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authorAnsariel Hiller <Ansariel@users.noreply.github.com>2024-09-25 18:08:58 +0200
committerGitHub <noreply@github.com>2024-09-25 19:08:58 +0300
commitb48c1b530f6c0f3c33f7546a8f24d66007905b16 (patch)
tree28d0383e4bb9e90fb97008481841e695a958789f
parent9e5d0f3cb6ced5601e41cce15c79719e0fa3b571 (diff)
More improvements and cleanup of LLViewerParcelOverlay (#2678)
-rw-r--r--indra/llinventory/llparcel.h102
-rw-r--r--indra/newview/llagentcamera.cpp10
-rwxr-xr-xindra/newview/llviewerparceloverlay.cpp78
-rw-r--r--indra/newview/llviewerparceloverlay.h13
4 files changed, 95 insertions, 108 deletions
diff --git a/indra/llinventory/llparcel.h b/indra/llinventory/llparcel.h
index 67d713db1f..5f116872b2 100644
--- a/indra/llinventory/llparcel.h
+++ b/indra/llinventory/llparcel.h
@@ -37,98 +37,98 @@
#include "llsettingsdaycycle.h"
// Grid out of which parcels taken is stepped every 4 meters.
-const F32 PARCEL_GRID_STEP_METERS = 4.f;
+constexpr F32 PARCEL_GRID_STEP_METERS = 4.f;
// Area of one "square" of parcel
-const S32 PARCEL_UNIT_AREA = 16;
+constexpr S32 PARCEL_UNIT_AREA = 16;
// Height _above_ground_ that parcel boundary ends
-const F32 PARCEL_HEIGHT = 50.f;
+constexpr F32 PARCEL_HEIGHT = 50.f;
//Height above ground which parcel boundries exist for explicitly banned avatars
-const F32 BAN_HEIGHT = 5000.f;
+constexpr F32 BAN_HEIGHT = 5000.f;
// Maximum number of entries in an access list
-const S32 PARCEL_MAX_ACCESS_LIST = 300;
+constexpr S32 PARCEL_MAX_ACCESS_LIST = 300;
//Maximum number of entires in an update packet
//for access/ban lists.
-const F32 PARCEL_MAX_ENTRIES_PER_PACKET = 48.f;
+constexpr F32 PARCEL_MAX_ENTRIES_PER_PACKET = 48.f;
// Maximum number of experiences
-const S32 PARCEL_MAX_EXPERIENCE_LIST = 24;
+constexpr S32 PARCEL_MAX_EXPERIENCE_LIST = 24;
// Weekly charge for listing a parcel in the directory
-const S32 PARCEL_DIRECTORY_FEE = 30;
+constexpr S32 PARCEL_DIRECTORY_FEE = 30;
-const S32 PARCEL_PASS_PRICE_DEFAULT = 10;
-const F32 PARCEL_PASS_HOURS_DEFAULT = 1.f;
+constexpr S32 PARCEL_PASS_PRICE_DEFAULT = 10;
+constexpr F32 PARCEL_PASS_HOURS_DEFAULT = 1.f;
// Number of "chunks" in which parcel overlay data is sent
// Chunk 0 = southern rows, entire width
-const S32 PARCEL_OVERLAY_CHUNKS = 4;
+constexpr S32 PARCEL_OVERLAY_CHUNKS = 4;
// Bottom three bits are a color index for the land overlay
-const U8 PARCEL_COLOR_MASK = 0x07;
-const U8 PARCEL_PUBLIC = 0x00;
-const U8 PARCEL_OWNED = 0x01;
-const U8 PARCEL_GROUP = 0x02;
-const U8 PARCEL_SELF = 0x03;
-const U8 PARCEL_FOR_SALE = 0x04;
-const U8 PARCEL_AUCTION = 0x05;
+constexpr U8 PARCEL_COLOR_MASK = 0x07;
+constexpr U8 PARCEL_PUBLIC = 0x00;
+constexpr U8 PARCEL_OWNED = 0x01;
+constexpr U8 PARCEL_GROUP = 0x02;
+constexpr U8 PARCEL_SELF = 0x03;
+constexpr U8 PARCEL_FOR_SALE = 0x04;
+constexpr U8 PARCEL_AUCTION = 0x05;
// unused 0x06
// unused 0x07
// flag, unused 0x08
-const U8 PARCEL_HIDDENAVS = 0x10; // avatars not visible outside of parcel. Used for 'see avs' feature, but must be off for compatibility
-const U8 PARCEL_SOUND_LOCAL = 0x20;
