diff options
author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2023-02-28 17:43:44 +0200 |
---|---|---|
committer | akleshchev <117672381+akleshchev@users.noreply.github.com> | 2023-02-28 21:46:43 +0200 |
commit | 89afd1cd4838022267f117efb65939c04c35f3da (patch) | |
tree | 0ed0f909bb503efb36e135eda09fc141730ed84f | |
parent | b2a06908859caa3d816ab1791fe2062142e2ccce (diff) |
D580 Fix coding policy failures
-rw-r--r-- | indra/newview/llpanelface.h | 1126 |
1 files changed, 563 insertions, 563 deletions
diff --git a/indra/newview/llpanelface.h b/indra/newview/llpanelface.h index 787eb0c51b..aaf8eddaf7 100644 --- a/indra/newview/llpanelface.h +++ b/indra/newview/llpanelface.h @@ -1,563 +1,563 @@ -/**
- * @file llpanelface.h
- * @brief Panel in the tools floater for editing face textures, colors, etc.
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_LLPANELFACE_H
-#define LL_LLPANELFACE_H
-
-#include "v4color.h"
-#include "llpanel.h"
-#include "llmaterial.h"
-#include "llmaterialmgr.h"
-#include "lltextureentry.h"
-#include "llselectmgr.h"
-
-class LLButton;
-class LLCheckBoxCtrl;
-class LLColorSwatchCtrl;
-class LLComboBox;
-class LLInventoryItem;
-class LLLineEditor;
-class LLSpinCtrl;
-class LLTextBox;
-class LLTextureCtrl;
-class LLUICtrl;
-class LLViewerObject;
-class LLFloater;
-class LLMaterialID;
-class LLMediaCtrl;
-class LLMenuButton;
-
-// Represents an edit for use in replicating the op across one or more materials in the selection set.
-//
-// The apply function optionally performs the edit which it implements
-// as a functor taking Data that calls member func MaterialFunc taking SetValueType
-// on an instance of the LLMaterial class.
-//
-// boost who?
-//
-template<
- typename DataType,
- typename SetValueType,
- void (LLMaterial::*MaterialEditFunc)(SetValueType data) >
-class LLMaterialEditFunctor
-{
-public:
- LLMaterialEditFunctor(const DataType& data) : _data(data) {}
- virtual ~LLMaterialEditFunctor() {}
- virtual void apply(LLMaterialPtr& material) { (material->*(MaterialEditFunc))(_data); }
- DataType _data;
-};
-
-template<
- typename DataType,
- DataType (LLMaterial::*MaterialGetFunc)() >
-class LLMaterialGetFunctor
-{
-public:
- LLMaterialGetFunctor() {}
- virtual DataType get(LLMaterialPtr& material) { return (material->*(MaterialGetFunc)); }
-};
-
-template<
- typename DataType,
- DataType (LLTextureEntry::*TEGetFunc)() >
-class LLTEGetFunctor
-{
-public:
- LLTEGetFunctor() {}
- virtual DataType get(LLTextureEntry* entry) { return (entry*(TEGetFunc)); }
-};
-
-class LLPanelFace : public LLPanel
-{
-public:
- virtual BOOL postBuild();
- LLPanelFace();
- virtual ~LLPanelFace();
-
- void refresh();
- void refreshMedia();
- void unloadMedia();
-
- /*virtual*/ void draw();
-
- LLMaterialPtr createDefaultMaterial(LLMaterialPtr current_material)
- {
- LLMaterialPtr new_material(!current_material.isNull() ? new LLMaterial(current_material->asLLSD()) : new LLMaterial());
- llassert_always(new_material);
-
- // Preserve old diffuse alpha mode or assert correct default blend mode as appropriate for the alpha channel content of the diffuse texture
- //
- new_material->setDiffuseAlphaMode(current_material.isNull() ? (isAlpha() ? LLMaterial::DIFFUSE_ALPHA_MODE_BLEND : LLMaterial::DIFFUSE_ALPHA_MODE_NONE) : current_material->getDiffuseAlphaMode());
- return new_material;
- }
-
- LLRender::eTexIndex getTextureChannelToEdit();
-
-protected:
- void navigateToTitleMedia(const std::string url);
- bool selectedMediaEditable();
- void clearMediaSettings();
- void updateMediaSettings();
- void updateMediaTitle();
-
- void getState();
-
- void sendTexture(); // applies and sends texture
- void sendTextureInfo(); // applies and sends texture scale, offset, etc.
