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authorGraham Linden graham@lindenlab.com <Graham Linden graham@lindenlab.com>2018-03-08 17:45:43 +0000
committerGraham Linden graham@lindenlab.com <Graham Linden graham@lindenlab.com>2018-03-08 17:45:43 +0000
commit89d71617f08825d8def694b3b0ef337d18ee5bf9 (patch)
treee43181a044a3ebf2ccdcc5e772ddd03b89b20530
parent087e21082512bce899e435537d7d60a09ef6eaca (diff)
Prepare for validation and storage of legacy haze settings (still pass-through for now).
Isolate more use of legacy haze params behind wrapper funcs.
-rw-r--r--indra/llinventory/llsettingssky.cpp88
-rw-r--r--indra/llinventory/llsettingssky.h5
-rw-r--r--indra/newview/lllegacyatmospherics.cpp36
-rw-r--r--indra/newview/llvosky.cpp126
4 files changed, 168 insertions, 87 deletions
diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp
index e84939800b..0981485e25 100644
--- a/indra/llinventory/llsettingssky.cpp
+++ b/indra/llinventory/llsettingssky.cpp
@@ -108,9 +108,36 @@ const std::string LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR("exp_s
const std::string LLSettingsSky::SETTING_DENSITY_PROFILE_LINEAR_TERM("linear_term");
const std::string LLSettingsSky::SETTING_DENSITY_PROFILE_CONSTANT_TERM("constant_term");
+const std::string LLSettingsSky::SETTING_LEGACY_HAZE("legacy_haze");
+
namespace
{
+LLSettingsSky::validation_list_t legacyHazeValidationList()
+{
+ static LLSettingsBase::validation_list_t legacyHazeValidation;
+ if (legacyHazeValidation.empty())
+ {
+ legacyHazeValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_BLUE_DENSITY, true, LLSD::TypeArray,
+ boost::bind(&LLSettingsBase::Validator::verifyVectorMinMax, _1,
+ LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")),
+ LLSD(LLSDArray(2.0f)(2.0f)(2.0f)("*")))));
+ legacyHazeValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_BLUE_HORIZON, true, LLSD::TypeArray,
+ boost::bind(&LLSettingsBase::Validator::verifyVectorMinMax, _1,
+ LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")),
+ LLSD(LLSDArray(2.0f)(2.0f)(2.0f)("*")))));
+ legacyHazeValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_HAZE_DENSITY, true, LLSD::TypeReal,
+ boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(4.0f)))));
+ legacyHazeValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_HAZE_HORIZON, true, LLSD::TypeReal,
+ boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f)))));
+ legacyHazeValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_MULTIPLIER, true, LLSD::TypeReal,
+ boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(0.0009f)))));
+ legacyHazeValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DISTANCE_MULTIPLIER, true, LLSD::TypeReal,
+ boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(100.0f)))));
+ }
+ return legacyHazeValidation;
+}
+
LLSettingsSky::validation_list_t rayleighValidationList()
{
static LLSettingsBase::validation_list_t rayleighValidation;
@@ -183,6 +210,24 @@ LLSettingsSky::validation_list_t mieValidationList()
return mieValidation;
}
+bool validateLegacyHaze(LLSD &value)
