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authorAnsariel <ansariel.hiller@phoenixviewer.com>2024-05-22 21:25:21 +0200
committerAndrey Lihatskiy <alihatskiy@productengine.com>2024-05-22 22:40:26 +0300
commite2e37cced861b98de8c1a7c9c0d3a50d2d90e433 (patch)
tree1bb897489ce524986f6196201c10ac0d8861aa5f /indra/llappearance/llavatarjoint.cpp
parent069ea06848f766466f1a281144c82a0f2bd79f3a (diff)
Fix line endlings
Diffstat (limited to 'indra/llappearance/llavatarjoint.cpp')
-rw-r--r--indra/llappearance/llavatarjoint.cpp632
1 files changed, 316 insertions, 316 deletions
diff --git a/indra/llappearance/llavatarjoint.cpp b/indra/llappearance/llavatarjoint.cpp
index a3bbcf1ad3..2aa6cb63e1 100644
--- a/indra/llappearance/llavatarjoint.cpp
+++ b/indra/llappearance/llavatarjoint.cpp
@@ -1,316 +1,316 @@
-/**
- * @file llavatarjoint.cpp
- * @brief Implementation of LLAvatarJoint class
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-//-----------------------------------------------------------------------------
-// Header Files
-//-----------------------------------------------------------------------------
-#include "llavatarjoint.h"
-
-#include "llgl.h"
-#include "llrender.h"
-#include "llmath.h"
-#include "llglheaders.h"
-#include "llavatarappearance.h"
-
-const F32 DEFAULT_AVATAR_JOINT_LOD = 0.0f;
-
-//-----------------------------------------------------------------------------
-// Static Data
-//-----------------------------------------------------------------------------
-bool LLAvatarJoint::sDisableLOD = false;
-
-//-----------------------------------------------------------------------------
-// LLAvatarJoint()
-// Class Constructors
-//-----------------------------------------------------------------------------
-LLAvatarJoint::LLAvatarJoint() :
- LLJoint()
-{
- init();
-}
-
-LLAvatarJoint::LLAvatarJoint(S32 joint_num) :
- LLJoint(joint_num)
-{
- init();
-}
-
-LLAvatarJoint::LLAvatarJoint(const std::string &name, LLJoint *parent) :
- LLJoint(name, parent)
-{
- init();
-}
-
-void LLAvatarJoint::init()
-{
- mValid = false;
- mComponents = SC_JOINT | SC_BONE | SC_AXES;
- mMinPixelArea = DEFAULT_AVATAR_JOINT_LOD;
- mPickName = PN_DEFAULT;
- mVisible = true;
- mMeshID = 0;
- mIsTransparent = false;
-}
-
-
-//-----------------------------------------------------------------------------
-// ~LLAvatarJoint()
-// Class Destructor
-//-----------------------------------------------------------------------------
-LLAvatarJoint::~LLAvatarJoint()
-{
-}
-
-
-//--------------------------------------------------------------------
-// setValid()
-//--------------------------------------------------------------------
-void LLAvatarJoint::setValid( bool valid, bool recursive )
-{
- //----------------------------------------------------------------
- // set visibility for this joint
- //----------------------------------------------------------------
- mValid = valid;
-
- //----------------------------------------------------------------
- // set visibility for children
- //----------------------------------------------------------------
- if (recursive)
- {
- for (LLJoint* child : mChildren)
- {
- LLAvatarJoint* joint = static_cast<LLAvatarJoint*>(child);
- joint->setValid(valid, true);
- }
- }
-
-}
-
-//--------------------------------------------------------------------
-// setSkeletonComponents()
-//--------------------------------------------------------------------
-void LLAvatarJoint::setSkeletonComponents( U32 comp, bool recursive )
-{
- mComponents = comp;
- if (recursive)
- {
- for (auto child : mChildren)
- {