-const U8 PARCEL_WEST_LINE = 0x40; // flag, property line on west edge
-const U8 PARCEL_SOUTH_LINE = 0x80; // flag, property line on south edge
+constexpr U8 PARCEL_HIDDENAVS = 0x10; // avatars not visible outside of parcel. Used for 'see avs' feature, but must be off for compatibility
+constexpr U8 PARCEL_SOUND_LOCAL = 0x20;
+constexpr U8 PARCEL_WEST_LINE = 0x40; // flag, property line on west edge
+constexpr U8 PARCEL_SOUTH_LINE = 0x80; // flag, property line on south edge
// Transmission results for parcel properties
-const S32 PARCEL_RESULT_NO_DATA = -1;
-const S32 PARCEL_RESULT_SUCCESS = 0; // got exactly one parcel
-const S32 PARCEL_RESULT_MULTIPLE = 1; // got multiple parcels
-
-const S32 SELECTED_PARCEL_SEQ_ID = -10000;
-const S32 COLLISION_NOT_IN_GROUP_PARCEL_SEQ_ID = -20000;
-const S32 COLLISION_BANNED_PARCEL_SEQ_ID = -30000;
-const S32 COLLISION_NOT_ON_LIST_PARCEL_SEQ_ID = -40000;
-const S32 HOVERED_PARCEL_SEQ_ID = -50000;
-
-const U32 RT_NONE = 0x1 << 0;
-const U32 RT_OWNER = 0x1 << 1;
-const U32 RT_GROUP = 0x1 << 2;
-const U32 RT_OTHER = 0x1 << 3;
-const U32 RT_LIST = 0x1 << 4;
-const U32 RT_SELL = 0x1 << 5;
-
-const S32 INVALID_PARCEL_ID = -1;
-
-const S32 INVALID_PARCEL_ENVIRONMENT_VERSION = -2;
+constexpr S32 PARCEL_RESULT_NO_DATA = -1;
+constexpr S32 PARCEL_RESULT_SUCCESS = 0; // got exactly one parcel
+constexpr S32 PARCEL_RESULT_MULTIPLE = 1; // got multiple parcels
+
+constexpr S32 SELECTED_PARCEL_SEQ_ID = -10000;
+constexpr S32 COLLISION_NOT_IN_GROUP_PARCEL_SEQ_ID = -20000;
+constexpr S32 COLLISION_BANNED_PARCEL_SEQ_ID = -30000;
+constexpr S32 COLLISION_NOT_ON_LIST_PARCEL_SEQ_ID = -40000;
+constexpr S32 HOVERED_PARCEL_SEQ_ID = -50000;
+
+constexpr U32 RT_NONE = 0x1 << 0;
+constexpr U32 RT_OWNER = 0x1 << 1;
+constexpr U32 RT_GROUP = 0x1 << 2;
+constexpr U32 RT_OTHER = 0x1 << 3;
+constexpr U32 RT_LIST = 0x1 << 4;
+constexpr U32 RT_SELL = 0x1 << 5;
+
+constexpr S32 INVALID_PARCEL_ID = -1;
+
+constexpr S32 INVALID_PARCEL_ENVIRONMENT_VERSION = -2;
// if Region settings are used, parcel env. version is -1
-const S32 UNSET_PARCEL_ENVIRONMENT_VERSION = -1;
+constexpr S32 UNSET_PARCEL_ENVIRONMENT_VERSION = -1;
// Timeouts for parcels
// default is 21 days * 24h/d * 60m/h * 60s/m *1000000 usec/s = 1814400000000
-const U64 DEFAULT_USEC_CONVERSION_TIMEOUT = U64L(1814400000000);
+constexpr U64 DEFAULT_USEC_CONVERSION_TIMEOUT = U64L(1814400000000);
// ***** TESTING is 10 minutes
//const U64 DEFAULT_USEC_CONVERSION_TIMEOUT = U64L(600000000);
// group is 60 days * 24h/d * 60m/h * 60s/m *1000000 usec/s = 5184000000000
-const U64 GROUP_USEC_CONVERSION_TIMEOUT = U64L(5184000000000);
+constexpr U64 GROUP_USEC_CONVERSION_TIMEOUT = U64L(5184000000000);
// ***** TESTING is 10 minutes
//const U64 GROUP_USEC_CONVERSION_TIMEOUT = U64L(600000000);
// default sale timeout is 2 days -> 172800000000
-const U64 DEFAULT_USEC_SALE_TIMEOUT = U64L(172800000000);
+constexpr U64 DEFAULT_USEC_SALE_TIMEOUT = U64L(172800000000);
// ***** TESTING is 10 minutes
//const U64 DEFAULT_USEC_SALE_TIMEOUT = U64L(600000000);
// more grace period extensions.
