diff options
author | Graham Linden <graham@lindenlab.com> | 2019-05-03 09:12:53 -0700 |
---|---|---|
committer | Graham Linden <graham@lindenlab.com> | 2019-05-03 09:12:53 -0700 |
commit | 9c23ede9799a3277ae8e79f9832b3ea557fc069d (patch) | |
tree | 683300bc40f4a606cbc454886c3975889a716b51 | |
parent | 906b0be675e5467665f65180924e6117700b4cbb (diff) |
SL-11075
Make alpha shader apply vert color everywhere.
5 files changed, 7 insertions, 5 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index fd4c2917d5..062c3f4cae 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -8818,7 +8818,7 @@ <key>Type</key> <string>Boolean</string> <key>Value</key> - <integer>0</integer> + <integer>1</integer> </map> <key>RenderLocalLights</key> <map> diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index 0a189ff416..b00e2290a9 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -194,6 +194,7 @@ void main() #ifdef USE_VERTEX_COLOR float final_alpha = diffuse_linear.a * vertex_color.a; diffuse_srgb.rgb *= vertex_color.rgb; + diffuse_linear.rgb *= vertex_color.rgb; #else float final_alpha = diffuse_linear.a; #endif diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl index c5eaacbd0b..595efdf6fe 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl @@ -120,11 +120,11 @@ void main() vec4 color; color = (cloudColorSun*(1.-alpha2) + cloudColorAmbient); color.rgb= max(vec3(0), color.rgb); - color.rgb = linear_to_srgb(color.rgb); + //color.rgb = linear_to_srgb(color.rgb); //alpha1 = 1.0; //color.rgb = cloudColorAmbient.rgb; - +color.rgb = vec3(1,0,1); /// Gamma correct for WL (soft clip effect). frag_data[0] = vec4(scaleSoftClip(color.rgb), alpha1); diff --git a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl index 8256d5f106..80f232948a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl @@ -57,7 +57,8 @@ void main() // and shows true moon color at night vec3 luma_weights = vec3(0.3, 0.5, 0.3); - float mix = 1.0 - dot(normalize(sunlight_color.rgb), luma_weights); + vec4 light_color = max(sunlight_color, moonlight_color); + float mix = 1.0 - dot(normalize(light_color.rgb), luma_weights); vec3 exp = vec3(1.0 - mix * moon_brightness) * 2.0 - 1.0; c.rgb = pow(c.rgb, exp); diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index a2fbec524e..8fcd26eba9 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -153,7 +153,7 @@ vec3 post_diffuse = color.rgb; float scontrib = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da); vec3 speccol = sun_contrib*scontrib*spec.rgb; speccol = clamp(speccol, vec3(0), vec3(1)); - bloom += dot (speccol, speccol) / 6; + bloom += dot (speccol, speccol) / 12; color += speccol; } } |