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authorPtolemy <ptolemy@lindenlab.com>2022-09-09 03:57:39 -0700
committerPtolemy <ptolemy@lindenlab.com>2022-09-09 03:57:39 -0700
commit9cb8ed92105f2bd5f99da44e4d00b464d4bb659d (patch)
tree572f1037046c355a09d18dc1b32ab20c69de2cfe
parent049fc419d1d1f41ac05e424d599a89366cee7ca7 (diff)
SL-17701 PBR: Cleanup alpha setting EEP shader uniforms
-rw-r--r--indra/newview/lldrawpoolalpha.cpp94
1 files changed, 44 insertions, 50 deletions
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index 883ba72c3c..3d456d069f 100644
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -613,6 +613,50 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged)
if (is_pbr && gltf_mat->mAlphaMode == LLGLTFMaterial::ALPHA_MODE_BLEND)
{
target_shader = &gDeferredPBRAlphaProgram[rigged];
+ if (current_shader != target_shader)
+ {
+ gPipeline.bindDeferredShader(*target_shader);
+ }
+
+ if (params.mTexture.notNull())
+ {
+ gGL.getTexUnit(0)->bindFast(params.mTexture); // diffuse
+ }
+ else
+ {
+ gGL.getTexUnit(0)->bindFast(LLViewerFetchedTexture::sWhiteImagep);
+ }
+
+ if (params.mNormalMap)
+ {
+ target_shader->bindTexture(LLShaderMgr::BUMP_MAP, params.mNormalMap);
+ }
+ else
+ {
+ target_shader->bindTexture(LLShaderMgr::BUMP_MAP, LLViewerFetchedTexture::sFlatNormalImagep);
+ }
+
+ if (params.mSpecularMap)
+ {
+ target_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, params.mSpecularMap); // PBR linear packed Occlusion, Roughness, Metal.
+ }
+ else
+ {
+ target_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, LLViewerFetchedTexture::sWhiteImagep);
+ }
+
+ if (params.mEmissiveMap)
+ {
+ target_shader->bindTexture(LLShaderMgr::EMISSIVE_MAP, params.mEmissiveMap); // PBR sRGB Emissive
+ }
+ else
+ {
+ target_shader->bindTexture(LLShaderMgr::EMISSIVE_MAP, LLViewerFetchedTexture::sWhiteImagep);
+ }
+
+ target_shader->uniform1f(LLShaderMgr::ROUGHNESS_FACTOR, params.mGLTFMaterial->mRoughnessFactor);
+ target_shader->uniform1f(LLShaderMgr::METALLIC_FACTOR, params.mGLTFMaterial->mMetallicFactor);
+ target_shader->uniform3fv(LLShaderMgr::EMISSIVE_COLOR, 1, params.mGLTFMaterial->mEmissiveColor.mV);
}
else
{
@@ -684,56 +728,6 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged)
target_shader->bind();
}
- if (is_pbr)
- {
- if (params.mTexture.notNull())
- {
- gGL.getTexUnit(0)->bindFast(params.mTexture); // diffuse
- }
- else
- {
- gGL.getTexUnit(0)->bindFast(LLViewerFetchedTexture::sWhiteImagep);
- }
-
- if (params.mNormalMap)
- {
- target_shader->bindTexture(LLShaderMgr::BUMP_MAP, params.mNormalMap);
- }
- else
- {
- target_shader->bindTexture(LLShaderMgr::BUMP_MAP, LLViewerFetchedTexture::sFlatNormalImagep);
- }
-
- if (params.mSpecularMap)
- {
- target_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, params.mSpecularMap); // PBR linear packed Occlusion, Roughness, Metal.
- }
- else
- {
- target_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, LLViewerFetchedTexture::sWhiteImagep);
- }
-
- if (params.mEmissiveMap)
- {
- target_shader->bindTexture(LLShaderMgr::EMISSIVE_MAP, params.mEmissiveMap); // PBR sRGB Emissive
- }
- else
- {
- target_shader->bindTexture(LLShaderMgr::EMISSIVE_MAP, LLViewerFetchedTexture::sWhiteImagep);
- }
-
- target_shader->uniform1f(LLShaderMgr::ROUGHNESS_FACTOR, params.mGLTFMaterial->mRoughnessFactor);
- target_shader->uniform1f(LLShaderMgr::METALLIC_FACTOR, params.mGLTFMaterial->mMetallicFactor);
- target_shader->uniform3fv(LLShaderMgr::EMISSIVE_COLOR, 1, params.mGLTFMaterial->mEmissiveColor.mV);
-
- LLEnvironment& environment = LLEnvironment::instance();
- target_shader->uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0);
-
- // TODO? prepare_alpha_shader( target_shader, false, true );
- target_shader->uniform3fv(LLShaderMgr::DEFERRED_SUN_DIR, 1, gPipeline.mTransformedSunDir.mV);
- target_shader->uniform3fv(LLShaderMgr::DEFERRED_MOON_DIR, 1, gPipeline.mTransformedMoonDir.mV);
- }
-
LLVector4 spec_color(1, 1, 1, 1);
F32 env_intensity = 0.0f;
F32 brightness = 1.0f;