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authorBrad Linden <brad@lindenlab.com>2023-03-30 17:24:23 -0700
committerBrad Linden <brad@lindenlab.com>2023-03-30 17:24:23 -0700
commite4173ea5cc1ef9b1677ac87a0f7c8acbe73414ee (patch)
tree0c976f9ba3788387a3b5f99127cbce22962641cc
parent1b6cd23abdc9e5208076d55cce9f06bc2a0713a1 (diff)
parentc0958922c3b3015fd7f17781a79032050b2ed387 (diff)
Merge remote-tracking branch 'refs/remotes/origin/DRTVWR-559' into DRTVWR-559
-rw-r--r--indra/newview/app_settings/settings.xml11
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl19
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl1
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/skyV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl12
-rw-r--r--indra/newview/llreflectionmap.h6
-rw-r--r--indra/newview/llreflectionmapmanager.cpp74
-rw-r--r--indra/newview/llviewermedia.cpp41
-rwxr-xr-xindra/newview/llviewerregion.cpp52
-rw-r--r--indra/newview/llviewershadermgr.cpp20
11 files changed, 135 insertions, 109 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index d6af39f97e..5ffd610fba 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -10367,7 +10367,7 @@
<key>Type</key>
<string>U32</string>
<key>Value</key>
- <real>1</real>
+ <real>2</real>
</map>
<key>RenderExposure</key>
<map>
@@ -10403,18 +10403,17 @@
<key>Value</key>
<real>0</real>
</map>
- <key>RenderReflectionProbeTextureHackID</key>
+ <key>RenderAutomaticReflectionProbes</key>
<map>
<key>Comment</key>
- <string>HACK -- Any object with a diffuse texture with this ID will be treated as a user override reflection probe. (default is "Violet Info Hub" photo from Library)</string>
+ <string>Automatic reflection probes control. 0 - disable, 1 - Terrain/water only, 2- Terrain/water + objects. Requires restart.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>String</string>
+ <string>S32</string>
<key>Value</key>
- <string>6b186931-05da-eafa-a3ed-a012a33bbfb6</string>
+ <integer>2</integer>
</map>
-
<key>RenderReflectionRes</key>
<map>
<key>Comment</key>
diff --git a/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl b/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl
index 689929fe38..861b78c961 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl
@@ -36,17 +36,16 @@ uniform sampler2D exposureMap;
uniform float dt;
uniform vec2 noiseVec;
-// calculate luminance the same way LLColor4::calcHSL does
+
float lum(vec3 col)
{
- float mx = max(max(col.r, col.g), col.b);
- float mn = min(min(col.r, col.g), col.b);
- return (mx + mn) * 0.5;
+ vec3 l = vec3(0.2126, 0.7152, 0.0722);
+ return dot(l, col);
}
void main()
{
- float step = 1.0/32.0;
+ float step = 1.0/16.0;
float start = step;
float end = 1.0-step;
@@ -55,13 +54,13 @@ void main()
vec3 col;
- vec2 nz = noiseVec * step * 0.5;
+ //vec2 nz = noiseVec * step * 0.5;
for (float x = start; x <= end; x += step)
{
for (float y = start; y <= end; y += step)
{
- vec2 tc = vec2(x,y) + nz;
+ vec2 tc = vec2(x,y); // + nz;
vec3 c = texture(diffuseRect, tc).rgb + texture(emissiveRect, tc).rgb;
float L = max(lum(c), 0.25);
@@ -82,11 +81,13 @@ void main()
float L = lum(col);
- float s = clamp(0.1/L, 0.5, 4.0);
+ float s = clamp(0.175/L, 0.125, 1.3);
+
float prev = texture(exposureMap, vec2(0.5,0.5)).r;
- s = mix(prev, s, min(dt*2.0, 0.04));
+ s = mix(prev, s, min(dt*2.0*abs(prev-s), 0.04));
+
