diff options
author | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 21:25:21 +0200 |
---|---|---|
committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-05-22 22:40:26 +0300 |
commit | e2e37cced861b98de8c1a7c9c0d3a50d2d90e433 (patch) | |
tree | 1bb897489ce524986f6196201c10ac0d8861aa5f /indra/llappearance/llavatarjoint.cpp | |
parent | 069ea06848f766466f1a281144c82a0f2bd79f3a (diff) |
Fix line endlings
Diffstat (limited to 'indra/llappearance/llavatarjoint.cpp')
-rw-r--r-- | indra/llappearance/llavatarjoint.cpp | 632 |
1 files changed, 316 insertions, 316 deletions
diff --git a/indra/llappearance/llavatarjoint.cpp b/indra/llappearance/llavatarjoint.cpp index a3bbcf1ad3..2aa6cb63e1 100644 --- a/indra/llappearance/llavatarjoint.cpp +++ b/indra/llappearance/llavatarjoint.cpp @@ -1,316 +1,316 @@ -/**
- * @file llavatarjoint.cpp
- * @brief Implementation of LLAvatarJoint class
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-//-----------------------------------------------------------------------------
-// Header Files
-//-----------------------------------------------------------------------------
-#include "llavatarjoint.h"
-
-#include "llgl.h"
-#include "llrender.h"
-#include "llmath.h"
-#include "llglheaders.h"
-#include "llavatarappearance.h"
-
-const F32 DEFAULT_AVATAR_JOINT_LOD = 0.0f;
-
-//-----------------------------------------------------------------------------
-// Static Data
-//-----------------------------------------------------------------------------
-bool LLAvatarJoint::sDisableLOD = false;
-
-//-----------------------------------------------------------------------------
-// LLAvatarJoint()
-// Class Constructors
-//-----------------------------------------------------------------------------
-LLAvatarJoint::LLAvatarJoint() :
- LLJoint()
-{
- init();
-}
-
-LLAvatarJoint::LLAvatarJoint(S32 joint_num) :
- LLJoint(joint_num)
-{
- init();
-}
-
-LLAvatarJoint::LLAvatarJoint(const std::string &name, LLJoint *parent) :
- LLJoint(name, parent)
-{
- init();
-}
-
-void LLAvatarJoint::init()
-{
- mValid = false;
- mComponents = SC_JOINT | SC_BONE | SC_AXES;
- mMinPixelArea = DEFAULT_AVATAR_JOINT_LOD;
- mPickName = PN_DEFAULT;
- mVisible = true;
- mMeshID = 0;
- mIsTransparent = false;
-}
-
-
-//-----------------------------------------------------------------------------
-// ~LLAvatarJoint()
-// Class Destructor
-//-----------------------------------------------------------------------------
-LLAvatarJoint::~LLAvatarJoint()
-{
-}
-
-
-//--------------------------------------------------------------------
-// setValid()
-//--------------------------------------------------------------------
-void LLAvatarJoint::setValid( bool valid, bool recursive )
-{
- //----------------------------------------------------------------
- // set visibility for this joint
- //----------------------------------------------------------------
- mValid = valid;
-
- //----------------------------------------------------------------
- // set visibility for children
- //----------------------------------------------------------------
- if (recursive)
- {
- for (LLJoint* child : mChildren)
- {
- LLAvatarJoint* joint = static_cast<LLAvatarJoint*>(child);
- joint->setValid(valid, true);
- }
- }
-
-}
-
-//--------------------------------------------------------------------
-// setSkeletonComponents()
-//--------------------------------------------------------------------
-void LLAvatarJoint::setSkeletonComponents( U32 comp, bool recursive )
-{
- mComponents = comp;
- if (recursive)
- {
- for (auto child : mChildren)
- {
