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author | Xiaohong Bao <bao@lindenlab.com> | 2012-07-06 14:57:35 -0600 |
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committer | Xiaohong Bao <bao@lindenlab.com> | 2012-07-06 14:57:35 -0600 |
commit | e40d9081c6e0a69a5718d1e3ba9c7bcbffc39304 (patch) | |
tree | 2dbe48878c94244a1bfecbe1ca7b7eee899337a4 | |
parent | 266209b6a3b938e8762dd6fe2c25e87e120cf127 (diff) |
fix for SH-3234: Map tile fetching broken in drano build
-rwxr-xr-x | indra/newview/lltexturefetch.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/indra/newview/lltexturefetch.cpp b/indra/newview/lltexturefetch.cpp index 5a9cf4aeb6..d6eae7acc5 100755 --- a/indra/newview/lltexturefetch.cpp +++ b/indra/newview/lltexturefetch.cpp @@ -1777,7 +1777,10 @@ S32 LLTextureFetchWorker::callbackHttpGet(const LLChannelDescriptors& channels, // Clear the url since we're done with the fetch // Note: mUrl is used to check is fetching is required so failure to clear it will force an http fetch // next time the texture is requested, even if the data have already been fetched. - mUrl.clear(); + if(mWriteToCacheState != NOT_WRITE) + { + mUrl.clear(); + } mLoaded = TRUE; setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority); |