frag_color = vec4(s, s, s, dt);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl
index 4ac1ff9368..221de0b095 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl
@@ -125,7 +125,6 @@ vec3 toneMap(vec3 color)
// this factor is based on the exposure correction of Krzysztof Narkowicz in his
// implemetation of ACES tone mapping
color *= 1.0/0.6;
- //color /= 0.6;
color = toneMapACES_Hill(color);
#endif
diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl
index fc6291d438..0090155e5c 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl
@@ -91,7 +91,7 @@ void main()
vary_LightNormPosDot = rel_pos_lightnorm_dot;
// Initialize temp variables
- vec3 sunlight = (sun_up_factor == 1) ? sunlight_color*2.0 : moonlight_color*0.75;
+ vec3 sunlight = (sun_up_factor == 1) ? sunlight_color*2.0 : moonlight_color;
// Sunlight attenuation effect (hue and brightness) due to atmosphere
// this is used later for sunlight modulation at various altitudes
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl
index 0d3dbf85e2..c2527db218 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl
@@ -62,8 +62,10 @@ void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, ou
vec3 rel_pos_norm = normalize(rel_pos);
float rel_pos_len = length(rel_pos);
- float scale = 2.0;
- vec3 sunlight = (sun_up_factor == 1) ? sunlight_color * scale: moonlight_color*0.75;
+
+ float scale = sun_up_factor + 1;
+ vec3 sunlight = (sun_up_factor == 1) ? sunlight_color: moonlight_color;
+ sunlight *= scale;
// sunlight attenuation effect (hue and brightness) due to atmosphere
// this is used later for sunlight modulation at various altitudes
diff --git a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl
index 7a5676e0ab..677d83a1fe 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl
@@ -35,6 +35,8 @@ uniform sampler2D sceneMap;
uniform int cube_snapshot;
uniform float max_probe_lod;
+#define MAX_REFMAP_COUNT 256 // must match LL_MAX_REFLECTION_PROBE_COUNT
+
layout (std140) uniform ReflectionProbes
{
// list of OBBs for user override probes
@@ -42,18 +44,18 @@ layout (std140) uniform ReflectionProbes
// for each box refBox[i]...
/// box[0..2] - plane 0 .. 2 in [A,B,C,D] notation
// box[3][0..2] - plane thickness
- mat4 refBox[REFMAP_COUNT];
+ mat4 refBox[MAX_REFMAP_COUNT];
// list of bounding spheres for reflection probes sorted by distance to camera (closest first)
- vec4 refSphere[REFMAP_COUNT];
+ vec4 refSphere[MAX_REFMAP_COUNT];
// extra parameters (currently only .x used for probe ambiance)
- vec4 refParams[REFMAP_COUNT];
+ vec4 refParams[MAX_REFMAP_COUNT];
// index of cube map in reflectionProbes for a corresponding reflection probe
// e.g. cube map channel of refSphere[2] is stored in refIndex[2]
// refIndex.x - cubemap channel in reflectionProbes
// refIndex.y - index in refNeighbor of neighbor list (index is ivec4 index, not int index)
// refIndex.z - number of neighbors
// refIndex.w - priority, if negative, this probe has a box influence
- ivec4 refIndex[REFMAP_COUNT];
+ ivec4 refIndex[MAX_REFMAP_COUNT];
// neighbor list data (refSphere indices, not cubemap array layer)
ivec4 refNeighbor[1024];
@@ -674,7 +676,7 @@ void sampleReflectionProbesWater(inout vec3 ambenv, inout vec3 glossenv,
sampleReflectionProbes(ambenv, glossenv, tc, pos, norm, glossiness);
// fudge factor to get PBR water at a similar luminance ot legacy water
- glossenv *= 0.25;
+ glossenv *= 0.4;
}
