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authorErik Kundiman <erik@megapahit.org>2024-03-28 11:05:36 +0800
committerErik Kundiman <erik@megapahit.org>2024-03-28 11:05:36 +0800
commit1a4517e5af8f43433fc2547658615dce4073d9a3 (patch)
tree7a2dd9d392e7651674f17e342b44461ab47e5327 /doc
parent9f20741e02491e009090211ac29bd37c31369378 (diff)
parentc810a409e22b90ebacb9946f8a4084ef0ad78d64 (diff)
Merge tag '7.1.4-release'
source for viewer 7.1.4.8149792635
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+Textures imported via Build->Upload->Material that have an all opaque (255) alpha channel should have their alpha channel removed before upload.
+
+1. Make 4 images that have different colors but all 255 alpha channels
+2. Upload them all using Build->Upload->Material, with one in each of the material texture slots
+3. Verify that using the textures as a blinn-phong diffuse map does not make the corresponding face render in the alpha pass (face should stay visible after disabling alpha pass by unchecking Advanced->Render Types->Alpha).