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authorPtolemy <ptolemy@lindenlab.com>2021-04-29 08:41:50 -0700
committerPtolemy <ptolemy@lindenlab.com>2021-04-29 08:42:55 -0700
commit7c3a511935a16e0e99b8a5a57edd69a9290465a2 (patch)
tree2328493e7186e095dd1fd8617bfc55e13656c16c /doc
parent26f3c078363e3a8bd0ee284c7cd54e9f2b979e7b (diff)
SL-14113: Remove magic numbers. Take advantage of existing shader #defines injection by extending shader loading to make use of addConstant() instead of hard-coding magic number constants in each GLSL file.
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