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authorandreykproductengine <andreykproductengine@lindenlab.com>2018-10-10 16:10:16 +0300
committerandreykproductengine <andreykproductengine@lindenlab.com>2018-10-10 16:10:16 +0300
commitfdde250d58403c00f3b74f7503b48f624bbdf408 (patch)
tree16a6e1e099de085b5a6baba2a843ee17690f32f5
parent4e930a9f82ae6fa2937ca2ef2c2b74e16a3caa03 (diff)
SL-9733 Added prefiltered inventory panel to prevent creation of unneeded views
-rw-r--r--indra/newview/llinventorypanel.cpp406
-rw-r--r--indra/newview/llinventorypanel.h4
-rw-r--r--indra/newview/skins/default/xui/en/floater_my_environments.xml5
-rw-r--r--indra/newview/skins/default/xui/en/floater_settings_picker.xml5
-rw-r--r--indra/newview/skins/default/xui/en/floater_texture_ctrl.xml5
5 files changed, 259 insertions, 166 deletions
diff --git a/indra/newview/llinventorypanel.cpp b/indra/newview/llinventorypanel.cpp
index 002c7a3215..fb010fa858 100644
--- a/indra/newview/llinventorypanel.cpp
+++ b/indra/newview/llinventorypanel.cpp
@@ -46,12 +46,18 @@
#include "llnotificationsutil.h"
#include "llpreview.h"
#include "llsidepanelinventory.h"
+#include "llstartup.h"
#include "lltrans.h"
#include "llviewerattachmenu.h"
#include "llviewerfoldertype.h"
#include "llvoavatarself.h"
+class LLInventoryRecentItemsPanel;
+class LLAssetFilteredInventoryPanel;
+
static LLDefaultChildRegistry::Register<LLInventoryPanel> r("inventory_panel");
+static LLDefaultChildRegistry::Register<LLInventoryRecentItemsPanel> t_recent_inventory_panel("recent_inventory_panel");
+static LLDefaultChildRegistry::Register<LLAssetFilteredInventoryPanel> t_asset_filtered_inv_panel("asset_filtered_inv_panel");
const std::string LLInventoryPanel::DEFAULT_SORT_ORDER = std::string("InventorySortOrder");
const std::string LLInventoryPanel::RECENTITEMS_SORT_ORDER = std::string("RecentItemsSortOrder");
@@ -271,9 +277,9 @@ void LLInventoryPanel::initFromParams(const LLInventoryPanel::Params& params)
mCompletionObserver = new LLInvPanelComplObserver(boost::bind(&LLInventoryPanel::onItemsCompletion, this));
mInventory->addObserver(mCompletionObserver);
- // Build view of inventory if we need default full hierarchy and inventory ready,
- // otherwise wait for idle callback.
- if (mInventory->isInventoryUsable() && !mViewsInitialized)
+ // Build view of inventory if we need default full hierarchy and inventory ready, otherwise do in onIdle.
+ // Initializing views takes a while so always do it onIdle if viewer already loaded.
+ if (mInventory->isInventoryUsable() && !mViewsInitialized && LLStartUp::getStartupState() <= STATE_WEARABLES_WAIT)
{
initializeViews();
}
@@ -451,198 +457,204 @@ LLInventoryFilter::EFolderShow LLInventoryPanel::getShowFolderState()
return getFilter().getShowFolderState();
}
-// Called when something changed in the global model (new item, item coming through the wire, rename, move, etc...) (CHUI-849)
-static LLTrace::BlockTimerStatHandle FTM_REFRESH("Inventory Refresh");
-void LLInventoryPanel::modelChanged(U32 mask)
+void LLInventoryPanel::itemChanged(const LLUUID& item_id, U32 mask, const LLInventoryObject* model_item)
{
- LL_RECORD_BLOCK_TIME(FTM_REFRESH);
+ LLFolderViewItem* view_item = getItemByID(item_id);
+ LLFolderViewModelItemInventory* viewmodel_item =
+ static_cast<LLFolderViewModelItemInventory*>(view_item ? view_item->getViewModelItem() : NULL);
- if (!mViewsInitialized) return;
-
- const LLInventoryModel* model = getModel();
- if (!model) return;
+ // LLFolderViewFolder is derived from LLFolderViewItem so dynamic_cast from item
+ // to folder is the fast way to get a folder without searching through folders tree.