- void sendColor(); // applies and sends color
- void sendAlpha(); // applies and sends transparency
- void sendBump(U32 bumpiness); // applies and sends bump map
- void sendTexGen(); // applies and sends bump map
- void sendShiny(U32 shininess); // applies and sends shininess
- void sendFullbright(); // applies and sends full bright
- void sendGlow();
- void alignTestureLayer();
-
- void updateCopyTexButton();
-
- // this function is to return TRUE if the drag should succeed.
- static BOOL onDragTexture(LLUICtrl* ctrl, LLInventoryItem* item);
-
- void onCommitTexture(const LLSD& data);
- void onCancelTexture(const LLSD& data);
- void onSelectTexture(const LLSD& data);
- void onCommitSpecularTexture(const LLSD& data);
- void onCancelSpecularTexture(const LLSD& data);
- void onSelectSpecularTexture(const LLSD& data);
- void onCommitNormalTexture(const LLSD& data);
- void onCancelNormalTexture(const LLSD& data);
- void onSelectNormalTexture(const LLSD& data);
- void onCommitColor(const LLSD& data);
- void onCommitShinyColor(const LLSD& data);
- void onCommitAlpha(const LLSD& data);
- void onCancelColor(const LLSD& data);
- void onCancelShinyColor(const LLSD& data);
- void onSelectColor(const LLSD& data);
- void onSelectShinyColor(const LLSD& data);
-
- void onCloseTexturePicker(const LLSD& data);
-
- static bool deleteMediaConfirm(const LLSD& notification, const LLSD& response);
- static bool multipleFacesSelectedConfirm(const LLSD& notification, const LLSD& response);
-
- // Make UI reflect state of currently selected material (refresh)
- // and UI mode (e.g. editing normal map v diffuse map)
- //
- // @param force_set_values forces spinners to set value even if they are focused
- void updateUI(bool force_set_values = false);
-
- // Convenience func to determine if all faces in selection have
- // identical planar texgen settings during edits
- //
- bool isIdenticalPlanarTexgen();
-
- // Callback funcs for individual controls
- //
- static void onCommitTextureInfo(LLUICtrl* ctrl, void* userdata);
- static void onCommitTextureScaleX(LLUICtrl* ctrl, void* userdata);
- static void onCommitTextureScaleY(LLUICtrl* ctrl, void* userdata);
- static void onCommitTextureRot(LLUICtrl* ctrl, void* userdata);
- static void onCommitTextureOffsetX(LLUICtrl* ctrl, void* userdata);
- static void onCommitTextureOffsetY(LLUICtrl* ctrl, void* userdata);
-
- static void onCommitMaterialBumpyScaleX( LLUICtrl* ctrl, void* userdata);
- static void onCommitMaterialBumpyScaleY( LLUICtrl* ctrl, void* userdata);
- static void onCommitMaterialBumpyRot( LLUICtrl* ctrl, void* userdata);
- static void onCommitMaterialBumpyOffsetX( LLUICtrl* ctrl, void* userdata);
- static void onCommitMaterialBumpyOffsetY( LLUICtrl* ctrl, void* userdata);
-
- static void syncRepeatX(LLPanelFace* self, F32 scaleU);
- static void syncRepeatY(LLPanelFace* self, F32 scaleV);
- static void syncOffsetX(LLPanelFace* self, F32 offsetU);
- static void syncOffsetY(LLPanelFace* self, F32 offsetV);
- static void syncMaterialRot(LLPanelFace* self, F32 rot, int te = -1);
-
- static void onCommitMaterialShinyScaleX( LLUICtrl* ctrl, void* userdata);
- static void onCommitMaterialShinyScaleY( LLUICtrl* ctrl, void* userdata);
- static void onCommitMaterialShinyRot( LLUICtrl* ctrl, void* userdata);
- static void onCommitMaterialShinyOffsetX( LLUICtrl* ctrl, void* userdata);
- static void onCommitMaterialShinyOffsetY( LLUICtrl* ctrl, void* userdata);
-
- static void onCommitMaterialGloss( LLUICtrl* ctrl, void* userdata);
- static void onCommitMaterialEnv( LLUICtrl* ctrl, void* userdata);
- static void onCommitMaterialMaskCutoff( LLUICtrl* ctrl, void* userdata);
-
- static void onCommitMaterialsMedia( LLUICtrl* ctrl, void* userdata);