void debugTapRefMap(vec3 pos, vec3 dir, float depth, int i, inout vec4 col)
diff --git a/indra/newview/llreflectionmap.h b/indra/newview/llreflectionmap.h
index 6eff607ea5..d639f6a54c 100644
--- a/indra/newview/llreflectionmap.h
+++ b/indra/newview/llreflectionmap.h
@@ -90,6 +90,12 @@ public:
// cube map used to sample this environment map
LLPointer<LLCubeMapArray> mCubeArray;
S32 mCubeIndex = -1; // index into cube map array or -1 if not currently stored in cube map array
+
+ // probe has had at least one full update and is ready to render
+ bool mComplete = false;
+
+ // fade in parameter for this probe
+ F32 mFadeIn = 0.f;
// index into array packed by LLReflectionMapManager::getReflectionMaps
// WARNING -- only valid immediately after call to getReflectionMaps
diff --git a/indra/newview/llreflectionmapmanager.cpp b/indra/newview/llreflectionmapmanager.cpp
index 58ce571505..09ac7e57a4 100644
--- a/indra/newview/llreflectionmapmanager.cpp
+++ b/indra/newview/llreflectionmapmanager.cpp
@@ -181,7 +181,11 @@ void LLReflectionMapManager::update()
LLVector4a d;
- if (probe->mOccluded)
+ if (probe->mComplete)
+ {
+ probe->mFadeIn = llmin((F32) (probe->mFadeIn + gFrameIntervalSeconds), 1.f);
+ }
+ if (probe->mOccluded && probe->mComplete)
{
if (oldestOccluded == nullptr)
{
@@ -300,7 +304,7 @@ void LLReflectionMapManager::getReflectionMaps(std::vector<LLReflectionMap*>& ma
mProbes[i]->mLastBindTime = gFrameTimeSeconds; // something wants to use this probe, indicate it's been requested
if (mProbes[i]->mCubeIndex != -1)
{
- if (!mProbes[i]->mOccluded)
+ if (!mProbes[i]->mOccluded && mProbes[i]->mComplete)
{
mProbes[i]->mProbeIndex = count;
maps[count++] = mProbes[i];
@@ -328,29 +332,20 @@ void LLReflectionMapManager::getReflectionMaps(std::vector<LLReflectionMap*>& ma
LLReflectionMap* LLReflectionMapManager::registerSpatialGroup(LLSpatialGroup* group)
{
-#if 1
- if (group->getSpatialPartition()->mPartitionType == LLViewerRegion::PARTITION_VOLUME)
+ static LLCachedControl<S32> automatic_probes(gSavedSettings, "RenderAutomaticReflectionProbes", 2);
+ if (automatic_probes > 1)
{
- OctreeNode* node = group->getOctreeNode();
- F32 size = node->getSize().getF32ptr()[0];
- if (size >= 15.f && size <= 17.f)
+ if (group->getSpatialPartition()->mPartitionType == LLViewerRegion::PARTITION_VOLUME)
{
- return addProbe(group);
+ OctreeNode* node = group->getOctreeNode();
+ F32 size = node->getSize().getF32ptr()[0];
+ if (size >= 15.f && size <= 17.f)
+ {
+ return addProbe(group);
+ }
}
}
-#endif
-#if 0
- if (group->getSpatialPartition()->mPartitionType == LLViewerRegion::PARTITION_TERRAIN)
- {
- OctreeNode* node = group->getOctreeNode();
- F32 size = node->getSize().getF32ptr()[0];
- if (size >= 15.f && size <= 17.f)
- {
- return addProbe(group);
- }
- }
-#endif
return nullptr;
}
@@ -394,6 +389,7 @@ S32 LLReflectionMapManager::allocateCubeIndex()
S32 ret = mProbes[i]->mCubeIndex;
mProbes[i]->mCubeIndex = -1;
mProbes[i]->mCubeArray = nullptr;
+ mProbes[i]->mComplete = false;
return ret;
}
}
@@ -444,6 +440,7 @@ void LLReflectionMapManager::doProbeUpdate()
mUpdatingFace = 0;
if (isRadiancePass())
{
+ mUpdatingProbe->mComplete = true;
mUpdatingProbe = nullptr;
mRadiancePass = false;
}
@@ -777,7 +774,10 @@ void LLReflectionMapManager::updateUniforms()
// for sphere probes, origin (xyz) and radius (w) of refmaps in clip space
LLVector4 refSphere[LL_MAX_REFLECTION_PROBE_COUNT];