-const U64 SEVEN_DAYS_IN_USEC = U64L(604800000000);
+constexpr U64 SEVEN_DAYS_IN_USEC = U64L(604800000000);
// if more than 100,000s before sale revert, and no extra extension
// has been given, go ahead and extend it more. That's about 1.2 days.
-const S32 EXTEND_GRACE_IF_MORE_THAN_SEC = 100000;
+constexpr S32 EXTEND_GRACE_IF_MORE_THAN_SEC = 100000;
@@ -250,9 +250,9 @@ public:
void setMediaURL(const std::string& url);
void setMediaType(const std::string& type);
void setMediaDesc(const std::string& desc);
- void setMediaID(const LLUUID& id) { mMediaID = id; }
- void setMediaAutoScale ( U8 flagIn ) { mMediaAutoScale = flagIn; }
- void setMediaLoop (U8 loop) { mMediaLoop = loop; }
+ void setMediaID(const LLUUID& id) { mMediaID = id; }
+ void setMediaAutoScale ( U8 flagIn ) { mMediaAutoScale = flagIn; }
+ void setMediaLoop(U8 loop) { mMediaLoop = loop; }
void setMediaWidth(S32 width);
void setMediaHeight(S32 height);
void setMediaCurrentURL(const std::string& url);
diff --git a/indra/newview/llagentcamera.cpp b/indra/newview/llagentcamera.cpp
index 81e79a2ed9..d4767e18af 100644
--- a/indra/newview/llagentcamera.cpp
+++ b/indra/newview/llagentcamera.cpp
@@ -1988,16 +1988,6 @@ LLVector3d LLAgentCamera::calcCameraPositionTargetGlobal(bool *hit_limit)
isConstrained = true;
}
}
-
-// JC - Could constrain camera based on parcel stuff here.
-// LLViewerRegion *regionp = LLWorld::getInstance()->getRegionFromPosGlobal(camera_position_global);
-//
-// if (regionp && !regionp->mParcelOverlay->isBuildCameraAllowed(regionp->getPosRegionFromGlobal(camera_position_global)))
-// {
-// camera_position_global = last_position_global;
-//
-// isConstrained = true;
-// }
}
// Don't let camera go underground
diff --git a/indra/newview/llviewerparceloverlay.cpp b/indra/newview/llviewerparceloverlay.cpp
index f1a8d83aef..2077cbdd08 100755
--- a/indra/newview/llviewerparceloverlay.cpp
+++ b/indra/newview/llviewerparceloverlay.cpp
@@ -33,6 +33,7 @@
#include "llfloaterreg.h"
#include "llgl.h"
#include "llrender.h"
+#include "lluicolor.h"
#include "v4color.h"
#include "v2math.h"
@@ -50,8 +51,8 @@
#include "pipeline.h"
-static const U8 OVERLAY_IMG_COMPONENTS = 4;
-static const F32 LINE_WIDTH = 0.0625f;
+static constexpr U8 OVERLAY_IMG_COMPONENTS = 4;
+static constexpr F32 LINE_WIDTH = 0.0625f;
bool LLViewerParcelOverlay::sColorSetInitialized = false;
LLUIColor LLViewerParcelOverlay::sAvailColor;
@@ -91,7 +92,7 @@ LLViewerParcelOverlay::LLViewerParcelOverlay(LLViewerRegion* region, F32 region_
// Initialize the GL texture with empty data.
//
// Create the base texture.
