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authorDave Parks <davep@lindenlab.com>2022-09-09 20:56:22 -0500
committerDave Parks <davep@lindenlab.com>2022-09-09 20:56:22 -0500
commitc822da9fe644e4a420caabb30a25b487ce75c099 (patch)
tree7d06f66a46c62dc5bbcf6cccbab8acfca552fdab
parentdfe19c257dbb9d5af6f1e2961015e95847525412 (diff)
SL-18095 WIP -- Allow mikktspace generator to add more vertices (skip re-welding step for now).
-rw-r--r--indra/llmath/llvolume.cpp551
-rw-r--r--indra/llmath/llvolume.h2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl84
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl77
-rw-r--r--indra/newview/llface.cpp7
5 files changed, 171 insertions, 550 deletions
diff --git a/indra/llmath/llvolume.cpp b/indra/llmath/llvolume.cpp
index 539db9d0e1..0ce1577d00 100644
--- a/indra/llmath/llvolume.cpp
+++ b/indra/llmath/llvolume.cpp
@@ -2102,7 +2102,12 @@ void LLVolume::regen()
void LLVolume::genTangents(S32 face, bool mikktspace)
{
- mVolumeFaces[face].createTangents(mikktspace);
+ // generate legacy tangents for the specified face
+ // if mikktspace is true, only generate tangents if mikktspace tangents are not present (handles the case for non-mesh prims)
+ if (!mikktspace || mVolumeFaces[face].mMikktSpaceTangents == nullptr)
+ {
+ mVolumeFaces[face].createTangents();
+ }
}
LLVolume::~LLVolume()
@@ -5373,252 +5378,155 @@ public:
}
};
+// data structures for tangent generation
-bool LLVolumeFace::cacheOptimize()
-{ //optimize for vertex cache according to Forsyth method:
- // http://home.comcast.net/~tom_forsyth/papers/fast_vert_cache_opt.html
-
- llassert(!mOptimized);
- mOptimized = TRUE;
-
- LLVCacheLRU cache;
-
- if (mNumVertices < 3 || mNumIndices < 3)
- { //nothing to do
- return true;
- }
+struct MikktData
+{
+ LLVolumeFace* face;
+ std::vector<LLVector3> p;
+ std::vector<LLVector3> n;
+ std::vector<LLVector2> tc;
+ std::vector<LLVector4> w;
+ std::vector<LLVector4> t;
+
+ MikktData(LLVolumeFace* f)
+ : face(f)
+ {
+ U32 count = face->mNumIndices;
- //mapping of vertices to triangles and indices
- std::vector<LLVCacheVertexData> vertex_data;
+ p.resize(count);
+ n.resize(count);
+ tc.resize(count);
+ t.resize(count);
- //mapping of triangles do vertices
- std::vector<LLVCacheTriangleData> triangle_data;
+ if (face->mWeights)
+ {
+ w.resize(count);
+ }
- try
- {
- triangle_data.resize(mNumIndices / 3);
- vertex_data.resize(mNumVertices);
+ for (int i = 0; i < face->mNumIndices; ++i)
+ {
+ U32 idx = face->mIndices[i];
- for (U32 i = 0; i < mNumIndices; i++)
- { //populate vertex data and triangle data arrays
- U16 idx = mIndices[i];
- U32 tri_idx = i / 3;
+ p[i].set(face->mPositions[idx].getF32ptr());
+ n[i].set(face->mNormals[idx].getF32ptr());
+ tc[i].set(face->mTexCoords[idx]);
- vertex_data[idx].mTriangles.push_back(&(triangle_data[tri_idx]));
- vertex_data[idx].mIdx = idx;
- triangle_data[tri_idx].mVertex[i % 3] = &(vertex_data[idx]);
+ if (face->mWeights)
+ {
+ w[i].set(face->mWeights[idx].getF32ptr());
+ }
}
}
- catch (std::bad_alloc&)
- {
- // resize or push_back failed
- LL_WARNS("LLVOLUME") << "Resize for " << mNumVertices << " vertices failed" << LL_ENDL;
- return false;
- }
-
- /*F32 pre_acmr = 1.f;
- //measure cache misses from before rebuild
- {
- LLVCacheFIFO test_cache;
- for (U32 i = 0; i < mNumIndices; ++i)
- {
- test_cache.addVertex(&vertex_data[mIndices[i]]);
- }
-
- for (U32 i = 0; i < mNumVertices; i++)
- {
- vertex_data[i].mCacheTag = -1;
- }
-
- pre_acmr = (F32) test_cache.mMisses/(mNumIndices/3);
- }*/
-
- for (U32 i = 0; i < mNumVertices; i++)
- { //initialize score values (no cache -- might try a fifo cache here)
- LLVCacheVertexData& data = vertex_data[i];
-
- data.mScore = find_vertex_score(data);
- data.mActiveTriangles = data.mTriangles.size();
+};
- for (U32 j = 0; j < data.mActiveTriangles; ++j)
- {
- data.mTriangles[j]->mScore += data.mScore;
- }
- }
- //sort triangle data by score
- std::sort(triangle_data.begin(), triangle_data.end());
+bool LLVolumeFace::cacheOptimize()
+{ //optimize for vertex cache according to Forsyth method:
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
+ llassert(!mOptimized);
+ mOptimized = TRUE;
- std::vector<U16> new_indices;
+ allocateTangents(mNumVertices, true);
- LLVCacheTriangleData* tri;
+ SMikkTSpaceInterface ms;
- //prime pump by adding first triangle to cache;
- tri = &(triangle_data[0]);
- cache.addTriangle(tri);
- new_indices.push_back(tri->mVertex[0]->mIdx);
- new_indices.push_back(tri->mVertex[1]->mIdx);
- new_indices.push_back(tri->mVertex[2]->mIdx);
- tri->complete();
+ ms.m_getNumFaces = [](const SMikkTSpaceContext* pContext)
+ {
+ MikktData* data = (MikktData*)pContext->m_pUserData;
+ LLVolumeFace* face = data->face;
+ return face->mNumIndices / 3;
+ };
- U32 breaks = 0;
- for (U32 i = 1; i < mNumIndices/3; ++i)
- {
- cache.updateScores();
- tri = cache.mBestTriangle;
- if (!tri)
- {
- breaks++;
- for (U32 j = 0; j < triangle_data.size(); ++j)
- {
- if (triangle_data[j].mActive)
- {
- tri = &(triangle_data[j]);
- break;
- }
- }
- }
-
- cache.addTriangle(tri);
- new_indices.push_back(tri->mVertex[0]->mIdx);
- new_indices.push_back(tri->mVertex[1]->mIdx);
- new_indices.push_back(tri->mVertex[2]->mIdx);
- tri->complete();
- }
+ ms.m_getNumVerticesOfFace = [](const SMikkTSpaceContext* pContext, const int iFace)
+ {
+ return 3;
+ };
- for (U32 i = 0; i < mNumIndices; ++i)
- {
- mIndices[i] = new_indices[i];
- }
+ ms.m_getPosition = [](const SMikkTSpaceContext* pContext, float fvPosOut[], const int iFace, const int iVert)
+ {
+ MikktData* data = (MikktData*)pContext->m_pUserData;
+ LLVolumeFace* face = data->face;
+ S32 idx = face->mIndices[iFace * 3 + iVert];
+ auto& vert = face->mPositions[idx];
+ F32* v = vert.getF32ptr();
+ fvPosOut[0] = v[0];
+ fvPosOut[1] = v[1];
+ fvPosOut[2] = v[2];
+ };
- /*F32 post_acmr = 1.f;
- //measure cache misses from after rebuild
- {
- LLVCacheFIFO test_cache;
- for (U32 i = 0; i < mNumVertices; i++)
- {
- vertex_data[i].mCacheTag = -1;
- }
+ ms.m_getNormal = [](const SMikkTSpaceContext* pContext, float fvNormOut[], const int iFace, const int iVert)
+ {
