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author | RunitaiLinden <davep@lindenlab.com> | 2024-04-19 11:59:28 -0500 |
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committer | GitHub <noreply@github.com> | 2024-04-19 11:59:28 -0500 |
commit | 2880e5ceeeacbf4024167b2a4e0f1d2ce129eb6f (patch) | |
tree | 6480818e4217adf7fc9b92be8c052bf376a1054d /doc/testplans/material_preview.md | |
parent | 9b5615647dc5053769af4fcf18b5805ffa89c50b (diff) |
#1139 Fix for world going black/white in some scenes (NaNs) (#1273)
* #1139 Fix for world going black/white in some scenes (NaNs)
NaNs were coming from normal encode/decode. Take advantage of available gbuffer space to send full normal instead of encoding.
* #1139 Cleanup
remove now unused encodeNormF.glsl
* #1139 Remove final reference to encodeNormF
* #1139 Fix for getNormalEnvIntensityFlags referencing wrong sampler for env intensity
* Mac build fix
Diffstat (limited to 'doc/testplans/material_preview.md')
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