diff options
author | Don Kjer <don@lindenlab.com> | 2012-09-09 12:12:19 +0000 |
---|---|---|
committer | Don Kjer <don@lindenlab.com> | 2012-09-09 12:12:19 +0000 |
commit | e1580128ab2a42ecd4019ef35069f9e939dc4ff2 (patch) | |
tree | 9ca329417e96ae7fa09261c843623349be759d5f | |
parent | b77e2eff481512667c35bc99946fb62eca1be169 (diff) |
Fixed crashes on login. Moved most of the remaining character/skeleton generation code into llappearance. Moved non-rendering related LLViewerJoint functionality into LLAvatarJoint.
22 files changed, 508 insertions, 776 deletions
diff --git a/indra/llappearance/llavatarappearance.cpp b/indra/llappearance/llavatarappearance.cpp index 406e6153e0..e2dfa2fb74 100644 --- a/indra/llappearance/llavatarappearance.cpp +++ b/indra/llappearance/llavatarappearance.cpp @@ -24,8 +24,13 @@ * $/LicenseInfo$ */ -#include "linden_common.h" +#if LL_MSVC +// disable warning about boost::lexical_cast returning uninitialized data +// when it fails to parse the string +#pragma warning (disable:4701) +#endif +#include "linden_common.h" #include "llavatarappearance.h" #include "llavatarappearancedefines.h" @@ -36,9 +41,20 @@ #include "llpolymorph.h" #include "llpolymesh.h" #include "llpolyskeletaldistortion.h" +#include "llstl.h" #include "lltexglobalcolor.h" #include "llwearabledata.h" + +#if LL_MSVC +// disable boost::lexical_cast warning +#pragma warning (disable:4702) +#endif + +#include <boost/lexical_cast.hpp> + +using namespace LLAvatarAppearanceDefines; + //----------------------------------------------------------------------------- // Constants //----------------------------------------------------------------------------- @@ -153,7 +169,9 @@ LLAvatarAppearance::LLAvatarAppearance(LLWearableData* wearable_data) : mWearableData(wearable_data) { - llassert(mWearableData); + LLMemType mt(LLMemType::MTYPE_AVATAR); + + llassert_always(mWearableData); mBakedTextureDatas.resize(LLAvatarAppearanceDefines::BAKED_NUM_INDICES); for (U32 i = 0; i < mBakedTextureDatas.size(); i++ ) { @@ -167,13 +185,85 @@ LLAvatarAppearance::LLAvatarAppearance(LLWearableData* wearable_data) : mIsBuilt = FALSE; - mNumJoints = 0; - mSkeleton = NULL; - mNumCollisionVolumes = 0; mCollisionVolumes = NULL; +} + +// virtual +void LLAvatarAppearance::initInstance() +{ + //------------------------------------------------------------------------- + // initialize joint, mesh and shape members + //------------------------------------------------------------------------- + mRoot = createAvatarJoint(); + mRoot->setName( "mRoot" ); + + for (LLAvatarAppearanceDictionary::MeshEntries::const_iterator iter = LLAvatarAppearanceDictionary::getInstance()->getMeshEntries().begin(); + iter != LLAvatarAppearanceDictionary::getInstance()->getMeshEntries().end(); + ++iter) + { + const EMeshIndex mesh_index = iter->first; + const LLAvatarAppearanceDictionary::MeshEntry *mesh_dict = iter->second; + LLAvatarJoint* joint = createAvatarJoint(); + joint->setName(mesh_dict->mName); + joint->setMeshID(mesh_index); + mMeshLOD.push_back(joint); + + /* mHairLOD.setName("mHairLOD"); + mHairMesh0.setName("mHairMesh0"); + mHairMesh0.setMeshID(MESH_ID_HAIR); + mHairMesh1.setName("mHairMesh1"); */ + for (U32 lod = 0; lod < mesh_dict->mLOD; lod++) + { + LLAvatarJointMesh* mesh = createAvatarJointMesh(); + std::string mesh_name = "m" + mesh_dict->mName + boost::lexical_cast<std::string>(lod); + // We pre-pended an m - need to capitalize first character for camelCase + mesh_name[1] = toupper(mesh_name[1]); + mesh->setName(mesh_name); + mesh->setMeshID(mesh_index); + mesh->setPickName(mesh_dict->mPickName); + mesh->setIsTransparent(FALSE); + switch((int)mesh_index) + { + case MESH_ID_HAIR: + mesh->setIsTransparent(TRUE); + break; + case MESH_ID_SKIRT: + mesh->setIsTransparent(TRUE); + break; + case MESH_ID_EYEBALL_LEFT: + case MESH_ID_EYEBALL_RIGHT: + mesh->setSpecular( LLColor4( 1.0f, 1.0f, 1.0f, 1.0f ), 1.f ); + break; + } + + joint->mMeshParts.push_back(mesh); + } + } - mRoot = new LLAvatarJoint(); + //------------------------------------------------------------------------- + // associate baked textures with meshes + //------------------------------------------------------------------------- + for (LLAvatarAppearanceDictionary::MeshEntries::const_iterator iter = LLAvatarAppearanceDictionary::getInstance()->getMeshEntries().begin(); + iter != LLAvatarAppearanceDictionary::getInstance()->getMeshEntries().end(); + ++iter) + { + const EMeshIndex mesh_index = iter->first; + const LLAvatarAppearanceDictionary::MeshEntry *mesh_dict = iter->second; + const EBakedTextureIndex baked_texture_index = mesh_dict->mBakedID; + // Skip it if there's no associated baked texture. + if (baked_texture_index == BAKED_NUM_INDICES) continue; + + for (avatar_joint_mesh_list_t::iterator iter = mMeshLOD[mesh_index]->mMeshParts.begin(); + iter != mMeshLOD[mesh_index]->mMeshParts.end(); + ++iter) + { + LLAvatarJointMesh* mesh = (*iter); + mBakedTextureDatas[(int)baked_texture_index].mJointMeshes.push_back(mesh); + } + } + + buildCharacter(); } @@ -187,7 +277,7 @@ LLAvatarAppearance::~LLAvatarAppearance() for (U32 i = 0; i < mBakedTextureDatas.size(); i++) { deleteAndClear(mBakedTextureDatas[i].mTexLayerSet); - mBakedTextureDatas[i].mMeshes.clear(); + mBakedTextureDatas[i].mJointMeshes.clear(); for (morph_list_t::iterator iter2 = mBakedTextureDatas[i].mMaskedMorphs.begin(); iter2 != mBakedTextureDatas[i].mMaskedMorphs.end(); iter2++) @@ -200,23 +290,21 @@ LLAvatarAppearance::~LLAvatarAppearance() mRoot->removeAllChildren(); mJointMap.clear(); - deleteAndClearArray(mSkeleton); + clearSkeleton(); deleteAndClearArray(mCollisionVolumes); - mNumJoints = 0; - deleteAndClear(mTexSkinColor); deleteAndClear(mTexHairColor); deleteAndClear(mTexEyeColor); - std::for_each(mMeshes.begin(), mMeshes.end(), DeletePairedPointer()); - mMeshes.clear(); + std::for_each(mPolyMeshes.begin(), mPolyMeshes.end(), DeletePairedPointer()); + mPolyMeshes.clear(); - for (std::vector<LLAvatarJoint*>::iterator jointIter = mMeshLOD.begin(); + for (avatar_joint_list_t::iterator jointIter = mMeshLOD.begin(); jointIter != mMeshLOD.end(); ++jointIter) { - LLAvatarJoint* joint = (LLAvatarJoint *) *jointIter; + LLAvatarJoint* joint = *jointIter; std::for_each(joint->mMeshParts.begin(), joint->mMeshParts.end(), DeletePointer()); joint->mMeshParts.clear(); } @@ -505,6 +593,22 @@ BOOL LLAvatarAppearance::setupBone(const LLAvatarBoneInfo* info, LLJoint* parent } //----------------------------------------------------------------------------- +// allocateCharacterJoints() +//----------------------------------------------------------------------------- +BOOL LLAvatarAppearance::allocateCharacterJoints( U32 num ) +{ + clearSkeleton(); + + for(S32 joint_num = 0; joint_num < (S32)num; joint_num++) + { + mSkeleton.push_back(createAvatarJoint(joint_num)); + } + + return TRUE; +} + + +//----------------------------------------------------------------------------- // buildSkeleton() //----------------------------------------------------------------------------- BOOL LLAvatarAppearance::buildSkeleton(const LLAvatarSkeletonInfo *info) @@ -549,6 +653,15 @@ BOOL LLAvatarAppearance::buildSkeleton(const LLAvatarSkeletonInfo *info) } //----------------------------------------------------------------------------- +// clearSkeleton() +//----------------------------------------------------------------------------- +void LLAvatarAppearance::clearSkeleton() +{ + std::for_each(mSkeleton.begin(), mSkeleton.end(), DeletePointer()); + mSkeleton.clear(); +} + +//----------------------------------------------------------------------------- // LLAvatarAppearance::buildCharacter() // Deferred initialization and rebuild of the avatar. //----------------------------------------------------------------------------- @@ -570,6 +683,21 @@ void LLAvatarAppearance::buildCharacter() mIsBuilt = FALSE; //------------------------------------------------------------------------- + // clear mesh data + //------------------------------------------------------------------------- + for (avatar_joint_list_t::iterator jointIter = mMeshLOD.begin(); + jointIter != mMeshLOD.end(); ++jointIter) + { + LLAvatarJoint* joint = *jointIter; + for (avatar_joint_mesh_list_t::iterator meshIter = joint->mMeshParts.begin(); + meshIter != joint->mMeshParts.end(); ++meshIter) + { + LLAvatarJointMesh * mesh = *meshIter; + mesh->setMesh(NULL); + } + } + + //------------------------------------------------------------------------- // (re)load our skeleton and meshes //------------------------------------------------------------------------- LLTimer timer; @@ -755,7 +883,7 @@ BOOL LLAvatarAppearance::loadAvatar() } - loadLayersets(); + loadLayersets(); // avatar_lad.xml : <driver_parameters> for (LLAvatarXmlInfo::driver_info_list_t::iterator iter = sAvatarXmlInfo->mDriverInfoList.begin(); @@ -791,7 +919,17 @@ BOOL LLAvatarAppearance::loadAvatar() //----------------------------------------------------------------------------- BOOL LLAvatarAppearance::loadSkeletonNode () { - mRoot->addChild( &mSkeleton[0] ); + mRoot->addChild( mSkeleton[0] ); + + // make meshes children before calling parent version of the function + for (avatar_joint_list_t::iterator iter = mMeshLOD.begin(); + iter != mMeshLOD.end(); + ++iter) + { + LLAvatarJoint *joint = *iter; + joint->mUpdateXform = FALSE; + joint->setMeshesToChildren(); + } mRoot->addChild(mMeshLOD[MESH_ID_HEAD]); mRoot->addChild(mMeshLOD[MESH_ID_EYELASH]); @@ -864,8 +1002,8 @@ BOOL LLAvatarAppearance::loadMeshNodes() switch(lod) case 0: mesh = &mHairMesh0; */ - for (LLAvatarAppearanceDictionary::Meshes::const_iterator mesh_iter = LLAvatarAppearanceDictionary::getInstance()->getMeshes().begin(); - mesh_iter != LLAvatarAppearanceDictionary::getInstance()->getMeshes().end(); + for (LLAvatarAppearanceDictionary::MeshEntries::const_iterator mesh_iter = LLAvatarAppearanceDictionary::getInstance()->getMeshEntries().begin(); + mesh_iter != LLAvatarAppearanceDictionary::getInstance()->getMeshEntries().end(); ++mesh_iter) { const EMeshIndex mesh_index = mesh_iter->first; @@ -906,8 +1044,8 @@ BOOL LLAvatarAppearance::loadMeshNodes() if (!info->mReferenceMeshName.empty()) { - polymesh_map_t::const_iterator polymesh_iter = mMeshes.find(info->mReferenceMeshName); - if (polymesh_iter != mMeshes.end()) + polymesh_map_t::const_iterator polymesh_iter = mPolyMeshes.find(info->mReferenceMeshName); + if (polymesh_iter != mPolyMeshes.end()) { poly_mesh = LLPolyMesh::getMesh(info->mMeshFileName, polymesh_iter->second); poly_mesh->setAvatar(this); @@ -931,7 +1069,7 @@ BOOL LLAvatarAppearance::loadMeshNodes() } // Multimap insert - mMeshes.insert(std::make_pair(info->mMeshFileName, poly_mesh)); + mPolyMeshes.insert(std::make_pair(info->mMeshFileName, poly_mesh)); mesh->setMesh( poly_mesh ); mesh->setLOD( info->mMinPixelArea ); @@ -974,15 +1112,72 @@ BOOL LLAvatarAppearance::loadLayersets() layerset_iter != sAvatarXmlInfo->mLayerInfoList.end(); ++layerset_iter) { - // Construct a layerset for each one specified in avatar_lad.xml and initialize it as such. LLTexLayerSetInfo *layerset_info = *layerset_iter; - layerset_info->createVisualParams(this); + if (isSelf()) + { + // Construct a layerset for each one specified in avatar_lad.xml and initialize it as such. + LLTexLayerSet* layer_set = createTexLayerSet(); + + if (!layer_set->setInfo(layerset_info)) + { + stop_glerror(); + delete layer_set; + llwarns << "avatar file: layer_set->setInfo() failed" << llendl; + return FALSE; + } + + // scan baked textures and associate the layerset with the appropriate one + EBakedTextureIndex baked_index = BAKED_NUM_INDICES; + for (LLAvatarAppearanceDictionary::BakedTextures::const_iterator baked_iter = LLAvatarAppearanceDictionary::getInstance()->getBakedTextures().begin(); + baked_iter != LLAvatarAppearanceDictionary::getInstance()->getBakedTextures().end(); + ++baked_iter) + { + const LLAvatarAppearanceDictionary::BakedEntry *baked_dict = baked_iter->second; + if (layer_set->isBodyRegion(baked_dict->mName)) + { + baked_index = baked_iter->first; + // ensure both structures are aware of each other + mBakedTextureDatas[baked_index].mTexLayerSet = layer_set; + layer_set->setBakedTexIndex(baked_index); + break; + } + } + // if no baked texture was found, warn and cleanup + if (baked_index == BAKED_NUM_INDICES) + { + llwarns << "<layer_set> has invalid body_region attribute" << llendl; + delete layer_set; + return FALSE; + } + + // scan morph masks and let any affected layers know they have an associated morph + for (LLAvatarAppearance::morph_list_t::const_iterator morph_iter = mBakedTextureDatas[baked_index].mMaskedMorphs.begin(); + morph_iter != mBakedTextureDatas[baked_index].mMaskedMorphs.end(); + ++morph_iter) + { + LLMaskedMorph *morph = *morph_iter; + LLTexLayerInterface* layer = layer_set->findLayerByName(morph->mLayer); + if (layer) + { + layer->setHasMorph(TRUE); + } + else + { + llwarns << "Could not find layer named " << morph->mLayer << " to set morph flag" << llendl; + success = FALSE; + } + } + } + else // !isSelf() + { + // Construct a layerset for each one specified in avatar_lad.xml and initialize it as such. + LLTexLayerSetInfo *layerset_info = *layerset_iter; + layerset_info->createVisualParams(this); + } } return success; } - - // virtual BOOL LLAvatarAppearance::isValid() const { diff --git a/indra/llappearance/llavatarappearance.h b/indra/llappearance/llavatarappearance.h index 38a54d904d..96dd81be77 100644 --- a/indra/llappearance/llavatarappearance.h +++ b/indra/llappearance/llavatarappearance.h @@ -28,9 +28,8 @@ #define LL_AVATAR_APPEARANCE_H #include "llcharacter.h" -//#include "llframetimer.h" #include "llavatarappearancedefines.h" -#include "llavatarjoint.h" +#include "llavatarjointmesh.h" #include "lldriverparam.h" #include "lltexlayer.h" #include "llviewervisualparam.h" @@ -67,9 +66,10 @@ public: virtual ~LLAvatarAppearance(); static void initClass(); // initializes static members + virtual void initInstance(); // Called after construction to initialize the instance. virtual BOOL loadSkeletonNode(); - virtual BOOL loadMeshNodes(); - virtual BOOL loadLayersets(); + BOOL loadMeshNodes(); + BOOL loadLayersets(); /** Initialization @@ -97,8 +97,13 @@ public: ** SKELETON **/ +protected: + virtual LLAvatarJoint* createAvatarJoint() = 0; + virtual LLAvatarJoint* createAvatarJoint(S32 joint_num) = 0; + virtual LLAvatarJointMesh* createAvatarJointMesh() = 0; public: F32 getPelvisToFoot() const { return mPelvisToFoot; } + /*virtual*/ LLJoint* getRootJoint() { return mRoot; } LLVector3 mHeadOffset; // current head position LLAvatarJoint *mRoot; @@ -114,11 +119,13 @@ protected: void computeBodySize(); BOOL setupBone(const LLAvatarBoneInfo* info, LLJoint* parent, S32 ¤t_volume_num, S32 ¤t_joint_num); + BOOL allocateCharacterJoints(U32 num); BOOL buildSkeleton(const LLAvatarSkeletonInfo *info); protected: + void clearSkeleton(); BOOL mIsBuilt; // state of deferred character building - S32 mNumJoints; - LLJoint* mSkeleton; + typedef std::vector<LLAvatarJoint*> avatar_joint_list_t; + avatar_joint_list_t mSkeleton; //-------------------------------------------------------------------- // Pelvis height adjustment members. @@ -204,8 +211,8 @@ protected: protected: typedef std::multimap<std::string, LLPolyMesh*> polymesh_map_t; - polymesh_map_t mMeshes; - std::vector<LLAvatarJoint *> mMeshLOD; + polymesh_map_t mPolyMeshes; + avatar_joint_list_t mMeshLOD; /** Meshes ** ** @@ -263,6 +270,8 @@ private: ** BAKED TEXTURES **/ protected: + virtual LLTexLayerSet* createTexLayerSet() = 0; +protected: struct LLMaskedMorph; typedef std::deque<LLMaskedMorph *> morph_list_t; struct BakedTextureData @@ -274,7 +283,7 @@ protected: LLAvatarAppearanceDefines::ETextureIndex mTextureIndex; U32 mMaskTexName; // Stores pointers to the joint meshes that this baked texture deals with - std::vector< LLJoint* > mMeshes; // std::vector<LLViewerJointMesh> mJoints[i]->mMeshParts + avatar_joint_mesh_list_t mJointMeshes; morph_list_t mMaskedMorphs; }; typedef std::vector<BakedTextureData> bakedtexturedata_vec_t; diff --git a/indra/llappearance/llavatarappearancedefines.cpp b/indra/llappearance/llavatarappearancedefines.cpp index 2c3cf781c1..0416309fc7 100644 --- a/indra/llappearance/llavatarappearancedefines.cpp +++ b/indra/llappearance/llavatarappearancedefines.cpp @@ -109,9 +109,9 @@ LLAvatarAppearanceDictionary::BakedTextures::BakedTextures() 2, LLWearableType::WT_HAIR, LLWearableType::WT_ALPHA)); } -LLAvatarAppearanceDictionary::Meshes::Meshes() +LLAvatarAppearanceDictionary::MeshEntries::MeshEntries() { - // Meshes + // MeshEntries addEntry(MESH_ID_HAIR, new MeshEntry(BAKED_HAIR, "hairMesh", 6, PN_4)); addEntry(MESH_ID_HEAD, new MeshEntry(BAKED_HEAD, "headMesh", 5, PN_5)); addEntry(MESH_ID_EYELASH, new MeshEntry(BAKED_HEAD, "eyelashMesh", 1, PN_0)); // no baked mesh associated currently diff --git a/indra/llappearance/llavatarappearancedefines.h b/indra/llappearance/llavatarappearancedefines.h index c5285ddc02..e7c94104cc 100644 --- a/indra/llappearance/llavatarappearancedefines.h +++ b/indra/llappearance/llavatarappearancedefines.h @@ -174,12 +174,12 @@ public: const LLJointPickName mPickName; }; - struct Meshes : public LLDictionary<EMeshIndex, MeshEntry> + struct MeshEntries : public LLDictionary<EMeshIndex, MeshEntry> { - Meshes(); - } mMeshes; - const MeshEntry* getMesh(EMeshIndex index) const { return mMeshes.lookup(index); } - const Meshes& getMeshes() const { return mMeshes; } + MeshEntries(); + } mMeshEntries; + const