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authorDave Houlton <euclid@lindenlab.com>2019-12-11 23:02:24 +0000
committerDave Houlton <euclid@lindenlab.com>2019-12-11 23:02:24 +0000
commitbc06a9acf91035903d497bdd66e9bb26859616be (patch)
tree9dff2a47151271ba250b78d320061d77bf608bd1
parent9872b8a1d0954cce2813f71166fa13978e283002 (diff)
parent05e54ac96be519e5f60f2681ac3226dab7dcb8b2 (diff)
Merged in ptolemy_linden/ptolemy-viewer-eep (pull request #507)
SL-11406: Skip avatars being effected. Approved-by: Dave Houlton <euclid@lindenlab.com>
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/materialF.glsl4
1 files changed, 4 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
index c23314a4b9..52c69b46ea 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
@@ -292,8 +292,12 @@ void main()
// We remap the environment intensity to closely simulate what non-EEP is doing.
// At midnight the brightness is exact.
// At midday the brightness is very close.
+#ifdef HAS_SKIN
+ vec4 final_normal = vec4(abnormal, env_intensity, 0.0);
+#else
float ei = env_intensity*0.5 + 0.5;
vec4 final_normal = vec4(abnormal, ei, 0.0);
+#endif
vec4 final_specular = spec;
final_specular.a = specular_color.a;