diff options
author | Brad Linden <brad@lindenlab.com> | 2023-03-30 17:24:23 -0700 |
---|---|---|
committer | Brad Linden <brad@lindenlab.com> | 2023-03-30 17:24:23 -0700 |
commit | e4173ea5cc1ef9b1677ac87a0f7c8acbe73414ee (patch) | |
tree | 0c976f9ba3788387a3b5f99127cbce22962641cc | |
parent | 1b6cd23abdc9e5208076d55cce9f06bc2a0713a1 (diff) | |
parent | c0958922c3b3015fd7f17781a79032050b2ed387 (diff) |
Merge remote-tracking branch 'refs/remotes/origin/DRTVWR-559' into DRTVWR-559
11 files changed, 135 insertions, 109 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index d6af39f97e..5ffd610fba 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -10367,7 +10367,7 @@ <key>Type</key> <string>U32</string> <key>Value</key> - <real>1</real> + <real>2</real> </map> <key>RenderExposure</key> <map> @@ -10403,18 +10403,17 @@ <key>Value</key> <real>0</real> </map> - <key>RenderReflectionProbeTextureHackID</key> + <key>RenderAutomaticReflectionProbes</key> <map> <key>Comment</key> - <string>HACK -- Any object with a diffuse texture with this ID will be treated as a user override reflection probe. (default is "Violet Info Hub" photo from Library)</string> + <string>Automatic reflection probes control. 0 - disable, 1 - Terrain/water only, 2- Terrain/water + objects. Requires restart.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> - <string>String</string> + <string>S32</string> <key>Value</key> - <string>6b186931-05da-eafa-a3ed-a012a33bbfb6</string> + <integer>2</integer> </map> - <key>RenderReflectionRes</key> <map> <key>Comment</key> diff --git a/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl b/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl index 689929fe38..861b78c961 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl @@ -36,17 +36,16 @@ uniform sampler2D exposureMap; uniform float dt; uniform vec2 noiseVec; -// calculate luminance the same way LLColor4::calcHSL does + float lum(vec3 col) { - float mx = max(max(col.r, col.g), col.b); - float mn = min(min(col.r, col.g), col.b); - return (mx + mn) * 0.5; + vec3 l = vec3(0.2126, 0.7152, 0.0722); + return dot(l, col); } void main() { - float step = 1.0/32.0; + float step = 1.0/16.0; float start = step; float end = 1.0-step; @@ -55,13 +54,13 @@ void main() vec3 col; - vec2 nz = noiseVec * step * 0.5; + //vec2 nz = noiseVec * step * 0.5; for (float x = start; x <= end; x += step) { for (float y = start; y <= end; y += step) { - vec2 tc = vec2(x,y) + nz; + vec2 tc = vec2(x,y); // + nz; vec3 c = texture(diffuseRect, tc).rgb + texture(emissiveRect, tc).rgb; float L = max(lum(c), 0.25); @@ -82,11 +81,13 @@ void main() float L = lum(col); - float s = clamp(0.1/L, 0.5, 4.0); + float s = clamp(0.175/L, 0.125, 1.3); + float prev = texture(exposureMap, vec2(0.5,0.5)).r; - s = mix(prev, s, min(dt*2.0, 0.04)); + s = mix(prev, s, min(dt*2.0*abs(prev-s), 0.04)); + frag_color = vec4(s, s, s, dt); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl index 4ac1ff9368..221de0b095 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl @@ -125,7 +125,6 @@ vec3 toneMap(vec3 color) // this factor is based on the exposure correction of Krzysztof Narkowicz in his // implemetation of ACES tone mapping color *= 1.0/0.6; - //color /= 0.6; color = toneMapACES_Hill(color); #endif diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl index fc6291d438..0090155e5c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl @@ -91,7 +91,7 @@ void main() vary_LightNormPosDot = rel_pos_lightnorm_dot; // Initialize temp variables - vec3 sunlight = (sun_up_factor == 1) ? sunlight_color*2.0 : moonlight_color*0.75; + vec3 sunlight = (sun_up_factor == 1) ? sunlight_color*2.0 : moonlight_color; // Sunlight attenuation effect (hue and brightness) due to atmosphere // this is used later for sunlight modulation at various altitudes diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl index 0d3dbf85e2..c2527db218 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl @@ -62,8 +62,10 @@ void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, ou vec3 rel_pos_norm = normalize(rel_pos); float rel_pos_len = length(rel_pos); - float scale = 2.0; - vec3 sunlight = (sun_up_factor == 1) ? sunlight_color * scale: moonlight_color*0.75; + + float scale = sun_up_factor + 1; + vec3 sunlight = (sun_up_factor == 1) ? sunlight_color: moonlight_color; + sunlight *= scale; // sunlight attenuation effect (hue and brightness) due to atmosphere // this is used later for sunlight modulation at various altitudes diff --git a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl index 7a5676e0ab..677d83a1fe 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl @@ -35,6 +35,8 @@ uniform sampler2D sceneMap; uniform int cube_snapshot; uniform float max_probe_lod; +#define MAX_REFMAP_COUNT 256 // must match LL_MAX_REFLECTION_PROBE_COUNT + layout (std140) uniform ReflectionProbes { // list of OBBs for user override probes @@ -42,18 +44,18 @@ layout (std140) uniform ReflectionProbes // for each box refBox[i]... /// box[0..2] - plane 0 .. 2 in [A,B,C,D] notation // box[3][0..2] - plane thickness - mat4 refBox[REFMAP_COUNT]; + mat4 refBox[MAX_REFMAP_COUNT]; // list of bounding spheres for reflection probes sorted by distance to camera (closest first) - vec4 refSphere[REFMAP_COUNT]; + vec4 refSphere[MAX_REFMAP_COUNT]; // extra parameters (currently only .x used for probe ambiance) - vec4 refParams[REFMAP_COUNT]; + vec4 refParams[MAX_REFMAP_COUNT]; // index of cube map in reflectionProbes for a corresponding reflection probe // e.g. cube map channel of refSphere[2] is stored in refIndex[2] // refIndex.x - cubemap channel in reflectionProbes // refIndex.y - index in refNeighbor of neighbor list (index is ivec4 index, not int index) // refIndex.z - number of neighbors // refIndex.w - priority, if negative, this probe has a box influence - ivec4 refIndex[REFMAP_COUNT]; + ivec4 refIndex[MAX_REFMAP_COUNT]; // neighbor list data (refSphere indices, not cubemap array layer) ivec4 refNeighbor[1024]; @@ -674,7 +676,7 @@ void sampleReflectionProbesWater(inout vec3 ambenv, inout vec3 glossenv, sampleReflectionProbes(ambenv, glossenv, tc, pos, norm, glossiness); // fudge factor to get PBR water at a similar luminance ot legacy water - glossenv *= 0.25; + glossenv *= 0.4; } void debugTapRefMap(vec3 pos, vec3 dir, float depth, int i, inout vec4 col) diff --git a/indra/newview/llreflectionmap.h b/indra/newview/llreflectionmap.h index 6eff607ea5..d639f6a54c 100644 --- a/indra/newview/llreflectionmap.h +++ b/indra/newview/llreflectionmap.h @@ -90,6 +90,12 @@ public: // cube map used to sample this environment map LLPointer<LLCubeMapArray> mCubeArray; S32 mCubeIndex = -1; // index into cube map array or -1 if not currently stored in cube map array + + // probe has had at least one full