- LLAvatarJoint* joint = static_cast<LLAvatarJoint*>(child);
- joint->setSkeletonComponents(comp, recursive);
- }
- }
-}
-
-void LLAvatarJoint::setVisible(bool visible, bool recursive)
-{
- mVisible = visible;
-
- if (recursive)
- {
- for (LLJoint* child : mChildren)
- {
- LLAvatarJoint* joint = static_cast<LLAvatarJoint*>(child);
- joint->setVisible(visible, recursive);
- }
- }
-}
-
-void LLAvatarJoint::updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 pixel_area)
-{
- for (LLJoint* child : mChildren)
- {
- LLAvatarJoint* joint = static_cast<LLAvatarJoint*>(child);
- joint->updateFaceSizes(num_vertices, num_indices, pixel_area);
- }
-}
-
-void LLAvatarJoint::updateFaceData(LLFace *face, F32 pixel_area, bool damp_wind, bool terse_update)
-{
- for (LLJoint* child : mChildren)
- {
- LLAvatarJoint* joint = static_cast<LLAvatarJoint*>(child);
- joint->updateFaceData(face, pixel_area, damp_wind, terse_update);
- }
-}
-
-void LLAvatarJoint::updateJointGeometry()
-{
- for (LLJoint* child : mChildren)
- {
- LLAvatarJoint* joint = static_cast<LLAvatarJoint*>(child);
- joint->updateJointGeometry();
- }
-}
-
-
-bool LLAvatarJoint::updateLOD(F32 pixel_area, bool activate)
-{
- bool lod_changed = false;
- bool found_lod = false;
-
- for (LLJoint* child : mChildren)
- {
- LLAvatarJoint* joint = static_cast<LLAvatarJoint*>(child);
- F32 jointLOD = joint->getLOD();
-
- if (found_lod || jointLOD == DEFAULT_AVATAR_JOINT_LOD)
- {
- // we've already found a joint to enable, so enable the rest as alternatives
- lod_changed |= joint->updateLOD(pixel_area, true);
- }
- else
- {
- if (pixel_area >= jointLOD || sDisableLOD)
- {
- lod_changed |= joint->updateLOD(pixel_area, true);
- found_lod = true;
- }
- else
- {
- lod_changed |= joint->updateLOD(pixel_area, false);
- }
- }
- }
- return lod_changed;
-}
-
-void LLAvatarJoint::dump()
-{
- for (LLJoint* child : mChildren)
- {
- LLAvatarJoint* joint = static_cast<LLAvatarJoint*>(child);
- joint->dump();
- }
-}
-
-
-void LLAvatarJoint::setMeshesToChildren()
-{
- removeAllChildren();
- for (LLAvatarJointMesh* mesh : mMeshParts)
- {
- addChild(mesh);
- }
-}
-//-----------------------------------------------------------------------------
-// LLAvatarJointCollisionVolume()
-//-----------------------------------------------------------------------------
-
-LLAvatarJointCollisionVolume::LLAvatarJointCollisionVolume()
-{
- mUpdateXform = false;
-}
-
-/*virtual*/
-U32 LLAvatarJointCollisionVolume::render( F32 pixelArea, bool first_pass, bool is_dummy )
-{
- LL_ERRS() << "Cannot call render() on LLAvatarJointCollisionVolume" << LL_ENDL;
- return 0;
-}
-
-LLVector3 LLAvatarJointCollisionVolume::getVolumePos(LLVector3 &offset)
-{
- mUpdateXform = true;
-
- LLVector3 result = offset;
- result.scaleVec(getScale());
- result.rotVec(getWorldRotation());
- result += getWorldPosition();
-
- return result;
-}
-
-void LLAvatarJointCollisionVolume::renderCollision()
-{
- updateWorldMatrix();
-
- gGL.pushMatrix();
- gGL.multMatrix( &mXform.getWorldMatrix().mMatrix[0][0] );
-
- gGL.diffuseColor3f( 0.f, 0.f, 1.f );
-
- gGL.begin(LLRender::LINES);
-
- LLVector3 v[] =
- {
- LLVector3(1,0,0),
- LLVector3(-1,0,0),
- LLVector3(0,1,0),
- LLVector3(0,-1,0),
-
- LLVector3(0,0,-1),
- LLVector3(0,0,1),
- };
-
- //sides
- gGL.vertex3fv(v[0].mV);
- gGL.vertex3fv(v[2].mV);
-
- gGL.vertex3fv(v[0].mV);
- gGL.vertex3fv(v[3].mV);
-
- gGL.vertex3fv(v[1].mV);
- gGL.vertex3fv(v[2].mV);
-
- gGL.vertex3fv(v[1].mV);
- gGL.vertex3fv(v[3].mV);
-
-
- //top
- gGL.vertex3fv(v[0].mV);
- gGL.vertex3fv(v[4].mV);
-
- gGL.vertex3fv(v[1].mV);