+ LLFolderViewFolder* view_folder = NULL;
- const LLInventoryModel::changed_items_t& changed_items = model->getChangedIDs();
- if (changed_items.empty()) return;
+ // Check requires as this item might have already been deleted
+ // as a child of its deleted parent.
+ if (model_item && view_item)
+ {
+ view_folder = dynamic_cast<LLFolderViewFolder*>(view_item);
+ }
- for (LLInventoryModel::changed_items_t::const_iterator items_iter = changed_items.begin();
- items_iter != changed_items.end();
- ++items_iter)
+ //////////////////////////////
+ // LABEL Operation
+ // Empty out the display name for relabel.
+ if (mask & LLInventoryObserver::LABEL)
{
- const LLUUID& item_id = (*items_iter);
- const LLInventoryObject* model_item = model->getObject(item_id);
- LLFolderViewItem* view_item = getItemByID(item_id);
- LLFolderViewModelItemInventory* viewmodel_item =
- static_cast<LLFolderViewModelItemInventory*>(view_item ? view_item->getViewModelItem() : NULL);
+ if (view_item)
+ {
+ // Request refresh on this item (also flags for filtering)
+ LLInvFVBridge* bridge = (LLInvFVBridge*)view_item->getViewModelItem();
+ if(bridge)
+ {
+ // Clear the display name first, so it gets properly re-built during refresh()
+ bridge->clearDisplayName();
- // LLFolderViewFolder is derived from LLFolderViewItem so dynamic_cast from item
- // to folder is the fast way to get a folder without searching through folders tree.
- LLFolderViewFolder* view_folder = NULL;
+ view_item->refresh();
+ }
+ LLFolderViewFolder* parent = view_item->getParentFolder();
+ if(parent)
+ {
+ parent->getViewModelItem()->dirtyDescendantsFilter();
+ }
+ }
+ }
- // Check requires as this item might have already been deleted
- // as a child of its deleted parent.
- if (model_item && view_item)
+ //////////////////////////////
+ // REBUILD Operation
+ // Destroy and regenerate the UI.
+ if (mask & LLInventoryObserver::REBUILD)
+ {
+ if (model_item && view_item && viewmodel_item)
{
- view_folder = dynamic_cast<LLFolderViewFolder*>(view_item);
+ const LLUUID& idp = viewmodel_item->getUUID();
+ view_item->destroyView();
+ removeItemID(idp);
}
+ view_item = buildNewViews(item_id);
+ viewmodel_item =
+ static_cast<LLFolderViewModelItemInventory*>(view_item ? view_item->getViewModelItem() : NULL);
+ view_folder = dynamic_cast<LLFolderViewFolder *>(view_item);
+ }
- //////////////////////////////
- // LABEL Operation
- // Empty out the display name for relabel.
- if (mask & LLInventoryObserver::LABEL)
+ //////////////////////////////
+ // INTERNAL Operation
+ // This could be anything. For now, just refresh the item.
+ if (mask & LLInventoryObserver::INTERNAL)
+ {
+ if (view_item)
{
- if (view_item)
- {
- // Request refresh on this item (also flags for filtering)
- LLInvFVBridge* bridge = (LLInvFVBridge*)view_item->getViewModelItem();
- if(bridge)
- { // Clear the display name first, so it gets properly re-built during refresh()
- bridge->clearDisplayName();
-
- view_item->refresh();
- }
- LLFolderViewFolder* parent = view_item->getParentFolder();
- if(parent)
- {
- parent->getViewModelItem()->dirtyDescendantsFilter();
- }
- }
+ view_item->refresh();
}
+ }
- //////////////////////////////
- // REBUILD Operation
- // Destroy and regenerate the UI.
- if (mask & LLInventoryObserver::REBUILD)
+ //////////////////////////////
+ // SORT Operation
+ // Sort the folder.
