diff options
author | Andrey Lihatskiy <andreylproductengine@lindenlab.com> | 2016-06-13 20:53:47 +0300 |
---|---|---|
committer | Andrey Lihatskiy <andreylproductengine@lindenlab.com> | 2016-06-13 20:53:47 +0300 |
commit | d1d39c1dd4bb3454f21a97083575853fd0ca237c (patch) | |
tree | f094124d935030bc27d5c5ffd7aa8f5976ad6dfe | |
parent | 1adfaa081fd27d653619c84c520c16516c530ab1 (diff) | |
parent | a3c4d1cd207358318ce5c91108f9bfcb14fecac6 (diff) |
Merged in rider_linden/viewer-lynx (pull request #26)
-rw-r--r-- | indra/llmessage/llassetstorage.h | 4 | ||||
-rw-r--r-- | indra/newview/llcompilequeue.cpp | 908 | ||||
-rw-r--r-- | indra/newview/llcompilequeue.h | 77 |
3 files changed, 545 insertions, 444 deletions
diff --git a/indra/llmessage/llassetstorage.h b/indra/llmessage/llassetstorage.h index 4be677a4b0..0f23754096 100644 --- a/indra/llmessage/llassetstorage.h +++ b/indra/llmessage/llassetstorage.h @@ -181,6 +181,10 @@ protected: // Map of known bad assets typedef std::map<LLUUID,U64,lluuid_less> toxic_asset_map_t; +// *TODO: these typedefs are passed into the VFS via a legacy C function pointer +// future project would be to convert these to C++ callables (std::function<>) so that +// we can use bind and remove the userData parameter. +// typedef void (*LLGetAssetCallback)(LLVFS *vfs, const LLUUID &asset_id, LLAssetType::EType asset_type, void *user_data, S32 status, LLExtStat ext_status); diff --git a/indra/newview/llcompilequeue.cpp b/indra/newview/llcompilequeue.cpp index 219bcf0eb0..c592a6c0c6 100644 --- a/indra/newview/llcompilequeue.cpp +++ b/indra/newview/llcompilequeue.cpp @@ -62,6 +62,58 @@ #include "llviewerassetupload.h" #include "llcorehttputil.h" +namespace +{ + + const std::string QUEUE_EVENTPUMP_NAME("ScriptActionQueue"); + const F32 TIMEOUT_INVENTORY_FETCH(5.0); + + + class ObjectInventoryFetcher: public LLVOInventoryListener + { + public: + typedef boost::shared_ptr<ObjectInventoryFetcher> ptr_t; + + ObjectInventoryFetcher(LLEventPump &pump, LLViewerObject* object, void* user_data) : + mPump(pump), + LLVOInventoryListener() + { + registerVOInventoryListener(object, this); + } + + virtual void inventoryChanged(LLViewerObject* object, + LLInventoryObject::object_list_t* inventory, + S32 serial_num, + void* user_data); + + void fetchInventory() + { + requestVOInventory(); + } + + const LLInventoryObject::object_list_t & getInventoryList() const { return mInventoryList; } + + private: + LLInventoryObject::object_list_t mInventoryList; + LLEventPump & mPump; + }; + + class HandleScriptUserData + { + public: + HandleScriptUserData(const std::string &pumpname) : + mPumpname(pumpname) + { } + + const std::string &getPumpName() const { return mPumpname; } + + private: + std::string mPumpname; + }; + + +} + // *NOTE$: A minor specialization of LLScriptAssetUpload, it does not require a buffer // (and does not save a buffer to the vFS) and it finds the compile queue window and // displays a compiling message. @@ -149,47 +201,6 @@ BOOL LLFloaterScriptQueue::postBuild() return TRUE; } -// This is the callback method for the viewer object currently being -// worked on. -// NOT static, virtual! -void LLFloaterScriptQueue::inventoryChanged(LLViewerObject* viewer_object, - LLInventoryObject::object_list_t* inv, - S32, - void* q_id) -{ - LL_INFOS() << "LLFloaterScriptQueue::inventoryChanged() for object " - << viewer_object->getID() << LL_ENDL; - - //Remove this listener from the object since its - //listener callback is now being executed. - - //We remove the listener here because the function - //removeVOInventoryListener removes the listener from a ViewerObject - //which it internally stores. - - //If we call this further down in the function, calls to handleInventory - //and nextObject may update the internally stored viewer object causing - //the removal of the incorrect listener from an incorrect object. - - //Fixes SL-6119:Recompile scripts fails to complete - removeVOInventoryListener(); - - if (viewer_object && inv && (viewer_object->getID() == mCurrentObjectID) ) - { - handleInventory(viewer_object, inv); - } - else - { - // something went wrong... - // note that we're not working on this one, and move onto the - // next object in the list. - LL_WARNS() << "No inventory for " << mCurrentObjectID - << LL_ENDL; - nextObject(); - } -} - - // static void LLFloaterScriptQueue::onCloseBtn(void* user_data) { @@ -199,7 +210,7 @@ void LLFloaterScriptQueue::onCloseBtn(void* user_data) void LLFloaterScriptQueue::addObject(const LLUUID& id) { - mObjectIDs.push_back(id); + mObjectIDs.insert(id); } BOOL LLFloaterScriptQueue::start() @@ -216,74 +227,24 @@ BOOL LLFloaterScriptQueue::start() return startQueue(); } -BOOL LLFloaterScriptQueue::isDone() const +void LLFloaterScriptQueue::addProcessingMessage(const std::string &message, const LLSD &args) { - return (mCurrentObjectID.isNull() && (mObjectIDs.size() == 0)); -} + std::string buffer(LLTrans::getString(message, args)); -// go to the next object. If no objects left, it falls out silently -// and waits to be killed by the