- gGL.vertex3fv(v[4].mV);
-
- gGL.vertex3fv(v[2].mV);
- gGL.vertex3fv(v[4].mV);
-
- gGL.vertex3fv(v[3].mV);
- gGL.vertex3fv(v[4].mV);
-
-
- //bottom
- gGL.vertex3fv(v[0].mV);
- gGL.vertex3fv(v[5].mV);
-
- gGL.vertex3fv(v[1].mV);
- gGL.vertex3fv(v[5].mV);
-
- gGL.vertex3fv(v[2].mV);
- gGL.vertex3fv(v[5].mV);
-
- gGL.vertex3fv(v[3].mV);
- gGL.vertex3fv(v[5].mV);
-
- gGL.end();
-
- gGL.popMatrix();
-}
-
-
-// End
+/**
+ * @file llavatarjoint.cpp
+ * @brief Implementation of LLAvatarJoint class
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+//-----------------------------------------------------------------------------
+// Header Files
+//-----------------------------------------------------------------------------
+#include "llavatarjoint.h"
+
+#include "llgl.h"
+#include "llrender.h"
+#include "llmath.h"
+#include "llglheaders.h"
+#include "llavatarappearance.h"
+
+const F32 DEFAULT_AVATAR_JOINT_LOD = 0.0f;
+
+//-----------------------------------------------------------------------------
+// Static Data
+//-----------------------------------------------------------------------------
+bool LLAvatarJoint::sDisableLOD = false;
+
+//-----------------------------------------------------------------------------
+// LLAvatarJoint()
+// Class Constructors
+//-----------------------------------------------------------------------------
+LLAvatarJoint::LLAvatarJoint() :
+ LLJoint()
+{
+ init();
+}
+
+LLAvatarJoint::LLAvatarJoint(S32 joint_num) :
+ LLJoint(joint_num)
+{
+ init();
+}
+
+LLAvatarJoint::LLAvatarJoint(const std::string &name, LLJoint *parent) :
+ LLJoint(name, parent)
+{
+ init();
+}
+
+void LLAvatarJoint::init()
+{
+ mValid = false;
+ mComponents = SC_JOINT | SC_BONE | SC_AXES;
+ mMinPixelArea = DEFAULT_AVATAR_JOINT_LOD;
+ mPickName = PN_DEFAULT;
+ mVisible = true;
+ mMeshID = 0;
+ mIsTransparent = false;
+}
+
+
+//-----------------------------------------------------------------------------
+// ~LLAvatarJoint()
+// Class Destructor
+//-----------------------------------------------------------------------------
+LLAvatarJoint::~LLAvatarJoint()
+{
+}
+
+
+//--------------------------------------------------------------------
+// setValid()
+//--------------------------------------------------------------------
+void LLAvatarJoint::setValid( bool valid, bool recursive )
+{
+ //----------------------------------------------------------------
+ // set visibility for this joint
+ //----------------------------------------------------------------
+ mValid = valid;
+
+ //----------------------------------------------------------------
+ // set visibility for children
+ //----------------------------------------------------------------
+ if (recursive)
+ {
+ for (LLJoint* child : mChildren)
+ {
+ LLAvatarJoint* joint = static_cast<LLAvatarJoint*>(child);
+ joint->setValid(valid, true);
+ }
+ }
+
+}
+
+//--------------------------------------------------------------------
+// setSkeletonComponents()
+//--------------------------------------------------------------------
+void LLAvatarJoint::setSkeletonComponents( U32 comp, bool recursive )
+{
+ mComponents = comp;
+ if (recursive)
+ {
+ for (auto child : mChildren)
+ {
+ LLAvatarJoint* joint = static_cast<LLAvatarJoint*>(child);
+ joint->setSkeletonComponents(comp, recursive);
+ }
+ }
+}
+
+void LLAvatarJoint::setVisible(bool visible, bool recursive)
+{
+ mVisible = visible;
+
+ if (recursive)
+ {
+ for (LLJoint* child : mChildren)
+ {
+ LLAvatarJoint* joint = static_cast<LLAvatarJoint*>(child);
+ joint->setVisible(visible, recursive);
+ }
+ }
+}
+
