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author | Dave Parks <davep@lindenlab.com> | 2010-04-27 00:13:51 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2010-04-27 00:13:51 -0500 |
commit | d0cc016d6268af11672b1895a325368eabc96c4a (patch) | |
tree | 9e422eb088e8a24bd41a0659d311ed3e6f7881b8 | |
parent | 3deecc09a8f1c0140fccd083906152313cb6744e (diff) |
Stop z-fighting in glow pass.
(transplanted from a1ec712ffcf5a8b21d2d441b348022fa8e4a44c2)
-rw-r--r-- | indra/newview/lldrawpoolsimple.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp index ca7a1b47c2..c8e6f95ab6 100644 --- a/indra/newview/lldrawpoolsimple.cpp +++ b/indra/newview/lldrawpoolsimple.cpp @@ -55,6 +55,10 @@ void LLDrawPoolGlow::render(S32 pass) LLFastTimer t(FTM_RENDER_GLOW); LLGLEnable blend(GL_BLEND); LLGLDisable test(GL_ALPHA_TEST); + gGL.flush(); + /// Get rid of z-fighting with non-glow pass. + LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL); + glPolygonOffset(-1.0f, -1.0f); gGL.setSceneBlendType(LLRender::BT_ADD); U32 shader_level = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT); |