- U8 *raw = mImageRaw->getData();
+ U8* raw = mImageRaw->getData();
const S32 COUNT = mParcelGridsPerEdge * mParcelGridsPerEdge * OVERLAY_IMG_COMPONENTS;
for (S32 i = 0; i < COUNT; i++)
{
@@ -158,10 +159,10 @@ bool LLViewerParcelOverlay::encroachesOwned(const std::vector<LLBBox>& boxes) co
LLVector3 min = boxes[i].getMinAgent();
LLVector3 max = boxes[i].getMaxAgent();
- S32 left = S32(llclamp((min.mV[VX] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1));
- S32 right = S32(llclamp((max.mV[VX] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1));
- S32 top = S32(llclamp((min.mV[VY] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1));
- S32 bottom = S32(llclamp((max.mV[VY] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1));
+ S32 left = S32(llclamp((min.mV[VX] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1.f));
+ S32 right = S32(llclamp((max.mV[VX] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1.f));
+ S32 top = S32(llclamp((min.mV[VY] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1.f));
+ S32 bottom = S32(llclamp((max.mV[VY] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1.f));
for (S32 row = top; row <= bottom; row++)
{
@@ -186,10 +187,10 @@ bool LLViewerParcelOverlay::encroachesOnUnowned(const std::vector<LLBBox>& boxes
LLVector3 min = boxes[i].getMinAgent();
LLVector3 max = boxes[i].getMaxAgent();
- S32 left = S32(llclamp((min.mV[VX] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1));
- S32 right = S32(llclamp((max.mV[VX] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1));
- S32 top = S32(llclamp((min.mV[VY] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1));
- S32 bottom = S32(llclamp((max.mV[VY] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1));
+ S32 left = S32(llclamp((min.mV[VX] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1.f));
+ S32 right = S32(llclamp((max.mV[VX] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1.f));
+ S32 top = S32(llclamp((min.mV[VY] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1.f));
+ S32 bottom = S32(llclamp((max.mV[VY] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1.f));
for (S32 row = top; row <= bottom; row++)
{
@@ -223,10 +224,10 @@ bool LLViewerParcelOverlay::encroachesOnNearbyParcel(const std::vector<LLBBox>&
return true;
}
- S32 left = S32(llclamp((min.mV[VX] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1));
- S32 right = S32(llclamp((max.mV[VX] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1));
- S32 bottom = S32(llclamp((min.mV[VY] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1));
- S32 top = S32(llclamp((max.mV[VY] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1));
+ S32 left = S32(llclamp((min.mV[VX] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1.f));
+ S32 right = S32(llclamp((max.mV[VX] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1.f));
+ S32 bottom = S32(llclamp((min.mV[VY] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1.f));
+ S32 top = S32(llclamp((max.mV[VY] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1.f));
const S32 GRIDS_PER_EDGE = mParcelGridsPerEdge;
@@ -348,11 +349,11 @@ void LLViewerParcelOverlay::updateOverlayTexture()
const LLColor4U auction = sAuctionColor.get();
// Create the base texture.
- U8 *raw = mImageRaw->getData();
+ U8* raw = mImageRaw->getData();
const S32 COUNT = mParcelGridsPerEdge * mParcelGridsPerEdge;
S32 max = mOverlayTextureIdx + mParcelGridsPerEdge;
if (max > COUNT) max = COUNT;
