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authorRunitaiLinden <davep@lindenlab.com>2024-03-12 10:19:19 -0500
committerRunitaiLinden <davep@lindenlab.com>2024-03-12 10:19:19 -0500
commit522c4b4f0925463d5f30a4a0f314999a11d5def3 (patch)
tree9e6f25155182f643ace380179592516a08792646 /doc/testplans/optimize_away_alpha.md
parentafc943acbc2bb79e2e1aa5d5eaf448e01b6c2b00 (diff)
parent5fca8915d8f44cdb2a4f7bb4715d61ba47043e5d (diff)
Merge branch '965-eep-skies-too-bright-after-hdri-local-preview-merge' of https://github.com/secondlife/viewer into 965-eep-skies-too-bright-after-hdri-local-preview-merge
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+Textures imported via Build->Upload->Material that have an all opaque (255) alpha channel should have their alpha channel removed before upload.
+
+1. Make 4 images that have different colors but all 255 alpha channels
+2. Upload them all using Build->Upload->Material, with one in each of the material texture slots
+3. Verify that using the textures as a blinn-phong diffuse map does not make the corresponding face render in the alpha pass (face should stay visible after disabling alpha pass by unchecking Advanced->Render Types->Alpha).