- static void onCommitMaterialType( LLUICtrl* ctrl, void* userdata);
- static void onClickBtnEditMedia(LLUICtrl* ctrl, void* userdata);
- static void onClickBtnDeleteMedia(LLUICtrl* ctrl, void* userdata);
- static void onClickBtnAddMedia(LLUICtrl* ctrl, void* userdata);
- static void onCommitBump( LLUICtrl* ctrl, void* userdata);
- static void onCommitTexGen( LLUICtrl* ctrl, void* userdata);
- static void onCommitShiny( LLUICtrl* ctrl, void* userdata);
- static void onCommitAlphaMode( LLUICtrl* ctrl, void* userdata);
- static void onCommitFullbright( LLUICtrl* ctrl, void* userdata);
- static void onCommitGlow( LLUICtrl* ctrl, void *userdata);
- static void onCommitPlanarAlign( LLUICtrl* ctrl, void* userdata);
- static void onCommitRepeatsPerMeter( LLUICtrl* ctrl, void* userinfo);
- static void onClickAutoFix(void*);
- static void onAlignTexture(void*);
-
-public: // needs to be accessible to selection manager
- void onCopyColor(); // records all selected faces
- void onPasteColor(); // to specific face
- void onPasteColor(LLViewerObject* objectp, S32 te); // to specific face
- void onCopyTexture();
- void onPasteTexture();
- void onPasteTexture(LLViewerObject* objectp, S32 te);
-
-protected:
- void menuDoToSelected(const LLSD& userdata);
- bool menuEnableItem(const LLSD& userdata);
-
- static F32 valueGlow(LLViewerObject* object, S32 face);
-
-
-
-private:
- bool isAlpha() { return mIsAlpha; }
-
- // Convenience funcs to keep the visual flack to a minimum
- //
- LLUUID getCurrentNormalMap();
- LLUUID getCurrentSpecularMap();
- U32 getCurrentShininess();
- U32 getCurrentBumpiness();
- U8 getCurrentDiffuseAlphaMode();
- U8 getCurrentAlphaMaskCutoff();
- U8 getCurrentEnvIntensity();
- U8 getCurrentGlossiness();
- F32 getCurrentBumpyRot();
- F32 getCurrentBumpyScaleU();
- F32 getCurrentBumpyScaleV();
- F32 getCurrentBumpyOffsetU();
- F32 getCurrentBumpyOffsetV();
- F32 getCurrentShinyRot();
- F32 getCurrentShinyScaleU();
- F32 getCurrentShinyScaleV();
- F32 getCurrentShinyOffsetU();
- F32 getCurrentShinyOffsetV();
-
- LLComboBox *mComboMatMedia;
- LLMediaCtrl *mTitleMedia;
- LLTextBox *mTitleMediaText;
-
- // Update visibility of controls to match current UI mode
- // (e.g. materials vs media editing)
- //
- // Do NOT call updateUI from within this function.
- //
- void updateVisibility();
-
- // Hey look everyone, a type-safe alternative to copy and paste! :)
- //
-
- // Update material parameters by applying 'edit_func' to selected TEs
- //
- template<
- typename DataType,
- typename SetValueType,
- void (LLMaterial::*MaterialEditFunc)(SetValueType data) >
- static void edit(LLPanelFace* p, DataType data, int te = -1, const LLUUID &only_for_object_id = LLUUID())
- {
- LLMaterialEditFunctor< DataType, SetValueType, MaterialEditFunc > edit(data);
- struct LLSelectedTEEditMaterial : public LLSelectedTEMaterialFunctor
- {
- LLSelectedTEEditMaterial(LLPanelFace* panel, LLMaterialEditFunctor< DataType, SetValueType, MaterialEditFunc >* editp, const LLUUID &only_for_object_id) : _panel(panel), _edit(editp), _only_for_object_id(only_for_object_id) {}
- virtual ~LLSelectedTEEditMaterial() {};
- virtual LLMaterialPtr apply(LLViewerObject* object, S32 face, LLTextureEntry* tep, LLMaterialPtr& current_material)
- {
- if (_edit && (_only_for_object_id.isNull() || _only_for_object_id == object->getID()))
- {
- LLMaterialPtr new_material = _panel->createDefaultMaterial(current_material);
- llassert_always(new_material);
-
- // Determine correct alpha mode for current diffuse texture
- // (i.e. does it have an alpha channel that makes alpha mode useful)
- //
- // _panel->isAlpha() "lies" when one face has alpha and the rest do not (NORSPEC-329)
- // need to get per-face answer to this question for sane alpha mode retention on updates.
