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authorNat Goodspeed <nat@lindenlab.com>2024-05-15 09:07:21 -0400
committerNat Goodspeed <nat@lindenlab.com>2024-05-15 09:07:21 -0400
commit5d43bc166d011e911e0492579b2f4f8bf015b48f (patch)
treeccc4cda5c2c2c3a5689f4a33dcfda2a896f21b8c /indra/llappearance/llavatarjointmesh.h
parenta3f2cacf542e1d770698ef6c7e6ea1c0a5cd3368 (diff)
parente7eced3c87310b15ac20cc3cd470d67686104a14 (diff)
Merge commit 'e7eced3' into release/luau-scripting: whitespace fix.
Diffstat (limited to 'indra/llappearance/llavatarjointmesh.h')
-rw-r--r--indra/llappearance/llavatarjointmesh.h136
1 files changed, 68 insertions, 68 deletions
diff --git a/indra/llappearance/llavatarjointmesh.h b/indra/llappearance/llavatarjointmesh.h
index 5980b29b46..80db7f6f15 100644
--- a/indra/llappearance/llavatarjointmesh.h
+++ b/indra/llappearance/llavatarjointmesh.h
@@ -1,25 +1,25 @@
-/**
+/**
* @file llavatarjointmesh.h
* @brief Declaration of LLAvatarJointMesh class
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -39,21 +39,21 @@ class LLTexLayerSet;
typedef enum e_avatar_render_pass
{
- AVATAR_RENDER_PASS_SINGLE,
- AVATAR_RENDER_PASS_CLOTHING_INNER,
- AVATAR_RENDER_PASS_CLOTHING_OUTER
+ AVATAR_RENDER_PASS_SINGLE,
+ AVATAR_RENDER_PASS_CLOTHING_INNER,
+ AVATAR_RENDER_PASS_CLOTHING_OUTER
} EAvatarRenderPass;
class LLSkinJoint
{
public:
- LLSkinJoint();
- ~LLSkinJoint();
- BOOL setupSkinJoint( LLAvatarJoint *joint);
+ LLSkinJoint();
+ ~LLSkinJoint();
+ BOOL setupSkinJoint( LLAvatarJoint *joint);
- LLAvatarJoint *mJoint;
- LLVector3 mRootToJointSkinOffset;
- LLVector3 mRootToParentJointSkinOffset;
+ LLAvatarJoint *mJoint;
+ LLVector3 mRootToJointSkinOffset;
+ LLVector3 mRootToParentJointSkinOffset;
};
//-----------------------------------------------------------------------------
@@ -62,83 +62,83 @@ public:
class LLAvatarJointMesh : public virtual LLAvatarJoint
{
protected:
- LLColor4 mColor; // color value
-// LLColor4 mSpecular; // specular color (always white for now)
- F32 mShiny; // shiny value
- LLPointer<LLGLTexture> mTexture; // ptr to a global texture
- LLTexLayerSet* mLayerSet; // ptr to a layer set owned by the avatar
- U32 mTestImageName; // handle to a temporary texture for previewing uploads
- LLPolyMesh* mMesh; // ptr to a global polymesh
- BOOL mCullBackFaces; // true by default
- LLFace* mFace; // ptr to a face w/ AGP copy of mesh
-
- U32 mFaceIndexCount;
-
- U32 mNumSkinJoints;
- LLSkinJoint* mSkinJoints;
- S32 mMeshID;
+ LLColor4 mColor; // color value
+// LLColor4 mSpecular; // specular color (always white for now)
+ F32 mShiny; // shiny value
+ LLPointer<LLGLTexture> mTexture; // ptr to a global texture
+ LLTexLayerSet* mLayerSet; // ptr to a layer set owned by the avatar
+ U32 mTestImageName; // handle to a temporary texture for previewing uploads
+ LLPolyMesh* mMesh; // ptr to a global polymesh
+ BOOL mCullBackFaces; // true by default
+ LLFace* mFace; // ptr to a face w/ AGP copy of mesh
+
+ U32 mFaceIndexCount;
+
+ U32 mNumSkinJoints;
+ LLSkinJoint* mSkinJoints;
+ S32 mMeshID;
public:
- static BOOL sPipelineRender;