- // extra parameters (currently only ambiance in .x)
+ // extra parameters
+ // x - irradiance scale
+ // y - radiance scale
+ // z - fade in
LLVector4 refParams[LL_MAX_REFLECTION_PROBE_COUNT];
// indices used by probe:
@@ -852,7 +852,7 @@ void LLReflectionMapManager::updateUniforms()
rpd.refIndex[count][3] = -rpd.refIndex[count][3];
}
- rpd.refParams[count].set(llmax(minimum_ambiance, refmap->getAmbiance())*ambscale, radscale, 0.f, 0.f);
+ rpd.refParams[count].set(llmax(minimum_ambiance, refmap->getAmbiance())*ambscale, radscale, refmap->mFadeIn, 0.f);
S32 ni = nc; // neighbor ("index") - index into refNeighbor to write indices for current reflection probe's neighbors
{
@@ -1006,11 +1006,15 @@ void LLReflectionMapManager::renderDebug()
void LLReflectionMapManager::initReflectionMaps()
{
- if (mTexture.isNull())
+ static LLCachedControl<S32> probe_count(gSavedSettings, "RenderReflectionProbeCount", LL_MAX_REFLECTION_PROBE_COUNT);
+
+ U32 count = llclamp((S32) probe_count, 1, LL_MAX_REFLECTION_PROBE_COUNT);
+
+ if (mTexture.isNull() || mReflectionProbeCount != count)
{
+ mReflectionProbeCount = count;
mProbeResolution = nhpo2(llclamp(gSavedSettings.getU32("RenderReflectionProbeResolution"), (U32)64, (U32)512));
mMaxProbeLOD = log2f(mProbeResolution) - 1.f; // number of mips - 1
- mReflectionProbeCount = llclamp(gSavedSettings.getS32("RenderReflectionProbeCount"), 1, LL_MAX_REFLECTION_PROBE_COUNT);
mTexture = new LLCubeMapArray();
@@ -1019,6 +1023,28 @@ void LLReflectionMapManager::initReflectionMaps()
mIrradianceMaps = new LLCubeMapArray();
mIrradianceMaps->allocate(LL_IRRADIANCE_MAP_RESOLUTION, 3, mReflectionProbeCount, FALSE);
+
+ // reset probe state
+ mUpdatingFace = 0;
+ mUpdatingProbe = nullptr;
+ mRadiancePass = false;
+ mRealtimeRadiancePass = false;
+ mDefaultProbe = nullptr;
+
+ for (auto& probe : mProbes)
+ {
+ probe->mComplete = false;
+ probe->mProbeIndex = -1;
+ probe->mCubeArray = nullptr;
+ probe->mCubeIndex = -1;
+ }
+
+ for (bool& is_free : mCubeFree)
+ {
+ is_free = true;
+ }
+
+ mCubeFree[0] = false;
}
if (mVertexBuffer.isNull())
diff --git a/indra/newview/llviewermedia.cpp b/indra/newview/llviewermedia.cpp
index 8570c0cd5d..969f0a3594 100644
--- a/indra/newview/llviewermedia.cpp
+++ b/indra/newview/llviewermedia.cpp
@@ -79,6 +79,8 @@
#include <boost/bind.hpp> // for SkinFolder listener
#include <boost/signals2.hpp>
+// *TODO: Consider enabling mipmaps (they have been disabled for a long time). Likely has a significant performance impact for tiled/high texture repeat media. Mip generation in a shader may also be an option if necessary.
+constexpr BOOL USE_MIPMAPS = FALSE;
void init_threaded_picker_load_dialog(LLPluginClassMedia* plugin, LLFilePicker::ELoadFilter filter, bool get_multiple)
{
@@ -1564,7 +1566,8 @@ LLViewerMediaImpl::LLViewerMediaImpl( const LLUUID& texture_id,
// connect this media_impl to the media texture, creating it if it doesn't exist.0
// This is necessary because we need to be able to use getMaxVirtualSize() even if the media plugin is not loaded.
- LLViewerMediaTexture* media_tex = LLViewerTextureManager::getMediaTexture(mTextureId);
+ // *TODO: Consider enabling mipmaps (they have been disabled for a long time). Likely has a significant performance impact for tiled/high texture repeat media. Mip generation in a shader may also be an option if necessary.