MeshEntry* getMeshEntry(EMeshIndex index) const { return mMeshEntries.lookup(index); } + const MeshEntries& getMeshEntries() const { return mMeshEntries; } //-------------------------------------------------------------------- // Baked Textures diff --git a/indra/llappearance/llavatarjoint.cpp b/indra/llappearance/llavatarjoint.cpp index 809a261633..eb450485c7 100644 --- a/indra/llappearance/llavatarjoint.cpp +++ b/indra/llappearance/llavatarjoint.cpp @@ -33,13 +33,9 @@ #include "llrender.h" #include "llmath.h" #include "llglheaders.h" -#include "llrendersphere.h" #include "llavatarappearance.h" -//#include "pipeline.h" -#define DEFAULT_LOD 0.0f - -const S32 MIN_PIXEL_AREA_3PASS_HAIR = 64*64; +const F32 DEFAULT_AVATAR_JOINT_LOD = 0.0f; //----------------------------------------------------------------------------- // Static Data @@ -48,21 +44,22 @@ BOOL LLAvatarJoint::sDisableLOD = FALSE; //----------------------------------------------------------------------------- // LLAvatarJoint() -// Class Constructor +// Class Constructors //----------------------------------------------------------------------------- -LLAvatarJoint::LLAvatarJoint() - : LLJoint() +LLAvatarJoint::LLAvatarJoint() : + LLJoint() { init(); } +LLAvatarJoint::LLAvatarJoint(const std::string &name, LLJoint *parent) : + LLJoint(name, parent) +{ + init(); +} -//----------------------------------------------------------------------------- -// LLAvatarJoint() -// Class Constructor -//----------------------------------------------------------------------------- -LLAvatarJoint::LLAvatarJoint(const std::string &name, LLJoint *parent) - : LLJoint(name, parent) +LLAvatarJoint::LLAvatarJoint(S32 joint_num) : + LLJoint(joint_num) { init(); } @@ -72,7 +69,7 @@ void LLAvatarJoint::init() { mValid = FALSE; mComponents = SC_JOINT | SC_BONE | SC_AXES; - mMinPixelArea = DEFAULT_LOD; + mMinPixelArea = DEFAULT_AVATAR_JOINT_LOD; mPickName = PN_DEFAULT; mVisible = TRUE; mMeshID = 0; @@ -114,14 +111,6 @@ void LLAvatarJoint::setValid( BOOL valid, BOOL recursive ) } //-------------------------------------------------------------------- -// isTransparent() -//-------------------------------------------------------------------- -BOOL LLAvatarJoint::isTransparent() -{ - return FALSE; -} - -//-------------------------------------------------------------------- // setSkeletonComponents() //-------------------------------------------------------------------- void LLAvatarJoint::setSkeletonComponents( U32 comp, BOOL recursive ) @@ -132,7 +121,7 @@ void LLAvatarJoint::setSkeletonComponents( U32 comp, BOOL recursive ) for (child_list_t::iterator iter = mChildren.begin(); iter != mChildren.end(); ++iter) { - LLAvatarJoint* joint = (LLAvatarJoint*)(*iter); + LLAvatarJoint* joint = dynamic_cast<LLAvatarJoint*>(*iter); joint->setSkeletonComponents(comp, recursive); } } @@ -153,14 +142,87 @@ void LLAvatarJoint::setVisible(BOOL visible, BOOL recursive) } } +void LLAvatarJoint::updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 pixel_area) +{ + for (child_list_t::iterator iter = mChildren.begin(); + iter != mChildren.end(); ++iter) + { + LLAvatarJoint* joint = dynamic_cast<LLAvatarJoint*>(*iter); + joint->updateFaceSizes(num_vertices, num_indices, pixel_area); + } +} + +void LLAvatarJoint::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind, bool terse_update) +{ + for (child_list_t::iterator iter = mChildren.begin(); + iter != mChildren.end(); ++iter) + { + LLAvatarJoint* joint = dynamic_cast<LLAvatarJoint*>(*iter); + joint->updateFaceData(face, pixel_area, damp_wind, terse_update); + } +} + +void LLAvatarJoint::updateJointGeometry() +{ + for (child_list_t::iterator iter = mChildren.begin(); + iter != mChildren.end(); ++iter) + { + LLAvatarJoint* joint = dynamic_cast<LLAvatarJoint*>(*iter); + joint->updateJointGeometry(); + } +} + + +BOOL LLAvatarJoint::updateLOD(F32 pixel_area, BOOL activate) +{ + BOOL lod_changed = FALSE; + BOOL found_lod = FALSE; + + for (child_list_t::iterator iter = mChildren.begin(); + iter != mChildren.end(); ++iter) + { + LLAvatarJoint* joint = dynamic_cast<LLAvatarJoint*>(*iter); + F32 jointLOD = joint->getLOD(); + + if (found_lod || jointLOD == DEFAULT_AVATAR_JOINT_LOD) + { + // we've already found a joint to enable, so enable the rest as alternatives + lod_changed |= joint->updateLOD(pixel_area, TRUE); + } + else + { + if (pixel_area >= jointLOD || sDisableLOD) + { + lod_changed |= joint->updateLOD(pixel_area, TRUE); + found_lod = TRUE; + } + else + { + lod_changed |= joint->updateLOD(pixel_area, FALSE); + } + } + } + return lod_changed; +} + +void LLAvatarJoint::dump() +{ + for (child_list_t::iterator iter = mChildren.begin(); + iter != mChildren.end(); ++iter) + { + LLAvatarJoint* joint = dynamic_cast<LLAvatarJoint*>(*iter); + joint->dump(); + } +} + void LLAvatarJoint::setMeshesToChildren() { removeAllChildren(); - for (std::vector<LLAvatarJointMesh*>::iterator iter = mMeshParts.begin(); + for (avatar_joint_mesh_list_t::iterator iter = mMeshParts.begin(); iter != mMeshParts.end(); iter++) { - addChild((LLAvatarJoint*) *iter); + addChild((*iter)); } } //----------------------------------------------------------------------------- @@ -172,9 +234,11 @@ LLAvatarJointCollisionVolume::LLAvatarJointCollisionVolume() mUpdateXform = FALSE; } -LLAvatarJointCollisionVolume::LLAvatarJointCollisionVolume(const std::string &name, LLJoint *parent) : LLAvatarJoint(name, parent) +/*virtual*/ +U32 LLAvatarJointCollisionVolume::render( F32 pixelArea, BOOL first_pass, BOOL is_dummy ) { - + llerrs << "Cannot call render() on LLAvatarJointCollisionVolume" << llendl; + return 0; } LLVector3 LLAvatarJointCollisionVolume::getVolumePos(LLVector3 &offset) diff --git a/indra/llappearance/llavatarjoint.h b/indra/llappearance/llavatarjoint.h index cbfc1b73ea..1dfbd37456 100644 --- a/indra/llappearance/llavatarjoint.h +++ b/indra/llappearance/llavatarjoint.h @@ -36,6 +36,8 @@ class LLFace; class LLAvatarJointMesh; +extern const F32 DEFAULT_AVATAR_JOINT_LOD; + //----------------------------------------------------------------------------- // class LLViewerJoint //----------------------------------------------------------------------------- @@ -44,6 +46,8 @@ class LLAvatarJoint : { public: LLAvatarJoint(); + LLAvatarJoint(S32 joint_num); + // *TODO: Only used for LLVOAvatarSelf::mScreenp. *DOES NOT INITIALIZE mResetAfterRestoreOldXform* LLAvatarJoint(const std::string &name, LLJoint *parent = NULL); virtual ~LLAvatarJoint(); @@ -55,12 +59,11 @@ public: // Returns true if this object is transparent. // This is used to determine in which order to draw objects. - virtual BOOL isTransparent(); + virtual BOOL isTransparent() { return FALSE; } // Returns true if this object should inherit scale modifiers from its immediate parent virtual BOOL inheritScale() { return FALSE; } - enum Components { SC_BONE = 1, @@ -83,7 +86,7 @@ public: // of this node under the same parent will be. F32 getLOD() { return mMinPixelArea; } void setLOD( F32 pixelArea ) { mMinPixelArea = pixelArea; } - + void setPickName(LLJointPickName name) { mPickName = name; } LLJointPickName getPickName() { return mPickName; } @@ -92,9 +95,18 @@ public: // Takes meshes in mMeshParts and sets each one as a child joint void setMeshesToChildren(); + // LLViewerJoint interface + virtual U32 render( F32 pixelArea, BOOL first_pass = TRUE, BOOL is_dummy = FALSE ) = 0; + virtual void updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 pixel_area); + virtual void updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind = FALSE, bool terse_update = false); + virtual BOOL updateLOD(F32 pixel_area, BOOL activate); + virtual void updateJointGeometry(); + virtual void dump(); + + public: static BOOL sDisableLOD; - std::vector<LLAvatarJointMesh*> mMeshParts; //LLViewerJointMesh* + avatar_joint_mesh_list_t mMeshParts; //LLViewerJointMesh* void setMeshID( S32 id ) {mMeshID = id;} protected: @@ -112,10 +124,10 @@ class LLAvatarJointCollisionVolume : public LLAvatarJoint { public: LLAvatarJointCollisionVolume(); - LLAvatarJointCollisionVolume(const std::string &name, LLJoint *parent = NULL); virtual ~LLAvatarJointCollisionVolume() {}; - virtual BOOL inheritScale() { return TRUE; } + /*virtual*/ BOOL inheritScale() { return TRUE; } + /*virtual*/ U32 render( F32 pixelArea, BOOL first_pass = TRUE, BOOL is_dummy = FALSE ); void renderCollision(); diff --git a/indra/llappearance/llavatarjointmesh.cpp b/indra/llappearance/llavatarjointmesh.cpp index 92c213126a..d39587defe 100755 --- a/indra/llappearance/llavatarjointmesh.cpp +++ b/indra/llappearance/llavatarjointmesh.cpp @@ -233,6 +233,12 @@ void LLAvatarJointMesh::setTexture( LLGLTexture *texture ) } } + +BOOL LLAvatarJointMesh::hasGLTexture() const +{ + return