diff options
author | Graham Linden <graham@lindenlab.com> | 2019-04-16 08:41:12 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-04-16 08:41:12 -0700 |
commit | a7e7d4a8185cd63c2f6f87fea992667912999426 (patch) | |
tree | 33a94024a5a63fa5865eb8dea3288b62a60962f9 | |
parent | 479385c97fa2d433c85598f6871274c970a6f9a7 (diff) |
Make blended material objects use the same BRDF for spec as everything else.
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/materialF.glsl | 36 |
1 files changed, 21 insertions, 15 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index d14e67fc73..0819f1b292 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -327,21 +327,27 @@ vec3 post_diffuse = col.rgb; if (spec.a > 0.0) // specular reflection { - // the old infinite-sky shiny reflection - // - - float sa = dot(refnormpersp, light_dir.xyz); - - vec3 dumbshiny = sunlit*shadow*(texture2D(lightFunc, vec2(sa, spec.a)).r); - - // add the two types of shiny together - vec3 spec_contrib = dumbshiny * spec.rgb; - bloom = dot(spec_contrib, spec_contrib) / 6; - - glare = max(spec_contrib.r, spec_contrib.g); - glare = max(glare, spec_contrib.b); - - col += spec_contrib; + vec3 npos = -normalize(pos.xyz); + + //vec3 ref = dot(pos+lv, norm); + vec3 h = normalize(light_dir.xyz+npos); + float nh = dot(norm.xyz, h); + float nv = dot(norm.xyz, npos); + float vh = dot(npos, h); + float sa = nh; + float fres = pow(1 - dot(h, npos), 5)*0.4+0.5; + + float gtdenom = 2 * nh; + float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh)); + + if (nh > 0.0) + { + float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da); + vec3 speccol = sun_contrib*scol*spec.rgb; + speccol = clamp(speccol, vec3(0), vec3(1)); + bloom = dot(speccol, speccol) / 6; + col += speccol; + } } vec3 post_spec = col.rgb; |