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authorGraham Linden <graham@lindenlab.com>2019-01-14 11:20:31 -0800
committerGraham Linden <graham@lindenlab.com>2019-01-14 11:20:31 -0800
commitadac468cc160eab148008861000b27df6380817c (patch)
tree375e20f7b3404b5e54c86d00d383c3ea0d470a9a
parent3cb7eb639398db5f1828f6afb45e2313434b75f7 (diff)
SL-10355
Modify distortion vec calc in shader to account for modified range of reflection scale above/below.
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/waterF.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
index 2acfe58e82..ceadb9fb67 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
@@ -149,7 +149,7 @@ void main()
spec = pow(spec, 128.0);
//figure out distortion vector (ripply)
- vec2 distort2 = distort+wavef.xy*refScale/max(dmod*df1, 1.0);
+ vec2 distort2 = distort+wavef.xy*refScale * 0.33/max(dmod*df1, 1.0);
vec4 fb = texture2D(screenTex, distort2);