diff options
author | RunitaiLinden <davep@lindenlab.com> | 2024-03-12 10:19:19 -0500 |
---|---|---|
committer | RunitaiLinden <davep@lindenlab.com> | 2024-03-12 10:19:19 -0500 |
commit | 522c4b4f0925463d5f30a4a0f314999a11d5def3 (patch) | |
tree | 9e6f25155182f643ace380179592516a08792646 /doc/testplans/optimize_away_alpha.md | |
parent | afc943acbc2bb79e2e1aa5d5eaf448e01b6c2b00 (diff) | |
parent | 5fca8915d8f44cdb2a4f7bb4715d61ba47043e5d (diff) |
Merge branch '965-eep-skies-too-bright-after-hdri-local-preview-merge' of https://github.com/secondlife/viewer into 965-eep-skies-too-bright-after-hdri-local-preview-merge
Diffstat (limited to 'doc/testplans/optimize_away_alpha.md')
-rw-r--r-- | doc/testplans/optimize_away_alpha.md | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/doc/testplans/optimize_away_alpha.md b/doc/testplans/optimize_away_alpha.md new file mode 100644 index 0000000000..f0c8d1e8d6 --- /dev/null +++ b/doc/testplans/optimize_away_alpha.md @@ -0,0 +1,5 @@ +Textures imported via Build->Upload->Material that have an all opaque (255) alpha channel should have their alpha channel removed before upload. + +1. Make 4 images that have different colors but all 255 alpha channels +2. Upload them all using Build->Upload->Material, with one in each of the material texture slots +3. Verify that using the textures as a blinn-phong diffuse map does not make the corresponding face render in the alpha pass (face should stay visible after disabling alpha pass by unchecking Advanced->Render Types->Alpha). |