- LLAvatarJoint* joint = static_cast<LLAvatarJoint*>(child);
- joint->setSkeletonComponents(comp, recursive);
- }
- }
-}
-
-void LLAvatarJoint::setVisible(bool visible, bool recursive)
-{
- mVisible = visible;
-
- if (recursive)
- {
- for (LLJoint* child : mChildren)
- {
- LLAvatarJoint* joint = static_cast<LLAvatarJoint*>(child);
- joint->setVisible(visible, recursive);
- }
- }
-}
-
-void LLAvatarJoint::updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 pixel_area)
-{
- for (LLJoint* child : mChildren)
- {
- LLAvatarJoint* joint = static_cast<LLAvatarJoint*>(child);
- joint->updateFaceSizes(num_vertices, num_indices, pixel_area);
- }
-}
-
-void LLAvatarJoint::updateFaceData(LLFace *face, F32 pixel_area, bool damp_wind, bool terse_update)
-{
- for (LLJoint* child : mChildren)
- {
- LLAvatarJoint* joint = static_cast<LLAvatarJoint*>(child);
- joint->updateFaceData(face, pixel_area, damp_wind, terse_update);
- }
-}
-
-void LLAvatarJoint::updateJointGeometry()
-{
- for (LLJoint* child : mChildren)
- {
- LLAvatarJoint* joint = static_cast<LLAvatarJoint*>(child);
- joint->updateJointGeometry();
- }
-}
-
-
-bool LLAvatarJoint::updateLOD(F32 pixel_area, bool activate)
-{
- bool lod_changed = false;
- bool found_lod = false;
-
- for (LLJoint* child : mChildren)
- {
- LLAvatarJoint* joint = static_cast<LLAvatarJoint*>(child);
- F32 jointLOD = joint->getLOD();
-
- if (found_lod || jointLOD == DEFAULT_AVATAR_JOINT_LOD)
- {
- // we've already found a joint to enable, so enable the rest as alternatives
- lod_changed |= joint->updateLOD(pixel_area, true);
- }
- else
- {
- if (pixel_area >= jointLOD || sDisableLOD)
- {
- lod_changed |= joint->updateLOD(pixel_area, true);
- found_lod = true;
- }
- else
- {
- lod_changed |= joint->updateLOD(pixel_area, false);
- }
- }
- }
- return lod_changed;
-}
-
-void LLAvatarJoint::dump()
-{
- for (LLJoint* child : mChildren)
- {
- LLAvatarJoint* joint = static_cast<LLAvatarJoint*>(child);
- joint->dump();
- }
-}
-
-
-void LLAvatarJoint::setMeshesToChildren()
-{
- removeAllChildren();
- for (LLAvatarJointMesh* mesh : mMeshParts)
- {
- addChild(mesh);
- }
-}
-//-----------------------------------------------------------------------------
-// LLAvatarJointCollisionVolume()
-//-----------------------------------------------------------------------------
-
-LLAvatarJointCollisionVolume::LLAvatarJointCollisionVolume()
-{
- mUpdateXform = false;
-}
-
-/*virtual*/
-U32 LLAvatarJointCollisionVolume::render( F32 pixelArea, bool first_pass, bool is_dummy )
-{
- LL_ERRS() << "Cannot call render() on LLAvatarJointCollisionVolume" << LL_ENDL;
- return 0;
-}
-
-LLVector3 LLAvatarJointCollisionVolume::getVolumePos(LLVector3 &offset)
-{
- mUpdateXform = true;
-
- LLVector3 result = offset;
- result.scaleVec(getScale());
- result.rotVec(getWorldRotation());
- result += getWorldPosition();
-
- return result;
-}
-
-void LLAvatarJointCollisionVolume::renderCollision()
-{
- updateWorldMatrix();
-
- gGL.pushMatrix();
- gGL.multMatrix( &mXform.getWorldMatrix().mMatrix[0][0] );
-
- gGL.diffuseColor3f( 0.f, 0.f, 1.f );
-
- gGL.begin(LLRender::LINES);
-
- LLVector3 v[] =
- {
- LLVector3(1,0,0),
- LLVector3(-1,0,0),
- LLVector3(0,1,0),
- LLVector3(0,-1,0),
-
- LLVector3(0,0,-1),
- LLVector3(0,0,1),
- };
-
- //sides
- gGL.vertex3fv(v[0].mV);
- gGL.vertex3fv(v[2].mV);
-
- gGL.vertex3fv(v[0].mV);
- gGL.vertex3fv(v[3].mV);
-
- gGL.vertex3fv(v[1].mV);
- gGL.vertex3fv(v[2].mV);
-
- gGL.vertex3fv(v[1].mV);
- gGL.vertex3fv(v[3].mV);
-
-
- //top
- gGL.vertex3fv(v[0].mV);
- gGL.vertex3fv(v[4].mV);
-
- gGL.vertex3fv(v[1].mV);
