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authorGraham Madarasz <graham@lindenlab.com>2013-04-30 19:50:05 -0700
committerGraham Madarasz <graham@lindenlab.com>2013-04-30 19:50:05 -0700
commit806d09b1143894ad66cea2c228f467e8c39a8adf (patch)
tree512bfa5d5a8fe92ac4616fd9169e1c458b0e8b87 /indra/llappearance/llavatarappearancedefines.cpp
parentb06ec66a5d11628905da256e084d0036f39ba529 (diff)
Merge 3.5.1 into Materials
Diffstat (limited to 'indra/llappearance/llavatarappearancedefines.cpp')
-rw-r--r--indra/llappearance/llavatarappearancedefines.cpp268
1 files changed, 268 insertions, 0 deletions
diff --git a/indra/llappearance/llavatarappearancedefines.cpp b/indra/llappearance/llavatarappearancedefines.cpp
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index 0000000000..f1c78946a1
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+++ b/indra/llappearance/llavatarappearancedefines.cpp
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+/**
+ * @file llavatarappearancedefines.cpp
+ * @brief Implementation of LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "linden_common.h"
+#include "llavatarappearancedefines.h"
+
+const S32 LLAvatarAppearanceDefines::SCRATCH_TEX_WIDTH = 512;
+const S32 LLAvatarAppearanceDefines::SCRATCH_TEX_HEIGHT = 512;
+const S32 LLAvatarAppearanceDefines::IMPOSTOR_PERIOD = 2;
+
+using namespace LLAvatarAppearanceDefines;
+
+/*********************************************************************************
+ * Edit this function to add/remove/change textures and mesh definitions for avatars.
+ */
+
+LLAvatarAppearanceDictionary::Textures::Textures()
+{
+ addEntry(TEX_HEAD_BODYPAINT, new TextureEntry("head_bodypaint", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_SKIN));
+ addEntry(TEX_UPPER_SHIRT, new TextureEntry("upper_shirt", TRUE, BAKED_NUM_INDICES, "UIImgDefaultShirtUUID", LLWearableType::WT_SHIRT));
+ addEntry(TEX_LOWER_PANTS, new TextureEntry("lower_pants", TRUE, BAKED_NUM_INDICES, "UIImgDefaultPantsUUID", LLWearableType::WT_PANTS));
+ addEntry(TEX_EYES_IRIS, new TextureEntry("eyes_iris", TRUE, BAKED_NUM_INDICES, "UIImgDefaultEyesUUID", LLWearableType::WT_EYES));
+ addEntry(TEX_HAIR, new TextureEntry("hair_grain", TRUE, BAKED_NUM_INDICES, "UIImgDefaultHairUUID", LLWearableType::WT_HAIR));
+ addEntry(TEX_UPPER_BODYPAINT, new TextureEntry("upper_bodypaint", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_SKIN));
+ addEntry(TEX_LOWER_BODYPAINT, new TextureEntry("lower_bodypaint", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_SKIN));
+ addEntry(TEX_LOWER_SHOES, new TextureEntry("lower_shoes", TRUE, BAKED_NUM_INDICES, "UIImgDefaultShoesUUID", LLWearableType::WT_SHOES));
+ addEntry(TEX_LOWER_SOCKS, new TextureEntry("lower_socks", TRUE, BAKED_NUM_INDICES, "UIImgDefaultSocksUUID", LLWearableType::WT_SOCKS));
+ addEntry(TEX_UPPER_JACKET, new TextureEntry("upper_jacket", TRUE, BAKED_NUM_INDICES, "UIImgDefaultJacketUUID", LLWearableType::WT_JACKET));