+ if (mask & LLInventoryObserver::SORT)
+ {
+ if (view_folder)
{
- if (model_item && view_item && viewmodel_item)
- {
- const LLUUID& idp = viewmodel_item->getUUID();
- view_item->destroyView();
- removeItemID(idp);
- }
- view_item = buildNewViews(item_id);
- viewmodel_item =
- static_cast<LLFolderViewModelItemInventory*>(view_item ? view_item->getViewModelItem() : NULL);
- view_folder = dynamic_cast<LLFolderViewFolder *>(view_item);
+ view_folder->getViewModelItem()->requestSort();
}
+ }
+ // We don't typically care which of these masks the item is actually flagged with, since the masks
+ // may not be accurate (e.g. in the main inventory panel, I move an item from My Inventory into
+ // Landmarks; this is a STRUCTURE change for that panel but is an ADD change for the Landmarks
+ // panel). What's relevant is that the item and UI are probably out of sync and thus need to be
+ // resynchronized.
+ if (mask & (LLInventoryObserver::STRUCTURE |
+ LLInventoryObserver::ADD |
+ LLInventoryObserver::REMOVE))
+ {
//////////////////////////////
- // INTERNAL Operation
- // This could be anything. For now, just refresh the item.
- if (mask & LLInventoryObserver::INTERNAL)
+ // ADD Operation
+ // Item exists in memory but a UI element hasn't been created for it.
+ if (model_item && !view_item)
{
- if (view_item)
+ // Add the UI element for this item.
+ buildNewViews(item_id);
+ // Select any newly created object that has the auto rename at top of folder root set.
+ if(mFolderRoot.get()->getRoot()->needsAutoRename())
{
- view_item->refresh();
+ setSelection(item_id, FALSE);
}
+ updateFolderLabel(model_item->getParentUUID());
}
//////////////////////////////
- // SORT Operation
- // Sort the folder.
- if (mask & LLInventoryObserver::SORT)
+ // STRUCTURE Operation
+ // This item already exists in both memory and UI. It was probably reparented.
+ else if (model_item && view_item)
{
- if (view_folder)
+ LLFolderViewFolder* old_parent = view_item->getParentFolder();
+ // Don't process the item if it is the root
+ if (old_parent)
{
- view_folder->getViewModelItem()->requestSort();
- }
- }
-
- // We don't typically care which of these masks the item is actually flagged with, since the masks
- // may not be accurate (e.g. in the main inventory panel, I move an item from My Inventory into
- // Landmarks; this is a STRUCTURE change for that panel but is an ADD change for the Landmarks
- // panel). What's relevant is that the item and UI are probably out of sync and thus need to be
- // resynchronized.
- if (mask & (LLInventoryObserver::STRUCTURE |
- LLInventoryObserver::ADD |
- LLInventoryObserver::REMOVE))
- {
- //////////////////////////////
- // ADD Operation
- // Item exists in memory but a UI element hasn't been created for it.
- if (model_item && !view_item)
- {
- // Add the UI element for this item.
- buildNewViews(item_id);
- // Select any newly created object that has the auto rename at top of folder root set.
- if(mFolderRoot.get()->getRoot()->needsAutoRename())
+ LLFolderViewModelItemInventory* viewmodel_folder = static_cast<LLFolderViewModelItemInventory*>(old_parent->getViewModelItem());
+ LLFolderViewFolder* new_parent = (LLFolderViewFolder*)getItemByID(model_item->getParentUUID());
+ // Item has been moved.
+ if (old_parent != new_parent)
{
- setSelection(item_id, FALSE);
- }
- updateFolderLabel(model_item->getParentUUID());
- }
-
- //////////////////////////////
- // STRUCTURE Operation
- // This item already exists in both memory and UI. It was probably reparented.
- else if (model_item && view_item)
- {
- LLFolderViewFolder* old_parent = view_item->getParentFolder();
- // Don't process the item if it is the root
- if (old_parent)
- {
- LLFolderViewModelItemInventory* viewmodel_folder = static_cast<LLFolderViewModelItemInventory*>(old_parent->getViewModelItem());
- LLFolderViewFolder* new_parent = (LLFolderViewFolder*)getItemByID(model_item->getParentUUID());
- // Item has been moved.
- if (old_parent != new_parent)
+ if (new_parent != NULL)
{
- if (new_parent != NULL)
+ // Item is to be moved and we found its new parent in the panel's directory, so move the item's UI.