+{
+ LLSettingsSky::validation_list_t legacyHazeValidations = legacyHazeValidationList();
+ llassert(value.type() == LLSD::Type::TypeMap);
+ LLSD result = LLSettingsBase::settingValidation(value, legacyHazeValidations);
+ if (result["errors"].size() > 0)
+ {
+ LL_WARNS("SETTINGS") << "Legacy Haze Config Validation errors: " << result["errors"] << LL_ENDL;
+ return false;
+ }
+ if (result["warnings"].size() > 0)
+ {
+ LL_WARNS("SETTINGS") << "Legacy Haze Config Validation warnings: " << result["errors"] << LL_ENDL;
+ return false;
+ }
+ return true;
+}
+
bool validateRayleighLayers(LLSD &value)
{
LLSettingsSky::validation_list_t rayleighValidations = rayleighValidationList();
@@ -404,8 +449,9 @@ LLSettingsSky::validation_list_t LLSettingsSky::validationList()
validation.push_back(Validator(SETTING_DENSITY_MULTIPLIER, false, LLSD::TypeReal,
boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(0.0009f)))));
validation.push_back(Validator(SETTING_DISTANCE_MULTIPLIER, false, LLSD::TypeReal,
-
boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(100.0f)))));
+
+
validation.push_back(Validator(SETTING_BLOOM_TEXTUREID, true, LLSD::TypeUUID));
validation.push_back(Validator(SETTING_CLOUD_COLOR, true, LLSD::TypeArray,
boost::bind(&Validator::verifyVectorMinMax, _1,
@@ -470,6 +516,7 @@ LLSettingsSky::validation_list_t LLSettingsSky::validationList()
validation.push_back(Validator(SETTING_RAYLEIGH_CONFIG, true, LLSD::TypeArray, &validateRayleighLayers));
validation.push_back(Validator(SETTING_ABSORPTION_CONFIG, true, LLSD::TypeArray, &validateAbsorptionLayers));
validation.push_back(Validator(SETTING_MIE_CONFIG, true, LLSD::TypeArray, &validateMieLayers));
+ validation.push_back(Validator(SETTING_LEGACY_HAZE, false, LLSD::TypeMap, &validateLegacyHaze));
}
return validation;
}
@@ -569,14 +616,45 @@ LLSD LLSettingsSky::defaults()
return dfltsetting;
}
-LLSD LLSettingsSky::translateLegacySettings(LLSD legacy)
+LLSD LLSettingsSky::translateLegacyHazeSettings(const LLSD& legacy)
{
- LLSD newsettings(defaults());
+ LLSD legacyhazesettings;
// AdvancedAtmospherics TODO
// These need to be translated into density profile info in the new settings format...
-// LEGACY_ATMOSPHERICS
-
+// LEGACY_ATMOSPHERICS
+ if (legacy.has(SETTING_BLUE_DENSITY))
+ {
+ legacyhazesettings[SETTING_BLUE_DENSITY] = LLColor3(legacy[SETTING_BLUE_DENSITY]).getValue();
+ }
+ if (legacy.has(SETTING_BLUE_HORIZON))
+ {
+ legacyhazesettings[SETTING_BLUE_HORIZON] = LLColor3(legacy[SETTING_BLUE_HORIZON]).getValue();
+ }
+ if (legacy.has(SETTING_DENSITY_MULTIPLIER))
+ {
+ legacyhazesettings[SETTING_DENSITY_MULTIPLIER] = LLSD::Real(legacy[SETTING_DENSITY_MULTIPLIER][0].asReal());
+ }
+ if (legacy.has(SETTING_DISTANCE_MULTIPLIER))
+ {
+ legacyhazesettings[SETTING_DISTANCE_MULTIPLIER] = LLSD::Real(legacy[SETTING_DISTANCE_MULTIPLIER][0].asReal());
+ }
+ if (legacy.has(SETTING_HAZE_DENSITY))
+ {
+ legacyhazesettings[SETTING_HAZE_DENSITY] = LLSD::Real(legacy[SETTING_HAZE_DENSITY][0].asReal());
+ }
+ if (legacy.has(SETTING_HAZE_HORIZON))