+ addEntry(TEX_LOWER_JACKET, new TextureEntry("lower_jacket", TRUE, BAKED_NUM_INDICES, "UIImgDefaultJacketUUID", LLWearableType::WT_JACKET));
+ addEntry(TEX_UPPER_GLOVES, new TextureEntry("upper_gloves", TRUE, BAKED_NUM_INDICES, "UIImgDefaultGlovesUUID", LLWearableType::WT_GLOVES));
+ addEntry(TEX_UPPER_UNDERSHIRT, new TextureEntry("upper_undershirt", TRUE, BAKED_NUM_INDICES, "UIImgDefaultUnderwearUUID", LLWearableType::WT_UNDERSHIRT));
+ addEntry(TEX_LOWER_UNDERPANTS, new TextureEntry("lower_underpants", TRUE, BAKED_NUM_INDICES, "UIImgDefaultUnderwearUUID", LLWearableType::WT_UNDERPANTS));
+ addEntry(TEX_SKIRT, new TextureEntry("skirt", TRUE, BAKED_NUM_INDICES, "UIImgDefaultSkirtUUID", LLWearableType::WT_SKIRT));
+
+ addEntry(TEX_LOWER_ALPHA, new TextureEntry("lower_alpha", TRUE, BAKED_NUM_INDICES, "UIImgDefaultAlphaUUID", LLWearableType::WT_ALPHA));
+ addEntry(TEX_UPPER_ALPHA, new TextureEntry("upper_alpha", TRUE, BAKED_NUM_INDICES, "UIImgDefaultAlphaUUID", LLWearableType::WT_ALPHA));
+ addEntry(TEX_HEAD_ALPHA, new TextureEntry("head_alpha", TRUE, BAKED_NUM_INDICES, "UIImgDefaultAlphaUUID", LLWearableType::WT_ALPHA));
+ addEntry(TEX_EYES_ALPHA, new TextureEntry("eyes_alpha", TRUE, BAKED_NUM_INDICES, "UIImgDefaultAlphaUUID", LLWearableType::WT_ALPHA));
+ addEntry(TEX_HAIR_ALPHA, new TextureEntry("hair_alpha", TRUE, BAKED_NUM_INDICES, "UIImgDefaultAlphaUUID", LLWearableType::WT_ALPHA));
+
+ addEntry(TEX_HEAD_TATTOO, new TextureEntry("head_tattoo", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_TATTOO));
+ addEntry(TEX_UPPER_TATTOO, new TextureEntry("upper_tattoo", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_TATTOO));
+ addEntry(TEX_LOWER_TATTOO, new TextureEntry("lower_tattoo", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_TATTOO));
+
+ addEntry(TEX_HEAD_BAKED, new TextureEntry("head-baked", FALSE, BAKED_HEAD, "head"));
+ addEntry(TEX_UPPER_BAKED, new TextureEntry("upper-baked", FALSE, BAKED_UPPER, "upper"));
+ addEntry(TEX_LOWER_BAKED, new TextureEntry("lower-baked", FALSE, BAKED_LOWER, "lower"));
+ addEntry(TEX_EYES_BAKED, new TextureEntry("eyes-baked", FALSE, BAKED_EYES, "eyes"));
+ addEntry(TEX_HAIR_BAKED, new TextureEntry("hair-baked", FALSE, BAKED_HAIR, "hair"));
+ addEntry(TEX_SKIRT_BAKED, new TextureEntry("skirt-baked", FALSE, BAKED_SKIRT, "skirt"));
+}
+
+LLAvatarAppearanceDictionary::BakedTextures::BakedTextures()
+{
+ // Baked textures
+ addEntry(BAKED_HEAD, new BakedEntry(TEX_HEAD_BAKED,
+ "head", "a4b9dc38-e13b-4df9-b284-751efb0566ff",
+ 3, TEX_HEAD_BODYPAINT, TEX_HEAD_TATTOO, TEX_HEAD_ALPHA,
+ 5, LLWearableType::WT_SHAPE, LLWearableType::WT_SKIN, LLWearableType::WT_HAIR, LLWearableType::WT_TATTOO, LLWearableType::WT_ALPHA));
+
+ addEntry(BAKED_UPPER, new BakedEntry(TEX_UPPER_BAKED,
+ "upper_body", "5943ff64-d26c-4a90-a8c0-d61f56bd98d4",
+ 7, TEX_UPPER_SHIRT,TEX_UPPER_BODYPAINT, TEX_UPPER_JACKET,
