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author | Ptolemy <ptolemy@lindenlab.com> | 2020-04-15 09:26:29 -0700 |
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committer | euclid <euclid@Euclid-MBP-2019.local> | 2020-05-04 12:11:57 -0600 |
commit | a3d0e3f14de4ae99128424ce0f495f40bb638202 (patch) | |
tree | 4a8d80a91603472b70a7cde5056868aeeeede4b9 | |
parent | 4a7fd0117a43dca9e30c58c6417ebdf6862561f6 (diff) |
Cleanup to coding standard
-rw-r--r-- | indra/llrender/llglslshader.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 384e5bf99f..8cc3c50ec2 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -485,7 +485,8 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString> * attributes, return success; } -BOOL LLGLSLShader::attachVertexObject(std::string object_path) { +BOOL LLGLSLShader::attachVertexObject(std::string object_path) +{ if (LLShaderMgr::instance()->mVertexShaderObjects.count(object_path) > 0) { stop_glerror(); |