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authorDave SIMmONs <simon@lindenlab.com>2010-10-12 13:50:17 -0700
committerDave SIMmONs <simon@lindenlab.com>2010-10-12 13:50:17 -0700
commit58f0e78cb491833440d85e105593bccc2d2aa4ab (patch)
treed599675efbc6cd5fe13e172119786c4c95ae5746 /doc
parentd3a9d6a6cef6630995c652b4cc04c8807dbe6d4e (diff)
Initial work on viewer motion interpolation. Changes include:
* InterpolationTime and InterpolationPhaseOut values in settings.xml to control new object interpolation code. Use zero to revert to old logic * Viewer motion interpolation lasts InterpolationTime and will start to phase out after InterpolationPhaseOut seconds * Changed LLWorld::getMinAllowedZ() to take a world-position as a parameter * Added LLVOAvatarSelf::resetRegionCrossingTimer() * Actually reset LLVOAvatarSelf::mRegionCrossingTimer so we get sensible timing data for region crossings * LLVOAvatarSelf::updateRegion() will update position value due to region changes Code reviewed by Ambroff *
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