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authorNyx (Neal Orman) <nyx@lindenlab.com>2012-03-21 17:51:30 -0400
committerNyx (Neal Orman) <nyx@lindenlab.com>2012-03-21 17:51:30 -0400
commit1731894cb42fdbf0bb5bd2e96fe20e2252d1026f (patch)
treed4fff43a91b9b2d71f0eea39a7f650d2761cc49a /autobuild.xml
parentc36acfdc83db294f5832a71854b4c7a25a3bd2fa (diff)
SH-3041 WIP Utilizing early object update texture data
Caching the mapping between baked texture hashes and UUIDs should be able to be avoided if the initial texture data sent down is accuate. This patch will use the first objectupdate message sent for your own avatar to set the baked texture UUIDs for your avatar. These appear to match the UUIDs sent from the hash lookup. Testing needed to verify that you can successfully decloud before the server sends you the hash lookup response, if your bakes are cached locally.
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