- //
- bool is_alpha_face = object->isImageAlphaBlended(face);
-
- // need to keep this original answer for valid comparisons in logic below
- //
- U8 original_default_alpha_mode = is_alpha_face ? LLMaterial::DIFFUSE_ALPHA_MODE_BLEND : LLMaterial::DIFFUSE_ALPHA_MODE_NONE;
-
- U8 default_alpha_mode = original_default_alpha_mode;
-
- if (!current_material.isNull())
- {
- default_alpha_mode = current_material->getDiffuseAlphaMode();
- }
-
- // Insure we don't inherit the default of blend by accident...
- // this will be stomped by a legit request to change the alpha mode by the apply() below
- //
- new_material->setDiffuseAlphaMode(default_alpha_mode);
-
- // Do "It"!
- //
- _edit->apply(new_material);
-
- U32 new_alpha_mode = new_material->getDiffuseAlphaMode();
- LLUUID new_normal_map_id = new_material->getNormalID();
- LLUUID new_spec_map_id = new_material->getSpecularID();
-
- if ((new_alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND) && !is_alpha_face)
- {
- new_alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_NONE;
- new_material->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE);
- }
-
- bool is_default_blend_mode = (new_alpha_mode == original_default_alpha_mode);
- bool is_need_material = !is_default_blend_mode || !new_normal_map_id.isNull() || !new_spec_map_id.isNull();
-
- if (!is_need_material)
- {
- LL_DEBUGS("Materials") << "Removing material from object " << object->getID() << " face " << face << LL_ENDL;
- LLMaterialMgr::getInstance()->remove(object->getID(),face);
- new_material = NULL;
- }
- else
- {
- LL_DEBUGS("Materials") << "Putting material on object " << object->getID() << " face " << face << ", material: " << new_material->asLLSD() << LL_ENDL;
- LLMaterialMgr::getInstance()->put(object->getID(),face,*new_material);
- }
-
- object->setTEMaterialParams(face, new_material);
- return new_material;
- }
- return NULL;
- }
- LLMaterialEditFunctor< DataType, SetValueType, MaterialEditFunc >* _edit;
- LLPanelFace *_panel;
- const LLUUID & _only_for_object_id;
- } editor(p, &edit, only_for_object_id);
- LLSelectMgr::getInstance()->selectionSetMaterialParams(&editor, te);
- }
-
- template<
- typename DataType,
- typename ReturnType,
- ReturnType (LLMaterial::* const MaterialGetFunc)() const >
- static void getTEMaterialValue(DataType& data_to_return, bool& identical,DataType default_value, bool has_tolerance = false, DataType tolerance = DataType())
- {
- DataType data_value;
- struct GetTEMaterialVal : public LLSelectedTEGetFunctor<DataType>
- {
- GetTEMaterialVal(DataType default_value) : _default(default_value) {}
- virtual ~GetTEMaterialVal() {}
-
- DataType get(LLViewerObject* object, S32 face)
- {
- DataType ret = _default;
- LLMaterialPtr material_ptr;
- LLTextureEntry* tep = object ? object->getTE(face) : NULL;
- if (tep)
- {
- material_ptr = tep->getMaterialParams();
- if (!material_ptr.isNull())
- {
- ret = (material_ptr->*(MaterialGetFunc))();
- }
- }
- return ret;
- }
- DataType _default;
- } GetFunc(default_value);
- identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &GetFunc, data_value, has_tolerance, tolerance);
- data_to_return = data_value;
- }
-
- template<
- typename DataType,
- typename ReturnType, // some kids just have to different...
