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author | Dave Parks <davep@lindenlab.com> | 2011-03-01 16:04:25 -0600 |
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committer | Dave Parks <davep@lindenlab.com> | 2011-03-01 16:04:25 -0600 |
commit | fcb205131ccc02b2b50e79ad274ed4ef4fec0330 (patch) | |
tree | 9d4cedf86f20df5abbf137e4ae46fb7dc679f04c | |
parent | 5eeca73940bb083e76cb73d1528e61544d3f7fd2 (diff) |
SH-1068 Disable DoF when underwater (shader doesn't have enough information to execute).
-rwxr-xr-x | indra/newview/pipeline.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 55d73f9808..b29e32f1d8 100755 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -6160,7 +6160,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) LLVertexBuffer::unbind(); - if (LLPipeline::sRenderDeferred) + if (LLPipeline::sRenderDeferred && !LLViewerCamera::getInstance()->cameraUnderWater()) { LLGLSLShader* shader = &gDeferredPostProgram; if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2) |