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author | Erik Kundiman <erik@megapahit.org> | 2024-03-28 11:05:36 +0800 |
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committer | Erik Kundiman <erik@megapahit.org> | 2024-03-28 11:05:36 +0800 |
commit | 1a4517e5af8f43433fc2547658615dce4073d9a3 (patch) | |
tree | 7a2dd9d392e7651674f17e342b44461ab47e5327 /doc | |
parent | 9f20741e02491e009090211ac29bd37c31369378 (diff) | |
parent | c810a409e22b90ebacb9946f8a4084ef0ad78d64 (diff) |
Merge tag '7.1.4-release'
source for viewer 7.1.4.8149792635
Diffstat (limited to 'doc')
-rw-r--r-- | doc/testplans/optimize_away_alpha.md | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/doc/testplans/optimize_away_alpha.md b/doc/testplans/optimize_away_alpha.md new file mode 100644 index 0000000000..f0c8d1e8d6 --- /dev/null +++ b/doc/testplans/optimize_away_alpha.md @@ -0,0 +1,5 @@ +Textures imported via Build->Upload->Material that have an all opaque (255) alpha channel should have their alpha channel removed before upload. + +1. Make 4 images that have different colors but all 255 alpha channels +2. Upload them all using Build->Upload->Material, with one in each of the material texture slots +3. Verify that using the textures as a blinn-phong diffuse map does not make the corresponding face render in the alpha pass (face should stay visible after disabling alpha pass by unchecking Advanced->Render Types->Alpha). |