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authorCosmic Linden <cosmic@lindenlab.com>2024-03-13 16:18:19 -0700
committerCosmic Linden <cosmic@lindenlab.com>2024-03-13 16:21:38 -0700
commit1a539523e292aa28fe8e07e9f30d70acb4e67b8f (patch)
treefd4f371de92a56e0925878892ac21522e9a6a14b /doc/testplans/pbr_terrain_composition.md
parente42297fb1982a26ce23df14193e314aaa5a431b4 (diff)
secondlife/viewer#76: Update test plan to specify that terrain composition labels should match the current context
Diffstat (limited to 'doc/testplans/pbr_terrain_composition.md')
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diff --git a/doc/testplans/pbr_terrain_composition.md b/doc/testplans/pbr_terrain_composition.md
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--- a/doc/testplans/pbr_terrain_composition.md
+++ b/doc/testplans/pbr_terrain_composition.md
@@ -29,6 +29,8 @@ When the Region/Estate floater is opened to the terrain Tab, the current terrain
- If it is texture terrain, the "PBR Metallic Roughness" checkbox should be unchecked, and the floater should display the four textures applied to the terrain.
- If it is material terrain, the "PBR Metallic Roughness" checkbox should be checked, and the floater should display the four materials applied to the terrain.
+In addition, where possible, textual labels and descriptions in the tab should make sense given the current value of the "PBR Metallic Roughness" checkbox. If the checkbox is unchecked, the labels should refer to textures. If the checkbox is checked, the labels should refer to materials.
+
### Toggling Composition Type
When toggling the "PBR Metallic Roughness" checkbox to the opposite value, which does not correspond to the current terrain type, one of the following sets of four terrain swatches will be displayed: