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authorAndrey Kleshchev <andreykproductengine@lindenlab.com>2022-07-07 22:59:34 +0300
committerAndrey Kleshchev <andreykproductengine@lindenlab.com>2022-07-07 22:59:49 +0300
commitb6e8596cd93268f0c7139cb1efa5919bf989463a (patch)
tree79b3dd8c5be906efde8d22fabbf5b08ef364a68c
parente292bf2633e4f79a7b600d3bae10cf180c1f20ca (diff)
SL-16598 Stuck in Ground Sit
'Sitting' motion was in a loading state, but not active, which resulted in viewer dropping 'sitting' state
-rw-r--r--indra/newview/llvoavatar.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 314c22eb6c..5c76f7b392 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -4619,7 +4619,12 @@ bool LLVOAvatar::updateCharacter(LLAgent &agent)
}
else if (!getParent() && isSitting() && !isMotionActive(ANIM_AGENT_SIT_GROUND_CONSTRAINED))
{
- getOffObject();
+ // If we are starting up, motion might be loading
+ LLMotion *motionp = mMotionController.findMotion(ANIM_AGENT_SIT_GROUND_CONSTRAINED);
+ if (!motionp || !mMotionController.isMotionLoading(motionp))
+ {
+ getOffObject();
+ }
}
//--------------------------------------------------------------------