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authorDave Parks <davep@lindenlab.com>2010-04-27 00:13:51 -0500
committerDave Parks <davep@lindenlab.com>2010-04-27 00:13:51 -0500
commitd0cc016d6268af11672b1895a325368eabc96c4a (patch)
tree9e422eb088e8a24bd41a0659d311ed3e6f7881b8
parent3deecc09a8f1c0140fccd083906152313cb6744e (diff)
Stop z-fighting in glow pass.
(transplanted from a1ec712ffcf5a8b21d2d441b348022fa8e4a44c2)
-rw-r--r--indra/newview/lldrawpoolsimple.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp
index ca7a1b47c2..c8e6f95ab6 100644
--- a/indra/newview/lldrawpoolsimple.cpp
+++ b/indra/newview/lldrawpoolsimple.cpp
@@ -55,6 +55,10 @@ void LLDrawPoolGlow::render(S32 pass)
LLFastTimer t(FTM_RENDER_GLOW);
LLGLEnable blend(GL_BLEND);
LLGLDisable test(GL_ALPHA_TEST);
+ gGL.flush();
+ /// Get rid of z-fighting with non-glow pass.
+ LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL);
+ glPolygonOffset(-1.0f, -1.0f);
gGL.setSceneBlendType(LLRender::BT_ADD);
U32 shader_level = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);