+ view_item->addToFolder(new_parent);
+ addItemID(viewmodel_item->getUUID(), view_item);
+ if (mInventory)
{
- // Item is to be moved and we found its new parent in the panel's directory, so move the item's UI.
- view_item->addToFolder(new_parent);
- addItemID(viewmodel_item->getUUID(), view_item);
- if (mInventory)
+ const LLUUID trash_id = mInventory->findCategoryUUIDForType(LLFolderType::FT_TRASH);
+ if (trash_id != model_item->getParentUUID() && (mask & LLInventoryObserver::INTERNAL) && new_parent->isOpen())
{
- const LLUUID trash_id = mInventory->findCategoryUUIDForType(LLFolderType::FT_TRASH);
- if (trash_id != model_item->getParentUUID() && (mask & LLInventoryObserver::INTERNAL) && new_parent->isOpen())
- {
- setSelection(item_id, FALSE);
- }
+ setSelection(item_id, FALSE);
}
- updateFolderLabel(model_item->getParentUUID());
}
- else
- {
- // Remove the item ID before destroying the view because the view-model-item gets
- // destroyed when the view is destroyed
- removeItemID(viewmodel_item->getUUID());
+ updateFolderLabel(model_item->getParentUUID());
+ }
+ else
+ {
+ // Remove the item ID before destroying the view because the view-model-item gets
+ // destroyed when the view is destroyed
+ removeItemID(viewmodel_item->getUUID());
- // Item is to be moved outside the panel's directory (e.g. moved to trash for a panel that
- // doesn't include trash). Just remove the item's UI.
- view_item->destroyView();
- }
- if(viewmodel_folder)
- {
- updateFolderLabel(viewmodel_folder->getUUID());
- }
- old_parent->getViewModelItem()->dirtyDescendantsFilter();
+ // Item is to be moved outside the panel's directory (e.g. moved to trash for a panel that
+ // doesn't include trash). Just remove the item's UI.
+ view_item->destroyView();
}
- }
- }
-
- //////////////////////////////
- // REMOVE Operation
- // This item has been removed from memory, but its associated UI element still exists.
- else if (!model_item && view_item && viewmodel_item)
- {
- // Remove the item's UI.
- LLFolderViewFolder* parent = view_item->getParentFolder();
- removeItemID(viewmodel_item->getUUID());
- view_item->destroyView();
- if(parent)
- {
- parent->getViewModelItem()->dirtyDescendantsFilter();
- LLFolderViewModelItemInventory* viewmodel_folder = static_cast<LLFolderViewModelItemInventory*>(parent->getViewModelItem());
if(viewmodel_folder)
{
updateFolderLabel(viewmodel_folder->getUUID());
}
+ old_parent->getViewModelItem()->dirtyDescendantsFilter();
+ }
+ }
+ }
+
+ //////////////////////////////
+ // REMOVE Operation
+ // This item has been removed from memory, but its associated UI element still exists.
+ else if (!model_item && view_item && viewmodel_item)
+ {
+ // Remove the item's UI.
