diff options
author | Dave Houlton <euclid@lindenlab.com> | 2021-02-02 16:11:44 +0000 |
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committer | Dave Houlton <euclid@lindenlab.com> | 2021-02-02 16:11:44 +0000 |
commit | de711c213820521aa8afcf991b4af561db54aede (patch) | |
tree | 108e7d0dcb12f6f827d78a0a30b28e33a8cb95f0 /indra/llappearance/llavatarappearance.h | |
parent | 25186d07acdeb3ba079594f8f0f8677626b1baf6 (diff) | |
parent | 7af677ab442b4bb28f009f3715b8913aecd565fa (diff) |
Merged in DV528-rebase-6.4.13 (pull request #461)
DRTVWR-528 rebase to 6.4.13
Diffstat (limited to 'indra/llappearance/llavatarappearance.h')
-rw-r--r-- | indra/llappearance/llavatarappearance.h | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/indra/llappearance/llavatarappearance.h b/indra/llappearance/llavatarappearance.h index 6a4dbf3726..b1c70f9064 100644 --- a/indra/llappearance/llavatarappearance.h +++ b/indra/llappearance/llavatarappearance.h @@ -156,7 +156,7 @@ public: protected: - static BOOL parseSkeletonFile(const std::string& filename); + static BOOL parseSkeletonFile(const std::string& filename, LLXmlTree& skeleton_xml_tree); virtual void buildCharacter(); virtual BOOL loadAvatar(); @@ -211,9 +211,6 @@ public: // XML parse tree //-------------------------------------------------------------------- protected: - static LLXmlTree sXMLTree; // avatar config file - static LLXmlTree sSkeletonXMLTree; // avatar skeleton file - static LLAvatarSkeletonInfo* sAvatarSkeletonInfo; static LLAvatarXmlInfo* sAvatarXmlInfo; @@ -255,6 +252,7 @@ public: public: virtual void updateMeshTextures() = 0; virtual void dirtyMesh() = 0; // Dirty the avatar mesh + static const LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary *getDictionary() { return sAvatarDictionary; } protected: virtual void dirtyMesh(S32 priority) = 0; // Dirty the avatar mesh, with priority @@ -263,6 +261,9 @@ protected: polymesh_map_t mPolyMeshes; avatar_joint_list_t mMeshLOD; + // mesh entries and backed textures + static LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary* sAvatarDictionary; + /** Meshes ** ** *******************************************************************************/ |