diff options
author | prep <prep@lindenlab.com> | 2013-04-08 17:11:24 -0400 |
---|---|---|
committer | prep <prep@lindenlab.com> | 2013-04-08 17:11:24 -0400 |
commit | a2a25c9ed5de12cfb8a08844682368dc236a1b42 (patch) | |
tree | ab3f3eb48cac5fedb091a9fe46cc0eefd64315ce /indra/llappearance/llavatarappearance.cpp | |
parent | 985b7277e824c39275d9a06c6262b6f394b02133 (diff) | |
parent | b4c60f430332674e5dbdb672152e62d252e9a6e1 (diff) |
merge
Diffstat (limited to 'indra/llappearance/llavatarappearance.cpp')
-rw-r--r-- | indra/llappearance/llavatarappearance.cpp | 21 |
1 files changed, 20 insertions, 1 deletions
diff --git a/indra/llappearance/llavatarappearance.cpp b/indra/llappearance/llavatarappearance.cpp index 2d5744bb5e..3bb759d458 100644 --- a/indra/llappearance/llavatarappearance.cpp +++ b/indra/llappearance/llavatarappearance.cpp @@ -464,7 +464,7 @@ void LLAvatarAppearance::computeBodySize() F32 old_offset = mAvatarOffset.mV[VZ]; - mAvatarOffset.mV[VZ] = getVisualParamWeight(11001); + mAvatarOffset.mV[VZ] = getVisualParamWeight(AVATAR_HOVER); mPelvisToFoot = hip.mV[VZ] * pelvis_scale.mV[VZ] - knee.mV[VZ] * hip_scale.mV[VZ] - @@ -488,6 +488,25 @@ void LLAvatarAppearance::computeBodySize() mAvatarOffset.mV[VX] = 0.0f; mAvatarOffset.mV[VY] = 0.0f; + // Certain configurations of avatars can force the overall height (with offset) to go negative. + // Enforce a constraint to make sure we don't go below 0.1 meters. + // Camera positioning and other things start to break down when your avatar is "walking" while being fully underground + if (new_body_size.mV[VZ] + mAvatarOffset.mV[VZ] < 0.1f) + { + mAvatarOffset.mV[VZ] = -(new_body_size.mV[VZ] - 0.11f); // avoid floating point rounding making the above check continue to fail. + + llassert(new_body_size.mV[VZ] + mAvatarOffset.mV[VZ] >= 0.1f); + + if (mWearableData && isSelf()) + { + LLWearable* shape = mWearableData->getWearable(LLWearableType::WT_SHAPE, 0); + if (shape) + { + shape->setVisualParamWeight(AVATAR_HOVER, mAvatarOffset.mV[VZ], false); + } + } + } + if (new_body_size != mBodySize || old_offset != mAvatarOffset.mV[VZ]) { mBodySize = new_body_size; |