+ LLFolderViewFolder* parent = view_item->getParentFolder();
+ removeItemID(viewmodel_item->getUUID());
+ view_item->destroyView();
+ if(parent)
+ {
+ parent->getViewModelItem()->dirtyDescendantsFilter();
+ LLFolderViewModelItemInventory* viewmodel_folder = static_cast<LLFolderViewModelItemInventory*>(parent->getViewModelItem());
+ if(viewmodel_folder)
+ {
+ updateFolderLabel(viewmodel_folder->getUUID());
}
}
}
}
}
+// Called when something changed in the global model (new item, item coming through the wire, rename, move, etc...) (CHUI-849)
+static LLTrace::BlockTimerStatHandle FTM_REFRESH("Inventory Refresh");
+void LLInventoryPanel::modelChanged(U32 mask)
+{
+ LL_RECORD_BLOCK_TIME(FTM_REFRESH);
+
+ if (!mViewsInitialized) return;
+
+ const LLInventoryModel* model = getModel();
+ if (!model) return;
+
+ const LLInventoryModel::changed_items_t& changed_items = model->getChangedIDs();
+ if (changed_items.empty()) return;
+
+ for (LLInventoryModel::changed_items_t::const_iterator items_iter = changed_items.begin();
+ items_iter != changed_items.end();
+ ++items_iter)
+ {
+ const LLUUID& item_id = (*items_iter);
+ const LLInventoryObject* model_item = model->getObject(item_id);
+ itemChanged(item_id, mask, model_item);
+ }
+}
+
LLUUID LLInventoryPanel::getRootFolderID()
{
LLUUID root_id;
@@ -837,14 +849,17 @@ LLFolderViewItem * LLInventoryPanel::createFolderViewItem(LLInvFVBridge * bridge
LLFolderViewItem* LLInventoryPanel::buildNewViews(const LLUUID& id)
{
- LLInventoryObject const* objectp = gInventory.getObject(id);
-
- if (!objectp)
+ LLInventoryObject const* objectp = gInventory.getObject(id);
+ return buildNewViews(id, objectp);
+}
+
+LLFolderViewItem* LLInventoryPanel::buildNewViews(const LLUUID& id, LLInventoryObject const* objectp)
+{
+ if (!objectp)
{
return NULL;
}
-
- LLFolderViewItem* folder_view_item = getItemByID(id);
+ LLFolderViewItem* folder_view_item = getItemByID(id);
const LLUUID &parent_id = objectp->getParentUUID();
LLFolderViewFolder* parent_folder = (LLFolderViewFolder*)getItemByID(parent_id);
@@ -1700,8 +1715,6 @@ bool LLInventoryPanel::isSelectionRemovable()
/************************************************************************/
/* Recent Inventory Panel related class */
/************************************************************************/
-class LLInventoryRecentItemsPanel;
-static LLDefaultChildRegistry::Register<LLInventoryRecentItemsPanel> t_recent_inventory_panel("recent_inventory_panel");
static const LLRecentInventoryBridgeBuilder RECENT_ITEMS_BUILDER;
class LLInventoryRecentItemsPanel : public LLInventoryPanel
@@ -1731,6 +1744,81 @@ LLInventoryRecentItemsPanel::LLInventoryRecentItemsPanel( const Params& params)
mInvFVBridgeBuilder = &RECENT_ITEMS_BUILDER;
}
+/************************************************************************/
+/* Asset Pre-Filtered Inventory Panel related class */
+/* Exchanges filter's flexibility for speed of generation and */
+/* improved performance */
+/************************************************************************/
+class LLAssetFilteredInventoryPanel : public LLInventoryPanel
+{
+public:
+ struct Params
+ : public LLInitParam::Block<Params, LLInventoryPanel::Params>
+ {
+ Mandatory<std::string> filter_asset_type;
+
+ Params() : filter_asset_type("filter_asset_type") {}
+ };
+
+ void initFromParams(const Params& p);
+protected:
+ LLAssetFilteredInventoryPanel(const Params& p) : LLInventoryPanel(p) { mAcceptsDragAndDrop = false; }
+ friend class LLUICtrlFactory;
+public:
+ ~LLAssetFilteredInventoryPanel() {}
+
+protected:
+ /*virtual*/ LLFolderViewItem* buildNewViews(const LLUUID& id) override;
+ /*virtual*/ void itemChanged(const LLUUID& item_id, U32 mask, const LLInventoryObject* model_item) override;
+
+private:
+ LLAssetType::EType mAssetType;
+};
+
+
+void LLAssetFilteredInventoryPanel::initFromParams(const Params& p)
+{
