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authorJonathan "Geenz" Goodman <geenz@geenzo.com>2024-03-06 17:59:30 -0800
committerJonathan "Geenz" Goodman <geenz@geenzo.com>2024-03-06 17:59:30 -0800
commit2b3b03566c697ec68c2cbe125e97634d2715ad3e (patch)
tree6bb4232b1927ccf38a900bcc6484348f59485d35 /doc/testplans/pbr_terrain_feature_gating.md
parent1fc45a50ff15e6f31a4554da83256b7f59b1af15 (diff)
parent4195e355933fdba9c34040688e837e856763b81a (diff)
Merge branch 'release/materials_featurette' into geenz/mirrors-quality-pass-1
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diff --git a/doc/testplans/pbr_terrain_feature_gating.md b/doc/testplans/pbr_terrain_feature_gating.md
index 13108c1534..2d27a5d73e 100644
--- a/doc/testplans/pbr_terrain_feature_gating.md
+++ b/doc/testplans/pbr_terrain_feature_gating.md
@@ -20,3 +20,7 @@ Availability of PBR textures varies by machine and graphics setting:
- Low: Base color only (looks similar to texture terrain)
- Medium-Low, and machines that do not support greater than 16 textures such as Macs: All PBR textures enabled except emissive textures.
- Medium: All PBR textures enabled
+
+## PBR Alpha
+
+PBR terrain does not support materials with alpha blend or double-sided. In addition, the viewer does not make any guarantees about what will render behind the terrain if alpha is used.