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author | Dave Parks <davep@lindenlab.com> | 2022-08-30 13:57:46 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2022-08-30 13:57:46 -0500 |
commit | e928e3fec4cd2b370421e592a1f01bb3874de67b (patch) | |
tree | 97802b29cb53f7ccdde27c5a3b6be97780119d7e | |
parent | 197ac7cc2048fe4c259858f48946cd954782dfc2 (diff) |
SL-17705 AMD compatibility -- use a specific LoD of irradiance map to avoid black outlines on AMD
-rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl index 83348077d7..1f5fdde9ca 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl @@ -364,7 +364,7 @@ vec3 tapIrradianceMap(vec3 pos, vec3 dir, vec3 c, float r2, int i) v -= c; v = env_mat * v; { - return texture(irradianceProbes, vec4(v.xyz, refIndex[i].x)).rgb * refParams[i].x; + return textureLod(irradianceProbes, vec4(v.xyz, refIndex[i].x), 0).rgb * refParams[i].x; } } |