mTexture.notNull() && mTexture->hasGLTexture(); +} + //-------------------------------------------------------------------- // LLAvatarJointMesh::setLayerSet() // Sets the shape texture (takes precedence over normal texture) @@ -248,6 +254,10 @@ void LLAvatarJointMesh::setLayerSet( LLTexLayerSet* layer_set ) } } +BOOL LLAvatarJointMesh::hasComposite() const +{ + return (mLayerSet && mLayerSet->hasComposite()); +} //-------------------------------------------------------------------- diff --git a/indra/llappearance/llavatarjointmesh.h b/indra/llappearance/llavatarjointmesh.h index dcd202bdaf..4b56a168ac 100755 --- a/indra/llappearance/llavatarjointmesh.h +++ b/indra/llappearance/llavatarjointmesh.h @@ -59,9 +59,8 @@ public: //----------------------------------------------------------------------------- // class LLViewerJointMesh //----------------------------------------------------------------------------- -class LLAvatarJointMesh : public LLAvatarJoint +class LLAvatarJointMesh : public virtual LLAvatarJoint { - friend class LLAvatarAppearance; protected: LLColor4 mColor; // color value // LLColor4 mSpecular; // specular color (always white for now) @@ -94,6 +93,9 @@ public: // Destructor virtual ~LLAvatarJointMesh(); + // overloaded from base class + /*virtual*/ BOOL isTransparent() { return mIsTransparent; } + // Gets the shape color void getColor( F32 *red, F32 *green, F32 *blue, F32 *alpha ); @@ -106,11 +108,15 @@ public: // Sets the shape texture void setTexture( LLGLTexture *texture ); + BOOL hasGLTexture() const; + void setTestTexture( U32 name ) { mTestImageName = name; } // Sets layer set responsible for a dynamic shape texture (takes precedence over normal texture) void setLayerSet( LLTexLayerSet* layer_set ); + BOOL hasComposite() const; + // Gets the poly mesh LLPolyMesh *getMesh(); @@ -129,6 +135,8 @@ public: // Gets ID for picking S32 getMeshID() { return mMeshID; } + void setIsTransparent(BOOL is_transparent) { mIsTransparent = is_transparent; } + private: // Allocate skin data BOOL allocateSkinData( U32 numSkinJoints ); diff --git a/indra/llappearance/lljointpickname.h b/indra/llappearance/lljointpickname.h index 17181520e3..1d41a761fc 100644 --- a/indra/llappearance/lljointpickname.h +++ b/indra/llappearance/lljointpickname.h @@ -28,6 +28,7 @@ #ifndef LL_LLJOINTPICKNAME_H #define LL_LLJOINTPICKNAME_H +class LLAvatarJointMesh; // Sets the OpenGL selection stack name that is pushed and popped // with this joint state. The default value indicates that no name @@ -43,4 +44,6 @@ enum LLJointPickName PN_5 = 5 }; +typedef std::vector<LLAvatarJointMesh*> avatar_joint_mesh_list_t; + #endif // LL_LLJOINTPICKNAME_H diff --git a/indra/llcharacter/llcharacter.h b/indra/llcharacter/llcharacter.h index 2f2b2405b6..5740dbce77 100644 --- a/indra/llcharacter/llcharacter.h +++ b/indra/llcharacter/llcharacter.h @@ -93,13 +93,6 @@ public: // get the height & normal of the ground under a point virtual void getGround(const LLVector3 &inPos, LLVector3 &outPos, LLVector3 &outNorm) = 0; - // allocate an array of joints for the character skeleton - // this must be overloaded to support joint subclasses, - // and is called implicitly from buildSkeleton(). - // Note this must handle reallocation as it will be called - // each time buildSkeleton() is called. - virtual BOOL allocateCharacterJoints( U32 num ) = 0; - // skeleton joint accessor to support joint subclasses virtual LLJoint *getCharacterJoint( U32 i ) = 0; diff --git a/indra/llcharacter/lljoint.cpp b/indra/llcharacter/lljoint.cpp index 19907933cb..09a7c11a22 100644 --- a/indra/llcharacter/lljoint.cpp +++ b/indra/llcharacter/lljoint.cpp @@ -40,7 +40,9 @@ S32 LLJoint::sNumTouches = 0; // LLJoint() // Class Constructor //----------------------------------------------------------------------------- -LLJoint::LLJoint() + + +void LLJoint::init() { mName = "unnamed"; mParent = NULL; @@ -48,7 +50,20 @@ LLJoint::LLJoint() mXform.setScale(LLVector3(1.0f, 1.0f, 1.0f)); mDirtyFlags = MATRIX_DIRTY | ROTATION_DIRTY | POSITION_DIRTY; mUpdateXform = TRUE; - mJointNum = -1; +} + +LLJoint::LLJoint() : + mJointNum(-1) +{ + init(); + touch(); + mResetAfterRestoreOldXform = false; +} + +LLJoint::LLJoint(S32 joint_num) : + mJointNum(joint_num) +{ + init(); touch(); mResetAfterRestoreOldXform = false; } @@ -58,15 +73,12 @@ LLJoint::LLJoint() // LLJoint() // Class Constructor //----------------------------------------------------------------------------- -LLJoint::LLJoint(const std::string &name, LLJoint *parent) +LLJoint::LLJoint(const std::string &name, LLJoint *parent) : + mJointNum(0) { - mName = "unnamed"; - mParent = NULL; - mXform.setScaleChildOffset(TRUE); - mXform.setScale(LLVector3(1.0f, 1.0f, 1.0f)); - mDirtyFlags = MATRIX_DIRTY | ROTATION_DIRTY | POSITION_DIRTY; + init(); mUpdateXform = FALSE; - mJointNum = 0; + // *TODO: mResetAfterRestoreOldXform is not initialized!!! setName(name); if (parent) diff --git a/indra/llcharacter/lljoint.h b/indra/llcharacter/lljoint.h index dc3c58cf64..2b1e2005c6 100644 --- a/indra/llcharacter/lljoint.h +++ b/indra/llcharacter/lljoint.h @@ -105,10 +105,15 @@ public: public: LLJoint(); + LLJoint(S32 joint_num); + // *TODO: Only used for LLVOAvatarSelf::mScreenp. *DOES NOT INITIALIZE mResetAfterRestoreOldXform* LLJoint( const std::string &name, LLJoint *parent=NULL ); - virtual ~LLJoint(); +private: + void init(); + +public: // set name and parent void setup( const std::string &name, LLJoint *parent=NULL ); @@ -178,7 +183,6 @@ public: virtual BOOL isAnimatable() const { return TRUE; } S32 getJointNum() const { return mJointNum; } - void setJointNum(S32 joint_num) { mJointNum = joint_num; } void restoreOldXform( void ); void restoreToDefaultXform( void ); diff --git a/indra/llcharacter/tests/lljoint_test.cpp b/indra/llcharacter/tests/lljoint_test.cpp index e92aa832d6..da151808f2 100644 --- a/indra/llcharacter/tests/lljoint_test.cpp +++ b/indra/llcharacter/tests/lljoint_test.cpp @@ -150,11 +150,11 @@ namespace tut template<> template<> void lljoint_object::test<11>() { - LLJoint lljoint("parent"); S32 joint_num = 12; - lljoint.setJointNum(joint_num); + LLJoint lljoint(joint_num); + lljoint.setName("parent"); S32 jointNum = lljoint.getJointNum(); - ensure("setJointNum()/getJointNum failed ", (jointNum == joint_num)); + ensure("getJointNum failed ", (jointNum == joint_num)); } template<> template<> diff --git a/indra/newview/llfloaterimagepreview.cpp b/indra/newview/llfloaterimagepreview.cpp index 887cd2f4b0..3b472a2862 100644 --- a/indra/newview/llfloaterimagepreview.cpp +++ b/indra/newview/llfloaterimagepreview.cpp @@ -614,7 +614,7 @@ void LLImagePreviewAvatar::setPreviewTarget(const std::string& joint_name, const } mDummyAvatar->mRoot->setVisible(FALSE, TRUE); - mTargetMesh = (LLViewerJointMesh*)mDummyAvatar->mRoot->findJoint(mesh_name); + mTargetMesh = dynamic_cast<LLViewerJointMesh*>(mDummyAvatar->mRoot->findJoint(mesh_name)); mTargetMesh->setTestTexture(mTextureName); mTargetMesh->setVisible(TRUE, FALSE); mCameraDistance = distance; @@ -631,7 +631,7 @@ void LLImagePreviewAvatar::clearPreviewTexture(const std::string& mesh_name) { if (mDummyAvatar) { - LLViewerJointMesh *mesh = (LLViewerJointMesh*)mDummyAvatar->mRoot->findJoint(mesh_name); + LLViewerJointMesh *mesh = dynamic_cast<LLViewerJointMesh*>(mDummyAvatar->mRoot->findJoint(mesh_name)); // clear out existing test mesh if (mesh) { diff --git a/indra/newview/llviewerjoint.cpp b/indra/newview/llviewerjoint.cpp index bb45cf89fc..e46299f9d2 100644 --- a/indra/newview/llviewerjoint.cpp +++ b/indra/newview/llviewerjoint.cpp @@ -35,50 +35,26 @@ #include "llrender.h" #include "llmath.h" #include "llglheaders.h" -#include "llrendersphere.h" #include "llvoavatar.h" #include "pipeline.h" -#define DEFAULT_LOD 0.0f - -const S32 MIN_PIXEL_AREA_3PASS_HAIR = 64*64; - -//----------------------------------------------------------------------------- -// Static Data -//----------------------------------------------------------------------------- -BOOL LLViewerJoint::sDisableLOD = FALSE; +static const S32 MIN_PIXEL_AREA_3PASS_HAIR = 64*64; //----------------------------------------------------------------------------- // LLViewerJoint() -// Class Constructor +// Class Constructors //----------------------------------------------------------------------------- -LLViewerJoint::LLViewerJoint() - : LLAvatarJoint() -{ - init(); -} +LLViewerJoint::LLViewerJoint() : + LLAvatarJoint() +{ } +LLViewerJoint::LLViewerJoint(const std::string &name, LLJoint *parent) : + LLAvatarJoint(name, parent) +{ } -//----------------------------------------------------------------------------- -// LLViewerJoint() -// Class Constructor -//----------------------------------------------------------------------------- -LLViewerJoint::LLViewerJoint(const