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authorJonathan Yap <none@none>2012-02-08 14:27:55 -0500
committerJonathan Yap <none@none>2012-02-08 14:27:55 -0500
commit93c570b38b9d0ebed930f986e071800d643e1b74 (patch)
tree19948490677a9077062eca6664c00709c9be0fb6
parent289d756ea86bd3898f41592146d8f549cd056846 (diff)
STORM-1809 The word "Multiple" does NOT show in the edit window when editing prims or linksets with mixed textures in LL V3
-rw-r--r--doc/contributions.txt1
-rw-r--r--indra/newview/lltexturectrl.cpp7
-rw-r--r--indra/newview/skins/default/xui/en/strings.xml3
3 files changed, 11 insertions, 0 deletions
diff --git a/doc/contributions.txt b/doc/contributions.txt
index c5db396c97..e11f98ccc5 100644
--- a/doc/contributions.txt
+++ b/doc/contributions.txt
@@ -610,6 +610,7 @@ Jonathan Yap
STORM-1788
STORM-1799
STORM-1796
+ STORM-1809
Kadah Coba
STORM-1060
Jondan Lundquist
diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp
index de22f2ae6b..ddedb1dcfb 100644
--- a/indra/newview/lltexturectrl.cpp
+++ b/indra/newview/lltexturectrl.cpp
@@ -929,6 +929,13 @@ LLTextureCtrl::LLTextureCtrl(const LLTextureCtrl::Params& p)
tentative_label_p.rect(LLRect (0, image_middle + line_height / 2, getRect().getWidth(), image_middle - line_height / 2 ));
tentative_label_p.follows.flags(FOLLOWS_ALL);
mTentativeLabel = LLUICtrlFactory::create<LLTextBox> (tentative_label_p);
+
+ // It is no longer possible to associate a style with a textbox, so it has to be done in this fashion
+ LLStyle::Params style_params;
+ style_params.color = LLColor4::white;
+
+ mTentativeLabel->setText(LLTrans::getString("multiple_textures"), style_params);
+ mTentativeLabel->setHAlign(LLFontGL::HCENTER);
addChild( mTentativeLabel );
LLRect border_rect = getLocalRect();
diff --git a/indra/newview/skins/default/xui/en/strings.xml b/indra/newview/skins/default/xui/en/strings.xml
index 3351ffe00f..9efe78d8ec 100644
--- a/indra/newview/skins/default/xui/en/strings.xml
+++ b/indra/newview/skins/default/xui/en/strings.xml
@@ -369,6 +369,9 @@ Please try logging in again in a minute.</string>
<string name="anim_yes_happy">Yes (Happy)</string>
<string name="anim_yes_head">Yes</string>
+ <!-- build floater -->
+ <string name="multiple_textures">Multiple</string>
+
<!-- world map -->
<string name="texture_loading">Loading...</string>
<string name="worldmap_offline">Offline</string>