+ MikktData* data = (MikktData*)pContext->m_pUserData;
+ LLVolumeFace* face = data->face;
+ S32 idx = face->mIndices[iFace * 3 + iVert];
+ auto& norm = face->mNormals[idx];
+ F32* n = norm.getF32ptr();
+ fvNormOut[0] = n[0];
+ fvNormOut[1] = n[1];
+ fvNormOut[2] = n[2];
+ };
- for (U32 i = 0; i < mNumIndices; ++i)
- {
- test_cache.addVertex(&vertex_data[mIndices[i]]);
- }
-
- post_acmr = (F32) test_cache.mMisses/(mNumIndices/3);
- }*/
+ ms.m_getTexCoord = [](const SMikkTSpaceContext* pContext, float fvTexcOut[], const int iFace, const int iVert)
+ {
+ MikktData* data = (MikktData*)pContext->m_pUserData;
+ LLVolumeFace* face = data->face;
+ S32 idx = face->mIndices[iFace * 3 + iVert];
+ auto& tc = face->mTexCoords[idx];
+ fvTexcOut[0] = tc.mV[0];
+ fvTexcOut[1] = tc.mV[1];
+ };
- //optimize for pre-TnL cache
-
- //allocate space for new buffer
- S32 num_verts = mNumVertices;
- S32 size = ((num_verts*sizeof(LLVector2)) + 0xF) & ~0xF;
- LLVector4a* pos = (LLVector4a*) ll_aligned_malloc<64>(sizeof(LLVector4a)*2*num_verts+size);
- if (pos == NULL)
- {
- LL_WARNS("LLVOLUME") << "Allocation of positions vector[" << sizeof(LLVector4a) * 2 * num_verts + size << "] failed. " << LL_ENDL;
- return false;
- }
- LLVector4a* norm = pos + num_verts;
- LLVector2* tc = (LLVector2*) (norm + num_verts);
+ ms.m_setTSpaceBasic = [](const SMikkTSpaceContext* pContext, const float fvTangent[], const float fSign, const int iFace, const int iVert)
+ {
+ MikktData* data = (MikktData*)pContext->m_pUserData;
+ LLVolumeFace* face = data->face;
+ S32 i = iFace * 3 + iVert;
+ S32 idx = face->mIndices[i];
- LLVector4a* wght = NULL;
- if (mWeights)
- {
- wght = (LLVector4a*)ll_aligned_malloc_16(sizeof(LLVector4a)*num_verts);
- if (wght == NULL)
- {
- ll_aligned_free<64>(pos);
- LL_WARNS("LLVOLUME") << "Allocation of weights[" << sizeof(LLVector4a) * num_verts << "] failed" << LL_ENDL;
- return false;
- }
- }
+ LLVector3 p(face->mPositions[idx].getF32ptr());
+ LLVector3 n(face->mNormals[idx].getF32ptr());
+ LLVector3 t(fvTangent);
- llassert(mTangents == nullptr); // cache optimize called too late, tangents already generated
- llassert(mMikktSpaceTangents == nullptr);
+ data->t[i].set(fvTangent);
+ data->t[i].mV[3] = fSign;
+ };
- // =====================================================================================
- // DEPRECATED -- cacheOptimize should always be called before tangents are generated
- // =====================================================================================
- LLVector4a* binorm = NULL;
- if (mTangents)
- {
- binorm = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*num_verts);
- if (binorm == NULL)
- {
- ll_aligned_free<64>(pos);
- ll_aligned_free_16(wght);
- LL_WARNS("LLVOLUME") << "Allocation of binormals[" << sizeof(LLVector4a)*num_verts << "] failed" << LL_ENDL;
- return false;
- }
- }
- // =====================================================================================
+ ms.m_setTSpace = nullptr;
- //allocate mapping of old indices to new indices
- std::vector<S32> new_idx;
- try
- {