+ TEX_UPPER_GLOVES, TEX_UPPER_UNDERSHIRT, TEX_UPPER_TATTOO, TEX_UPPER_ALPHA,
+ 8, LLWearableType::WT_SHAPE, LLWearableType::WT_SKIN, LLWearableType::WT_SHIRT, LLWearableType::WT_JACKET, LLWearableType::WT_GLOVES, LLWearableType::WT_UNDERSHIRT, LLWearableType::WT_TATTOO, LLWearableType::WT_ALPHA));
+
+ addEntry(BAKED_LOWER, new BakedEntry(TEX_LOWER_BAKED,
+ "lower_body", "2944ee70-90a7-425d-a5fb-d749c782ed7d",
+ 8, TEX_LOWER_PANTS,TEX_LOWER_BODYPAINT,TEX_LOWER_SHOES, TEX_LOWER_SOCKS,
+ TEX_LOWER_JACKET, TEX_LOWER_UNDERPANTS, TEX_LOWER_TATTOO, TEX_LOWER_ALPHA,
+ 9, LLWearableType::WT_SHAPE, LLWearableType::WT_SKIN, LLWearableType::WT_PANTS, LLWearableType::WT_SHOES, LLWearableType::WT_SOCKS, LLWearableType::WT_JACKET, LLWearableType::WT_UNDERPANTS, LLWearableType::WT_TATTOO, LLWearableType::WT_ALPHA));
+
+ addEntry(BAKED_EYES, new BakedEntry(TEX_EYES_BAKED,
+ "eyes", "27b1bc0f-979f-4b13-95fe-b981c2ba9788",
+ 2, TEX_EYES_IRIS, TEX_EYES_ALPHA,
+ 2, LLWearableType::WT_EYES, LLWearableType::WT_ALPHA));
+
+ addEntry(BAKED_SKIRT, new BakedEntry(TEX_SKIRT_BAKED,
+ "skirt", "03e7e8cb-1368-483b-b6f3-74850838ba63",
+ 1, TEX_SKIRT,
+ 1, LLWearableType::WT_SKIRT));
+
+ addEntry(BAKED_HAIR, new BakedEntry(TEX_HAIR_BAKED,
+ "hair", "a60e85a9-74e8-48d8-8a2d-8129f28d9b61",
+ 2, TEX_HAIR, TEX_HAIR_ALPHA,
+ 2, LLWearableType::WT_HAIR, LLWearableType::WT_ALPHA));
+}
+
+LLAvatarAppearanceDictionary::MeshEntries::MeshEntries()
+{
+ // MeshEntries
+ addEntry(MESH_ID_HAIR, new MeshEntry(BAKED_HAIR, "hairMesh", 6, PN_4));
+ addEntry(MESH_ID_HEAD, new MeshEntry(BAKED_HEAD, "headMesh", 5, PN_5));
+ addEntry(MESH_ID_EYELASH, new MeshEntry(BAKED_HEAD, "eyelashMesh", 1, PN_0)); // no baked mesh associated currently
+ addEntry(MESH_ID_UPPER_BODY, new MeshEntry(BAKED_UPPER, "upperBodyMesh", 5, PN_1));
+ addEntry(MESH_ID_LOWER_BODY, new MeshEntry(BAKED_LOWER, "lowerBodyMesh", 5, PN_2));
+ addEntry(MESH_ID_EYEBALL_LEFT, new MeshEntry(BAKED_EYES, "eyeBallLeftMesh", 2, PN_3));
+ addEntry(MESH_ID_EYEBALL_RIGHT, new MeshEntry(BAKED_EYES, "eyeBallRightMesh", 2, PN_3));
+ addEntry(MESH_ID_SKIRT, new MeshEntry(BAKED_SKIRT, "skirtMesh", 5, PN_5));
+}
+
+/*
+ *
+ *********************************************************************************/
+
+LLAvatarAppearanceDictionary::LLAvatarAppearanceDictionary()
+{
+ createAssociations();
+}
+
+//virtual
+LLAvatarAppearanceDictionary::~LLAvatarAppearanceDictionary()
+{
+}
+
+// Baked textures are composites of textures; for each such composited texture,
+// map it to the baked texture.
+void LLAvatarAppearanceDictionary::createAssociations()
+{
+ for (BakedTextures::const_iterator iter = mBakedTextures.begin(); iter != mBakedTextures.end(); iter++)
+ {
+ const EBakedTextureIndex baked_index = (iter->first);
+ const BakedEntry *dict = (iter->second);
+
+ // For each texture that this baked texture index affects, associate those textures
+ // with this baked texture index.