- gGL.vertex3fv(v[4].mV);
-
- gGL.vertex3fv(v[2].mV);
- gGL.vertex3fv(v[4].mV);
-
- gGL.vertex3fv(v[3].mV);
- gGL.vertex3fv(v[4].mV);
-
-
- //bottom
- gGL.vertex3fv(v[0].mV);
- gGL.vertex3fv(v[5].mV);
-
- gGL.vertex3fv(v[1].mV);
- gGL.vertex3fv(v[5].mV);
-
- gGL.vertex3fv(v[2].mV);
- gGL.vertex3fv(v[5].mV);
-
- gGL.vertex3fv(v[3].mV);
- gGL.vertex3fv(v[5].mV);
-
- gGL.end();
-
- gGL.popMatrix();
-}
-
-
-// End
+/** + * @file llavatarjoint.cpp + * @brief Implementation of LLAvatarJoint class + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +//----------------------------------------------------------------------------- +// Header Files +//----------------------------------------------------------------------------- +#include "llavatarjoint.h" + +#include "llgl.h" +#include "llrender.h" +#include "llmath.h" +#include "llglheaders.h" +#include "llavatarappearance.h" + +const F32 DEFAULT_AVATAR_JOINT_LOD = 0.0f; + +//----------------------------------------------------------------------------- +// Static Data +//----------------------------------------------------------------------------- +bool LLAvatarJoint::sDisableLOD = false; + +//----------------------------------------------------------------------------- +// LLAvatarJoint() +// Class Constructors +//----------------------------------------------------------------------------- +LLAvatarJoint::LLAvatarJoint() : + LLJoint() +{ + init(); +} + +LLAvatarJoint::LLAvatarJoint(S32 joint_num) : + LLJoint(joint_num) +{ + init(); +} + +LLAvatarJoint::LLAvatarJoint(const std::string &name, LLJoint *parent) : + LLJoint(name, parent) +{ + init(); +} + +void LLAvatarJoint::init() +{ + mValid = false; + mComponents = SC_JOINT | SC_BONE | SC_AXES; + mMinPixelArea = DEFAULT_AVATAR_JOINT_LOD; + mPickName = PN_DEFAULT; + mVisible = true; + mMeshID = 0; + mIsTransparent = false; +} + + +//----------------------------------------------------------------------------- +// ~LLAvatarJoint() +// Class Destructor +//----------------------------------------------------------------------------- +LLAvatarJoint::~LLAvatarJoint() +{ +} + + +//-------------------------------------------------------------------- +// setValid() +//-------------------------------------------------------------------- +void LLAvatarJoint::setValid( bool valid, bool recursive ) +{ + //---------------------------------------------------------------- + // set visibility for this joint + //---------------------------------------------------------------- + mValid = valid; + + //---------------------------------------------------------------- + // set visibility for children + //---------------------------------------------------------------- + if (recursive) + { + for (LLJoint* child : mChildren) + { + LLAvatarJoint* joint = static_cast<LLAvatarJoint*>(child); + joint->setValid(valid, true); + } + } + +} + +//-------------------------------------------------------------------- +// setSkeletonComponents() +//-------------------------------------------------------------------- +void LLAvatarJoint::setSkeletonComponents( U32 comp, bool recursive ) +{ + mComponents = comp; + if (recursive) + { + for (auto child : mChildren) + { + LLAvatarJoint* joint = static_cast<LLAvatarJoint*>(child); + joint->setSkeletonComponents(comp, recursive); + } + } +} + +void LLAvatarJoint::setVisible(bool visible, bool recursive) +{ + mVisible = visible; + + if (recursive) + { + for (LLJoint* child : mChildren) + { + LLAvatarJoint* joint = static_cast<LLAvatarJoint*>(child); + joint->setVisible(visible, recursive); + } + } +} + +void