- new_idx.resize(mNumVertices, -1);
- }
- catch (std::bad_alloc&)
- {
- ll_aligned_free<64>(pos);
- ll_aligned_free_16(wght);
- ll_aligned_free_16(binorm);
- LL_WARNS("LLVOLUME") << "Resize failed: " << mNumVertices << LL_ENDL;
- return false;
- }
+ MikktData data(this);
- S32 cur_idx = 0;
- for (U32 i = 0; i < mNumIndices; ++i)
- {
- U16 idx = mIndices[i];
- if (new_idx[idx] == -1)
- { //this vertex hasn't been added yet
- new_idx[idx] = cur_idx;
+ SMikkTSpaceContext ctx = { &ms, &data };
- //copy vertex data
- pos[cur_idx] = mPositions[idx];
- norm[cur_idx] = mNormals[idx];
- tc[cur_idx] = mTexCoords[idx];
- if (mWeights)
- {
- wght[cur_idx] = mWeights[idx];
- }
- if (mTangents)
- {
- binorm[cur_idx] = mTangents[idx];
- }
+ genTangSpaceDefault(&ctx);
+
+ resizeVertices(data.p.size());
+ resizeIndices(data.p.size());
+
+ if (!data.w.empty())
+ {
+ allocateWeights(data.w.size());
+ }
- cur_idx++;
- }
- }
+ allocateTangents(mNumVertices, true);
- for (U32 i = 0; i < mNumIndices; ++i)
- {
- mIndices[i] = new_idx[mIndices[i]];
- }
-
- ll_aligned_free<64>(mPositions);
- // DO NOT free mNormals and mTexCoords as they are part of mPositions buffer
- ll_aligned_free_16(mWeights);
- ll_aligned_free_16(mTangents);
-#if USE_SEPARATE_JOINT_INDICES_AND_WEIGHTS
- ll_aligned_free_16(mJointIndices);
- ll_aligned_free_16(mJustWeights);
- mJustWeights = NULL;
- mJointIndices = NULL; // filled in later as necessary by skinning code for acceleration
-#endif
+ for (int i = 0; i < mNumIndices; ++i)
+ {
+ mIndices[i] = i;
- mPositions = pos;
- mNormals = norm;
- mTexCoords = tc;
- mWeights = wght;
- mTangents = binorm;
+ mPositions[i].load3(data.p[i].mV);
+ mNormals[i].load3(data.n[i].mV);
+ mTexCoords[i] = data.tc[i];
+
+ mMikktSpaceTangents[i].loadua(data.t[i].mV);
- //std::string result = llformat("ACMR pre/post: %.3f/%.3f -- %d triangles %d breaks", pre_acmr, post_acmr, mNumIndices/3, breaks);
- //LL_INFOS() << result << LL_ENDL;
+ if (mWeights)
+ {
+ mWeights[i].loadua(data.w[i].mV);
+ }
+ }
+
return true;
}
@@ -6407,209 +6315,25 @@ BOOL LLVolumeFace::createCap(LLVolume* volume, BOOL partial_build)
void CalculateTangentArray(U32 vertexCount, const LLVector4a *vertex, const LLVector4a *normal,
const LLVector2 *texcoord, U32 triangleCount, const U16* index_array, LLVector4a *tangent);
-
-// data structures for tangent generation
-
-// key for summing tangents
-// We will blend tangents wherever a common position and normal is found
-struct MikktKey
-{
- // Position
- LLVector3 p;
- // Normal
- LLVector3 n;
-
- bool operator==(const MikktKey& rhs) const { return p == rhs.p && n == rhs.n; }
-};
-
-// sum of tangents and list of signs and index array indices for a given position and normal combination
-// sign must be kept separate from summed tangent because a single position and normal may have a different
-// tangent facing where UV seams exist
-struct MikktTangent
-{
- // tangent vector
- LLVector3 t;
- // signs
- std::vector<F32> s;
- // indices (in index array)
- std::vector<S32> i;
-};
-
-// hash function for MikktTangent
-namespace boost
-{
- template <>
- struct hash<LLVector3>
- {
- std::size_t operator()(LLVector3 const& k) const
- {
- size_t seed = 0;
- boost::hash_combine(seed, k.mV[0]);
- boost::hash_combine(seed, k.mV[1]);
- boost::hash_combine(seed, k.mV[2]);
- return seed;
- }
- };
-
- template <>
- struct hash<MikktKey>
- {
- std::size_t operator()(MikktKey const& k) const
- {
- size_t seed = 0;
- boost::hash_combine(seed, k.p);
- boost::hash_combine(seed, k.n);
- return seed;
- }
- };
-}
-
-// boost adapter
-namespace std
-{
- template<>
- struct hash<MikktKey>
- {
- std::size_t operator()(MikktKey const& k) const
- {
- return boost::hash<MikktKey>()(k);
- }
- };
-}
-
-struct MikktData
-{
- LLVolumeFace* face;
- std::unordered_map<MikktKey, MikktTangent > tangents;
-};
-
-
-void LLVolumeFace::createTangents(bool mikktspace)
+void LLVolumeFace::createTangents()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
- auto& tangents = mikktspace ? mMikktSpaceTangents : mTangents;
-
- if (!tangents)
+
+ if (!mTangents)
{
- allocateTangents(mNumVertices, mikktspace);
+ allocateTangents(mNumVertices);
+
+ //generate tangents
+ LLVector4a* ptr = (LLVector4a*)mTangents;
- if (mikktspace)
+ LLVector4a* end = mTangents + mNumVertices;
+ while (ptr < end)
{
- LL_PROFILE_ZONE_NAMED_CATEGORY_VOLUME("mikktspace");
- SMikkTSpaceInterface ms;
-
- ms.m_getNumFaces = [](const SMikkTSpaceContext* pContext)
- {
- MikktData* data = (MikktData*)pContext->m_pUserData;
- LLVolumeFace* face = data->face;
- return face->mNumIndices / 3;
- };
-
- ms.m_getNumVerticesOfFace = [](const SMikkTSpaceContext* pContext, const int iFace)
- {
- return 3;
- };
-
- ms.m_getPosition = [](const SMikkTSpaceContext* pContext, float fvPosOut[], const int iFace, const int iVert)
- {
- MikktData* data = (MikktData*)pContext->m_pUserData;
- LLVolumeFace* face = data->face;
- S32 idx = face->mIndices[iFace * 3 + iVert];
- auto& vert = face->mPositions[idx];
- F32* v = vert.getF32ptr();
- fvPosOut[0] = v[0];
- fvPosOut[1] = v[1];
- fvPosOut[2] = v[2];
- };
-
- ms.m_getNormal = [](const SMikkTSpaceContext* pContext, float fvNormOut[], const int iFace, const int iVert)
- {
- MikktData* data = (MikktData*)pContext->m_pUserData;
- LLVolumeFace* face = data->face;
- S32 idx = face->mIndices[iFace * 3 + iVert];
- auto& norm = face->mNormals[idx];
- F32* n = norm.getF32ptr();
- fvNormOut[0] = n[0];
- fvNormOut[1] = n[1];
- fvNormOut[2] = n[2];
- };
-
- ms.m_getTexCoord = [](const SMikkTSpaceContext* pContext, float fvTexcOut[], const int iFace, const int iVert)
- {
- MikktData* data = (MikktData*)pContext->m_pUserData;
- LLVolumeFace* face = data->face;
- S32 idx = face->mIndices[iFace * 3 + iVert];
- auto& tc = face->mTexCoords[idx];
- fvTexcOut[0] = tc.mV[0];
- fvTexcOut[1] = tc.mV[1];
- };
-
- ms.m_setTSpaceBasic = [](const SMikkTSpaceContext* pContext, const float fvTangent[], const float fSign, const int iFace, const int iVert)
- {
- MikktData* data = (MikktData*)pContext->m_pUserData;
- LLVolumeFace* face = data->face;
- S32 i = iFace * 3 + iVert;
- S32 idx = face->mIndices[i];
-
- LLVector3 p(face->mPositions[idx].getF32ptr());
- LLVector3 n(face->mNormals[idx].getF32ptr());
- LLVector3 t(fvTangent);
-
- MikktKey key = { p, n };
-
- MikktTangent& mt = data->tangents[key];
- mt.t += t;
- mt.s.push_back(fSign);
- mt.i.push_back(i);
- };
-
- ms.m_setTSpace = nullptr;
-
- MikktData data;
- data.face = this;
-
- SMikkTSpaceContext ctx = { &ms, &data };
-
- genTangSpaceDefault(&ctx);
-
- for (U32 i = 0; i < mNumVertices; ++i)
- {
- MikktKey key = { LLVector3(mPositions[i].getF32ptr()), LLVector3(mNormals[i].getF32ptr()) };
- MikktTangent& t = data.tangents[key];
-
- //set tangent
- mMikktSpaceTangents[i].load3(t.t.mV);
- mMikktSpaceTangents[i].normalize3fast();
-
- //set sign
- F32 sign = 0.f;
- for (int j = 0; j < t.i.size(); ++j)
- {
- if (mIndices[t.i[j]] == i)
- {
- sign = t.s[j];
- break;
- }
- }
-
- llassert(sign != 0.f);
- mMikktSpaceTangents[i].getF32ptr()[3] = sign;
- }
+ (*ptr++).clear();
}
- else
- {
- //generate tangents
- LLVector4a* ptr = (LLVector4a*)tangents;
-
- LLVector4a* end = mTangents + mNumVertices;
- while (ptr < end)
- {
- (*ptr++).clear();
- }
- CalculateTangentArray(mNumVertices, mPositions, mNormals, mTexCoords, mNumIndices / 3, mIndices, tangents);
- }
+ CalculateTangentArray(mNumVertices, mPositions, mNormals, mTexCoords, mNumIndices / 3, mIndices, mTangents);
//normalize normals
for (U32 i = 0; i < mNumVertices; i++)
@@ -6618,6 +6342,7 @@ void LLVolumeFace::createTangents(bool mikktspace)
mNormals[i].normalize3fast();
}
}
+
}
void LLVolumeFace::resizeVertices(S32 num_verts)
diff --git a/indra/llmath/llvolume.h b/indra/llmath/llvolume.h
index 8c604c5d1a..f1feaade58 100644
--- a/indra/llmath/llvolume.h
+++ b/indra/llmath/llvolume.h
@@ -870,7 +870,7 @@ private:
public:
BOOL create(LLVolume* volume, BOOL partial_build = FALSE);
- void createTangents(bool mikktspace = false);
+ void createTangents();
void resizeVertices(S32 num_verts);
void allocateTangents(S32 num_verts, bool mikktspace = false);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl
index 69019667de..ca304f749a 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl
@@ -25,61 +25,34 @@
/*[EXTRA_CODE_HERE]*/
-#define DEBUG_PBR_LIGHT_TYPE 0 // Output Diffuse=0.75, Emissive=0, ORM=0,0,0
-
-#define DEBUG_BASIC 0
-#define DEBUG_VERTEX 0
-#define DEBUG_NORMAL_MAP 0 // Output packed normal map "as is" to diffuse
-#define DEBUG_NORMAL_OUT 0 // Output unpacked normal to diffuse
-#define DEBUG_ORM 0 // Output Occlusion Roughness Metal "as is" to diffuse
-#define DEBUG_POSITION 0
-
uniform sampler2D diffuseMap; //always in sRGB space
uniform float metallicFactor;
uniform float roughnessFactor;
uniform vec3 emissiveColor;
+uniform sampler2D bumpMap;
+uniform sampler2D emissiveMap;
+uniform sampler2D specularMap; // Packed: Occlusion, Metal, Roughness
-#ifdef HAS_NORMAL_MAP
- uniform sampler2D bumpMap;
- VARYING vec3 vary_tangent;
- flat in float vary_sign;
-#endif
-
-#ifdef HAS_EMISSIVE_MAP
- uniform sampler2D emissiveMap;
-#endif
-
-#ifdef HAS_SPECULAR_MAP
- uniform sampler2D specularMap; // Packed: Occlusion, Metal, Roughness