update and is ready to render + bool mComplete = false; + + // fade in parameter for this probe + F32 mFadeIn = 0.f; // index into array packed by LLReflectionMapManager::getReflectionMaps // WARNING -- only valid immediately after call to getReflectionMaps diff --git a/indra/newview/llreflectionmapmanager.cpp b/indra/newview/llreflectionmapmanager.cpp index 58ce571505..09ac7e57a4 100644 --- a/indra/newview/llreflectionmapmanager.cpp +++ b/indra/newview/llreflectionmapmanager.cpp @@ -181,7 +181,11 @@ void LLReflectionMapManager::update() LLVector4a d; - if (probe->mOccluded) + if (probe->mComplete) + { + probe->mFadeIn = llmin((F32) (probe->mFadeIn + gFrameIntervalSeconds), 1.f); + } + if (probe->mOccluded && probe->mComplete) { if (oldestOccluded == nullptr) { @@ -300,7 +304,7 @@ void LLReflectionMapManager::getReflectionMaps(std::vector<LLReflectionMap*>& ma mProbes[i]->mLastBindTime = gFrameTimeSeconds; // something wants to use this probe, indicate it's been requested if (mProbes[i]->mCubeIndex != -1) { - if (!mProbes[i]->mOccluded) + if (!mProbes[i]->mOccluded && mProbes[i]->mComplete) { mProbes[i]->mProbeIndex = count; maps[count++] = mProbes[i]; @@ -328,29 +332,20 @@ void LLReflectionMapManager::getReflectionMaps(std::vector<LLReflectionMap*>& ma LLReflectionMap* LLReflectionMapManager::registerSpatialGroup(LLSpatialGroup* group) { -#if 1 - if (group->getSpatialPartition()->mPartitionType == LLViewerRegion::PARTITION_VOLUME) + static LLCachedControl<S32> automatic_probes(gSavedSettings, "RenderAutomaticReflectionProbes", 2); + if (automatic_probes > 1) { - OctreeNode* node = group->getOctreeNode(); - F32 size = node->getSize().getF32ptr()[0]; - if (size >= 15.f && size <= 17.f) + if (group->getSpatialPartition()->mPartitionType == LLViewerRegion::PARTITION_VOLUME) { - return addProbe(group); + OctreeNode* node = group->getOctreeNode(); + F32 size = node->getSize().getF32ptr()[0]; + if (size >= 15.f && size <= 17.f) + { + return addProbe(group); + } } } -#endif -#if 0 - if (group->getSpatialPartition()->mPartitionType == LLViewerRegion::PARTITION_TERRAIN) - { - OctreeNode* node = group->getOctreeNode(); - F32 size = node->getSize().getF32ptr()[0]; - if (size >= 15.f && size <= 17.f) - { - return addProbe(group); - } - } -#endif return nullptr; } @@ -394,6 +389,7 @@ S32 LLReflectionMapManager::allocateCubeIndex() S32 ret = mProbes[i]->mCubeIndex; mProbes[i]->mCubeIndex = -1; mProbes[i]->mCubeArray = nullptr; + mProbes[i]->mComplete = false; return ret; } } @@ -444,6 +440,7 @@ void LLReflectionMapManager::doProbeUpdate() mUpdatingFace = 0; if (isRadiancePass()) { + mUpdatingProbe->mComplete = true; mUpdatingProbe = nullptr; mRadiancePass = false; } @@ -777,7 +774,10 @@ void LLReflectionMapManager::updateUniforms() // for sphere probes, origin (xyz) and radius (w) of refmaps in clip space LLVector4 refSphere[LL_MAX_REFLECTION_PROBE_COUNT]; - // extra parameters (currently only ambiance in .x) + // extra parameters + // x - irradiance scale + // y - radiance scale + // z - fade in LLVector4 refParams[LL_MAX_REFLECTION_PROBE_COUNT]; // indices used by probe: @@ -852,7 +852,7 @@ void LLReflectionMapManager::updateUniforms() rpd.refIndex[count][3] = -rpd.refIndex[count][3]; } - rpd.refParams[count].set(llmax(minimum_ambiance, refmap->getAmbiance())*ambscale, radscale, 0.f, 0.f); + rpd.refParams[count].set(llmax(minimum_ambiance, refmap->getAmbiance())*ambscale, radscale, refmap->mFadeIn, 