- S32 pixel_index = mOverlayTextureIdx*OVERLAY_IMG_COMPONENTS;
+ S32 pixel_index = mOverlayTextureIdx * OVERLAY_IMG_COMPONENTS;
S32 i;
for (i = mOverlayTextureIdx; i < max; i++)
{
@@ -361,7 +362,7 @@ void LLViewerParcelOverlay::updateOverlayTexture()
U8 r,g,b,a;
// Color stored in low three bits
- switch( ownership & 0x7 )
+ switch (ownership & 0x7)
{
case PARCEL_PUBLIC:
r = avail.mV[VRED];
@@ -407,10 +408,10 @@ void LLViewerParcelOverlay::updateOverlayTexture()
break;
}
- raw[pixel_index + 0] = (U8)r;
- raw[pixel_index + 1] = (U8)g;
- raw[pixel_index + 2] = (U8)b;
- raw[pixel_index + 3] = (U8)a;
+ raw[pixel_index + VRED] = (U8)r;
+ raw[pixel_index + VGREEN] = (U8)g;
+ raw[pixel_index + VBLUE] = (U8)b;
+ raw[pixel_index + VALPHA] = (U8)a;
pixel_index += OVERLAY_IMG_COMPONENTS;
}
@@ -431,10 +432,10 @@ void LLViewerParcelOverlay::updateOverlayTexture()
}
}
-void LLViewerParcelOverlay::uncompressLandOverlay(S32 chunk, U8 *packed_overlay)
+void LLViewerParcelOverlay::uncompressLandOverlay(S32 chunk, U8* packed_overlay)
{
// Unpack the message data into the ownership array
- S32 size = mParcelGridsPerEdge * mParcelGridsPerEdge;
+ S32 size = mParcelGridsPerEdge * mParcelGridsPerEdge;
S32 chunk_size = size / PARCEL_OVERLAY_CHUNKS;
memcpy(mOwnership + chunk*chunk_size, packed_overlay, chunk_size); /*Flawfinder: ignore*/
@@ -459,7 +460,7 @@ void LLViewerParcelOverlay::updatePropertyLines()
mEdges.clear();
- const F32 GRID_STEP = PARCEL_GRID_STEP_METERS;
+ constexpr F32 GRID_STEP = PARCEL_GRID_STEP_METERS;
const S32 GRIDS_PER_EDGE = mParcelGridsPerEdge;
for (S32 row = 0; row < GRIDS_PER_EDGE; row++)
@@ -556,9 +557,9 @@ void LLViewerParcelOverlay::addPropertyLine(F32 start_x, F32 start_y, F32 dx, F3
auto split = [&](U32 lod, const LLVector3& start, F32 x, F32 y, F32 z, F32 part)
{
- F32 new_x = start.mV[0] + (x - start.mV[0]) * part;
- F32 new_y = start.mV[1] + (y - start.mV[1]) * part;
- F32 new_z = start.mV[2] + (z - start.mV[2]) * part;
+ F32 new_x = start.mV[VX] + (x - start.mV[VX]) * part;
+ F32 new_y = start.mV[VY] + (y - start.mV[VY]) * part;
+ F32 new_z = start.mV[VZ] + (z - start.mV[VZ]) * part;
edge.vertices[lod].emplace_back(new_x, new_y, new_z);
};
@@ -566,7 +567,7 @@ void LLViewerParcelOverlay::addPropertyLine(F32 start_x, F32 start_y, F32 dx, F3
{
const std::vector<LLVector3>& vertices = edge.vertices[lod];
const LLVector3& last_outside = vertices.back();
- F32 z0 = last_outside.mV[2];
+ F32 z0 = last_outside.mV[VZ];
F32 z1 = outside_z;
if ((z0 >= water_z && z1 >= water_z) || (z0 < water_z && z1 < water_z))
return;
@@ -589,8 +590,7 @@ void LLViewerParcelOverlay::addPropertyLine(F32 start_x, F32 start_y, F32 dx, F3
LLVector3 in(inside_x, inside_y, inside_z);
LLVector3 dist(in - out);
F32 coef = dist.length() / LINE_WIDTH;
- LLVector3 new_in(out + dist / coef);
- edge.vertices[lod].push_back(new_in);
+ edge.vertices[lod].emplace_back(out + dist / coef);
}
edge.vertices[lod].emplace_back(outside_x, outside_y, outside_z);
};
@@ -607,7 +607,7 @@ void LLViewerParcelOverlay::addPropertyLine(F32 start_x, F32 start_y, F32 dx, F3
// Points C, D, E
F32 distance = 1.f - LINE_WIDTH;
- const U32 GRID_STEP = (U32)PARCEL_GRID_STEP_METERS;
+ constexpr U32 GRID_STEP = (U32)PARCEL_GRID_STEP_METERS;
for (U32 i = 1; i < GRID_STEP; ++i)
{
move(distance);
@@ -716,8 +716,8 @@ void LLViewerParcelOverlay::renderPropertyLines()
bool render_hidden = LLSelectMgr::sRenderHiddenSelections && LLFloaterReg::instanceVisible("build");
