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author | Dave Parks <davep@lindenlab.com> | 2023-12-19 10:20:37 -0600 |
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committer | Dave Parks <davep@lindenlab.com> | 2023-12-19 10:20:37 -0600 |
commit | f43e4c6253e14309ceffbe215a7f03b49b7215e8 (patch) | |
tree | 8af4733e05ab680291f92c80f150a83606d91548 | |
parent | 422c006e32109890aa3cde23c40f334868187cbf (diff) |
SL-20611 Followup -- fix for water haze artifacts on fullbright objects above water.
-rw-r--r-- | indra/newview/pipeline.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 3a1edb0d00..f740fa60be 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -8359,7 +8359,7 @@ void LLPipeline::doWaterHaze() else { //render water patches like LLDrawPoolWater does - LLGLDepthTest depth(GL_FALSE); + LLGLDepthTest depth(GL_TRUE, GL_FALSE); LLGLDisable cull(GL_CULL_FACE); gGLLastMatrix = NULL; |