diff options
author | Dave Parks <davep@lindenlab.com> | 2013-06-03 15:45:59 -0500 |
---|---|---|
committer | Dave Parks <davep@lindenlab.com> | 2013-06-03 15:45:59 -0500 |
commit | bc57b8050c2cb7decd9ac1b3e9f640c5f25bd53c (patch) | |
tree | 13003d9525f8c0da2e87b297c5429fb0b47eecdc | |
parent | ab88aa5b3409dac17e8464fe2262796e24b606b4 (diff) |
MATBUG-136 Fix for glow being too bright on rigged attachments.
-rwxr-xr-x | indra/newview/lldrawpoolavatar.cpp | 2 | ||||
-rwxr-xr-x | indra/newview/llviewershadermgr.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 7e8bdfba2c..fa9e6f949f 100755 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -876,6 +876,8 @@ void LLDrawPoolAvatar::beginRiggedGlow() { sDiffuseChannel = 0; sVertexProgram->bind(); + + sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, LLPipeline::sRenderDeferred ? 2.2f : 1.1f); } } diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 636214290d..9284fb1587 100755 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -2508,7 +2508,6 @@ BOOL LLViewerShaderMgr::loadShadersObject() gSkinnedObjectEmissiveProgram.mFeatures.hasTransport = true; gSkinnedObjectEmissiveProgram.mFeatures.isFullbright = true; gSkinnedObjectEmissiveProgram.mFeatures.hasObjectSkinning = true; - gSkinnedObjectEmissiveProgram.mFeatures.hasAlphaMask = true; gSkinnedObjectEmissiveProgram.mFeatures.disableTextureIndex = true; gSkinnedObjectEmissiveProgram.mShaderFiles.clear(); gSkinnedObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/emissiveSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); @@ -2525,7 +2524,6 @@ BOOL LLViewerShaderMgr::loadShadersObject() gSkinnedObjectEmissiveWaterProgram.mFeatures.hasTransport = true; gSkinnedObjectEmissiveWaterProgram.mFeatures.isFullbright = true; gSkinnedObjectEmissiveWaterProgram.mFeatures.hasObjectSkinning = true; - gSkinnedObjectEmissiveWaterProgram.mFeatures.hasAlphaMask = true; gSkinnedObjectEmissiveWaterProgram.mFeatures.disableTextureIndex = true; gSkinnedObjectEmissiveWaterProgram.mFeatures.hasWaterFog = true; gSkinnedObjectEmissiveWaterProgram.mShaderFiles.clear(); |