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author | RunitaiLinden <davep@lindenlab.com> | 2023-12-06 10:33:32 -0600 |
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committer | RunitaiLinden <davep@lindenlab.com> | 2023-12-06 10:33:32 -0600 |
commit | d05b80817b4c7ada2b3934f0d8c814fc67c50c8e (patch) | |
tree | 1d133ee6e2925ef735521f346be6a00ff92e5332 | |
parent | c28eb36a2c09f31f491676c8548dfa1c19277ce2 (diff) |
SL-20611 Followup -- fix banding in water fog (thanks, Rye!)
-rw-r--r-- | indra/newview/pipeline.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index bf4f0083ff..8c3cf09098 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -789,7 +789,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) if (LLPipeline::sRenderTransparentWater) { //water reflection texture - mWaterDis.allocate(resX, resY, GL_RGBA, true); + mWaterDis.allocate(resX, resY, GL_RGBA16F, true); } if (RenderUIBuffer) |