- ReturnType (LLTextureEntry::* const TEGetFunc)() const >
- static void getTEValue(DataType& data_to_return, bool& identical, DataType default_value, bool has_tolerance = false, DataType tolerance = DataType())
- {
- DataType data_value;
- struct GetTEVal : public LLSelectedTEGetFunctor<DataType>
- {
- GetTEVal(DataType default_value) : _default(default_value) {}
- virtual ~GetTEVal() {}
-
- DataType get(LLViewerObject* object, S32 face) {
- LLTextureEntry* tep = object ? object->getTE(face) : NULL;
- return tep ? ((tep->*(TEGetFunc))()) : _default;
- }
- DataType _default;
- } GetTEValFunc(default_value);
- identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &GetTEValFunc, data_value, has_tolerance, tolerance );
- data_to_return = data_value;
- }
-
- // Update vis and enabling of specific subsets of controls based on material params
- // (e.g. hide the spec controls if no spec texture is applied)
- //
- void updateShinyControls(bool is_setting_texture = false, bool mess_with_combobox = false);
- void updateBumpyControls(bool is_setting_texture = false, bool mess_with_combobox = false);
- void updateAlphaControls();
-
- /*
- * Checks whether the selected texture from the LLFloaterTexturePicker can be applied to the currently selected object.
- * If agent selects texture which is not allowed to be applied for the currently selected object,
- * all controls of the floater texture picker which allow to apply the texture will be disabled.
- */
- void onTextureSelectionChanged(LLInventoryItem* itemp);
-
- LLMenuButton* mMenuClipboardColor;
- LLMenuButton* mMenuClipboardTexture;
-
- bool mIsAlpha;
-
- /* These variables interlock processing of materials updates sent to
- * the sim. mUpdateInFlight is set to flag that an update has been
- * sent to the sim and not acknowledged yet, and cleared when an
- * update is received from the sim. mUpdatePending is set when
- * there's an update in flight and another UI change has been made
- * that needs to be sent as a materials update, and cleared when the
- * update is sent. This prevents the sim from getting spammed with
- * update messages when, for example, the user holds down the
- * up-arrow on a spinner, and avoids running afoul of its throttle.
- */
- bool mUpdateInFlight;
- bool mUpdatePending;
-
- LLSD mClipboardParams;
-
- LLSD mMediaSettings;
- bool mNeedMediaTitle;
-
-public:
- #if defined(DEF_GET_MAT_STATE)
- #undef DEF_GET_MAT_STATE
- #endif
-
- #if defined(DEF_GET_TE_STATE)
- #undef DEF_GET_TE_STATE
- #endif
-
- #if defined(DEF_EDIT_MAT_STATE)
- DEF_EDIT_MAT_STATE
- #endif
-
- // Accessors for selected TE material state
- //
- #define DEF_GET_MAT_STATE(DataType,ReturnType,MaterialMemberFunc,DefaultValue,HasTolerance,Tolerance) \
- static void MaterialMemberFunc(DataType& data, bool& identical, bool has_tolerance = HasTolerance, DataType tolerance = Tolerance) \
- { \
- getTEMaterialValue< DataType, ReturnType, &LLMaterial::MaterialMemberFunc >(data, identical, DefaultValue, has_tolerance, tolerance); \
- }
-
- // Mutators for selected TE material
- //
- #define DEF_EDIT_MAT_STATE(DataType,ReturnType,MaterialMemberFunc) \
- static void MaterialMemberFunc(LLPanelFace* p, DataType data, int te = -1, const LLUUID &only_for_object_id = LLUUID()) \
- { \
- edit< DataType, ReturnType, &LLMaterial::MaterialMemberFunc >(p, data, te, only_for_object_id); \