+ mAssetType = LLAssetType::lookup(p.filter_asset_type.getValue());
+ LLInventoryPanel::initFromParams(p);
+ U64 filter_cats = getFilter().getFilterCategoryTypes();
+ filter_cats &= ~(1ULL << LLFolderType::FT_TRASH);
+ filter_cats &= ~(1ULL << LLFolderType::FT_MARKETPLACE_LISTINGS);
+ getFilter().setFilterCategoryTypes(filter_cats);
+ getFilter().setFilterNoMarketplaceFolder();
+}
+
+LLFolderViewItem* LLAssetFilteredInventoryPanel::buildNewViews(const LLUUID& id)
+{
+ LLInventoryObject const* objectp = gInventory.getObject(id);
+
+ if (!objectp)
+ {
+ return NULL;
+ }
+
+ if (objectp->getType() != mAssetType && objectp->getType() != LLAssetType::AT_CATEGORY)
+ {
+ return NULL;
+ }
+
+ return LLInventoryPanel::buildNewViews(id, objectp);
+}
+
+void LLAssetFilteredInventoryPanel::itemChanged(const LLUUID& id, U32 mask, const LLInventoryObject* model_item)
+{
+ if (!model_item)
+ {
+ return;
+ }
+
+ if (model_item->getType() != mAssetType && model_item->getType() != LLAssetType::AT_CATEGORY)
+ {
+ return;
+ }
+
+ LLInventoryPanel::itemChanged(id, mask, model_item);
+}
+
namespace LLInitParam
{
void TypeValues<LLFolderType::EType>::declareValues()
diff --git a/indra/newview/llinventorypanel.h b/indra/newview/llinventorypanel.h
index 90fd659522..b968b19d9a 100644
--- a/indra/newview/llinventorypanel.h
+++ b/indra/newview/llinventorypanel.h
@@ -319,7 +319,9 @@ protected:
static LLUIColor sLibraryColor;
static LLUIColor sLinkColor;
- LLFolderViewItem* buildNewViews(const LLUUID& id);
+ virtual LLFolderViewItem* buildNewViews(const LLUUID& id);
+ LLFolderViewItem* buildNewViews(const LLUUID& id, LLInventoryObject const* objectp);
+ virtual void itemChanged(const LLUUID& item_id, U32 mask, const LLInventoryObject* model_item);
BOOL getIsHiddenFolderType(LLFolderType::EType folder_type) const;
virtual LLFolderView * createFolderRoot(LLUUID root_id );
diff --git a/indra/newview/skins/default/xui/en/floater_my_environments.xml b/indra/newview/skins/default/xui/en/floater_my_environments.xml
index a11a2c1200..4384c01033 100644
--- a/indra/newview/skins/default/xui/en/floater_my_environments.xml
+++ b/indra/newview/skins/default/xui/en/floater_my_environments.xml
@@ -102,7 +102,7 @@
background_visible="true"
bg_alpha_color="DkGray2"
border="true">
- <inventory_panel
+ <asset_filtered_inv_panel
left="0"
top="0"
right="-1"
@@ -110,7 +110,8 @@
allow_multi_select="false"
follows="all"
layout="topleft"
- name="pnl_settings"/>
+ name="pnl_settings"
+ filter_asset_type="settings"/>
</panel>
</layout_panel>
<layout_panel
diff --git a/indra/newview/skins/default/xui/en/floater_settings_picker.xml b/indra/newview/skins/default/xui/en/floater_settings_picker.xml
index 2862d1ae37..7cc2c517ca 100644
--- a/indra/newview/skins/default/xui/en/floater_settings_picker.xml
+++ b/indra/newview/skins/default/xui/en/floater_settings_picker.xml
@@ -57,7 +57,7 @@
bottom="-2"
background_visible="true"
bg_alpha_color="DkGray2">
- <inventory_panel
+ <asset_filtered_inv_panel
allow_multi_select="false"
suppress_folder_menu="true"
bg_visible="true"
@@ -68,7 +68,8 @@
name="pnl_inventory"
top="1"
right="-4"
- bottom="-1" />
+ bottom="-1"
+ filter_asset_type="settings" />
</panel>
</layout_panel>
<layout_panel name="temp"
diff --git a/indra/newview/skins/default/xui/en/floater_texture_ctrl.xml b/indra/newview/skins/default/xui/en/floater_texture_ctrl.xml
index 53618b684b..90e2bb0923 100644
--- a/indra/newview/skins/default/xui/en/floater_texture_ctrl.xml
+++ b/indra/newview/skins/default/xui/en/floater_texture_ctrl.xml
@@ -152,7 +152,7 @@
name="inventory search editor"
top="20"
width="231" />
- <inventory_panel
+ <asset_filtered_inv_panel
allow_multi_select="false"
bg_visible="true"
bg_alpha_color="DkGray2"
@@ -163,7 +163,8 @@
left_delta="0"
name="inventory panel"
top_pad="4"
- width="231" />
+ width="231"
+ filter_asset_type="texture"/>
<check_box
height="14"
initial_value="false"