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authorAndrey Lihatskiy <alihatskiy@productengine.com>2024-03-27 00:45:06 +0200
committerAndrey Lihatskiy <alihatskiy@productengine.com>2024-03-27 00:45:06 +0200
commit71ed19839eb95d918329b2c776c8af3b8724f1da (patch)
tree4639de2c088a688bb5c4a77a2763261397d904fd /doc
parent5ac0b9debc100a5a4d14e9eaad1a6542c927a275 (diff)
parent9567393f803dfb0c786b8e917e41c8f4b8b22af7 (diff)
Merge branch 'main' into DRTVWR-600-maint-A
# Conflicts: # indra/newview/llappviewer.cpp # indra/newview/llfloaterchangeitemthumbnail.cpp # indra/newview/llpanelprofile.cpp # indra/newview/llselectmgr.cpp # indra/newview/lltexturectrl.cpp # indra/newview/lltexturectrl.h # indra/newview/lltooldraganddrop.cpp # indra/newview/llviewerdisplay.cpp # indra/newview/llvovolume.cpp
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+Textures imported via Build->Upload->Material that have an all opaque (255) alpha channel should have their alpha channel removed before upload.
+
+1. Make 4 images that have different colors but all 255 alpha channels
+2. Upload them all using Build->Upload->Material, with one in each of the material texture slots
+3. Verify that using the textures as a blinn-phong diffuse map does not make the corresponding face render in the alpha pass (face should stay visible after disabling alpha pass by unchecking Advanced->Render Types->Alpha).