- const F32 PROPERTY_LINE_CLIP_DIST_SQUARED = 256.f * 256.f;
- const F32 PROPERTY_LINE_LOD0_DIST_SQUARED = PROPERTY_LINE_CLIP_DIST_SQUARED / 25;
+ constexpr F32 PROPERTY_LINE_CLIP_DIST_SQUARED = 256.f * 256.f;
+ constexpr F32 PROPERTY_LINE_LOD0_DIST_SQUARED = PROPERTY_LINE_CLIP_DIST_SQUARED / 25.f;
for (const Edge& edge : mEdges)
{
@@ -754,7 +754,7 @@ void LLViewerParcelOverlay::renderPropertyLines()
else
{
LLVector3 visible = vertex;
- visible.mV[2] = water_z;
+ visible.mV[VZ] = water_z;
gGL.vertex3fv(visible.mV);
}
}
@@ -768,7 +768,7 @@ void LLViewerParcelOverlay::renderPropertyLines()
gGL.begin(LLRender::TRIANGLE_STRIP);
LLColor4U color = edge.color;
- color.mV[3] /= 4;
+ color.mV[VALPHA] /= 4;
gGL.color4ubv(color.mV);
for (const LLVector3& vertex : edge.vertices[lod])
@@ -802,7 +802,7 @@ void grid_2d_part_lines(const F32 left, const F32 top, const F32 right, const F3
gGL.end();
}
-void LLViewerParcelOverlay::renderPropertyLinesOnMinimap(F32 scale_pixels_per_meter, const F32 *parcel_outline_color)
+void LLViewerParcelOverlay::renderPropertyLinesOnMinimap(F32 scale_pixels_per_meter, const F32* parcel_outline_color)
{
static LLCachedControl<bool> show(gSavedSettings, "MiniMapShowPropertyLines");
@@ -813,8 +813,8 @@ void LLViewerParcelOverlay::renderPropertyLinesOnMinimap(F32 scale_pixels_per_me
LLVector3 origin_agent = mRegion->getOriginAgent();
LLVector3 rel_region_pos = origin_agent - gAgentCamera.getCameraPositionAgent();
- F32 region_left = rel_region_pos.mV[0] * scale_pixels_per_meter;
- F32 region_bottom = rel_region_pos.mV[1] * scale_pixels_per_meter;
+ F32 region_left = rel_region_pos.mV[VX] * scale_pixels_per_meter;
+ F32 region_bottom = rel_region_pos.mV[VY] * scale_pixels_per_meter;
F32 map_parcel_width = PARCEL_GRID_STEP_METERS * scale_pixels_per_meter;
const S32 GRIDS_PER_EDGE = mParcelGridsPerEdge;
diff --git a/indra/newview/llviewerparceloverlay.h b/indra/newview/llviewerparceloverlay.h
index 875b32e79a..68900d16a6 100644
--- a/indra/newview/llviewerparceloverlay.h
+++ b/indra/newview/llviewerparceloverlay.h
@@ -34,12 +34,11 @@
#include "llframetimer.h"
#include "lluuid.h"
#include "llviewertexture.h"
-#include "llgl.h"
-#include "lluicolor.h"
class LLViewerRegion;
class LLVector3;
class LLColor4U;
+class LLUIColor;
class LLVector2;
class LLViewerParcelOverlay : public LLGLUpdate
@@ -65,19 +64,18 @@ public:
bool isSoundLocal(const LLVector3& pos) const;
- bool isBuildCameraAllowed(const LLVector3& pos) const;
F32 getOwnedRatio() const;
// Returns the number of vertices drawn
void renderPropertyLines();
void renderPropertyLinesOnMinimap(F32 scale_pixels_per_meter, const F32* parcel_outline_color);
- U8 ownership( const LLVector3& pos) const;
- U8 parcelLineFlags( const LLVector3& pos) const;
+ U8 ownership(const LLVector3& pos) const;
+ U8 parcelLineFlags(const LLVector3& pos) const;
U8 parcelLineFlags(S32 row, S32 col) const;
// MANIPULATE
- void uncompressLandOverlay(S32 chunk, U8 *compressed_overlay);
+ void uncompressLandOverlay(S32 chunk, U8* compressed_overlay);
// Indicate property lines and overlay texture need to be rebuilt.
void setDirty();
@@ -88,8 +86,7 @@ public:
private:
// This is in parcel rows and columns, not grid rows and columns
// Stored in bottom three bits.
- U8 ownership(S32 row, S32 col) const
- { return parcelFlags(row, col, (U8)0x7); }
+ U8 ownership(S32 row, S32 col) const { return parcelFlags(row, col, (U8)0x7); }
U8 parcelFlags(S32 row, S32 col, U8 flags) const;