-#endif
-
-uniform samplerCube environmentMap;
-uniform mat3 env_mat;
-
-#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_data[4];
-#else
-#define frag_data gl_FragData
-#endif
VARYING vec3 vary_position;
VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-#ifdef HAS_NORMAL_MAP
VARYING vec3 vary_normal;
-VARYING vec2 vary_texcoord1;
-#endif
+VARYING vec3 vary_tangent;
+flat in float vary_sign;
-#ifdef HAS_SPECULAR_MAP
- VARYING vec2 vary_texcoord2;
-#endif
+VARYING vec2 vary_texcoord0;
+VARYING vec2 vary_texcoord1;
+VARYING vec2 vary_texcoord2;
uniform float minimum_alpha; // PBR alphaMode: MASK, See: mAlphaCutoff, setAlphaCutoff()
vec2 encode_normal(vec3 n);
vec3 linear_to_srgb(vec3 c);
+uniform mat3 normal_matrix;
+
void main()
{
// IF .mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
@@ -94,11 +67,11 @@ void main()
vec3 col = vertex_color.rgb * albedo.rgb;
// from mikktspace.com
- vec4 vNt = texture2D(bumpMap, vary_texcoord1.xy)*2.0-1.0;
+ vec3 vNt = texture2D(bumpMap, vary_texcoord1.xy).xyz*2.0-1.0;
float sign = vary_sign;
vec3 vN = vary_normal;
vec3 vT = vary_tangent.xyz;
-
+
vec3 vB = sign * cross(vN, vT);
vec3 tnorm = normalize( vNt.x * vT + vNt.y * vB + vNt.z * vN );
@@ -107,49 +80,20 @@ void main()
// occlusion 1.0
// roughness 0.0
// metal 0.0
-#ifdef HAS_SPECULAR_MAP
vec3 spec = texture2D(specularMap, vary_texcoord2.xy).rgb;
-#else
- vec3 spec = vec3(1,0,0);
-#endif
spec.g *= roughnessFactor;
spec.b *= metallicFactor;
vec3 emissive = emissiveColor;
-#ifdef HAS_EMISSIVE_MAP
emissive *= texture2D(emissiveMap, vary_texcoord0.xy).rgb;
-#endif
-
-#if DEBUG_PBR_LIGHT_TYPE
- col.rgb = vec3(0.75);
- emissive = vec3(0);
- spec.rgb = vec3(0);
-#endif
-#if DEBUG_BASIC
- col.rgb = vec3( 1, 0, 1 );
-#endif
-#if DEBUG_VERTEX
- col.rgb = vertex_color.rgb;
-#endif
-#if DEBUG_NORMAL_MAP
- col.rgb = texture2D(bumpMap, vary_texcoord1.xy).rgb;
-#endif
-#if DEBUG_NORMAL_OUT
- col.rgb = vary_normal;
-#endif
-#if DEBUG_ORM
- col.rgb = linear_to_srgb(spec);
-#endif
-#if DEBUG_POSITION
- col.rgb = vary_position.xyz;
-#endif
tnorm *= gl_FrontFacing ? 1.0 : -1.0;
+ //spec.rgb = vec3(1,1,0);
//col = vec3(0,0,0);
//emissive = vary_tangent.xyz*0.5+0.5;
- //emissive = vec3(vary_sign*0.5+0.5);
+ //emissive = vec3(sign*0.5+0.5);
// See: C++: addDeferredAttachments(), GLSL: softenLightF
frag_data[0] = vec4(col, 0.0); // Diffuse
frag_data[1] = vec4(emissive, vertex_color.a); // PBR sRGB Emissive
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl
index e17d91af38..c90a17993f 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl
@@ -37,41 +37,24 @@ uniform mat3 normal_matrix;
uniform mat4 modelview_projection_matrix;
#endif
-#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
-
-#if !defined(HAS_SKIN)
-uniform mat4 modelview_matrix;
-#endif
-
-VARYING vec3 vary_position;
-
-#endif
-
uniform mat4 texture_matrix0;
ATTRIBUTE vec3 position;
ATTRIBUTE vec4 diffuse_color;
ATTRIBUTE vec3 normal;
-ATTRIBUTE vec2 texcoord0;
-
-
-#ifdef HAS_NORMAL_MAP
ATTRIBUTE vec4 tangent;
+ATTRIBUTE vec2 texcoord0;