+void LLAvatarJoint::updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 pixel_area)
+{
+ for (LLJoint* child : mChildren)
+ {
+ LLAvatarJoint* joint = static_cast<LLAvatarJoint*>(child);
+ joint->updateFaceSizes(num_vertices, num_indices, pixel_area);
+ }
+}
+
+void LLAvatarJoint::updateFaceData(LLFace *face, F32 pixel_area, bool damp_wind, bool terse_update)
+{
+ for (LLJoint* child : mChildren)
+ {
+ LLAvatarJoint* joint = static_cast<LLAvatarJoint*>(child);
+ joint->updateFaceData(face, pixel_area, damp_wind, terse_update);
+ }
+}
+
+void LLAvatarJoint::updateJointGeometry()
+{
+ for (LLJoint* child : mChildren)
+ {
+ LLAvatarJoint* joint = static_cast<LLAvatarJoint*>(child);
+ joint->updateJointGeometry();
+ }
+}
+
+
+bool LLAvatarJoint::updateLOD(F32 pixel_area, bool activate)
+{
+ bool lod_changed = false;
+ bool found_lod = false;
+
+ for (LLJoint* child : mChildren)
+ {
+ LLAvatarJoint* joint = static_cast<LLAvatarJoint*>(child);
+ F32 jointLOD = joint->getLOD();
+
+ if (found_lod || jointLOD == DEFAULT_AVATAR_JOINT_LOD)
+ {
+ // we've already found a joint to enable, so enable the rest as alternatives
+ lod_changed |= joint->updateLOD(pixel_area, true);
+ }
+ else
+ {
+ if (pixel_area >= jointLOD || sDisableLOD)
+ {
+ lod_changed |= joint->updateLOD(pixel_area, true);
+ found_lod = true;
+ }
+ else
+ {
+ lod_changed |= joint->updateLOD(pixel_area, false);
+ }
+ }
+ }
+ return lod_changed;
+}
+
+void LLAvatarJoint::dump()
+{
+ for (LLJoint* child : mChildren)
+ {
+ LLAvatarJoint* joint = static_cast<LLAvatarJoint*>(child);
+ joint->dump();
+ }
+}
+
+
+void LLAvatarJoint::setMeshesToChildren()
+{
+ removeAllChildren();
+ for (LLAvatarJointMesh* mesh : mMeshParts)
+ {
+ addChild(mesh);
+ }
+}
+//-----------------------------------------------------------------------------
+// LLAvatarJointCollisionVolume()
+//-----------------------------------------------------------------------------
+
+LLAvatarJointCollisionVolume::LLAvatarJointCollisionVolume()
+{
+ mUpdateXform = false;
+}
+
+/*virtual*/
+U32 LLAvatarJointCollisionVolume::render( F32 pixelArea, bool first_pass, bool is_dummy )
+{
+ LL_ERRS() << "Cannot call render() on LLAvatarJointCollisionVolume" << LL_ENDL;
+ return 0;
+}
+
+LLVector3 LLAvatarJointCollisionVolume::getVolumePos(LLVector3 &offset)
+{
+ mUpdateXform = true;
+
+ LLVector3 result = offset;
+ result.scaleVec(getScale());
+ result.rotVec(getWorldRotation());
+ result += getWorldPosition();
+
+ return result;
+}
+
+void LLAvatarJointCollisionVolume::renderCollision()
+{
+ updateWorldMatrix();
+
+ gGL.pushMatrix();
+ gGL.multMatrix( &mXform.getWorldMatrix().mMatrix[0][0] );
+
+ gGL.diffuseColor3f( 0.f, 0.f, 1.f );
+
+ gGL.begin(LLRender::LINES);
+
+ LLVector3 v[] =
+ {
+ LLVector3(1,0,0),
+ LLVector3(-1,0,0),
+ LLVector3(0,1,0),
+ LLVector3(0,-1,0),
+
+ LLVector3(0,0,-1),
+ LLVector3(0,0,1),
+ };
+
+ //sides
+ gGL.vertex3fv(v[0].mV);
+ gGL.vertex3fv(v[2].mV);
+
+ gGL.vertex3fv(v[0].mV);
+ gGL.vertex3fv(v[3].mV);
+
+ gGL.vertex3fv(v[1].mV);
+ gGL.vertex3fv(v[2].mV);
+
+ gGL.vertex3fv(v[1].mV);
+ gGL.vertex3fv(v[3].mV);
+
+
+ //top
+ gGL.vertex3fv(v[0].mV);
+ gGL.vertex3fv(v[4].mV);
+
+ gGL.vertex3fv(v[1].mV);
+ gGL.vertex3fv(v[4].mV);
+
+ gGL.vertex3fv(v[2].mV);
+ gGL.vertex3fv(v[4].mV);
+
+ gGL.vertex3fv(v[3].mV);
+ gGL.vertex3fv(v[4].mV);
+
+
+ //bottom
+ gGL.vertex3fv(v[0].mV);
+ gGL.vertex3fv(v[5].mV);
+
+ gGL.vertex3fv(v[1].mV);
+ gGL.vertex3fv(v[5].mV);
+
+ gGL.vertex3fv(v[2].mV);
+ gGL.vertex3fv(v[5].mV);
+
+ gGL.vertex3fv(v[3].mV);
+ gGL.vertex3fv(v[5].mV);
+
+ gGL.end();
+
+ gGL.popMatrix();
+}
+
+
+// End