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author | Mnikolenko Productengine <mnikolenko@productengine.com> | 2021-08-02 17:29:10 +0300 |
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committer | Mnikolenko Productengine <mnikolenko@productengine.com> | 2021-08-02 17:29:10 +0300 |
commit | e7d00efbcbb1640d134b87baa4104f3147a795f4 (patch) | |
tree | 2e00ff105ded9c05acfdb9fce2afd32c6c5a6c82 | |
parent | 7c0993ef9eafedbcb83ac9ced1ac1ef83bdd02f5 (diff) |
SL-15738 FIXED Nametags are visible after "Hide avatars completely" then name tags set to Off.
-rw-r--r-- | indra/newview/llvoavatar.cpp | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 86322e8421..6579feb737 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -2538,7 +2538,11 @@ void LLVOAvatar::idleUpdate(LLAgent &agent, const F64 &time) if (!(gPipeline.hasRenderType(mIsControlAvatar ? LLPipeline::RENDER_TYPE_CONTROL_AV : LLPipeline::RENDER_TYPE_AVATAR)) && !(gSavedSettings.getBOOL("DisableAllRenderTypes")) && !isSelf()) { - return; + if (!mIsControlAvatar) + { + idleUpdateNameTag( mLastRootPos ); + } + return; } // Update should be happening max once per frame. @@ -3148,11 +3152,9 @@ void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last) const F32 time_visible = mTimeVisible.getElapsedTimeF32(); const F32 NAME_SHOW_TIME = gSavedSettings.getF32("RenderNameShowTime"); // seconds const F32 FADE_DURATION = gSavedSettings.getF32("RenderNameFadeDuration"); // seconds - BOOL visible_avatar = isVisible() || mNeedsAnimUpdate; BOOL visible_chat = gSavedSettings.getBOOL("UseChatBubbles") && (mChats.size() || mTyping); BOOL render_name = visible_chat || - (visible_avatar && - ((sRenderName == RENDER_NAME_ALWAYS) || + (((sRenderName == RENDER_NAME_ALWAYS) || (sRenderName == RENDER_NAME_FADE && time_visible < NAME_SHOW_TIME))); // If it's your own avatar, don't draw in mouselook, and don't // draw if we're specifically hiding our own name. |