window being closed. -BOOL LLFloaterScriptQueue::nextObject() -{ - U32 count; - BOOL successful_start = FALSE; - do - { - count = mObjectIDs.size(); - LL_INFOS() << "LLFloaterScriptQueue::nextObject() - " << count - << " objects left to process." << LL_ENDL; - mCurrentObjectID.setNull(); - if(count > 0) - { - successful_start = popNext(); - } - LL_INFOS() << "LLFloaterScriptQueue::nextObject() " - << (successful_start ? "successful" : "unsuccessful") - << LL_ENDL; - } while((mObjectIDs.size() > 0) && !successful_start); - if(isDone() && !mDone) - { - mDone = true; - getChild<LLScrollListCtrl>("queue output")->addSimpleElement(getString("Done"), ADD_BOTTOM); - getChildView("close")->setEnabled(TRUE); - } - return successful_start; + getChild<LLScrollListCtrl>("queue output")->addSimpleElement(buffer, ADD_BOTTOM); } -// returns true if the queue has started, otherwise false. This -// method pops the top object off of the queue. -BOOL LLFloaterScriptQueue::popNext() +void LLFloaterScriptQueue::addStringMessage(const std::string &message) { - // get the first element off of the container, and attempt to get - // the inventory. - BOOL rv = FALSE; - S32 count = mObjectIDs.size(); - if(mCurrentObjectID.isNull() && (count > 0)) - { - mCurrentObjectID = mObjectIDs.at(0); - LL_INFOS() << "LLFloaterScriptQueue::popNext() - mCurrentID: " - << mCurrentObjectID << LL_ENDL; - mObjectIDs.erase(mObjectIDs.begin()); - LLViewerObject* obj = gObjectList.findObject(mCurrentObjectID); - if(obj) - { - LL_INFOS() << "LLFloaterScriptQueue::popNext() requesting inv for " - << mCurrentObjectID << LL_ENDL; - LLUUID* id = new LLUUID(getKey().asUUID()); - registerVOInventoryListener(obj,id); - requestVOInventory(); - rv = TRUE; - } - } - return rv; + getChild<LLScrollListCtrl>("queue output")->addSimpleElement(message, ADD_BOTTOM); } -BOOL LLFloaterScriptQueue::startQueue() + +BOOL LLFloaterScriptQueue::isDone() const { - return nextObject(); + return (mCurrentObjectID.isNull() && (mObjectIDs.size() == 0)); } - ///---------------------------------------------------------------------------- /// Class LLFloaterCompileQueue ///---------------------------------------------------------------------------- @@ -306,7 +267,7 @@ void LLFloaterCompileQueue::experienceIdsReceived( const LLSD& content ) { mExperienceIds.insert(it->asUUID()); } - nextObject(); +// nextObject(); } BOOL LLFloaterCompileQueue::hasExperience( const LLUUID& id ) const @@ -314,188 +275,282 @@ BOOL LLFloaterCompileQueue::hasExperience( const LLUUID& id ) const return mExperienceIds.find(id) != mExperienceIds.end(); } +// //Attempt to record this asset ID. If it can not be inserted into the set +// //then it has already been processed so return false. +// bool LLFloaterCompileQueue::checkAssetId(const LLUUID &assetId) +// { +// std::pair<uuid_list_t::iterator, bool> result = mAssetIds.insert(assetId); +// return result.second; +// } -void LLFloaterCompileQueue::handleInventory(LLViewerObject *viewer_object, - LLInventoryObject::object_list_t* inv) +void LLFloaterCompileQueue::handleHTTPResponse(std::string pumpName, const LLSD &expresult) { - // find all of the lsl, leaving off duplicates. We'll remove - // all matching asset uuids on compilation success. + LLEventPumps::instance().post(pumpName, expresult); +} - typedef std::multimap<LLUUID, LLPointer<LLInventoryItem> > uuid_item_map; - uuid_item_map asset_item_map; +// *TODO: handleSCriptRetrieval is passed into the VFS via a legacy C function pointer +// future project would be to convert these to C++ callables (std::function<>) so that +// we can use bind and remove the userData parameter. +// +void LLFloaterCompileQueue::handleScriptRetrieval(LLVFS *vfs, const LLUUID& assetId, + LLAssetType::EType type, void* userData, S32 status, LLExtStat extStatus) +{ + LLSD result(LLSD::emptyMap()); - LLInventoryObject::object_list_t::const_iterator it = inv->begin(); - LLInventoryObject::object_list_t::const_iterator end = inv->end(); - for ( ; it != end; ++it) - { - if((*it)->getType() == LLAssetType::AT_LSL_TEXT) - { - LLInventoryItem* item = (LLInventoryItem*)((LLInventoryObject*)(*it)); - // Check permissions before allowing the user to retrieve data. - if (item->getPermissions().allowModifyBy(gAgent.getID(), gAgent.getGroupID()) && - item->getPermissions().allowCopyBy(gAgent.getID(), gAgent.getGroupID()) ) - { - LLPointer<LLViewerInventoryItem> script = new LLViewerInventoryItem(item); - mCurrentScripts.push_back(script); - asset_item_map.insert(std::make_pair(item->getAssetUUID(), item)); - } - } - } + result["asset_id"] = assetId; + if (status) + { + result["error"] = status; + + if (status == LL_ERR_ASSET_REQUEST_NOT_IN_DATABASE) + { + result["message"] = LLTrans::getString("CompileQueueProblemDownloading") + (":"); + result["alert"] = LLTrans::getString("CompileQueueScriptNotFound"); + } + else if (LL_ERR_INSUFFICIENT_PERMISSIONS == status) + { + result["message"] = LLTrans::getString("CompileQueueInsufficientPermFor") + (":"); + result["alert"] = LLTrans::getString("CompileQueueInsufficientPermDownload"); + } + else + { + result["message"] = LLTrans::getString("CompileQueueUnknownFailure"); + } + } - if (asset_item_map.empty()) - { - // There are no scripts in this object. move on. - nextObject(); - } - else - { - // request all of the assets. - uuid_item_map::iterator iter; - for(iter = asset_item_map.begin(); iter != asset_item_map.end(); iter++) - { - LLInventoryItem *itemp = iter->second; - LLScriptQueueData* datap = new LLScriptQueueData(getKey().asUUID(), - viewer_object->getID(), itemp); - - LLExperienceCache::instance().fetchAssociatedExperience(itemp->getParentUUID(), itemp->getUUID(), - boost::bind(&LLFloaterCompileQueue::requestAsset, datap, _1)); - } - } -} + LLEventPumps::instance().post(((HandleScriptUserData *)userData)->getPumpName(), result); +} -void LLFloaterCompileQueue::requestAsset( LLScriptQueueData* datap, const LLSD& experience ) +/*static*/ +void LLFloaterCompileQueue::processExperienceIdResults(LLSD result, LLUUID parent) { - LLFloaterCompileQueue* queue = LLFloaterReg::findTypedInstance<LLFloaterCompileQueue>("compile_queue", datap->mQueueID); - if(!queue) - { - delete datap; - return; - } - if(experience.has(LLExperienceCache::EXPERIENCE_ID)) - { - datap->mExperienceId=experience[LLExperienceCache::EXPERIENCE_ID].asUUID(); - if(!queue->hasExperience(datap->mExperienceId)) - { - std::string buffer = LLTrans::getString("CompileNoExperiencePerm", LLSD::emptyMap() - .with("SCRIPT", datap->mItem->getName()) - .with("EXPERIENCE", experience[LLExperienceCache::NAME].asString())); - - queue->getChild<LLScrollListCtrl>("queue output")->addSimpleElement(buffer, ADD_BOTTOM); - queue->removeItemByItemID(datap->mItem->getUUID()); - delete datap; - return; - } - } - //LL_INFOS() << "ITEM NAME 2: " << names.get(i) << LL_ENDL; - gAssetStorage->getInvItemAsset(datap->mHost, - gAgent.getID(), - gAgent.getSessionID(), - datap->mItem->getPermissions().getOwner(), - datap->mTaskId, - datap->mItem->getUUID(), - datap->mItem->getAssetUUID(), - datap->mItem->getType(), - LLFloaterCompileQueue::scriptArrived, - (void*)datap); + LLFloaterCompileQueue* queue = LLFloaterReg::findTypedInstance<LLFloaterCompileQueue>("compile_queue", parent); + if (!queue) + return; + + queue->experienceIdsReceived(result["experience_ids"]); + + LLHandle<LLFloaterScriptQueue> hFloater(queue->getDerivedHandle<LLFloaterScriptQueue>()); + + fnQueueAction_t fn = boost::bind(LLFloaterCompileQueue::processScript, + queue->getDerivedHandle<LLFloaterCompileQueue>(), _1, _2, _3); + + + LLCoros::instance().launch("ScriptQueueCompile", boost::bind(LLFloaterScriptQueue::objectScriptProcessingQueueCoro, + queue->mStartString, + hFloater, + queue->mObjectIDs, + fn)); + } -/*static*/ -void LLFloaterCompileQueue::finishLSLUpload(LLUUID itemId, LLUUID taskId, LLUUID newAssetId, LLSD response, std::string scriptName, LLUUID queueId) +bool LLFloaterCompileQueue::processScript(LLHandle<LLFloaterCompileQueue> hfloater, + const LLPointer<LLViewerObject> &object, LLInventoryObject* inventory, LLEventPump &pump) { + LLSD result; + LLFloaterCompileQueue *that = hfloater.get(); + bool monocompile = that->mMono; + + if (!that) + return false; - LLFloaterCompileQueue* queue = LLFloaterReg::findTypedInstance<LLFloaterCompileQueue>("compile_queue", LLSD(queueId)); - if (queue) + // Initial test to see if we can (or should) attempt to compile the script. + LLInventoryItem *item = dynamic_cast<LLInventoryItem *>(inventory); { - // Bytecode save completed - if (response["compiled"]) + + if (!item->getPermissions().allowModifyBy(gAgent.getID(), gAgent.getGroupID()) || + !item->getPermissions().allowCopyBy(gAgent.getID(), gAgent.getGroupID())) { - std::string message = std::string("Compilation of \"") + scriptName + std::string("\" succeeded"); + std::string buffer = "Skipping: " + item->getName() + "(Permissions)"; + that->addStringMessage(buffer); + return true; + } - queue->getChild<LLScrollListCtrl>("queue output")->addSimpleElement(message, ADD_BOTTOM); - LL_INFOS() << message << LL_ENDL; +// if (!that->checkAssetId(item->getAssetUUID())) +// { +// std::string buffer = "Skipping: " + item->getName() + "(Repeat)"; +// that->addStringMessage(buffer); +// return true; +// } + } + that = NULL; + + // Attempt to retrieve the experience + LLUUID experienceId; + { + LLExperienceCache::instance().fetchAssociatedExperience(inventory->getParentUUID(), inventory->getUUID(), + boost::bind(&LLFloaterCompileQueue::handleHTTPResponse, pump.getName(), _1)); + + result = llcoro::suspendUntilEventOnWithTimeout(pump, TIMEOUT_INVENTORY_FETCH, + LLSD().with("timeout", LLSD::Boolean(true))); + + that = hfloater.get(); + if (!that) + { + return false; } - else + + if (result.has("timeout") && result["timeout"].asBoolean()) { - LLSD compile_errors = response["errors"]; - for (LLSD::array_const_iterator line = compile_errors.beginArray(); - line < compile_errors.endArray(); line++) - { - std::string str = line->asString(); - str.erase(std::remove(str.begin(), str.end(), '\n'), str.end()); + std::string buffer = that->getString("Timeout") + ": " + inventory->getName(); + that->addStringMessage(buffer); + return true; + } - queue->getChild<LLScrollListCtrl>("queue output")->addSimpleElement(str, ADD_BOTTOM); + if (result.has(LLExperienceCache::EXPERIENCE_ID)) + { + experienceId = result[LLExperienceCache::EXPERIENCE_ID].asUUID(); + if (!that->hasExperience(experienceId)) + { + that->addProcessingMessage("CompileNoExperiencePerm", LLSD() + .with("SCRIPT", inventory->getName()) + .with("EXPERIENCE", result[LLExperienceCache::NAME].asString())); + return true; } - LL_INFOS() << response["errors"] << LL_ENDL; } } + that = NULL; + + { + HandleScriptUserData userData(pump.getName()); + + + // request the asset + gAssetStorage->getInvItemAsset(LLHost(), + gAgent.getID(), + gAgent.getSessionID(), + item->getPermissions().getOwner(), + object->getID(), + item->getUUID(), + item->getAssetUUID(), + item->getType(), + &LLFloaterCompileQueue::handleScriptRetrieval, + &userData); + + result = llcoro::suspendUntilEventOnWithTimeout(pump, TIMEOUT_INVENTORY_FETCH, + LLSD().with("timeout", LLSD::Boolean(true))); + } + + that = hfloater.get(); + if (!that) + { + return false; + } + + if (result.has("timeout")) + { + if (result.has("timeout") && result["timeout"].asBoolean()) + { + std::string buffer = that->getString("Timeout") + ": " + inventory->getName(); + that->addStringMessage(buffer); + return true; + } + } + + if (result.has("error")) + { + LL_WARNS("SCRIPTQ") << "Inventory fetch returned with error. Code: " << result["error"].asString() << LL_ENDL; + std::string buffer = result["message"].asString() + " " + inventory->getName(); + that->addStringMessage(buffer); + + if (result.has("alert")) + { + LLSD args; + args["MESSAGE"] = result["alert"].asString(); + LLNotificationsUtil::add("SystemMessage", args); + } + return true; + } + + LLUUID assetId = result["asset_id"]; + that = NULL; + + + std::string url = object->getRegion()->getCapability("UpdateScriptTask"); + + + { + LLResourceUploadInfo::ptr_t uploadInfo(new LLQueuedScriptAssetUpload(object->getID(), + inventory->getUUID(), + assetId, + monocompile ? LLScriptAssetUpload::MONO : LLScriptAssetUpload::LSL2, + true, + inventory->getName(), + LLUUID(), + experienceId, + boost::bind(&LLFloaterCompileQueue::handleHTTPResponse, pump.getName(), _4))); + + LLViewerAssetUpload::EnqueueInventoryUpload(url, uploadInfo); + } + + result = llcoro::suspendUntilEventOnWithTimeout(pump, TIMEOUT_INVENTORY_FETCH, LLSD().with("timeout", LLSD::Boolean(true))); + + that = hfloater.get(); + if (!that) + { + return false; + } + + if (result.has("timeout")) + { + if (result.has("timeout") && result["timeout"].asBoolean()) + { + std::string buffer = that->getString("Timeout") + ": " + inventory->getName(); + that->addStringMessage(buffer); + return true; + } + } + + // Bytecode save completed + if (result["compiled"]) + { + std::string buffer = std::string("Compilation of \"") + inventory->getName() + std::string("\" succeeded"); + + that->addStringMessage(buffer); + LL_INFOS() << buffer << LL_ENDL; + } + else + { + LLSD compile_errors = result["errors"]; + std::string buffer = std::string("Compilation of \"") + inventory->getName() + std::string("\" failed:"); + that->addStringMessage(buffer); + for (LLSD::array_const_iterator line = compile_errors.beginArray(); + line < compile_errors.endArray(); line++) + { + std::string str = line->asString(); + str.erase(std::remove(str.begin(), str.end(), '\n'), str.end()); + + that->addStringMessage(str); + } + LL_INFOS() << result["errors"] << LL_ENDL; + } + + return true; } -// This is the callback for when each script arrives -// static -void LLFloaterCompileQueue::scriptArrived(LLVFS *vfs, const LLUUID& asset_id, - LLAssetType::EType type, - void* user_data, S32 status, LLExtStat ext_status) +bool LLFloaterCompileQueue::startQueue() { - LL_INFOS() << "LLFloaterCompileQueue::scriptArrived()" << LL_ENDL; - LLScriptQueueData* data = (LLScriptQueueData*)user_data; - if(!data) - { - return; - } - LLFloaterCompileQueue* queue = LLFloaterReg::findTypedInstance<LLFloaterCompileQueue>("compile_queue", data->mQueueID); - - std::string buffer; - if(queue && (0 == status)) - { - LLViewerObject* object = gObjectList.findObject(data->mTaskId); - if (object) + LLViewerRegion* region = gAgent.getRegion(); + if (region) + { + std::string lookup_url = region->getCapability("GetCreatorExperiences"); + if (!lookup_url.empty()) { - std::string url = object->getRegion()->getCapability("UpdateScriptTask"); - std::string scriptName = data->mItem->getName(); - - LLBufferedAssetUploadInfo::taskUploadFinish_f proc = boost::bind(&LLFloaterCompileQueue::finishLSLUpload, _1, _2, _3, _4, - scriptName, data->mQueueID); + LLCoreHttpUtil::HttpCoroutineAdapter::completionCallback_t success = + boost::bind(&LLFloaterCompileQueue::processExperienceIdResults, _1, getKey().asUUID()); - LLResourceUploadInfo::ptr_t uploadInfo(new LLQueuedScriptAssetUpload(data->mTaskId, data->mItem->getUUID(), asset_id, - (queue->mMono) ? LLScriptAssetUpload::MONO : LLScriptAssetUpload::LSL2, - true, scriptName, data->mQueueID, data->mExperienceId, proc)); + LLCoreHttpUtil::HttpCoroutineAdapter::completionCallback_t failure = + boost::bind(&LLFloaterCompileQueue::processExperienceIdResults, LLSD(), getKey().asUUID()); - LLViewerAssetUpload::EnqueueInventoryUpload(url, uploadInfo); + LLCoreHttpUtil::HttpCoroutineAdapter::callbackHttpGet(lookup_url, + success, failure); + return TRUE; } - } - else - { - if( LL_ERR_ASSET_REQUEST_NOT_IN_DATABASE == status ) - { - LLSD args; - args["MESSAGE"] = LLTrans::getString("CompileQueueScriptNotFound"); - LLNotificationsUtil::add("SystemMessage", args); - - buffer = LLTrans::getString("CompileQueueProblemDownloading") + (": ") + data->mItem->getName(); - } - else if (LL_ERR_INSUFFICIENT_PERMISSIONS == status) - { - LLSD args; - args["MESSAGE"] = LLTrans::getString("CompileQueueInsufficientPermDownload"); - LLNotificationsUtil::add("SystemMessage", args); - - buffer = LLTrans::getString("CompileQueueInsufficientPermFor") + (": ") + data->mItem->getName(); - } - else - { - buffer = LLTrans::getString("CompileQueueUnknownFailure") + (" ") + data->mItem->getName(); - } - - LL_WARNS() << "Problem downloading script asset." << LL_ENDL; - if(queue) queue->removeItemByItemID(data->mItem->getUUID()); - } - if(queue && (buffer.size() > 0)) - { - queue->getChild<LLScrollListCtrl>("queue output")->addSimpleElement(buffer, ADD_BOTTOM); - } - delete data; + } + + return true; } @@ -514,40 +569,42 @@ LLFloaterResetQueue::~LLFloaterResetQueue() { } -void LLFloaterResetQueue::handleInventory(LLViewerObject* viewer_obj, - LLInventoryObject::object_list_t* inv) +bool LLFloaterResetQueue::resetObjectScripts(LLHandle<LLFloaterScriptQueue> hfloater, + const LLPointer<LLViewerObject> &object, LLInventoryObject* inventory, LLEventPump &pump) { - // find all of the lsl, leaving off duplicates. We'll remove - // all matching asset uuids on compilation success. + LLFloaterScriptQueue *that = hfloater.get(); + if (that) + { + std::string buffer; + buffer = that->getString("Resetting") + (": ") + inventory->getName(); + that->addStringMessage(buffer); + } + + LLMessageSystem* msg = gMessageSystem; + msg->newMessageFast(_PREHASH_ScriptReset); + msg->nextBlockFast(_PREHASH_AgentData); + msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); + msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); + msg->nextBlockFast(_PREHASH_Script); + msg->addUUIDFast(_PREHASH_ObjectID, object->getID()); + msg->addUUIDFast(_PREHASH_ItemID, inventory->getUUID()); + msg->sendReliable(object->getRegion()->getHost()); + + return true; +} - LLInventoryObject::object_list_t::const_iterator it = inv->begin(); - LLInventoryObject::object_list_t::const_iterator end = inv->end(); - for ( ; it != end; ++it) - { - if((*it)->getType() == LLAssetType::AT_LSL_TEXT) - { - LLViewerObject* object = gObjectList.findObject(viewer_obj->getID()); - - if (object) - { - LLInventoryItem* item = (LLInventoryItem*)((LLInventoryObject*)(*it)); - std::string buffer; - buffer = getString("Resetting") + (": ") + item->getName(); - getChild<LLScrollListCtrl>("queue output")->addSimpleElement(buffer, ADD_BOTTOM); - LLMessageSystem* msg = gMessageSystem; - msg->newMessageFast(_PREHASH_ScriptReset); - msg->nextBlockFast(_PREHASH_AgentData); - msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); - msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); - msg->nextBlockFast(_PREHASH_Script); - msg->addUUIDFast(_PREHASH_ObjectID, viewer_obj->getID()); - msg->addUUIDFast(_PREHASH_ItemID, (*it)->getUUID()); - msg->sendReliable(object->getRegion()->getHost()); - } - } - } +bool LLFloaterResetQueue::startQueue() +{ + fnQueueAction_t fn = boost::bind(LLFloaterResetQueue::resetObjectScripts, + getDerivedHandle<LLFloaterScriptQueue>(), _1, _2, _3); - nextObject(); + LLCoros::instance().launch("ScriptResetQueue", boost::bind(LLFloaterScriptQueue::objectScriptProcessingQueueCoro, + mStartString, + getDerivedHandle<LLFloaterScriptQueue>(), + mObjectIDs, + fn)); + + return true; } ///---------------------------------------------------------------------------- @@ -565,44 +622,46 @@ LLFloaterRunQueue::~LLFloaterRunQueue() { } -void LLFloaterRunQueue::handleInventory(LLViewerObject* viewer_obj, - LLInventoryObject::object_list_t* inv) +bool LLFloaterRunQueue::runObjectScripts(LLHandle<LLFloaterScriptQueue> hfloater, + const LLPointer<LLViewerObject> &object, LLInventoryObject* inventory, LLEventPump &pump) { - // find all of the lsl, leaving off duplicates. We'll remove - // all matching asset uuids on compilation success. - LLInventoryObject::object_list_t::const_iterator it = inv->begin(); - LLInventoryObject::object_list_t::const_iterator end = inv->end(); - for ( ; it != end; ++it) - { - if((*it)->getType() == LLAssetType::AT_LSL_TEXT) - { - LLViewerObject* object = gObjectList.findObject(viewer_obj->getID()); - - if (object) - { - LLInventoryItem* item = (LLInventoryItem*)((LLInventoryObject*)(*it)); - LLScrollListCtrl* list = getChild<LLScrollListCtrl>("queue output"); - std::string buffer; - buffer = getString("Running") + (": ") + item->getName(); - list->addSimpleElement(buffer, ADD_BOTTOM); - - LLMessageSystem* msg = gMessageSystem; - msg->newMessageFast(_PREHASH_SetScriptRunning); - msg->nextBlockFast(_PREHASH_AgentData); - msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); - msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); - msg->nextBlockFast(_PREHASH_Script); - msg->addUUIDFast(_PREHASH_ObjectID, viewer_obj->getID()); - msg->addUUIDFast(_PREHASH_ItemID, (*it)->getUUID()); - msg->addBOOLFast(_PREHASH_Running, TRUE); - msg->sendReliable(object->getRegion()->getHost()); - } - } - } + LLFloaterScriptQueue *that = hfloater.get(); + if (that) + { + std::string buffer; + buffer = that->getString("Running") + (": ") + inventory->getName(); + that->addStringMessage(buffer); + } - nextObject(); + LLMessageSystem* msg = gMessageSystem; + msg->newMessageFast(_PREHASH_SetScriptRunning); + msg->nextBlockFast(_PREHASH_AgentData); + msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); + msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); + msg->nextBlockFast(_PREHASH_Script); + msg->addUUIDFast(_PREHASH_ObjectID, object->getID()); + msg->addUUIDFast(_PREHASH_ItemID, inventory->getUUID()); + msg->addBOOLFast(_PREHASH_Running, TRUE); + msg->sendReliable(object->getRegion()->getHost()); + + return true; } +bool LLFloaterRunQueue::startQueue() +{ + LLHandle<LLFloaterScriptQueue> hFloater(getDerivedHandle<LLFloaterScriptQueue>()); + fnQueueAction_t fn = boost::bind(LLFloaterRunQueue::runObjectScripts, hFloater, _1, _2, _3); + + LLCoros::instance().launch("ScriptRunQueue", boost::bind(LLFloaterScriptQueue::objectScriptProcessingQueueCoro, + mStartString, + hFloater, + mObjectIDs, + fn)); + + return true; +} + + ///---------------------------------------------------------------------------- /// Class LLFloaterNotRunQueue ///---------------------------------------------------------------------------- @@ -618,96 +677,151 @@ LLFloaterNotRunQueue::~LLFloaterNotRunQueue() { } -void LLFloaterCompileQueue::removeItemByItemID(const LLUUID& asset_id) +bool LLFloaterNotRunQueue::stopObjectScripts(LLHandle<LLFloaterScriptQueue> hfloater, + const LLPointer<LLViewerObject> &object, LLInventoryObject* inventory, LLEventPump &pump) { - LL_INFOS() << "LLFloaterCompileQueue::removeItemByAssetID()" << LL_ENDL; - for(S32 i = 0; i < mCurrentScripts.size(); ) - { - if(asset_id == mCurrentScripts.at(i)->getUUID()) - { - vector_replace_with_last(mCurrentScripts, mCurrentScripts.begin() + i); - } - else - { - ++i; - } - } - if(mCurrentScripts.empty()) - { - nextObject(); - } + LLFloaterScriptQueue *that = hfloater.get(); + if (that) + { + std::string buffer; + buffer = that->getString("NotRunning") + (": ") + inventory->getName(); + that->addStringMessage(buffer); + } + + LLMessageSystem* msg = gMessageSystem; + msg->newMessageFast(_PREHASH_SetScriptRunning); + msg->nextBlockFast(_PREHASH_AgentData); + msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); + msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); + msg->nextBlockFast(_PREHASH_Script); + msg->addUUIDFast(_PREHASH_ObjectID, object->getID()); + msg->addUUIDFast(_PREHASH_ItemID, inventory->getUUID()); + msg->addBOOLFast(_PREHASH_Running, FALSE); + msg->sendReliable(object->getRegion()->getHost()); + + return true; } -BOOL LLFloaterCompileQueue::startQueue() +bool LLFloaterNotRunQueue::startQueue() { - LLViewerRegion* region = gAgent.getRegion(); - if (region) - { - std::string lookup_url=region->getCapability("GetCreatorExperiences"); - if(!lookup_url.empty()) - { - LLCoreHttpUtil::HttpCoroutineAdapter::completionCallback_t success = - boost::bind(&LLFloaterCompileQueue::processExperienceIdResults, _1, getKey().asUUID()); + LLHandle<LLFloaterScriptQueue> hFloater(getDerivedHandle<LLFloaterScriptQueue>()); - LLCoreHttpUtil::HttpCoroutineAdapter::completionCallback_t failure = - boost::bind(&LLFloaterCompileQueue::processExperienceIdResults, LLSD(), getKey().asUUID()); + fnQueueAction_t fn = boost::bind(&LLFloaterNotRunQueue::stopObjectScripts, hFloater, _1, _2, _3); + LLCoros::instance().launch("ScriptQueueNotRun", boost::bind(LLFloaterScriptQueue::objectScriptProcessingQueueCoro, + mStartString, + hFloater, + mObjectIDs, + fn)); - LLCoreHttpUtil::HttpCoroutineAdapter::callbackHttpGet(lookup_url, - success, failure); - return TRUE; - } - } - return nextObject(); + return true; } -/*static*/ -void LLFloaterCompileQueue::processExperienceIdResults(LLSD result, LLUUID parent) +///---------------------------------------------------------------------------- +/// Local function definitions +///---------------------------------------------------------------------------- +void ObjectInventoryFetcher::inventoryChanged(LLViewerObject* object, + LLInventoryObject::object_list_t* inventory, S32 serial_num, void* user_data) { - LLFloaterCompileQueue* queue = LLFloaterReg::findTypedInstance<LLFloaterCompileQueue>("compile_queue", parent); - if (!queue) - return; + mInventoryList.clear(); + mInventoryList.assign(inventory->begin(), inventory->end()); + + mPump.post(LLSD().with("changed", LLSD::Boolean(true))); - queue->experienceIdsReceived(result["experience_ids"]); } -void LLFloaterNotRunQueue::handleInventory(LLViewerObject* viewer_obj, - LLInventoryObject::object_list_t* inv) +void LLFloaterScriptQueue::objectScriptProcessingQueueCoro(std::string action, LLHandle<LLFloaterScriptQueue> hfloater, + uuid_list_t objectList, fnQueueAction_t func) { - // find all of the lsl, leaving off duplicates. We'll remove - // all matching asset uuids on compilation success. - LLInventoryObject::object_list_t::const_iterator it = inv->begin(); - LLInventoryObject::object_list_t::const_iterator end = inv->end(); - for ( ; it != end; ++it) - { - if((*it)->getType() == LLAssetType::AT_LSL_TEXT) - { - LLViewerObject* object = gObjectList.findObject(viewer_obj->getID()); - - if (object) - { - LLInventoryItem* item = (LLInventoryItem*)((LLInventoryObject*)(*it)); - LLScrollListCtrl* list = getChild<LLScrollListCtrl>("queue output"); - std::string buffer; - buffer = getString("NotRunning") + (": ") +item->getName(); - list->addSimpleElement(buffer, ADD_BOTTOM); - - LLMessageSystem* msg = gMessageSystem; - msg->newMessageFast(_PREHASH_SetScriptRunning); - msg->nextBlockFast(_PREHASH_AgentData); - msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); - msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); - msg->nextBlockFast(_PREHASH_Script); - msg->addUUIDFast(_PREHASH_ObjectID, viewer_obj->getID()); - msg->addUUIDFast(_PREHASH_ItemID, (*it)->getUUID()); - msg->addBOOLFast(_PREHASH_Running, FALSE); - msg->sendReliable(object->getRegion()->getHost()); - } - } - } + LLCoros::set_consuming(true); + LLFloaterScriptQueue * floater(NULL); + LLEventMailDrop maildrop(QUEUE_EVENTPUMP_NAME, true); + +// floater = hfloater.get(); +// floater->addProcessingMessage("Starting", +// LLSD() +// .with("[START]", action) +// .with("[COUNT]", LLSD::Integer(objectList.size()))); +// floater = NULL; + + for (uuid_list_t::iterator itObj(objectList.begin()); (itObj != objectList.end()); ++itObj) + { + bool firstForObject = true; + LL_INFOS("SCRIPTQ") << "Next object in queue with ID=" << (*itObj).asString() << LL_ENDL; - nextObject(); -} + LLPointer<LLViewerObject> obj = gObjectList.findObject(*itObj); + LLInventoryObject::object_list_t inventory; + if (obj) + { + ObjectInventoryFetcher::ptr_t fetcher(new ObjectInventoryFetcher(maildrop, obj, NULL)); -///---------------------------------------------------------------------------- -/// Local function definitions -///---------------------------------------------------------------------------- + fetcher->fetchInventory(); + + LLSD result = llcoro::suspendUntilEventOnWithTimeout(maildrop, TIMEOUT_INVENTORY_FETCH, + LLSD().with("timeout", LLSD::Boolean(true))); + + if (result.has("timeout") && result["timeout"].asBoolean()) + { + LL_WARNS("SCRIPTQ") << "Unable to retrieve inventory for object " << (*itObj).asString() << + ". Skipping to next object." << LL_ENDL; + continue; + } + + inventory.assign(fetcher->getInventoryList().begin(), fetcher->getInventoryList().end()); + } + else + { + LL_WARNS("SCRIPTQ") << "Unable to retrieve object with ID of " << (*itObj) << + ". Skipping to next." << LL_ENDL; + continue; + } + + // TODO: Get the name of the object we are looking at here so that we can display it below. + //std::string objName = (dynamic_cast<LLInventoryObject *>(obj.get()))->getName(); + LL_DEBUGS("SCRIPTQ") << "Object has " << inventory.size() << " items." << LL_ENDL; + + for (LLInventoryObject::object_list_t::iterator itInv = inventory.begin(); + itInv != inventory.end(); ++itInv) + { + floater = hfloater.get(); + if (!floater) + { + LL_WARNS("SCRIPTQ") << "Script Queue floater closed! Canceling remaining ops" << LL_ENDL; + break; + } + + // note, we have a smart pointer to the obj above... but if we didn't we'd check that + // it still exists here. + + if (((*itInv)->getType() == LLAssetType::AT_LSL_TEXT)) + { + LL_DEBUGS("SCRIPTQ") << "Inventory item " << (*itInv)->getUUID().asString() << "\"" << (*itInv)->getName() << "\"" << LL_ENDL; + if (firstForObject) + { + //floater->addStringMessage(objName + ":"); + firstForObject = false; + } + + if (!func(obj, (*itInv), maildrop)) + { + continue; + } + } + + llcoro::suspend(); + } + // Just test to be sure the floater is still present before calling the func + if (!hfloater.get()) + { + LL_WARNS("SCRIPTQ") << "Script Queue floater dismissed." << LL_ENDL; + break; + } + + } + + floater = hfloater.get(); + if (floater) + { + floater->addStringMessage("Done"); + floater->getChildView("close")->setEnabled(TRUE); + } +} diff --git a/indra/newview/llcompilequeue.h b/indra/newview/llcompilequeue.h index 46bcb9746b..271ac5e05d 100644 --- a/indra/newview/llcompilequeue.h +++ b/indra/newview/llcompilequeue.h @@ -37,6 +37,8 @@ #include "llviewerinventory.h" +#include "llevents.h" + //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLFloaterScriptQueue // @@ -48,7 +50,7 @@ // scripts manipulated. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -class LLFloaterScriptQueue : public LLFloater, public LLVOInventoryListener +class LLFloaterScriptQueue : public LLFloater/*, public LLVOInventoryListener*/ { public: LLFloaterScriptQueue(const LLSD& key); @@ -64,29 +66,18 @@ public: // start() returns TRUE if the queue has started, otherwise FALSE. BOOL start(); -protected: - // This is the callback method for the viewer object currently - // being worked on. - /*virtual*/ void inventoryChanged(LLViewerObject* obj, - LLInventoryObject::object_list_t* inv, - S32 serial_num, - void* queue); - - // This is called by inventoryChanged - virtual void handleInventory(LLViewerObject* viewer_obj, - LLInventoryObject::object_list_t* inv) = 0; + void addProcessingMessage(const std::string &message, const LLSD &args); + void addStringMessage(const std::string &message); + std::string getStartString() const { return mStartString; } + +protected: static void onCloseBtn(void* user_data); // returns true if this is done BOOL isDone() const; - virtual BOOL startQueue(); - - // go to the next object. If no objects left, it falls out - // silently and waits to be killed by the deleteIfDone() callback. - BOOL nextObject(); - BOOL popNext(); + virtual bool startQueue() = 0; void setStartString(const std::string& s) { mStartString = s; } @@ -96,12 +87,16 @@ protected: LLButton* mCloseBtn; // Object Queue - std::vector<LLUUID> mObjectIDs; + uuid_list_t mObjectIDs; LLUUID mCurrentObjectID; bool mDone; std::string mStartString; bool mMono; + + typedef boost::function<bool(const LLPointer<LLViewerObject> &, LLInventoryObject*, LLEventPump &)> fnQueueAction_t; + static void objectScriptProcessingQueueCoro(std::string action, LLHandle<LLFloaterScriptQueue> hfloater, uuid_list_t objectList, fnQueueAction_t func); + }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @@ -122,8 +117,6 @@ class LLFloaterCompileQueue : public LLFloaterScriptQueue { friend class LLFloaterReg; public: - // remove any object in mScriptScripts with the matching uuid. - void removeItemByItemID(const LLUUID& item_id); void experienceIdsReceived( const LLSD& content ); BOOL hasExperience(const LLUUID& id)const; @@ -132,27 +125,17 @@ protected: LLFloaterCompileQueue(const LLSD& key); virtual ~LLFloaterCompileQueue(); - // This is called by inventoryChanged - virtual void handleInventory(LLViewerObject* viewer_obj, - LLInventoryObject::object_list_t* inv); - - static void requestAsset(struct LLScriptQueueData* datap, const LLSD& experience); + virtual bool startQueue(); + static bool processScript(LLHandle<LLFloaterCompileQueue> hfloater, const LLPointer<LLViewerObject> &object, LLInventoryObject* inventory, LLEventPump &pump); - static void finishLSLUpload(LLUUID itemId, LLUUID taskId, LLUUID newAssetId, LLSD response, std::string scriptName, LLUUID queueId); - - // This is the callback for when each script arrives - static void scriptArrived(LLVFS *vfs, const LLUUID& asset_id, - LLAssetType::EType type, - void* user_data, S32 status, LLExtStat ext_status); - - virtual BOOL startQueue(); -protected: - LLViewerInventoryItem::item_array_t mCurrentScripts; + //bool checkAssetId(const LLUUID &assetId); + static void handleHTTPResponse(std::string pumpName, const LLSD &expresult); + static void handleScriptRetrieval(LLVFS *vfs, const LLUUID& assetId, LLAssetType::EType type, void* userData, S32 status, LLExtStat extStatus); private: static void processExperienceIdResults(LLSD result, LLUUID parent); - + //uuid_list_t mAssetIds; // list of asset IDs processed. uuid_list_t mExperienceIds; }; @@ -169,9 +152,9 @@ protected: LLFloaterResetQueue(const LLSD& key); virtual ~LLFloaterResetQueue(); - // This is called by inventoryChanged - virtual void handleInventory(LLViewerObject* viewer_obj, - LLInventoryObject::object_list_t* inv); + static bool resetObjectScripts(LLHandle<LLFloaterScriptQueue> hfloater, const LLPointer<LLViewerObject> &object, LLInventoryObject* inventory, LLEventPump &pump); + + virtual bool startQueue(); }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @@ -186,10 +169,10 @@ class LLFloaterRunQueue : public LLFloaterScriptQueue protected: LLFloaterRunQueue(const LLSD& key); virtual ~LLFloaterRunQueue(); - - // This is called by inventoryChanged - virtual void handleInventory(LLViewerObject* viewer_obj, - LLInventoryObject::object_list_t* inv); + + static bool runObjectScripts(LLHandle<LLFloaterScriptQueue> hfloater, const LLPointer<LLViewerObject> &object, LLInventoryObject* inventory, LLEventPump &pump); + + virtual bool startQueue(); }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @@ -205,9 +188,9 @@ protected: LLFloaterNotRunQueue(const LLSD& key); virtual ~LLFloaterNotRunQueue(); - // This is called by inventoryChanged - virtual void handleInventory(LLViewerObject* viewer_obj, - LLInventoryObject::object_list_t* inv); + static bool stopObjectScripts(LLHandle<LLFloaterScriptQueue> hfloater, const LLPointer<LLViewerObject> &object, LLInventoryObject* inventory, LLEventPump &pump); + + virtual bool startQueue(); }; #endif // LL_LLCOMPILEQUEUE_H |