std::string &name, LLJoint *parent) - : LLAvatarJoint(name, parent) -{ - init(); -} - - -void LLViewerJoint::init() -{ - mValid = FALSE; - mComponents = SC_JOINT | SC_BONE | SC_AXES; - mMinPixelArea = DEFAULT_LOD; - mPickName = PN_DEFAULT; - mVisible = TRUE; - mMeshID = 0; -} +LLViewerJoint::LLViewerJoint(S32 joint_num) : + LLAvatarJoint(joint_num) +{ } //----------------------------------------------------------------------------- @@ -89,129 +65,6 @@ LLViewerJoint::~LLViewerJoint() { } - -//-------------------------------------------------------------------- -// renderSkeleton() -// DEBUG (UNUSED) -//-------------------------------------------------------------------- -// void LLViewerJoint::renderSkeleton(BOOL recursive) -// { -// F32 nc = 0.57735f; - -// //---------------------------------------------------------------- -// // push matrix stack -// //---------------------------------------------------------------- -// gGL.pushMatrix(); - -// //---------------------------------------------------------------- -// // render the bone to my parent -// //---------------------------------------------------------------- -// if (mComponents & SC_BONE) -// { -// drawBone(); -// } - -// //---------------------------------------------------------------- -// // offset to joint position and -// // rotate to our orientation -// //---------------------------------------------------------------- -// gGL.loadIdentity(); -// gGL.multMatrix( &getWorldMatrix().mMatrix[0][0] ); - -// //---------------------------------------------------------------- -// // render joint axes -// //---------------------------------------------------------------- -// if (mComponents & SC_AXES) -// { -// gGL.begin(LLRender::LINES); -// gGL.color3f( 1.0f, 0.0f, 0.0f ); -// gGL.vertex3f( 0.0f, 0.0f, 0.0f ); -// gGL.vertex3f( 0.1f, 0.0f, 0.0f ); - -// gGL.color3f( 0.0f, 1.0f, 0.0f ); -// gGL.vertex3f( 0.0f, 0.0f, 0.0f ); -// gGL.vertex3f( 0.0f, 0.1f, 0.0f ); - -// gGL.color3f( 0.0f, 0.0f, 1.0f ); -// gGL.vertex3f( 0.0f, 0.0f, 0.0f ); -// gGL.vertex3f( 0.0f, 0.0f, 0.1f ); -// gGL.end(); -// } - -// //---------------------------------------------------------------- -// // render the joint graphic -// //---------------------------------------------------------------- -// if (mComponents & SC_JOINT) -// { -// gGL.color3f( 1.0f, 1.0f, 0.0f ); - -// gGL.begin(LLRender::TRIANGLES); - -// // joint top half -// glNormal3f(nc, nc, nc); -// gGL.vertex3f(0.0f, 0.0f, 0.05f); -// gGL.vertex3f(0.05f, 0.0f, 0.0f); -// gGL.vertex3f(0.0f, 0.05f, 0.0f); - -// glNormal3f(-nc, nc, nc); -// gGL.vertex3f(0.0f, 0.0f, 0.05f); -// gGL.vertex3f(0.0f, 0.05f, 0.0f); -// gGL.vertex3f(-0.05f, 0.0f, 0.0f); - -// glNormal3f(-nc, -nc, nc); -// gGL.vertex3f(0.0f, 0.0f, 0.05f); -// gGL.vertex3f(-0.05f, 0.0f, 0.0f); -// gGL.vertex3f(0.0f, -0.05f, 0.0f); - -// glNormal3f(nc, -nc, nc); -// gGL.vertex3f(0.0f, 0.0f, 0.05f); -// gGL.vertex3f(0.0f, -0.05f, 0.0f); -// gGL.vertex3f(0.05f, 0.0f, 0.0f); - -// // joint bottom half -// glNormal3f(nc, nc, -nc); -// gGL.vertex3f(0.0f, 0.0f, -0.05f); -// gGL.vertex3f(0.0f, 0.05f, 0.0f); -// gGL.vertex3f(0.05f, 0.0f, 0.0f); - -// glNormal3f(-nc, nc, -nc); -// gGL.vertex3f(0.0f, 0.0f, -0.05f); -// gGL.vertex3f(-0.05f, 0.0f, 0.0f); -// gGL.vertex3f(0.0f, 0.05f, 0.0f); - -// glNormal3f(-nc, -nc, -nc); -// gGL.vertex3f(0.0f, 0.0f, -0.05f); -// gGL.vertex3f(0.0f, -0.05f, 0.0f); -// gGL.vertex3f(-0.05f, 0.0f, 0.0f); - -// glNormal3f(nc, -nc, -nc); -// gGL.vertex3f(0.0f, 0.0f, -0.05f); -// gGL.vertex3f(0.05f, 0.0f, 0.0f); -// gGL.vertex3f(0.0f, -0.05f, 0.0f); - -// gGL.end(); -// } - -// //---------------------------------------------------------------- -// // render children -// //---------------------------------------------------------------- -// if (recursive) -// { -// for (child_list_t::iterator iter = mChildren.begin(); -// iter != mChildren.end(); ++iter) -// { -// LLViewerJoint* joint = (LLViewerJoint*)(*iter); -// joint->renderSkeleton(); -// } -// } - -// //---------------------------------------------------------------- -// // pop matrix stack -// //---------------------------------------------------------------- -// gGL.popMatrix(); -// } - - //-------------------------------------------------------------------- // render() //-------------------------------------------------------------------- @@ -292,13 +145,13 @@ U32 LLViewerJoint::render( F32 pixelArea, BOOL first_pass, BOOL is_dummy ) for (child_list_t::iterator iter = mChildren.begin(); iter != mChildren.end(); ++iter) { - LLViewerJoint* joint = (LLViewerJoint*)(*iter); + LLAvatarJoint* joint = dynamic_cast<LLAvatarJoint*>(*iter); F32 jointLOD = joint->getLOD(); if (pixelArea >= jointLOD || sDisableLOD) { triangle_count += joint->render( pixelArea, TRUE, is_dummy ); - if (jointLOD != DEFAULT_LOD) + if (jointLOD != DEFAULT_AVATAR_JOINT_LOD) { break; } @@ -308,72 +161,6 @@ U32 LLViewerJoint::render( F32 pixelArea, BOOL first_pass, BOOL is_dummy ) return triangle_count; } - -//-------------------------------------------------------------------- -// drawBone() -// DEBUG (UNUSED) -//-------------------------------------------------------------------- -// void LLViewerJoint::drawBone() -// { -// if ( mParent == NULL ) -// return; - -// F32 boneSize = 0.02f; - -// // rotate to point to child (bone direction) -// gGL.pushMatrix(); - -// LLVector3 boneX = getPosition(); -// F32 length = boneX.normVec(); - -// LLVector3 boneZ(1.0f, 0.0f, 1.0f); - -// LLVector3 boneY = boneZ % boneX; -// boneY.normVec(); - -// boneZ = boneX % boneY; - -// LLMatrix4 rotateMat; -// rotateMat.setFwdRow( boneX ); -// rotateMat.setLeftRow( boneY ); -// rotateMat.setUpRow( boneZ ); -// gGL.multMatrix( &rotateMat.mMatrix[0][0] ); - -// // render the bone -// gGL.color3f( 0.5f, 0.5f, 0.0f ); - -// gGL.begin(LLRender::TRIANGLES); - -// gGL.vertex3f( length, 0.0f, 0.0f); -// gGL.vertex3f( 0.0f, boneSize, 0.0f); -// gGL.vertex3f( 0.0f, 0.0f, boneSize); - -// gGL.vertex3f( length, 0.0f, 0.0f); -// gGL.vertex3f( 0.0f, 0.0f, -boneSize); -// gGL.vertex3f( 0.0f, boneSize, 0.0f); - -// gGL.vertex3f( length, 0.0f, 0.0f); -// gGL.vertex3f( 0.0f, -boneSize, 0.0f); -// gGL.vertex3f( 0.0f, 0.0f, -boneSize); - -// gGL.vertex3f( length, 0.0f, 0.0f); -// gGL.vertex3f( 0.0f, 0.0f, boneSize); -// gGL.vertex3f( 0.0f, -boneSize, 0.0f); - -// gGL.end(); - -// // restore matrix -// gGL.popMatrix(); -// } - -//-------------------------------------------------------------------- -// isTransparent() -//-------------------------------------------------------------------- -BOOL LLViewerJoint::isTransparent() -{ - return FALSE; -} - //-------------------------------------------------------------------- // drawShape() //-------------------------------------------------------------------- @@ -382,121 +169,4 @@ U32 LLViewerJoint::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy ) return 0; } -//-------------------------------------------------------------------- -// setSkeletonComponents() -//-------------------------------------------------------------------- -void LLViewerJoint::setSkeletonComponents( U32 comp, BOOL recursive ) -{ - mComponents = comp; - if (recursive) - { - for (child_list_t::iterator iter = mChildren.begin(); - iter != mChildren.end(); ++iter) - { - LLViewerJoint* joint = (LLViewerJoint*)(*iter); - joint->setSkeletonComponents(comp, recursive); - } - } -} - -void LLViewerJoint::updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 pixel_area) -{ - for (child_list_t::iterator iter = mChildren.begin(); - iter != mChildren.end(); ++iter) - { - LLViewerJoint* joint = (LLViewerJoint*)(*iter); - joint->updateFaceSizes(num_vertices, num_indices, pixel_area); - } -} - -void LLViewerJoint::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind, bool terse_update) -{ - for (child_list_t::iterator iter = mChildren.begin(); - iter != mChildren.end(); ++iter) - { - LLViewerJoint* joint = (LLViewerJoint*)(*iter); - joint->updateFaceData(face, pixel_area, damp_wind, terse_update); - } -} - -void LLViewerJoint::updateJointGeometry() -{ - for (child_list_t::iterator iter = mChildren.begin(); - iter != mChildren.end(); ++iter) - { - LLViewerJoint* joint = (LLViewerJoint*)(*iter); - joint->updateJointGeometry(); - } -} - - -BOOL LLViewerJoint::updateLOD(F32 pixel_area, BOOL activate) -{ - BOOL lod_changed = FALSE; - BOOL found_lod = FALSE; - - for (child_list_t::iterator iter = mChildren.begin(); - iter != mChildren.end(); ++iter) - { - LLViewerJoint* joint = (LLViewerJoint*)(*iter); - F32 jointLOD = joint->getLOD(); - - if (found_lod || jointLOD == DEFAULT_LOD) - { - // we've already found a joint to enable, so enable the rest as alternatives - lod_changed |= joint->updateLOD(pixel_area, TRUE); - } - else - { - if (pixel_area >= jointLOD || sDisableLOD) - { - lod_changed |= joint->updateLOD(pixel_area, TRUE); - found_lod = TRUE; - } - else - { - lod_changed |= joint->updateLOD(pixel_area, FALSE); - } - } - } - return lod_changed; -} - -void LLViewerJoint::dump() -{ - for (child_list_t::iterator iter = mChildren.begin(); - iter != mChildren.end(); ++iter) - { - LLViewerJoint* joint = (LLViewerJoint*)(*iter); - joint->dump(); - } -} - -void LLViewerJoint::setVisible(BOOL visible, BOOL recursive) -{ - mVisible = visible; - - if (recursive) - { - for (child_list_t::iterator iter = mChildren.begin(); - iter != mChildren.end(); ++iter) - { - LLViewerJoint* joint = (LLViewerJoint*)(*iter); - joint->setVisible(visible, recursive); - } - } -} - - -void LLViewerJoint::setMeshesToChildren() -{ - removeAllChildren(); - for (std::vector<LLViewerJointMesh*>::iterator iter = mMeshParts.begin(); - iter != mMeshParts.end(); iter++) - { - addChild((LLViewerJointMesh *) *iter); - } -} - - // End diff --git a/indra/newview/llviewerjoint.h b/indra/newview/llviewerjoint.h index 37c80dafeb..fd262b6e80 100644 --- a/indra/newview/llviewerjoint.h +++ b/indra/newview/llviewerjoint.h @@ -40,95 +40,25 @@ class LLViewerJointMesh; // class LLViewerJoint //----------------------------------------------------------------------------- class LLViewerJoint : - public LLAvatarJoint + public virtual LLAvatarJoint { public: LLViewerJoint(); + LLViewerJoint(S32 joint_num); + // *TODO: Only used for LLVOAvatarSelf::mScreenp. *DOES NOT INITIALIZE mResetAfterRestoreOldXform* LLViewerJoint(const std::string &name, LLJoint *parent = NULL); virtual ~LLViewerJoint(); - // Gets the validity of this joint - BOOL getValid() { return mValid; } - - // Primarily for debugging and character setup - // Derived classes may add text/graphic output. - // Draw skeleton graphic for debugging and character setup - void renderSkeleton(BOOL recursive=TRUE); // debug only (unused) - - // Draws a bone graphic to the parent joint. - // Derived classes may add text/graphic output. - // Called by renderSkeleton(). - void drawBone(); // debug only (unused) - // Render character hierarchy. // Traverses the entire joint hierarchy, setting up // transforms and calling the drawShape(). // Derived classes may add text/graphic output. virtual U32 render( F32 pixelArea, BOOL first_pass = TRUE, BOOL is_dummy = FALSE ); // Returns triangle count - // Returns true if this object is transparent. - // This is used to determine in which order to draw objects. - virtual BOOL isTransparent(); - - // Returns true if this object should inherit scale modifiers from its immediate parent - virtual BOOL inheritScale() { return FALSE; } - // Draws the shape attached to a joint. // Called by render(). virtual U32 drawShape( F32 pixelArea, BOOL first_pass = TRUE, BOOL is_dummy = FALSE ); virtual void drawNormals() {} - - enum Components - { - SC_BONE = 1, - SC_JOINT = 2, - SC_AXES = 4 - }; - - // Selects which skeleton components to draw - void setSkeletonComponents( U32 comp, BOOL recursive = TRUE ); - - // Returns which skeleton components are enables for drawing - U32 getSkeletonComponents() { return mComponents; } - - // Sets the level of detail for this node as a minimum - // pixel area threshold. If the current pixel area for this - // object is less than the specified threshold, the node is - // not traversed. In addition, if a value is specified (not - // default of 0.0), and the pixel area is larger than the - // specified minimum, the node is rendered, but no other siblings - // of this node under the same parent will be. - F32 getLOD() { return mMinPixelArea; } - void setLOD( F32 pixelArea ) { mMinPixelArea = pixelArea; } - - void setPickName(LLJointPickName name) { mPickName = name; } - LLJointPickName getPickName() { return mPickName; } - - virtual void updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 pixel_area); - virtual void updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind = FALSE, bool terse_update = false); - virtual BOOL updateLOD(F32 pixel_area, BOOL activate); - virtual void updateJointGeometry(); - virtual void dump(); - - void setVisible( BOOL visible, BOOL recursive ); - - // Takes meshes in mMeshParts and sets each one as a child joint - void setMeshesToChildren(); - -public: - static BOOL sDisableLOD; - std::vector<LLViewerJointMesh*> mMeshParts; - void setMeshID( S32 id ) {mMeshID = id;} - -protected: - void init(); - - BOOL mValid; - U32 mComponents; - F32 mMinPixelArea; - LLJointPickName mPickName; - BOOL mVisible; - S32 mMeshID; }; #endif // LL_LLVIEWERJOINT_H diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp index 8d479ab0bf..64454a03d1 100755 --- a/indra/newview/llviewerjointmesh.cpp +++ b/indra/newview/llviewerjointmesh.cpp @@ -201,21 +201,6 @@ void LLViewerJointMesh::uploadJointMatrices() } //-------------------------------------------------------------------- -// LLViewerJointMesh::drawBone() -//-------------------------------------------------------------------- -void LLViewerJointMesh::drawBone() -{ -} - -//-------------------------------------------------------------------- -// LLViewerJointMesh::isTransparent() -//-------------------------------------------------------------------- -BOOL LLViewerJointMesh::isTransparent() -{ - return mIsTransparent; -} - -//-------------------------------------------------------------------- // DrawElementsBLEND and utility code //-------------------------------------------------------------------- diff --git a/indra/newview/llviewerjointmesh.h b/indra/newview/llviewerjointmesh.h index 039175830f..64887152a6 100755 --- a/indra/newview/llviewerjointmesh.h +++ b/indra/newview/llviewerjointmesh.h @@ -41,9 +41,8 @@ class LLViewerTexLayerSet; //----------------------------------------------------------------------------- // class LLViewerJointMesh //----------------------------------------------------------------------------- -class LLViewerJointMesh : public LLAvatarJointMesh +class LLViewerJointMesh : public LLAvatarJointMesh, public LLViewerJoint { - friend class LLVOAvatar; public: // Constructor LLViewerJointMesh(); @@ -55,8 +54,6 @@ public: void uploadJointMatrices(); // overloaded from base class - /*virtual*/ void drawBone(); - /*virtual*/ BOOL isTransparent(); /*virtual*/ U32 drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy ); /*virtual*/ void updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 pixel_area); @@ -65,8 +62,6 @@ public: /*virtual*/ void updateJointGeometry(); /*virtual*/ void dump(); - void setIsTransparent(BOOL is_transparent) { mIsTransparent = is_transparent; } - /*virtual*/ BOOL isAnimatable() const { return FALSE; } private: diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index f0f469e959..081f1d62ca 100755 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -24,12 +24,6 @@ * $/LicenseInfo$ */ -#if LL_MSVC -// disable warning about boost::lexical_cast returning uninitialized data -// when it fails to parse the string -#pragma warning (disable:4701) -#endif - #include "llviewerprecompiledheaders.h" #include "llvoavatar.h" @@ -109,12 +103,6 @@ extern F32 SPEED_ADJUST_MAX_SEC; extern F32 ANIM_SPEED_MAX; extern F32 ANIM_SPEED_MIN; -#if LL_MSVC -// disable boost::lexical_cast warning -#pragma warning (disable:4702) -#endif - -#include <boost/lexical_cast.hpp> // #define OUTPUT_BREAST_DATA @@ -783,7 +771,7 @@ BOOL LLVOAvatar::isFullyTextured() const { for (S32 i = 0; i < mMeshLOD.size(); i++) { - LLViewerJoint* joint = (LLViewerJoint*) mMeshLOD[i]; + LLAvatarJoint* joint = mMeshLOD[i]; if (i==MESH_ID_SKIRT && !isWearingWearableType(LLWearableType::WT_SKIRT)) { continue; // don't care about skirt textures if we're not wearing one. @@ -792,19 +780,19 @@ BOOL LLVOAvatar::isFullyTextured() const { continue; // nonexistent LOD OK. } - std::vector<LLViewerJointMesh*>::iterator meshIter = joint->mMeshParts.begin(); + avatar_joint_mesh_list_t::iterator meshIter = joint->mMeshParts.begin(); if (meshIter != joint->mMeshParts.end()) { - LLViewerJointMesh *mesh = (LLViewerJointMesh *) *meshIter; + LLAvatarJointMesh *mesh = (*meshIter); if (!mesh) { continue; // nonexistent mesh OK } - if (mesh->mTexture.notNull() && mesh->mTexture->hasGLTexture()) + if (mesh->hasGLTexture()) { continue; // Mesh exists and has a baked texture. } - if (mesh->mLayerSet && mesh->mLayerSet->hasComposite()) + if (mesh->hasComposite()) { continue; // Mesh exists and has a composite texture. } @@ -1056,85 +1044,10 @@ void LLVOAvatar::cleanupClass() sXMLTree.cleanup(); } +// virtual void LLVOAvatar::initInstance(void) { //------------------------------------------------------------------------- - // initialize joint, mesh and shape members - //------------------------------------------------------------------------- - if (mRoot) - { - delete