+ {
+ legacyhazesettings[SETTING_HAZE_HORIZON] = LLSD::Real(legacy[SETTING_HAZE_HORIZON][0].asReal());
+ }
+
+ return legacyhazesettings;
+}
+
+LLSD LLSettingsSky::translateLegacySettings(const LLSD& legacy)
+{
+ LLSD newsettings(defaults());
+
if (legacy.has(SETTING_BLUE_DENSITY))
{
newsettings[SETTING_BLUE_DENSITY] = LLColor3(legacy[SETTING_BLUE_DENSITY]).getValue();
diff --git a/indra/llinventory/llsettingssky.h b/indra/llinventory/llsettingssky.h
index 5c4cacdba0..e424d7e3b9 100644
--- a/indra/llinventory/llsettingssky.h
+++ b/indra/llinventory/llsettingssky.h
@@ -79,6 +79,8 @@ public:
static const std::string SETTING_DENSITY_PROFILE_CONSTANT_TERM;
static const std::string SETTING_MIE_ANISOTROPY_FACTOR;
+ static const std::string SETTING_LEGACY_HAZE;
+
typedef std::shared_ptr<LLSettingsSky> ptr_t;
typedef std::pair<F32, F32> azimalt_t;
@@ -403,7 +405,8 @@ public:
virtual validation_list_t getValidationList() const override;
static validation_list_t validationList();
- static LLSD translateLegacySettings(LLSD legacy);
+ static LLSD translateLegacySettings(const LLSD& legacy);
+ static LLSD translateLegacyHazeSettings(const LLSD& legacy);
LLColor3 getLightAttenuation(F32 distance) const;
LLColor3 getLightTransmittance() const;
diff --git a/indra/newview/lllegacyatmospherics.cpp b/indra/newview/lllegacyatmospherics.cpp
index 0a788b95c7..ff09e62f76 100644
--- a/indra/newview/lllegacyatmospherics.cpp
+++ b/indra/newview/lllegacyatmospherics.cpp
@@ -257,9 +257,15 @@ LLColor4 LLAtmospherics::calcSkyColorInDir(const LLVector3 &dir, bool isShiny)
void LLAtmospherics::calcSkyColorWLVert(LLVector3 & Pn, AtmosphericsVars& vars)
{
+// LEGACY_ATMOSPHERICS
LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
- LLColor3 blue_density = psky->getBlueDensity();
+ LLColor3 blue_density = psky->getBlueDensity();
+ LLColor3 blue_horizon = psky->getBlueHorizon();
+ F32 haze_density = psky->getHazeDensity();
+ F32 haze_horizon = psky->getHazeHorizon();
+ F32 density_multiplier = psky->getDensityMultiplier();
+
F32 max_y = psky->getMaxY();
LLVector3 lightnorm = psky->getLightNormal();
@@ -294,10 +300,7 @@ void LLAtmospherics::calcSkyColorWLVert(LLVector3 & Pn, AtmosphericsVars& vars)
// Initialize temp variables
LLColor3 sunlight = psky->getSunlightColor();
LLColor3 ambient = psky->getAmbientColor();
- LLColor3 blue_horizon = psky->getBlueHorizon();
- F32 haze_density = psky->getHazeDensity();
- F32 haze_horizon = psky->getHazeHorizon();
- F32 density_multiplier = psky->getDensityMultiplier();
+
LLColor3 glow = psky->getGlow();
F32 cloud_shadow = psky->getCloudShadow();
@@ -307,7 +310,8 @@ void LLAtmospherics::calcSkyColorWLVert(LLVector3 & Pn, AtmosphericsVars& vars)
// Calculate relative weights
LLColor3 temp2(0.f, 0.f, 0.f);
- LLColor3 temp1 = blue_density + smear(haze_density);
+ LLColor3 temp1 = psky->getLightTransmittance();
+
LLColor3 blue_weight = componentDiv(blue_density, temp1);
LLColor3 haze_weight = componentDiv(smear(haze_density), temp1);