+ LLViewerMediaTexture* media_tex = LLViewerTextureManager::getMediaTexture(mTextureId, USE_MIPMAPS);
if(media_tex)
{
media_tex->setMediaImpl();
@@ -1658,13 +1661,14 @@ void LLViewerMediaImpl::destroyMediaSource()
cancelMimeTypeProbe();
- mLock.lock(); // Delay tear-down while bg thread is updating
- if(mMediaSource)
- {
- mMediaSource->setDeleteOK(true) ;
- mMediaSource = NULL; // shared pointer
- }
- mLock.unlock();
+ {
+ LLMutexLock lock(&mLock); // Delay tear-down while bg thread is updating
+ if(mMediaSource)
+ {
+ mMediaSource->setDeleteOK(true) ;
+ mMediaSource = NULL; // shared pointer
+ }
+ }
}
//////////////////////////////////////////////////////////////////////////////////////////
@@ -2959,14 +2963,17 @@ bool LLViewerMediaImpl::preMediaTexUpdate(LLViewerMediaTexture*& media_tex, U8*&
void LLViewerMediaImpl::doMediaTexUpdate(LLViewerMediaTexture* media_tex, U8* data, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, bool sync)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_MEDIA;
- mLock.lock(); // don't allow media source tear-down during update
+ LLMutexLock lock(&mLock); // don't allow media source tear-down during update
+
+ const LLGLuint tex_name = media_tex->getGLTexture() ? media_tex->getGLTexture()->getTexName() : (LLGLuint)0;
+ if (!tex_name)
+ {
+ llassert(false);
+ return;
+ }
// wrap "data" in an LLImageRaw but do NOT make a copy
LLPointer<LLImageRaw> raw = new LLImageRaw(data, media_tex->getWidth(), media_tex->getHeight(), media_tex->getComponents(), true);
-
- // Allocate GL texture based on LLImageRaw but do NOT copy to GL
- LLGLuint tex_name = 0;
- media_tex->createGLTexture(0, raw, 0, TRUE, LLGLTexture::OTHER, true, &tex_name);
// copy just the subimage covered by the image raw to GL
media_tex->setSubImage(data, data_width, data_height, x_pos, y_pos, width, height, tex_name);
@@ -2983,8 +2990,6 @@ void LLViewerMediaImpl::doMediaTexUpdate(LLViewerMediaTexture* media_tex, U8* da
// release the data pointer before freeing raw so LLImageRaw destructor doesn't
// free memory at data pointer
raw->releaseData();
-
- mLock.unlock();
}
//////////////////////////////////////////////////////////////////////////////////////////
@@ -3002,10 +3007,10 @@ LLViewerMediaTexture* LLViewerMediaImpl::updateMediaImage()
}
llassert(!mTextureId.isNull());
- LLViewerMediaTexture* media_tex = LLViewerTextureManager::getMediaTexture( mTextureId );
+ // *TODO: Consider enabling mipmaps (they have been disabled for a long time). Likely has a significant performance impact for tiled/high texture repeat media. Mip generation in a shader may also be an option if necessary.
+ LLViewerMediaTexture* media_tex = LLViewerTextureManager::getMediaTexture( mTextureId, USE_MIPMAPS );
if ( mNeedsNewTexture
- || media_tex->getUseMipMaps()
|| (media_tex->getWidth() != mMediaSource->getTextureWidth())
|| (media_tex->getHeight() != mMediaSource->getTextureHeight())
|| (mTextureUsedWidth != mMediaSource->getWidth())
@@ -3021,8 +3026,6 @@ LLViewerMediaTexture* LLViewerMediaImpl::updateMediaImage()
// MEDIAOPT: check to see if size actually changed before doing work
media_tex->destroyGLTexture();
- // MEDIAOPT: apparently just calling setUseMipMaps(FALSE) doesn't work?
