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authorDave Parks <davep@lindenlab.com>2022-08-30 13:57:46 -0500
committerDave Parks <davep@lindenlab.com>2022-08-30 13:57:46 -0500
commite928e3fec4cd2b370421e592a1f01bb3874de67b (patch)
tree97802b29cb53f7ccdde27c5a3b6be97780119d7e
parent197ac7cc2048fe4c259858f48946cd954782dfc2 (diff)
SL-17705 AMD compatibility -- use a specific LoD of irradiance map to avoid black outlines on AMD
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl
index 83348077d7..1f5fdde9ca 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl
@@ -364,7 +364,7 @@ vec3 tapIrradianceMap(vec3 pos, vec3 dir, vec3 c, float r2, int i)
v -= c;
v = env_mat * v;
{
- return texture(irradianceProbes, vec4(v.xyz, refIndex[i].x)).rgb * refParams[i].x;
+ return textureLod(irradianceProbes, vec4(v.xyz, refIndex[i].x), 0).rgb * refParams[i].x;
}
}