@@ -350,7 +354,7 @@ void LLAtmospherics::calcSkyColorWLVert(LLVector3 & Pn, AtmosphericsVars& vars)
sunlight *= (1.f - cloud_shadow);
// Haze color below cloud
- LLColor3 additiveColorBelowCloud = (blue_horizon * blue_weight * (sunlight + tmpAmbient) + componentMult(haze_horizon * haze_weight, sunlight * temp2.mV[0] + tmpAmbient));
+ vars.hazeColorBelowCloud = (blue_horizon * blue_weight * (sunlight + tmpAmbient) + componentMult(haze_horizon * haze_weight, sunlight * temp2.mV[0] + tmpAmbient));
// Final atmosphere additive
componentMultBy(vars.hazeColor, LLColor3::white - temp1);
@@ -364,8 +368,8 @@ void LLAtmospherics::calcSkyColorWLVert(LLVector3 & Pn, AtmosphericsVars& vars)
temp1 = componentSqrt(temp1); //less atmos opacity (more transparency) below clouds
// At horizon, blend high altitude sky color towards the darker color below the clouds
- vars.hazeColor += componentMult(additiveColorBelowCloud - vars.hazeColor, LLColor3::white - componentSqrt(temp1));
-
+ vars.hazeColor += componentMult(vars.hazeColorBelowCloud - vars.hazeColor, LLColor3::white - componentSqrt(temp1));
+
if (Pn[1] < 0.f)
{
// Eric's original:
@@ -390,27 +394,23 @@ void LLAtmospherics::calcSkyColorWLVert(LLVector3 & Pn, AtmosphericsVars& vars)
LLColor3 LLAtmospherics::calcSkyColorWLFrag(LLVector3 & Pn, AtmosphericsVars& vars)
{
LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
- F32 gamma = psky->getGamma();
+
LLColor3 res;
LLColor3 color0 = vars.hazeColor;
if (!gPipeline.canUseWindLightShaders())
{
- LLColor3 color1 = color0 * 2.0f;
- color1 = smear(1.f) - componentSaturate(color1);
- componentPow(color1, gamma);
- res = smear(1.f) - color1;
+ res = psky->gammaCorrect(color0 * 2.0f);
}
else
{
res = color0;
}
-# ifndef LL_RELEASE_FOR_DOWNLOAD
-
+#ifndef LL_RELEASE_FOR_DOWNLOAD
+ F32 gamma = psky->getGamma();
LLColor3 color2 = 2.f * color0;
-
LLColor3 color3 = LLColor3(1.f, 1.f, 1.f) - componentSaturate(color2);
componentPow(color3, gamma);
color3 = LLColor3(1.f, 1.f, 1.f) - color3;
@@ -440,7 +440,7 @@ LLColor3 LLAtmospherics::calcSkyColorWLFrag(LLVector3 & Pn, AtmosphericsVars& va
res = vars.hazeColor;
break;
}
-# endif // LL_RELEASE_FOR_DOWNLOAD
+#endif // LL_RELEASE_FOR_DOWNLOAD
return res;
}
diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp
index 7a5c258949..e65d7db5ca 100644
--- a/indra/newview/llvosky.cpp
+++ b/indra/newview/llvosky.cpp
@@ -555,77 +555,77 @@ BOOL LLVOSky::updateSky()
if (mForceUpdate || total_no_tiles == frame)
{
- LLSkyTex::stepCurrent();
+ LLSkyTex::stepCurrent();
- const static F32 LIGHT_DIRECTION_THRESHOLD = (F32) cos(DEG_TO_RAD * 1.f);
- const static F32 COLOR_CHANGE_THRESHOLD = 0.01f;
-
- LLVector3 direction = mSun.getDirection();
- direction.normalize();
- const F32 dot_lighting = direction * mLastLightingDirection;
-
- LLColor3 delta_color;
- delta_color.setVec(mLastTotalAmbient.mV[0] - total_ambient.mV[0],
- mLastTotalAmbient.mV[1] - total_ambient.mV[1],
- mLastTotalAmbient.mV[2] - total_ambient.mV[2]);
-
- if ( mForceUpdate
- || (((dot_lighting < LIGHT_DIRECTION_THRESHOLD)
