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authorVadim ProductEngine <vsavchuk@productengine.com>2011-06-22 21:14:38 +0300
committerVadim ProductEngine <vsavchuk@productengine.com>2011-06-22 21:14:38 +0300
commitc7bca4602ef158f04c81f6b2bb42a2f190eca18e (patch)
tree80617ba130d56fe076ce008df743209aec9c8c40
parent94687fd05e356499c6708c4df6e11e85d075f992 (diff)
STORM-1305 WIP Fixed texture control to not display hand cursor outside of the texture.
Also click outside of the texture will not show the picker anymore.
-rw-r--r--indra/newview/lltexturectrl.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp
index 1023a4339b..5b76537804 100644
--- a/indra/newview/lltexturectrl.cpp
+++ b/indra/newview/lltexturectrl.cpp
@@ -1093,7 +1093,7 @@ public:
BOOL LLTextureCtrl::handleHover(S32 x, S32 y, MASK mask)
{
- getWindow()->setCursor(UI_CURSOR_HAND);
+ getWindow()->setCursor(mBorder->parentPointInView(x,y) ? UI_CURSOR_HAND : UI_CURSOR_ARROW);
return TRUE;
}
@@ -1102,7 +1102,7 @@ BOOL LLTextureCtrl::handleMouseDown(S32 x, S32 y, MASK mask)
{
BOOL handled = LLUICtrl::handleMouseDown( x, y , mask );
- if( !handled )
+ if (!handled && mBorder->parentPointInView(x, y))
{
showPicker(FALSE);
//grab textures first...