mRoot; - } - mRoot = new LLViewerJoint(); - mRoot->setName( "mRoot" ); - - for (LLAvatarAppearanceDictionary::Meshes::const_iterator iter = LLAvatarAppearanceDictionary::getInstance()->getMeshes().begin(); - iter != LLAvatarAppearanceDictionary::getInstance()->getMeshes().end(); - ++iter) - { - const EMeshIndex mesh_index = iter->first; - const LLAvatarAppearanceDictionary::MeshEntry *mesh_dict = iter->second; - LLViewerJoint* joint = new LLViewerJoint(); - joint->setName(mesh_dict->mName); - joint->setMeshID(mesh_index); - mMeshLOD.push_back(joint); - - /* mHairLOD.setName("mHairLOD"); - mHairMesh0.setName("mHairMesh0"); - mHairMesh0.setMeshID(MESH_ID_HAIR); - mHairMesh1.setName("mHairMesh1"); */ - for (U32 lod = 0; lod < mesh_dict->mLOD; lod++) - { - LLViewerJointMesh* mesh = new LLViewerJointMesh(); - std::string mesh_name = "m" + mesh_dict->mName + boost::lexical_cast<std::string>(lod); - // We pre-pended an m - need to capitalize first character for camelCase - mesh_name[1] = toupper(mesh_name[1]); - mesh->setName(mesh_name); - mesh->setMeshID(mesh_index); - mesh->setPickName(mesh_dict->mPickName); - mesh->setIsTransparent(FALSE); - switch((int)mesh_index) - { - case MESH_ID_HAIR: - mesh->setIsTransparent(TRUE); - break; - case MESH_ID_SKIRT: - mesh->setIsTransparent(TRUE); - break; - case MESH_ID_EYEBALL_LEFT: - case MESH_ID_EYEBALL_RIGHT: - mesh->setSpecular( LLColor4( 1.0f, 1.0f, 1.0f, 1.0f ), 1.f ); - break; - } - - joint->mMeshParts.push_back(mesh); - } - } - - //------------------------------------------------------------------------- - // associate baked textures with meshes - //------------------------------------------------------------------------- - for (LLAvatarAppearanceDictionary::Meshes::const_iterator iter = LLAvatarAppearanceDictionary::getInstance()->getMeshes().begin(); - iter != LLAvatarAppearanceDictionary::getInstance()->getMeshes().end(); - ++iter) - { - const EMeshIndex mesh_index = iter->first; - const LLAvatarAppearanceDictionary::MeshEntry *mesh_dict = iter->second; - const EBakedTextureIndex baked_texture_index = mesh_dict->mBakedID; - // Skip it if there's no associated baked texture. - if (baked_texture_index == BAKED_NUM_INDICES) continue; - - for (std::vector<LLAvatarJointMesh* >::iterator iter = mMeshLOD[mesh_index]->mMeshParts.begin(); - iter != mMeshLOD[mesh_index]->mMeshParts.end(); - ++iter) - { - LLViewerJointMesh* mesh = (LLViewerJointMesh*) *iter; - mBakedTextureDatas[(int)baked_texture_index].mMeshes.push_back(mesh); - } - } - - - //------------------------------------------------------------------------- // register motions //------------------------------------------------------------------------- if (LLCharacter::sInstances.size() == 1) @@ -1192,10 +1105,9 @@ void LLVOAvatar::initInstance(void) registerMotion( ANIM_AGENT_SIT_FEMALE, LLKeyframeMotion::create ); registerMotion( ANIM_AGENT_TARGET, LLTargetingMotion::create ); registerMotion( ANIM_AGENT_WALK_ADJUST, LLWalkAdjustMotion::create ); - } - - buildCharacter(); + + LLAvatarAppearance::initInstance(); // preload specific motions here createMotion( ANIM_AGENT_CUSTOMIZE); @@ -1204,7 +1116,30 @@ void LLVOAvatar::initInstance(void) //VTPause(); // VTune mVoiceVisualizer->setVoiceEnabled( LLVoiceClient::getInstance()->getVoiceEnabled( mID ) ); +} + +// virtual +LLAvatarJoint* LLVOAvatar::createAvatarJoint() +{ + return new LLViewerJoint(); +} +// virtual +LLAvatarJoint* LLVOAvatar::createAvatarJoint(S32 joint_num) +{ + return new LLViewerJoint(joint_num); +} + +// virtual +LLAvatarJointMesh* LLVOAvatar::createAvatarJointMesh() +{ + return new LLViewerJointMesh(); +} + +// virtual +LLTexLayerSet* LLVOAvatar::createTexLayerSet() +{ + return new LLViewerTexLayerSet(this); } const LLVector3 LLVOAvatar::getRenderPosition() const @@ -1279,7 +1214,7 @@ void LLVOAvatar::getSpatialExtents(LLVector4a& newMin, LLVector4a& newMax) float max_attachment_span = get_default_max_prim_scale() * 5.0f; //stretch bounding box by joint positions - for (polymesh_map_t::iterator i = mMeshes.begin(); i != mMeshes.end(); ++i) + for (polymesh_map_t::iterator i = mPolyMeshes.begin(); i != mPolyMeshes.end(); ++i) { LLPolyMesh* mesh = i->second; for (S32 joint_num = 0; joint_num < mesh->mJointRenderData.count(); joint_num++) @@ -1551,23 +1486,11 @@ void LLVOAvatar::startDefaultMotions() // virtual void LLVOAvatar::buildCharacter() { - //------------------------------------------------------------------------- - // clear mesh data - //------------------------------------------------------------------------- - for (std::vector<LLAvatarJoint*>::iterator jointIter = mMeshLOD.begin(); - jointIter != mMeshLOD.end(); ++jointIter) - { - LLViewerJoint* joint = (LLViewerJoint*) *jointIter; - for (std::vector<LLViewerJointMesh*>::iterator meshIter = joint->mMeshParts.begin(); - meshIter != joint->mMeshParts.end(); ++meshIter) - { - LLViewerJointMesh * mesh = (LLViewerJointMesh *) *meshIter; - mesh->setMesh(NULL); - } - } - LLAvatarAppearance::buildCharacter(); + // Not done building yet; more to do. + mIsBuilt = FALSE; + //------------------------------------------------------------------------- // set head offset from pelvis //------------------------------------------------------------------------- @@ -1600,6 +1523,9 @@ void LLVOAvatar::buildCharacter() //------------------------------------------------------------------------- processAnimationStateChanges(); + mIsBuilt = TRUE; + stop_glerror(); + mMeshValid = TRUE; } @@ -1619,11 +1545,11 @@ void LLVOAvatar::releaseMeshData() //llinfos << "Releasing" << llendl; // cleanup mesh data - for (std::vector<LLAvatarJoint*>::iterator iter = mMeshLOD.begin(); + for (avatar_joint_list_t::iterator iter = mMeshLOD.begin(); iter != mMeshLOD.end(); ++iter) { - LLViewerJoint* joint = (LLViewerJoint*) *iter; + LLAvatarJoint* joint = (*iter); joint->setValid(FALSE, TRUE); } @@ -4718,10 +4644,12 @@ LLJoint *LLVOAvatar::getJoint( const std::string &name ) //----------------------------------------------------------------------------- void LLVOAvatar::resetJointPositions( void ) { - for(S32 i = 0; i < (S32)mNumJoints; ++i) + avatar_joint_list_t::iterator iter = mSkeleton.begin(); + avatar_joint_list_t::iterator end = mSkeleton.end(); + for (; iter != end; ++iter) { - mSkeleton[i].restoreOldXform(); - mSkeleton[i].setId( LLUUID::null ); + (*iter)->restoreOldXform(); + (*iter)->setId( LLUUID::null ); } mHasPelvisOffset = false; mPelvisFixup = mLastPelvisFixup; @@ -4753,16 +4681,17 @@ void LLVOAvatar::resetSpecificJointPosition( const std::string& name ) //----------------------------------------------------------------------------- void LLVOAvatar::resetJointPositionsToDefault( void ) { - //Subsequent joints are relative to pelvis - for( S32 i = 0; i < (S32)mNumJoints; ++i ) + avatar_joint_list_t::iterator iter = mSkeleton.begin(); + avatar_joint_list_t::iterator end = mSkeleton.end(); + for (; iter != end; ++iter) { - LLJoint* pJoint = (LLJoint*)&mSkeleton[i]; + LLJoint* pJoint = (*iter); if ( pJoint->doesJointNeedToBeReset() ) { - pJoint->setId( LLUUID::null ); //restore joints to default positions, however skip over the pelvis + // *TODO: How does this pointer check skip over pelvis? if ( pJoint ) { pJoint->restoreOldXform(); @@ -4895,43 +4824,18 @@ LLVector3 LLVOAvatar::getPosAgentFromGlobal(const LLVector3d &position) return gAgent.getPosAgentFromGlobal(position); } -//----------------------------------------------------------------------------- -// allocateCharacterJoints() -//----------------------------------------------------------------------------- -BOOL LLVOAvatar::allocateCharacterJoints( U32 num ) -{ - deleteAndClearArray(mSkeleton); - mNumJoints = 0; - - mSkeleton = new LLViewerJoint[num]; - - for(S32 joint_num = 0; joint_num < (S32)num; joint_num++) - { - mSkeleton[joint_num].setJointNum(joint_num); - } - - if (!mSkeleton) - { - return FALSE; - } - - mNumJoints = num; - return TRUE; -} - - //----------------------------------------------------------------------------- // getCharacterJoint() //----------------------------------------------------------------------------- LLJoint *LLVOAvatar::getCharacterJoint( U32 num ) { - if ((S32)num >= mNumJoints + if ((S32)num >= mSkeleton.size() || (S32)num < 0) { return NULL; } - return (LLJoint*)&mSkeleton[num]; + return mSkeleton[num]; } //----------------------------------------------------------------------------- @@ -4949,16 +4853,6 @@ void LLVOAvatar::requestStopMotion( LLMotion* motion ) //virtual BOOL LLVOAvatar::loadSkeletonNode () { - // make meshes children before calling parent version of the function - for (std::vector<LLAvatarJoint *>::iterator iter = mMeshLOD.begin(); - iter != mMeshLOD.end(); - ++iter) - { - LLViewerJoint *joint = (LLViewerJoint *) *iter; - joint->mUpdateXform = FALSE; - joint->setMeshesToChildren(); - } - if (!LLAvatarAppearance::loadSkeletonNode()) { return FALSE; @@ -5695,9 +5589,11 @@ void LLVOAvatar::onGlobalColorChanged(const LLTexGlobalColor* global_color, BOOL if (!isTextureDefined(mBakedTextureDatas[BAKED_HAIR].mTextureIndex)) { LLColor4 color = mTexHairColor->getColor(); - for (U32 i = 0; i < mBakedTextureDatas[BAKED_HAIR].mMeshes.size(); i++) + avatar_joint_mesh_list_t::iterator iter = mBakedTextureDatas[BAKED_HAIR].mJointMeshes.begin(); + avatar_joint_mesh_list_t::iterator end = mBakedTextureDatas[BAKED_HAIR].mJointMeshes.end(); + for (; iter != end; ++iter) { - LLViewerJointMesh* mesh = dynamic_cast<LLViewerJointMesh*>(mBakedTextureDatas[BAKED_HAIR].mMeshes[i]); + LLAvatarJointMesh* mesh = (*iter); if (mesh) { mesh->setColor( color.mV[VX], color.mV[VY], color.mV[VZ], color.mV[VW] ); @@ -5962,9 +5858,11 @@ void LLVOAvatar::updateMeshTextures() } mBakedTextureDatas[i].mIsUsed = TRUE; - for (U32 k=0; k < mBakedTextureDatas[i].mMeshes.size(); k++) + avatar_joint_mesh_list_t::iterator iter = mBakedTextureDatas[i].mJointMeshes.begin(); + avatar_joint_mesh_list_t::iterator end = mBakedTextureDatas[i].mJointMeshes.end(); + for (; iter != end; ++iter) { - LLViewerJointMesh* mesh = dynamic_cast<LLViewerJointMesh*>(mBakedTextureDatas[i].mMeshes[k]); + LLAvatarJointMesh* mesh = (*iter); if (mesh) { mesh->setTexture( baked_img ); @@ -5996,9 +5894,11 @@ void LLVOAvatar::updateMeshTextures() layerset->createComposite(); layerset->setUpdatesEnabled( TRUE ); mBakedTextureDatas[i].mIsUsed = FALSE; - for (U32 k=0; k < mBakedTextureDatas[i].mMeshes.size(); k++) + avatar_joint_mesh_list_t::iterator iter = mBakedTextureDatas[i].mJointMeshes.begin(); + avatar_joint_mesh_list_t::iterator end = mBakedTextureDatas[i].mJointMeshes.end(); + for (; iter != end; ++iter) { - LLViewerJointMesh* mesh = dynamic_cast<LLViewerJointMesh*>(mBakedTextureDatas[i].mMeshes[k]); + LLAvatarJointMesh* mesh = (*iter); if (mesh) { mesh->setLayerSet( layerset ); @@ -6014,9 +5914,11 @@ void LLVOAvatar::updateMeshTextures() { const LLColor4 color = mTexHairColor ? mTexHairColor->getColor() : LLColor4(1,1,1,1); LLViewerTexture* hair_img = getImage( TEX_HAIR, 0 ); - for (U32 i = 0; i < mBakedTextureDatas[BAKED_HAIR].mMeshes.size(); i++) + avatar_joint_mesh_list_t::iterator iter = mBakedTextureDatas[BAKED_HAIR].mJointMeshes.begin(); + avatar_joint_mesh_list_t::iterator end = mBakedTextureDatas[BAKED_HAIR].mJointMeshes.end(); + for (; iter != end; ++iter) { - LLViewerJointMesh* mesh = dynamic_cast<LLViewerJointMesh*>(mBakedTextureDatas[BAKED_HAIR].mMeshes[i]); + LLAvatarJointMesh* mesh = (*iter); if (mesh) { mesh->setColor( color.mV[VX], color.mV[VY], color.mV[VZ], color.mV[VW] ); @@ -6778,9 +6680,11 @@ void LLVOAvatar::useBakedTexture( const LLUUID& id ) mBakedTextureDatas[i].mIsLoaded = true; mBakedTextureDatas[i].mLastTextureIndex = id; mBakedTextureDatas[i].mIsUsed = true; - for (U32 k = 0; k < mBakedTextureDatas[i].mMeshes.size(); k++) + avatar_joint_mesh_list_t::iterator iter = mBakedTextureDatas[i].mJointMeshes.begin(); + avatar_joint_mesh_list_t::iterator end = mBakedTextureDatas[i].mJointMeshes.end(); + for (; iter != end; ++iter) { - LLViewerJointMesh* mesh = dynamic_cast<LLViewerJointMesh*>(mBakedTextureDatas[i].mMeshes[k]); + LLAvatarJointMesh* mesh = (*iter); if (mesh) { mesh->setTexture( image_baked ); @@ -6803,9 +6707,11 @@ void LLVOAvatar::useBakedTexture( const LLUUID& id ) // This is paired with similar code in updateMeshTextures that sets hair mesh color. if (i == BAKED_HAIR) { - for (U32 i = 0; i < mBakedTextureDatas[BAKED_HAIR].mMeshes.size(); i++) + avatar_joint_mesh_list_t::iterator iter = mBakedTextureDatas[i].mJointMeshes.begin(); + avatar_joint_mesh_list_t::iterator end = mBakedTextureDatas[i].mJointMeshes.end(); + for (; iter != end; ++iter) { - LLViewerJointMesh* mesh = dynamic_cast<LLViewerJointMesh*>(mBakedTextureDatas[BAKED_HAIR].mMeshes[i]); + LLAvatarJointMesh* mesh = (*iter); if (mesh) { mesh->setColor( 1.f, 1.f, 1.f, 1.f ); diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h index bda09b044d..cc94c2a3eb 100755 --- a/indra/newview/llvoavatar.h +++ b/indra/newview/llvoavatar.h @@ -172,7 +172,6 @@ public: virtual LLVector3 getCharacterVelocity(); virtual LLVector3 getCharacterAngularVelocity(); virtual LLJoint* getCharacterJoint(U32 num); - virtual BOOL allocateCharacterJoints(U32 num); virtual LLUUID remapMotionID(const LLUUID& id); virtual BOOL startMotion(const LLUUID& id, F32 time_offset = 0.f); @@ -184,7 +183,6 @@ public: void dumpAnimationState(); virtual LLJoint* getJoint(const std::string &name); - virtual LLJoint* getRootJoint() { return mRoot; } void resetJointPositions( void ); void resetJointPositionsToDefault( void ); @@ -341,6 +339,10 @@ protected: ** SKELETON **/ +protected: + /*virtual*/ LLAvatarJoint* createAvatarJoint(); // Returns LLViewerJoint + /*virtual*/ LLAvatarJoint* createAvatarJoint(S32 joint_num); // Returns LLViewerJoint + /*virtual*/ LLAvatarJointMesh* createAvatarJointMesh(); // Returns LLViewerJointMesh public: void updateHeadOffset(); void setPelvisOffset( bool hasOffset, const LLVector3& translation, F32 offset ) ; @@ -521,6 +523,7 @@ public: // Baked textures //-------------------------------------------------------------------- public: + /*virtual*/ LLTexLayerSet* createTexLayerSet(); // Return LLViewerTexLayerSet void releaseComponentTextures(); // ! BACKWARDS COMPATIBILITY ! protected: static void onBakedTextureMasksLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata); diff --git a/indra/newview/llvoavatarself.cpp b/indra/newview/llvoavatarself.cpp index f832a126bd..96fd41739f 100755 --- a/indra/newview/llvoavatarself.cpp +++ b/indra/newview/llvoavatarself.cpp @@ -249,8 +249,6 @@ BOOL LLVOAvatarSelf::loadAvatarSelf() llwarns << "avatar file: buildSkeleton() failed" << llendl; return FALSE; } - // TODO: make loadLayersets() called only by self. - //success &= loadLayersets(); return success; } @@ -585,70 +583,6 @@ LLVOAvatarSelf::~LLVOAvatarSelf() ** ** *********************************************************************************/ -//virtual -BOOL LLVOAvatarSelf::loadLayersets() -{ - BOOL success = TRUE; - for (LLAvatarXmlInfo::layer_info_list_t::const_iterator iter = sAvatarXmlInfo->mLayerInfoList.begin(); - iter != sAvatarXmlInfo->mLayerInfoList.end(); - ++iter) - { - // Construct a layerset for each one specified in avatar_lad.xml and initialize it as such. - const LLTexLayerSetInfo *info = *iter; - LLViewerTexLayerSet* layer_set = new LLViewerTexLayerSet( this ); - - if (!layer_set->setInfo(info)) - { - stop_glerror(); - delete layer_set; - llwarns << "avatar file: layer_set->parseData() failed" << llendl; - return FALSE; - } - - // scan baked textures and associate the layerset with the appropriate one - EBakedTextureIndex baked_index = BAKED_NUM_INDICES; - for (LLAvatarAppearanceDictionary::BakedTextures::const_iterator baked_iter = LLAvatarAppearanceDictionary::getInstance()->getBakedTextures().begin(); - baked_iter != LLAvatarAppearanceDictionary::getInstance()->getBakedTextures().end(); - ++baked_iter) - { - const LLAvatarAppearanceDictionary::BakedEntry *baked_dict = baked_iter->second; - if (layer_set->isBodyRegion(baked_dict->mName)) - { - baked_index = baked_iter->first; - // ensure both structures are aware of each other - mBakedTextureDatas[baked_index].mTexLayerSet = layer_set; - layer_set->setBakedTexIndex(baked_index); - break; - } - } - // if no baked texture was found, warn and cleanup - if (baked_index == BAKED_NUM_INDICES) - { - llwarns << "<layer_set> has invalid body_region attribute" << llendl; - delete layer_set; - return FALSE; - } - - // scan morph masks and let any affected layers know they have an associated morph - for (LLVOAvatar::morph_list_t::const_iterator morph_iter = mBakedTextureDatas[baked_index].mMaskedMorphs.begin(); - morph_iter != mBakedTextureDatas[baked_index].mMaskedMorphs.end(); - ++morph_iter) - { - LLMaskedMorph *morph = *morph_iter; - LLTexLayerInterface* layer = layer_set->findLayerByName(morph->mLayer); - if (layer) - { - layer->setHasMorph(TRUE); - } - else - { - llwarns << "Could not find layer named " << morph->mLayer << " to set morph flag" << llendl; - success = FALSE; - } - } - } - return success; -} // virtual BOOL LLVOAvatarSelf::updateCharacter(LLAgent &agent) { diff --git a/indra/newview/llvoavatarself.h b/indra/newview/llvoavatarself.h index bdc1ccf133..907564f8e1 100755 --- a/indra/newview/llvoavatarself.h +++ b/indra/newview/llvoavatarself.h @@ -69,7 +69,6 @@ protected: BOOL loadAvatarSelf(); BOOL buildSkeletonSelf(const LLAvatarSkeletonInfo *info); BOOL buildMenus(); - /*virtual*/ BOOL loadLayersets(); /** Initialization ** ** |