0.f); S32 ni = nc; // neighbor ("index") - index into refNeighbor to write indices for current reflection probe's neighbors { @@ -1006,11 +1006,15 @@ void LLReflectionMapManager::renderDebug() void LLReflectionMapManager::initReflectionMaps() { - if (mTexture.isNull()) + static LLCachedControl<S32> probe_count(gSavedSettings, "RenderReflectionProbeCount", LL_MAX_REFLECTION_PROBE_COUNT); + + U32 count = llclamp((S32) probe_count, 1, LL_MAX_REFLECTION_PROBE_COUNT); + + if (mTexture.isNull() || mReflectionProbeCount != count) { + mReflectionProbeCount = count; mProbeResolution = nhpo2(llclamp(gSavedSettings.getU32("RenderReflectionProbeResolution"), (U32)64, (U32)512)); mMaxProbeLOD = log2f(mProbeResolution) - 1.f; // number of mips - 1 - mReflectionProbeCount = llclamp(gSavedSettings.getS32("RenderReflectionProbeCount"), 1, LL_MAX_REFLECTION_PROBE_COUNT); mTexture = new LLCubeMapArray(); @@ -1019,6 +1023,28 @@ void LLReflectionMapManager::initReflectionMaps() mIrradianceMaps = new LLCubeMapArray(); mIrradianceMaps->allocate(LL_IRRADIANCE_MAP_RESOLUTION, 3, mReflectionProbeCount, FALSE); + + // reset probe state + mUpdatingFace = 0; + mUpdatingProbe = nullptr; + mRadiancePass = false; + mRealtimeRadiancePass = false; + mDefaultProbe = nullptr; + + for (auto& probe : mProbes) + { + probe->mComplete = false; + probe->mProbeIndex = -1; + probe->mCubeArray = nullptr; + probe->mCubeIndex = -1; + } + + for (bool& is_free : mCubeFree) + { + is_free = true; + } + + mCubeFree[0] = false; } if (mVertexBuffer.isNull()) diff --git a/indra/newview/llviewermedia.cpp b/indra/newview/llviewermedia.cpp index 8570c0cd5d..969f0a3594 100644 --- a/indra/newview/llviewermedia.cpp +++ b/indra/newview/llviewermedia.cpp @@ -79,6 +79,8 @@ #include <boost/bind.hpp> // for SkinFolder listener #include <boost/signals2.hpp> +// *TODO: Consider enabling mipmaps (they have been disabled for a long time). Likely has a significant performance impact for tiled/high texture repeat media. Mip generation in a shader may also be an option if necessary. +constexpr BOOL USE_MIPMAPS = FALSE; void init_threaded_picker_load_dialog(LLPluginClassMedia* plugin, LLFilePicker::ELoadFilter filter, bool get_multiple) { @@ -1564,7 +1566,8 @@ LLViewerMediaImpl::LLViewerMediaImpl( const LLUUID& texture_id, // connect this media_impl to the media texture, creating it if it doesn't exist.0 // This is necessary because we need to be able to use getMaxVirtualSize() even if the media plugin is not loaded. - LLViewerMediaTexture* media_tex = LLViewerTextureManager::getMediaTexture(mTextureId); + // *TODO: Consider enabling mipmaps (they have been disabled for a long time). Likely has a significant performance impact for tiled/high texture repeat media. Mip generation in a shader may also be an option if necessary. + LLViewerMediaTexture* media_tex = LLViewerTextureManager::getMediaTexture(mTextureId, USE_MIPMAPS); if(media_tex) { media_tex->setMediaImpl(); @@ -1658,13 +1661,14 @@ void LLViewerMediaImpl::destroyMediaSource() cancelMimeTypeProbe(); - mLock.lock(); // Delay tear-down while bg thread is updating - if(mMediaSource) - { - mMediaSource->setDeleteOK(true) ; - mMediaSource = NULL; // shared pointer - } - mLock.unlock(); + { + LLMutexLock lock(&mLock); // Delay tear-down while bg thread is updating + if(mMediaSource) + { + mMediaSource->setDeleteOK(true) ; + mMediaSource = NULL; // shared pointer + } + } } ////////////////////////////////////////////////////////////////////////////////////////// @@ -2959,14 +2963,17 @@ bool LLViewerMediaImpl::preMediaTexUpdate(LLViewerMediaTexture*& media_tex, U8*& void LLViewerMediaImpl::doMediaTexUpdate(LLViewerMediaTexture* media_tex, U8* data, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, bool sync) { LL_PROFILE_ZONE_SCOPED_CATEGORY_MEDIA; - mLock.lock(); // don't allow media source tear-down during update + LLMutexLock lock(&mLock); // don't allow media source tear-down during update + + const LLGLuint tex_name = media_tex->getGLTexture() ? media_tex->getGLTexture()->getTexName() : (LLGLuint)0; + if (!tex_name) + { + llassert(false); + return; + } // wrap "data" in an LLImageRaw but do NOT make a copy LLPointer<LLImageRaw> raw = new LLImageRaw(data, media_tex->getWidth(), media_tex->getHeight(), media_tex->getComponents(), true); - - // Allocate GL texture based on LLImageRaw but do NOT copy to GL - LLGLuint tex_name = 0; - media_tex->createGLTexture(0, raw, 0, TRUE, LLGLTexture::OTHER, true, &tex_name); // copy just the subimage covered by the image raw to GL media_tex->setSubImage(data, data_width, data_height, x_pos, y_pos, width, height, tex_name); @@ -2983,8 +2990,6 @@ void LLViewerMediaImpl::doMediaTexUpdate(LLViewerMediaTexture* media_tex, U8* da // release the data pointer before freeing raw so LLImageRaw destructor doesn't // free memory at data pointer raw->releaseData(); - - mLock.unlock(); } ////////////////////////////////////////////////////////////////////////////////////////// @@ -3002,10 +3007,10 @@ LLViewerMediaTexture* LLViewerMediaImpl::updateMediaImage() } llassert(!mTextureId.isNull()); - LLViewerMediaTexture* media_tex = LLViewerTextureManager::getMediaTexture( mTextureId ); + // *TODO: Consider enabling mipmaps (they have been disabled for a long time). Likely has a significant performance impact for tiled/high texture repeat media. Mip generation in a shader may also be an option if necessary. + LLViewerMediaTexture* media_tex = LLViewerTextureManager::getMediaTexture( mTextureId, USE_MIPMAPS ); if ( mNeedsNewTexture - || media_tex->getUseMipMaps() || (media_tex->getWidth() != mMediaSource->getTextureWidth()) || (media_tex->getHeight() != mMediaSource->getTextureHeight()) || (mTextureUsedWidth != mMediaSource->getWidth()) @@ -3021,8 +3026,6 @@ LLViewerMediaTexture* LLViewerMediaImpl::updateMediaImage() // MEDIAOPT: check to see if size actually changed before doing work media_tex->destroyGLTexture(); - // MEDIAOPT: apparently just calling setUseMipMaps(FALSE) doesn't work? - media_tex->reinit(FALSE); // probably not needed // MEDIAOPT: seems insane that we actually have to make an imageraw then // immediately discard it diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp index dd4ff50259..192a96a408 100755 --- a/indra/newview/llviewerregion.cpp +++ b/indra/newview/llviewerregion.cpp @@ -1255,43 +1255,45 @@ U32 LLViewerRegion::getNumOfVisibleGroups() const void LLViewerRegion::updateReflectionProbes() { -#if 1 - const F32 probe_spacing = 32.f; - const F32 probe_radius = sqrtf((probe_spacing * 0.5f) * (probe_spacing * 0.5f) * 3.f); - const F32 hover_height = 2.f; + static LLCachedControl<S32> automatic_probes(gSavedSettings, "RenderAutomaticReflectionProbes", 2); + if (automatic_probes > 0) + { + const