diff options
author | Callum Linden <callum@lindenlab.com> | 2016-07-22 13:56:26 -0700 |
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committer | Callum Linden <callum@lindenlab.com> | 2016-07-22 13:56:26 -0700 |
commit | 989379b09b90347bb97fb4a24688002cf11c0aa7 (patch) | |
tree | b1fbf3a73bb045db8d4a6ce4aab45ce1c8fdfe72 | |
parent | 8cd9569cefdd7877859e87a67dd93d1962328e6d (diff) |
More Y flip madness - 2D media on OS X is has flipped Y mouse coords but correct on 3D/MOAP - reluctantly adding per platform switch
-rw-r--r-- | indra/newview/llmediactrl.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/indra/newview/llmediactrl.cpp b/indra/newview/llmediactrl.cpp index 9cf3249983..5fed925dda 100644 --- a/indra/newview/llmediactrl.cpp +++ b/indra/newview/llmediactrl.cpp @@ -907,7 +907,14 @@ void LLMediaCtrl::convertInputCoords(S32& x, S32& y) if(mMediaSource && mMediaSource->hasMedia()) { +// on OS X (maybe Linux) and on 2D media like login/search, the coords are wrong. +// they are fine on 3D media - so we flip (or is it unflip) them here for anything +// except windows (Which appears to be correct on both counts) +#if LL_WINDOWS coords_opengl = mMediaSource->getMediaPlugin()->getTextureCoordsOpenGL(); +#else + coords_opengl = ! mMediaSource->getMediaPlugin()->getTextureCoordsOpenGL(); +#endif } x = ll_round((F32)x * LLUI::getScaleFactor().mV[VX]); |