- }
-
- // Accessors for selected TE state proper (legacy settings etc)
- //
- #define DEF_GET_TE_STATE(DataType,ReturnType,TexEntryMemberFunc,DefaultValue,HasTolerance,Tolerance) \
- static void TexEntryMemberFunc(DataType& data, bool& identical, bool has_tolerance = HasTolerance, DataType tolerance = Tolerance) \
- { \
- getTEValue< DataType, ReturnType, &LLTextureEntry::TexEntryMemberFunc >(data, identical, DefaultValue, has_tolerance, tolerance); \
- }
-
- class LLSelectedTEMaterial
- {
- public:
- static void getCurrent(LLMaterialPtr& material_ptr, bool& identical_material);
- static void getMaxSpecularRepeats(F32& repeats, bool& identical);
- static void getMaxNormalRepeats(F32& repeats, bool& identical);
- static void getCurrentDiffuseAlphaMode(U8& diffuse_alpha_mode, bool& identical, bool diffuse_texture_has_alpha);
-
- DEF_GET_MAT_STATE(LLUUID,const LLUUID&,getNormalID,LLUUID::null, false, LLUUID::null)
- DEF_GET_MAT_STATE(LLUUID,const LLUUID&,getSpecularID,LLUUID::null, false, LLUUID::null)
- DEF_GET_MAT_STATE(F32,F32,getSpecularRepeatX,1.0f, true, 0.001f)
- DEF_GET_MAT_STATE(F32,F32,getSpecularRepeatY,1.0f, true, 0.001f)
- DEF_GET_MAT_STATE(F32,F32,getSpecularOffsetX,0.0f, true, 0.001f)
- DEF_GET_MAT_STATE(F32,F32,getSpecularOffsetY,0.0f, true, 0.001f)
- DEF_GET_MAT_STATE(F32,F32,getSpecularRotation,0.0f, true, 0.001f)
-
- DEF_GET_MAT_STATE(F32,F32,getNormalRepeatX,1.0f, true, 0.001f)
- DEF_GET_MAT_STATE(F32,F32,getNormalRepeatY,1.0f, true, 0.001f)
- DEF_GET_MAT_STATE(F32,F32,getNormalOffsetX,0.0f, true, 0.001f)
- DEF_GET_MAT_STATE(F32,F32,getNormalOffsetY,0.0f, true, 0.001f)
- DEF_GET_MAT_STATE(F32,F32,getNormalRotation,0.0f, true, 0.001f)
-
- DEF_EDIT_MAT_STATE(U8,U8,setDiffuseAlphaMode);
- DEF_EDIT_MAT_STATE(U8,U8,setAlphaMaskCutoff);
-
- DEF_EDIT_MAT_STATE(F32,F32,setNormalOffsetX);
- DEF_EDIT_MAT_STATE(F32,F32,setNormalOffsetY);
- DEF_EDIT_MAT_STATE(F32,F32,setNormalRepeatX);
- DEF_EDIT_MAT_STATE(F32,F32,setNormalRepeatY);
- DEF_EDIT_MAT_STATE(F32,F32,setNormalRotation);
-
- DEF_EDIT_MAT_STATE(F32,F32,setSpecularOffsetX);
- DEF_EDIT_MAT_STATE(F32,F32,setSpecularOffsetY);
- DEF_EDIT_MAT_STATE(F32,F32,setSpecularRepeatX);
- DEF_EDIT_MAT_STATE(F32,F32,setSpecularRepeatY);
- DEF_EDIT_MAT_STATE(F32,F32,setSpecularRotation);
-
- DEF_EDIT_MAT_STATE(U8,U8,setEnvironmentIntensity);
- DEF_EDIT_MAT_STATE(U8,U8,setSpecularLightExponent);
-
- DEF_EDIT_MAT_STATE(LLUUID,const LLUUID&,setNormalID);
- DEF_EDIT_MAT_STATE(LLUUID,const LLUUID&,setSpecularID);
- DEF_EDIT_MAT_STATE(LLColor4U, const LLColor4U&,setSpecularLightColor);
- };
-
- class LLSelectedTE
- {
- public:
- static void getFace(class LLFace*& face_to_return, bool& identical_face);
- static void getImageFormat(LLGLenum& image_format_to_return, bool& identical_face);
- static void getTexId(LLUUID& id, bool& identical);
- static void getObjectScaleS(F32& scale_s, bool& identical);
- static void getObjectScaleT(F32& scale_t, bool& identical);
- static void getMaxDiffuseRepeats(F32& repeats, bool& identical);
-
- DEF_GET_TE_STATE(U8,U8,getBumpmap,0, false, 0)
- DEF_GET_TE_STATE(U8,U8,getShiny,0, false, 0)
- DEF_GET_TE_STATE(U8,U8,getFullbright,0, false, 0)
- DEF_GET_TE_STATE(F32,F32,getRotation,0.0f, true, 0.001f)
- DEF_GET_TE_STATE(F32,F32,getOffsetS,0.0f, true, 0.001f)
- DEF_GET_TE_STATE(F32,F32,getOffsetT,0.0f, true, 0.001f)
