_pass { - AVATAR_RENDER_PASS_SINGLE, - AVATAR_RENDER_PASS_CLOTHING_INNER, - AVATAR_RENDER_PASS_CLOTHING_OUTER + AVATAR_RENDER_PASS_SINGLE, + AVATAR_RENDER_PASS_CLOTHING_INNER, + AVATAR_RENDER_PASS_CLOTHING_OUTER } EAvatarRenderPass; class LLSkinJoint { public: - LLSkinJoint(); - ~LLSkinJoint(); - BOOL setupSkinJoint( LLAvatarJoint *joint); + LLSkinJoint(); + ~LLSkinJoint(); + BOOL setupSkinJoint( LLAvatarJoint *joint); - LLAvatarJoint *mJoint; - LLVector3 mRootToJointSkinOffset; - LLVector3 mRootToParentJointSkinOffset; + LLAvatarJoint *mJoint; + LLVector3 mRootToJointSkinOffset; + LLVector3 mRootToParentJointSkinOffset; }; //----------------------------------------------------------------------------- @@ -62,83 +62,83 @@ public: class LLAvatarJointMesh : public virtual LLAvatarJoint { protected: - LLColor4 mColor; // color value -// LLColor4 mSpecular; // specular color (always white for now) - F32 mShiny; // shiny value - LLPointer<LLGLTexture> mTexture; // ptr to a global texture - LLTexLayerSet* mLayerSet; // ptr to a layer set owned by the avatar - U32 mTestImageName; // handle to a temporary texture for previewing uploads - LLPolyMesh* mMesh; // ptr to a global polymesh - BOOL mCullBackFaces; // true by default - LLFace* mFace; // ptr to a face w/ AGP copy of mesh - - U32 mFaceIndexCount; - - U32 mNumSkinJoints; - LLSkinJoint* mSkinJoints; - S32 mMeshID; + LLColor4 mColor; // color value +// LLColor4 mSpecular; // specular color (always white for now) + F32 mShiny; // shiny value + LLPointer<LLGLTexture> mTexture; // ptr to a global texture + LLTexLayerSet* mLayerSet; // ptr to a layer set owned by the avatar + U32 mTestImageName; // handle to a temporary texture for previewing uploads + LLPolyMesh* mMesh; // ptr to a global polymesh + BOOL mCullBackFaces; // true by default + LLFace* mFace; // ptr to a face w/ AGP copy of mesh + + U32 mFaceIndexCount; + + U32 mNumSkinJoints; + LLSkinJoint* mSkinJoints; + S32 mMeshID; public: - static BOOL sPipelineRender; - //RN: this is here for testing purposes - static U32 sClothingMaskImageName; - static LLColor4 sClothingInnerColor; + static BOOL sPipelineRender; + //RN: this is here for testing purposes + static U32 sClothingMaskImageName; + static LLColor4 sClothingInnerColor; public: - // Constructor - LLAvatarJointMesh(); + // Constructor + LLAvatarJointMesh(); - // Destructor - virtual ~LLAvatarJointMesh(); + // Destructor + virtual ~LLAvatarJointMesh(); - // Gets the shape color - void getColor( F32 *red, F32 *green, F32 *blue, F32 *alpha ); + // Gets the shape color + void getColor( F32 *red, F32 *green, F32 *blue, F32 *alpha ); - // Sets the shape color - void setColor( F32 red, F32 green, F32 blue, F32 alpha ); - void setColor( const LLColor4& color ); + // Sets the shape color + void setColor( F32 red, F32 green, F32 blue, F32 alpha ); + void setColor( const LLColor4& color ); - // Sets the shininess - void setSpecular( const LLColor4& color, F32 shiny ) { /*mSpecular = color;*/ mShiny = shiny; }; + // Sets the shininess + void setSpecular( const LLColor4& color, F32 shiny ) { /*mSpecular = color;*/ mShiny = shiny; }; - // Sets the shape texture - void setTexture( LLGLTexture *texture ); + // Sets the shape texture + void setTexture( LLGLTexture *texture ); - BOOL hasGLTexture() const; + BOOL hasGLTexture() const; - void setTestTexture( U32 name ) { mTestImageName = name; } + void setTestTexture( U32 name ) { mTestImageName = name; } - // Sets layer set responsible for a dynamic shape texture (takes precedence over normal texture) - void setLayerSet( LLTexLayerSet* layer_set ); + // Sets layer set responsible for a dynamic shape texture (takes precedence over normal texture) + void setLayerSet( LLTexLayerSet* layer_set ); - BOOL hasComposite() const; + BOOL hasComposite() const; - // Gets the poly mesh - LLPolyMesh *getMesh(); + // Gets the poly mesh + LLPolyMesh *getMesh(); - // Sets the poly mesh - void setMesh( LLPolyMesh *mesh ); + // Sets the poly mesh + void setMesh( LLPolyMesh *mesh ); - // Sets up joint matrix data for rendering - void setupJoint(LLAvatarJoint* current_joint); + // Sets up joint matrix data for rendering + void setupJoint(LLAvatarJoint* current_joint); - // Render time method to upload batches of joint matrices - void uploadJointMatrices(); + // Render time method to upload batches of joint matrices + void uploadJointMatrices(); - // Sets ID for picking - void setMeshID( S32 id ) {mMeshID = id;} + // Sets ID for picking + void setMeshID( S32 id ) {mMeshID = id;} - // Gets ID for picking - S32 getMeshID() { return mMeshID; } + // Gets ID for picking + S32 getMeshID() { return mMeshID; } - void setIsTransparent(BOOL is_transparent) { mIsTransparent = is_transparent; } + void setIsTransparent(BOOL is_transparent) { mIsTransparent = is_transparent; } private: - // Allocate skin data - BOOL allocateSkinData( U32 numSkinJoints ); + // Allocate skin data + BOOL allocateSkinData( U32 numSkinJoints ); - // Free skin data - void freeSkinData(); + // Free skin data + void freeSkinData(); }; #endif // LL_LLAVATARJOINTMESH_H |