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authorDave Parks <davep@lindenlab.com>2013-04-30 14:49:53 -0500
committerDave Parks <davep@lindenlab.com>2013-04-30 14:49:53 -0500
commitb06ec66a5d11628905da256e084d0036f39ba529 (patch)
treea9a2f77ac83b9345eb8bed5e67c73c1b1f8aa822
parentad9e30817411b373baf73e63653ad6d10661e35f (diff)
MATBUG-78 Fix for alpha lighting distance attenuation not matching opaque distance attenuation
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl1
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl1
2 files changed, 2 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
index 737c658126..e2fe4a1e9e 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
@@ -85,6 +85,7 @@ vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float
//distance attenuation
float dist2 = d/la;
da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0);
+ da = pow(da, 2.2) * 2.2;
// spotlight coefficient.
float spot = max(dot(-ln, lv), is_pointlight);
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
index 13b629a6c8..d2e85ba8a0 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
@@ -91,6 +91,7 @@ vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float
//distance attenuation
float dist2 = d/la;
da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0);
+ da = pow(da, 2.2) * 2.2;
// spotlight coefficient.
float spot = max(dot(-ln, lv), is_pointlight);