- //RN: this is here for testing purposes
- static U32 sClothingMaskImageName;
- static LLColor4 sClothingInnerColor;
+ static BOOL sPipelineRender;
+ //RN: this is here for testing purposes
+ static U32 sClothingMaskImageName;
+ static LLColor4 sClothingInnerColor;
public:
- // Constructor
- LLAvatarJointMesh();
+ // Constructor
+ LLAvatarJointMesh();
- // Destructor
- virtual ~LLAvatarJointMesh();
+ // Destructor
+ virtual ~LLAvatarJointMesh();
- // Gets the shape color
- void getColor( F32 *red, F32 *green, F32 *blue, F32 *alpha );
+ // Gets the shape color
+ void getColor( F32 *red, F32 *green, F32 *blue, F32 *alpha );
- // Sets the shape color
- void setColor( F32 red, F32 green, F32 blue, F32 alpha );
- void setColor( const LLColor4& color );
+ // Sets the shape color
+ void setColor( F32 red, F32 green, F32 blue, F32 alpha );
+ void setColor( const LLColor4& color );
- // Sets the shininess
- void setSpecular( const LLColor4& color, F32 shiny ) { /*mSpecular = color;*/ mShiny = shiny; };
+ // Sets the shininess
+ void setSpecular( const LLColor4& color, F32 shiny ) { /*mSpecular = color;*/ mShiny = shiny; };
- // Sets the shape texture
- void setTexture( LLGLTexture *texture );
+ // Sets the shape texture
+ void setTexture( LLGLTexture *texture );
- BOOL hasGLTexture() const;
+ BOOL hasGLTexture() const;
- void setTestTexture( U32 name ) { mTestImageName = name; }
+ void setTestTexture( U32 name ) { mTestImageName = name; }
- // Sets layer set responsible for a dynamic shape texture (takes precedence over normal texture)
- void setLayerSet( LLTexLayerSet* layer_set );
+ // Sets layer set responsible for a dynamic shape texture (takes precedence over normal texture)
+ void setLayerSet( LLTexLayerSet* layer_set );
- BOOL hasComposite() const;
+ BOOL hasComposite() const;
- // Gets the poly mesh
- LLPolyMesh *getMesh();
+ // Gets the poly mesh
+ LLPolyMesh *getMesh();
- // Sets the poly mesh
- void setMesh( LLPolyMesh *mesh );
+ // Sets the poly mesh
+ void setMesh( LLPolyMesh *mesh );
- // Sets up joint matrix data for rendering
- void setupJoint(LLAvatarJoint* current_joint);
+ // Sets up joint matrix data for rendering
+ void setupJoint(LLAvatarJoint* current_joint);
- // Render time method to upload batches of joint matrices
- void uploadJointMatrices();
+ // Render time method to upload batches of joint matrices
+ void uploadJointMatrices();
- // Sets ID for picking
- void setMeshID( S32 id ) {mMeshID = id;}
+ // Sets ID for picking
+ void setMeshID( S32 id ) {mMeshID = id;}
- // Gets ID for picking
- S32 getMeshID() { return mMeshID; }
+ // Gets ID for picking
+ S32 getMeshID() { return mMeshID; }
- void setIsTransparent(BOOL is_transparent) { mIsTransparent = is_transparent; }
+ void setIsTransparent(BOOL is_transparent) { mIsTransparent = is_transparent; }
private:
- // Allocate skin data
- BOOL allocateSkinData( U32 numSkinJoints );
+ // Allocate skin data
+ BOOL allocateSkinData( U32 numSkinJoints );
- // Free skin data
- void freeSkinData();
+ // Free skin data
+ void freeSkinData();
};
#endif // LL_LLAVATARJOINTMESH_H