ATTRIBUTE vec2 texcoord1;
+ATTRIBUTE vec2 texcoord2;
+VARYING vec2 vary_texcoord0;
VARYING vec2 vary_texcoord1;
-#endif
-
-#ifdef HAS_SPECULAR_MAP
-ATTRIBUTE vec2 texcoord2;
VARYING vec2 vary_texcoord2;
-#endif
VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
+
VARYING vec3 vary_tangent;
flat out float vary_sign;
-
VARYING vec3 vary_normal;
void main()
@@ -83,64 +66,28 @@ void main()
vec3 pos = (mat*vec4(position.xyz,1.0)).xyz;
-#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
- vary_position = pos;
-#endif
-
gl_Position = projection_matrix*vec4(pos,1.0);
#else
//transform vertex
gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
-
#endif
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
-
-#ifdef HAS_NORMAL_MAP
vary_texcoord1 = (texture_matrix0 * vec4(texcoord1,0,1)).xy;
-#endif
-
-#ifdef HAS_SPECULAR_MAP
vary_texcoord2 = (texture_matrix0 * vec4(texcoord2,0,1)).xy;
-#endif
#ifdef HAS_SKIN
- vec3 n = normalize((mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz);
-#ifdef HAS_NORMAL_MAP
- vec3 t = normalize((mat*vec4(tangent.xyz+position.xyz,1.0)).xyz-pos.xyz);
- vec3 b = cross(n, t)*tangent.w;
-
- //vary_mat0 = vec3(t.x, b.x, n.x);
- //vary_mat1 = vec3(t.y, b.y, n.y);
- //vary_mat2 = vec3(t.z, b.z, n.z);
-#else //HAS_NORMAL_MAP
-vary_normal = n;
-#endif //HAS_NORMAL_MAP
+ vec3 n = (mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz;
+ vec3 t = (mat*vec4(tangent.xyz+position.xyz,1.0)).xyz-pos.xyz;
#else //HAS_SKIN
- vec3 n = normalize(normal_matrix * normal);
-#ifdef HAS_NORMAL_MAP
- vec3 t = normalize(normal_matrix * tangent.xyz);
- vary_tangent = t;
- vary_sign = tangent.w;
- vary_normal = n;
+ vec3 n = normal_matrix * normal;
+ vec3 t = normal_matrix * tangent.xyz;
+#endif
- //vec3 b = cross(n,t)*tangent.w;
- //vec3 t = cross(b,n) * binormal.w;
-
- //vary_mat0 = vec3(t.x, b.x, n.x);
- //vary_mat1 = vec3(t.y, b.y, n.y);
- //vary_mat2 = vec3(t.z, b.z, n.z);
-#else //HAS_NORMAL_MAP
- vary_normal = n;
-#endif //HAS_NORMAL_MAP
-#endif //HAS_SKIN
+ vary_tangent = normalize(t);
+ vary_sign = tangent.w;
+ vary_normal = normalize(n);
vertex_color = diffuse_color;
-
-#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
-#if !defined(HAS_SKIN)
- vary_position = (modelview_matrix*vec4(position.xyz, 1.0)).xyz;
-#endif
-#endif
}
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index f35b4b6d91..83d35b7f3c 100644
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -2177,6 +2177,11 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
mask.setElement<3>();
LLVector4a* tbuff = mikktspace ? vf.mMikktSpaceTangents : vf.mTangents;
+ if (tbuff == nullptr)
+ { // non-mesh prims will not have mikktspace tangents
+ tbuff = vf.mTangents;
+ }
+
LLVector4a* src = tbuff;
LLVector4a* end = tbuff+num_vertices;
@@ -2184,7 +2189,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
{
LLVector4a tangent_out;
mat_normal.rotate(*src, tangent_out);
- tangent_out.normalize3fast();
+ tangent_out.normalize3();
tangent_out.setSelectWithMask(mask, *src, tangent_out);
tangent_out.store4a(tangents);