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authorDave Parks <davep@lindenlab.com>2023-12-19 10:20:37 -0600
committerDave Parks <davep@lindenlab.com>2023-12-19 10:20:37 -0600
commitf43e4c6253e14309ceffbe215a7f03b49b7215e8 (patch)
tree8af4733e05ab680291f92c80f150a83606d91548
parent422c006e32109890aa3cde23c40f334868187cbf (diff)
SL-20611 Followup -- fix for water haze artifacts on fullbright objects above water.
-rw-r--r--indra/newview/pipeline.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 3a1edb0d00..f740fa60be 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -8359,7 +8359,7 @@ void LLPipeline::doWaterHaze()
else
{
//render water patches like LLDrawPoolWater does
- LLGLDepthTest depth(GL_FALSE);
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE);
LLGLDisable cull(GL_CULL_FACE);
gGLLastMatrix = NULL;