- media_tex->reinit(FALSE); // probably not needed
// MEDIAOPT: seems insane that we actually have to make an imageraw then
// immediately discard it
diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp
index dd4ff50259..192a96a408 100755
--- a/indra/newview/llviewerregion.cpp
+++ b/indra/newview/llviewerregion.cpp
@@ -1255,43 +1255,45 @@ U32 LLViewerRegion::getNumOfVisibleGroups() const
void LLViewerRegion::updateReflectionProbes()
{
-#if 1
- const F32 probe_spacing = 32.f;
- const F32 probe_radius = sqrtf((probe_spacing * 0.5f) * (probe_spacing * 0.5f) * 3.f);
- const F32 hover_height = 2.f;
+ static LLCachedControl<S32> automatic_probes(gSavedSettings, "RenderAutomaticReflectionProbes", 2);
+ if (automatic_probes > 0)
+ {
+ const F32 probe_spacing = 32.f;
+ const F32 probe_radius = sqrtf((probe_spacing * 0.5f) * (probe_spacing * 0.5f) * 3.f);
+ const F32 hover_height = 2.f;
- F32 start = probe_spacing * 0.5f;
+ F32 start = probe_spacing * 0.5f;
- U32 grid_width = REGION_WIDTH_METERS / probe_spacing;
+ U32 grid_width = REGION_WIDTH_METERS / probe_spacing;
- mReflectionMaps.resize(grid_width * grid_width);
+ mReflectionMaps.resize(grid_width * grid_width);
- F32 water_height = getWaterHeight();
- LLVector3 origin = getOriginAgent();
+ F32 water_height = getWaterHeight();
+ LLVector3 origin = getOriginAgent();
- for (U32 i = 0; i < grid_width; ++i)
- {
- F32 x = i * probe_spacing + start;
- for (U32 j = 0; j < grid_width; ++j)
+ for (U32 i = 0; i < grid_width; ++i)
{
- F32 y = j * probe_spacing + start;
+ F32 x = i * probe_spacing + start;
+ for (U32 j = 0; j < grid_width; ++j)
+ {
+ F32 y = j * probe_spacing + start;
- U32 idx = i * grid_width + j;
+ U32 idx = i * grid_width + j;
- if (mReflectionMaps[idx].isNull())
- {
- mReflectionMaps[idx] = gPipeline.mReflectionMapManager.addProbe();
- }
+ if (mReflectionMaps[idx].isNull())
+ {
+ mReflectionMaps[idx] = gPipeline.mReflectionMapManager.addProbe();
+ }
- LLVector3 probe_origin = LLVector3(x,y, llmax(water_height, mImpl->mLandp->resolveHeightRegion(x,y)));
- probe_origin.mV[2] += hover_height;
- probe_origin += origin;
+ LLVector3 probe_origin = LLVector3(x, y, llmax(water_height, mImpl->mLandp->resolveHeightRegion(x, y)));
+ probe_origin.mV[2] += hover_height;
+ probe_origin += origin;
- mReflectionMaps[idx]->mOrigin.load3(probe_origin.mV);
- mReflectionMaps[idx]->mRadius = probe_radius;
+ mReflectionMaps[idx]->mOrigin.load3(probe_origin.mV);
+ mReflectionMaps[idx]->mRadius = probe_radius;
+ }
}
}
-#endif
}
void LLViewerRegion::addToVOCacheTree(LLVOCacheEntry* entry)
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 93f4d22ff8..d1f6392eae 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -401,30 +401,16 @@ void LLViewerShaderMgr::setShaders()
llassert((gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 10));
- //bool canRenderDeferred = true; // DEPRECATED -- LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred");
- //bool hasWindLightShaders = true; // DEPRECATED -- LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders");
- bool doingWindLight = true; //DEPRECATED -- hasWindLightShaders&& gSavedSettings.getBOOL("WindLightUseAtmosShaders");
-
+
S32 light_class = 3;
S32 interface_class = 2;
S32 env_class = 2;
S32 obj_class = 2;
S32 effect_class = 2;
- S32 wl_class = 1;
+ S32 wl_class = 2;
S32 water_class = 3;
S32 deferred_class = 3;
- if (doingWindLight)
- {
- // user has disabled WindLight in their settings, downgrade
- // windlight shaders to stub versions.
- wl_class = 2;
- }
- else
- {
- light_class = 2;
- }
-
// Trigger a full rebuild of the fallback skybox / cubemap if we've toggled windlight shaders
if (!wl_class || (mShaderLevel[SHADER_WINDLIGHT] != wl_class && gSky.mVOSkyp.notNull()))
{
@@ -670,7 +656,7 @@ std::string LLViewerShaderMgr::loadBasicShaders()
bool has_reflection_probes = gSavedSettings.getBOOL("RenderReflectionsEnabled") && gGLManager.mGLVersion > 3.99f;
- S32 probe_count = gSavedSettings.getS32("RenderReflectionProbeCount");
+ S32 probe_count = llclamp(gSavedSettings.getS32("RenderReflectionProbeCount"), 1, LL_MAX_REFLECTION_PROBE_COUNT);
if (ambient_kill)
{