- || (delta_color.length() > COLOR_CHANGE_THRESHOLD)
- || !mInitialized)
- && !direction.isExactlyZero()))
+ const static F32 LIGHT_DIRECTION_THRESHOLD = (F32) cos(DEG_TO_RAD * 1.f);
+ const static F32 COLOR_CHANGE_THRESHOLD = 0.01f;
+
+ LLVector3 direction = mSun.getDirection();
+ direction.normalize();
+ const F32 dot_lighting = direction * mLastLightingDirection;
+
+ LLColor3 delta_color;
+ delta_color.setVec(mLastTotalAmbient.mV[0] - total_ambient.mV[0],
+ mLastTotalAmbient.mV[1] - total_ambient.mV[1],
+ mLastTotalAmbient.mV[2] - total_ambient.mV[2]);
+
+ if ( mForceUpdate
+ || (((dot_lighting < LIGHT_DIRECTION_THRESHOLD)
+ || (delta_color.length() > COLOR_CHANGE_THRESHOLD)
+ || !mInitialized)
+ && !direction.isExactlyZero()))
+ {
+ mLastLightingDirection = direction;
+ mLastTotalAmbient = total_ambient;
+ mInitialized = TRUE;
+
+ if (mCubeMap)
{
- mLastLightingDirection = direction;
- mLastTotalAmbient = total_ambient;
- mInitialized = TRUE;
+ if (mForceUpdate)
+ {
+ updateFog(LLViewerCamera::getInstance()->getFar());
- if (mCubeMap)
+ for (int side = 0; side < 6; side++)
{
- if (mForceUpdate)
+ for (int tile = 0; tile < NUM_TILES; tile++)
{
- updateFog(LLViewerCamera::getInstance()->getFar());
-
- for (int side = 0; side < 6; side++)
- {
- for (int tile = 0; tile < NUM_TILES; tile++)
- {
- createSkyTexture(side, tile);
- }
- }
-
- for (int side = 0; side < 6; side++)
- {
- LLImageRaw* raw1 = mSkyTex[side].getImageRaw(TRUE);
- LLImageRaw* raw2 = mSkyTex[side].getImageRaw(FALSE);
- raw2->copy(raw1);
- mSkyTex[side].createGLImage(mSkyTex[side].getWhich(FALSE));
-
- raw1 = mShinyTex[side].getImageRaw(TRUE);
- raw2 = mShinyTex[side].getImageRaw(FALSE);
- raw2->copy(raw1);
- mShinyTex[side].createGLImage(mShinyTex[side].getWhich(FALSE));
- }
- next_frame = 0;
-
- // update the sky texture
- for (S32 i = 0; i < 6; ++i)
- {
- mSkyTex[i].create(1.0f);
- mShinyTex[i].create(1.0f);
- }
+ createSkyTexture(side, tile);
+ }
+ }
+
+ for (int side = 0; side < 6; side++)
+ {
+ LLImageRaw* raw1 = mSkyTex[side].getImageRaw(TRUE);
+ LLImageRaw* raw2 = mSkyTex[side].getImageRaw(FALSE);
+ raw2->copy(raw1);
+ mSkyTex[side].createGLImage(mSkyTex[side].getWhich(FALSE));
+
+ raw1 = mShinyTex[side].getImageRaw(TRUE);
+ raw2 = mShinyTex[side].getImageRaw(FALSE);
+ raw2->copy(raw1);
+ mShinyTex[side].createGLImage(mShinyTex[side].getWhich(FALSE));
+ }
+ next_frame = 0;
- // update the environment map
+ // update the sky texture
+ for (S32 i = 0; i < 6; ++i)
+ {
+ mSkyTex[i].create(1.0f);
+ mShinyTex[i].create(1.0f);
+ }
+
+ // update the environment map
if (mCubeMap)
{
- std::vector<LLPointer<LLImageRaw> > images;
- images.reserve(6);
- for (S32 side = 0; side < 6; side++)
- {
- images.push_back(mShinyTex[side].getImageRaw(TRUE));
- }
- mCubeMap->init(images);
- gGL.getTexUnit(0)->disable();
- }
+ std::vector<LLPointer<LLImageRaw> > images;
+ images.reserve(6);
+ for (S32 side = 0; side < 6; side++)
+ {
+ images.push_back(mShinyTex[side].getImageRaw(TRUE));
+ }
+ mCubeMap->init(images);
+ gGL.getTexUnit(0)->disable();
+ }
}
}
}