LLAvatarJoint::updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 pixel_area) +{ + for (LLJoint* child : mChildren) + { + LLAvatarJoint* joint = static_cast<LLAvatarJoint*>(child); + joint->updateFaceSizes(num_vertices, num_indices, pixel_area); + } +} + +void LLAvatarJoint::updateFaceData(LLFace *face, F32 pixel_area, bool damp_wind, bool terse_update) +{ + for (LLJoint* child : mChildren) + { + LLAvatarJoint* joint = static_cast<LLAvatarJoint*>(child); + joint->updateFaceData(face, pixel_area, damp_wind, terse_update); + } +} + +void LLAvatarJoint::updateJointGeometry() +{ + for (LLJoint* child : mChildren) + { + LLAvatarJoint* joint = static_cast<LLAvatarJoint*>(child); + joint->updateJointGeometry(); + } +} + + +bool LLAvatarJoint::updateLOD(F32 pixel_area, bool activate) +{ + bool lod_changed = false; + bool found_lod = false; + + for (LLJoint* child : mChildren) + { + LLAvatarJoint* joint = static_cast<LLAvatarJoint*>(child); + F32 jointLOD = joint->getLOD(); + + if (found_lod || jointLOD == DEFAULT_AVATAR_JOINT_LOD) + { + // we've already found a joint to enable, so enable the rest as alternatives + lod_changed |= joint->updateLOD(pixel_area, true); + } + else + { + if (pixel_area >= jointLOD || sDisableLOD) + { + lod_changed |= joint->updateLOD(pixel_area, true); + found_lod = true; + } + else + { + lod_changed |= joint->updateLOD(pixel_area, false); + } + } + } + return lod_changed; +} + +void LLAvatarJoint::dump() +{ + for (LLJoint* child : mChildren) + { + LLAvatarJoint* joint = static_cast<LLAvatarJoint*>(child); + joint->dump(); + } +} + + +void LLAvatarJoint::setMeshesToChildren() +{ + removeAllChildren(); + for (LLAvatarJointMesh* mesh : mMeshParts) + { + addChild(mesh); + } +} +//----------------------------------------------------------------------------- +// LLAvatarJointCollisionVolume() +//----------------------------------------------------------------------------- + +LLAvatarJointCollisionVolume::LLAvatarJointCollisionVolume() +{ + mUpdateXform = false; +} + +/*virtual*/ +U32 LLAvatarJointCollisionVolume::render( F32 pixelArea, bool first_pass, bool is_dummy ) +{ + LL_ERRS() << "Cannot call render() on LLAvatarJointCollisionVolume" << LL_ENDL; + return 0; +} + +LLVector3 LLAvatarJointCollisionVolume::getVolumePos(LLVector3 &offset) +{ + mUpdateXform = true; + + LLVector3 result = offset; + result.scaleVec(getScale()); + result.rotVec(getWorldRotation()); + result += getWorldPosition(); + + return result; +} + +void LLAvatarJointCollisionVolume::renderCollision() +{ + updateWorldMatrix(); + + gGL.pushMatrix(); + gGL.multMatrix( &mXform.getWorldMatrix().mMatrix[0][0] ); + + gGL.diffuseColor3f( 0.f, 0.f, 1.f ); + + gGL.begin(LLRender::LINES); + + LLVector3 v[] = + { + LLVector3(1,0,0), + LLVector3(-1,0,0), + LLVector3(0,1,0), + LLVector3(0,-1,0), + + LLVector3(0,0,-1), + LLVector3(0,0,1), + }; + + //sides + gGL.vertex3fv(v[0].mV); + gGL.vertex3fv(v[2].mV); + + gGL.vertex3fv(v[0].mV); + gGL.vertex3fv(v[3].mV); + + gGL.vertex3fv(v[1].mV); + gGL.vertex3fv(v[2].mV); + + gGL.vertex3fv(v[1].mV); + gGL.vertex3fv(v[3].mV); + + + //top + gGL.vertex3fv(v[0].mV); + gGL.vertex3fv(v[4].mV); + + gGL.vertex3fv(v[1].mV); + gGL.vertex3fv(v[4].mV); + + gGL.vertex3fv(v[2].mV); + gGL.vertex3fv(v[4].mV); + + gGL.vertex3fv(v[3].mV); + gGL.vertex3fv(v[4].mV); + + + //bottom + gGL.vertex3fv(v[0].mV); + gGL.vertex3fv(v[5].mV); + + gGL.vertex3fv(v[1].mV); + gGL.vertex3fv(v[5].mV); + + gGL.vertex3fv(v[2].mV); + gGL.vertex3fv(v[5].mV); + + gGL.vertex3fv(v[3].mV); + gGL.vertex3fv(v[5].mV); + + gGL.end(); + + gGL.popMatrix(); +} + + +// End |