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author | Ptolemy <ptolemy@lindenlab.com> | 2021-04-29 08:41:50 -0700 |
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committer | Ptolemy <ptolemy@lindenlab.com> | 2021-04-29 08:42:55 -0700 |
commit | 7c3a511935a16e0e99b8a5a57edd69a9290465a2 (patch) | |
tree | 2328493e7186e095dd1fd8617bfc55e13656c16c /doc | |
parent | 26f3c078363e3a8bd0ee284c7cd54e9f2b979e7b (diff) |
SL-14113: Remove magic numbers. Take advantage of existing shader #defines injection by extending shader loading to make use of addConstant() instead of hard-coding magic number constants in each GLSL file.
Diffstat (limited to 'doc')
0 files changed, 0 insertions, 0 deletions