F32 probe_spacing = 32.f; + const F32 probe_radius = sqrtf((probe_spacing * 0.5f) * (probe_spacing * 0.5f) * 3.f); + const F32 hover_height = 2.f; - F32 start = probe_spacing * 0.5f; + F32 start = probe_spacing * 0.5f; - U32 grid_width = REGION_WIDTH_METERS / probe_spacing; + U32 grid_width = REGION_WIDTH_METERS / probe_spacing; - mReflectionMaps.resize(grid_width * grid_width); + mReflectionMaps.resize(grid_width * grid_width); - F32 water_height = getWaterHeight(); - LLVector3 origin = getOriginAgent(); + F32 water_height = getWaterHeight(); + LLVector3 origin = getOriginAgent(); - for (U32 i = 0; i < grid_width; ++i) - { - F32 x = i * probe_spacing + start; - for (U32 j = 0; j < grid_width; ++j) + for (U32 i = 0; i < grid_width; ++i) { - F32 y = j * probe_spacing + start; + F32 x = i * probe_spacing + start; + for (U32 j = 0; j < grid_width; ++j) + { + F32 y = j * probe_spacing + start; - U32 idx = i * grid_width + j; + U32 idx = i * grid_width + j; - if (mReflectionMaps[idx].isNull()) - { - mReflectionMaps[idx] = gPipeline.mReflectionMapManager.addProbe(); - } + if (mReflectionMaps[idx].isNull()) + { + mReflectionMaps[idx] = gPipeline.mReflectionMapManager.addProbe(); + } - LLVector3 probe_origin = LLVector3(x,y, llmax(water_height, mImpl->mLandp->resolveHeightRegion(x,y))); - probe_origin.mV[2] += hover_height; - probe_origin += origin; + LLVector3 probe_origin = LLVector3(x, y, llmax(water_height, mImpl->mLandp->resolveHeightRegion(x, y))); + probe_origin.mV[2] += hover_height; + probe_origin += origin; - mReflectionMaps[idx]->mOrigin.load3(probe_origin.mV); - mReflectionMaps[idx]->mRadius = probe_radius; + mReflectionMaps[idx]->mOrigin.load3(probe_origin.mV); + mReflectionMaps[idx]->mRadius = probe_radius; + } } } -#endif } void LLViewerRegion::addToVOCacheTree(LLVOCacheEntry* entry) diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 93f4d22ff8..d1f6392eae 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -401,30 +401,16 @@ void LLViewerShaderMgr::setShaders() llassert((gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 10)); - //bool canRenderDeferred = true; // DEPRECATED -- LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred"); - //bool hasWindLightShaders = true; // DEPRECATED -- LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders"); - bool doingWindLight = true; //DEPRECATED -- hasWindLightShaders&& gSavedSettings.getBOOL("WindLightUseAtmosShaders"); - + S32 light_class = 3; S32 interface_class = 2; S32 env_class = 2; S32 obj_class = 2; S32 effect_class = 2; - S32 wl_class = 1; + S32 wl_class = 2; S32 water_class = 3; S32 deferred_class = 3; - if (doingWindLight) - { - // user has disabled WindLight in their settings, downgrade - // windlight shaders to stub versions. - wl_class = 2; - } - else - { - light_class = 2; - } - // Trigger a full rebuild of the fallback skybox / cubemap if we've toggled windlight shaders if (!wl_class || (mShaderLevel[SHADER_WINDLIGHT] != wl_class && gSky.mVOSkyp.notNull())) { @@ -670,7 +656,7 @@ std::string LLViewerShaderMgr::loadBasicShaders() bool has_reflection_probes = gSavedSettings.getBOOL("RenderReflectionsEnabled") && gGLManager.mGLVersion > 3.99f; - S32 probe_count = gSavedSettings.getS32("RenderReflectionProbeCount"); + S32 probe_count = llclamp(gSavedSettings.getS32("RenderReflectionProbeCount"), 1, LL_MAX_REFLECTION_PROBE_COUNT); if (ambient_kill) { |