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authorcosmic-linden <111533034+cosmic-linden@users.noreply.github.com>2024-07-10 15:47:31 -0700
committerGitHub <noreply@github.com>2024-07-10 15:47:31 -0700
commite43c4c78b39b9208b1e3cdd26c20d9257d4df184 (patch)
tree9834f82832563b6e5d5d7a8a8f789ca61e22ce35 /doc/testplans
parent579a78a8dcbcb98bd181c9262e2288c5cf99febf (diff)
parent95f9946425f34fcee9feb15a5c7dfa1de2452534 (diff)
Merge pull request #1982 from secondlife/v-1885
secondlife/viewer#1885: Terrain texture repeats: Remove feature flag dependency on simulator feature in favor of cap
Diffstat (limited to 'doc/testplans')
-rw-r--r--doc/testplans/pbr_terrain_composition.md2
1 files changed, 2 insertions, 0 deletions
diff --git a/doc/testplans/pbr_terrain_composition.md b/doc/testplans/pbr_terrain_composition.md
index 450e887390..bac0e8662e 100644
--- a/doc/testplans/pbr_terrain_composition.md
+++ b/doc/testplans/pbr_terrain_composition.md
@@ -44,6 +44,8 @@ The PBR terrain texture transform flag should be set automatically when logging
When the PBR terrain texture transform feature is enabled, the UI of the Terrain tab should be overhauled. Availability of features depends on the type of terrain.
+**Known issue:** The Region/Estate floater may have to be closed/reopened a second time in order for the UI overhaul to take effect, after teleporting between regions that do and do not have the feature flag set.
+
When "PBR Metallic Roughness" is checked:
- There should be a way for the user to change the texture transforms for the terrain in the current region