+ for (texture_vec_t::const_iterator local_texture_iter = dict->mLocalTextures.begin();
+ local_texture_iter != dict->mLocalTextures.end();
+ local_texture_iter++)
+ {
+ const ETextureIndex local_texture_index = (ETextureIndex) *local_texture_iter;
+ mTextures[local_texture_index]->mIsUsedByBakedTexture = true;
+ mTextures[local_texture_index]->mBakedTextureIndex = baked_index;
+ }
+ }
+
+}
+
+LLAvatarAppearanceDictionary::TextureEntry::TextureEntry(const std::string &name,
+ bool is_local_texture,
+ EBakedTextureIndex baked_texture_index,
+ const std::string &default_image_name,
+ LLWearableType::EType wearable_type) :
+ LLDictionaryEntry(name),
+ mIsLocalTexture(is_local_texture),
+ mIsBakedTexture(!is_local_texture),
+ mIsUsedByBakedTexture(baked_texture_index != BAKED_NUM_INDICES),
+ mBakedTextureIndex(baked_texture_index),
+ mDefaultImageName(default_image_name),
+ mWearableType(wearable_type)
+{
+}
+
+LLAvatarAppearanceDictionary::MeshEntry::MeshEntry(EBakedTextureIndex baked_index,
+ const std::string &name,
+ U8 level,
+ LLJointPickName pick) :
+ LLDictionaryEntry(name),
+ mBakedID(baked_index),
+ mLOD(level),
+ mPickName(pick)
+{
+}
+LLAvatarAppearanceDictionary::BakedEntry::BakedEntry(ETextureIndex tex_index,
+ const std::string &name,
+ const std::string &hash_name,
+ U32 num_local_textures,
+ ... ) :
+ LLDictionaryEntry(name),
+ mWearablesHashID(LLUUID(hash_name)),
+ mTextureIndex(tex_index)
+{
+ va_list argp;
+
+ va_start(argp, num_local_textures);
+
+ // Read in local textures
+ for (U8 i=0; i < num_local_textures; i++)
+ {
+ ETextureIndex t = (ETextureIndex)va_arg(argp,int);
+ mLocalTextures.push_back(t);
+ }
+
+ // Read in number of wearables
+ const U32 num_wearables = (U32)va_arg(argp,int);
+ // Read in wearables
+ for (U8 i=0; i < num_wearables; i++)
+ {
+ LLWearableType::EType t = (LLWearableType::EType)va_arg(argp,int);
+ mWearables.push_back(t);
+ }
+}
+
+// static
+ETextureIndex LLAvatarAppearanceDictionary::bakedToLocalTextureIndex(EBakedTextureIndex index)
+{
+ return LLAvatarAppearanceDictionary::getInstance()->getBakedTexture(index)->mTextureIndex;
+}
+
+// static
+EBakedTextureIndex LLAvatarAppearanceDictionary::findBakedByRegionName(std::string name)
+{
+ U8 index = 0;
+ while (index < BAKED_NUM_INDICES)
+ {
+ const BakedEntry *be = LLAvatarAppearanceDictionary::getInstance()->getBakedTexture((EBakedTextureIndex) index);
+ if (be && be->mName.compare(name) == 0)
+ {
+ // baked texture found
+ return (EBakedTextureIndex) index;
+ }
+ index++;
+ }
+ // baked texture could not be found
+ return BAKED_NUM_INDICES;
+}
+
+// static
+EBakedTextureIndex LLAvatarAppearanceDictionary::findBakedByImageName(std::string name)
+{
+ U8 index = 0;
+ while (index < BAKED_NUM_INDICES)
+ {
+ const BakedEntry *be = LLAvatarAppearanceDictionary::getInstance()->getBakedTexture((EBakedTextureIndex) index);
+ if (be)
+ {
+ const TextureEntry *te = LLAvatarAppearanceDictionary::getInstance()->getTexture(be->mTextureIndex);
+ if (te && te->mDefaultImageName.compare(name) == 0)
+ {
+ // baked texture found
+ return (EBakedTextureIndex) index;
+ }
+ }
+ index++;
+ }
+ // baked texture could not be found
+ return BAKED_NUM_INDICES;
+}
+
+// static
+LLWearableType::EType LLAvatarAppearanceDictionary::getTEWearableType(ETextureIndex index )
+{
+ return getInstance()->getTexture(index)->mWearableType;
+}
+