diff options
author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2024-05-06 23:26:22 +0300 |
---|---|---|
committer | Andrey Kleshchev <117672381+akleshchev@users.noreply.github.com> | 2024-05-07 08:25:13 +0300 |
commit | b31dad179a87c11d1806bb7dece5dae76ac76c62 (patch) | |
tree | 7800f58366f0fb05acae4856d45c13e1e5788def | |
parent | a156998fa6abfca95740595b4cf2259a452cd0ce (diff) |
viewer#799 Account for renderTarget
-rw-r--r-- | indra/newview/llviewertexture.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index dee68b2068..389da801df 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -494,10 +494,11 @@ void LLViewerTexture::updateClass() F64 texture_bytes_alloc = LLImageGL::getTextureBytesAllocated() / 1024.0 / 512.0; F64 vertex_bytes_alloc = LLVertexBuffer::getBytesAllocated() / 1024.0 / 512.0; + F64 render_bytes_alloc = LLRenderTarget::sBytesAllocated / 1024.0 / 512.0; // get an estimate of how much video memory we're using // NOTE: our metrics miss about half the vram we use, so this biases high but turns out to typically be within 5% of the real number - F32 used = (F32)ll_round(texture_bytes_alloc + vertex_bytes_alloc); + F32 used = (F32)ll_round(texture_bytes_alloc + vertex_bytes_alloc + render_bytes_alloc); F32 budget = max_vram_budget == 0 ? gGLManager.mVRAM : max_vram_budget; |