- DEF_GET_TE_STATE(F32,F32,getScaleS,1.0f, true, 0.001f)
- DEF_GET_TE_STATE(F32,F32,getScaleT,1.0f, true, 0.001f)
- DEF_GET_TE_STATE(F32,F32,getGlow,0.0f, true, 0.001f)
- DEF_GET_TE_STATE(LLTextureEntry::e_texgen,LLTextureEntry::e_texgen,getTexGen,LLTextureEntry::TEX_GEN_DEFAULT, false, LLTextureEntry::TEX_GEN_DEFAULT)
- DEF_GET_TE_STATE(LLColor4,const LLColor4&,getColor,LLColor4::white, false, LLColor4::black);
- };
-};
-
-#endif
-
+/** + * @file llpanelface.h + * @brief Panel in the tools floater for editing face textures, colors, etc. + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLPANELFACE_H +#define LL_LLPANELFACE_H + +#include "v4color.h" +#include "llpanel.h" +#include "llmaterial.h" +#include "llmaterialmgr.h" +#include "lltextureentry.h" +#include "llselectmgr.h" + +class LLButton; +class LLCheckBoxCtrl; +class LLColorSwatchCtrl; +class LLComboBox; +class LLInventoryItem; +class LLLineEditor; +class LLSpinCtrl; +class LLTextBox; +class LLTextureCtrl; +class LLUICtrl; +class LLViewerObject; +class LLFloater; +class LLMaterialID; +class LLMediaCtrl; +class LLMenuButton; + +// Represents an edit for use in replicating the op across one or more materials in the selection set. +// +// The apply function optionally performs the edit which it implements +// as a functor taking Data that calls member func MaterialFunc taking SetValueType +// on an instance of the LLMaterial class. +// +// boost who? +// +template< + typename DataType, + typename SetValueType, + void (LLMaterial::*MaterialEditFunc)(SetValueType data) > +class LLMaterialEditFunctor +{ +public: + LLMaterialEditFunctor(const DataType& data) : _data(data) {} + virtual ~LLMaterialEditFunctor() {} + virtual void apply(LLMaterialPtr& material) { (material->*(MaterialEditFunc))(_data); } + DataType _data; +}; + +template< + typename DataType, + DataType (LLMaterial::*MaterialGetFunc)() > +class LLMaterialGetFunctor +{ +public: + LLMaterialGetFunctor() {} + virtual DataType get(LLMaterialPtr& material) { return (material->*(MaterialGetFunc)); } +}; + +template< + typename DataType, + DataType (LLTextureEntry::*TEGetFunc)() > +class LLTEGetFunctor +{ +public: + LLTEGetFunctor() {} + virtual DataType get(LLTextureEntry* entry) { return (entry*(TEGetFunc)); } +}; + +class LLPanelFace : public LLPanel +{ +public: + virtual BOOL postBuild(); + LLPanelFace(); + virtual ~LLPanelFace(); + + void refresh(); + void refreshMedia(); + void unloadMedia(); + + /*virtual*/ void draw(); + + LLMaterialPtr createDefaultMaterial(LLMaterialPtr current_material) + { + LLMaterialPtr new_material(!current_material.isNull() ? new LLMaterial(current_material->asLLSD()) : new LLMaterial()); + llassert_always(new_material); + + // Preserve old diffuse alpha mode or assert correct default blend mode as appropriate for the alpha channel content of the diffuse texture + // + new_material->setDiffuseAlphaMode(current_material.isNull() ? (isAlpha() ? LLMaterial::DIFFUSE_ALPHA_MODE_BLEND : LLMaterial::DIFFUSE_ALPHA_MODE_NONE) : current_material->getDiffuseAlphaMode()); + return new_material; + } + + LLRender::eTexIndex getTextureChannelToEdit(); + +protected: + void navigateToTitleMedia(const std::string url); + bool selectedMediaEditable(); + void clearMediaSettings(); + void updateMediaSettings(); + void updateMediaTitle(); + + void getState(); + + void sendTexture(); // applies and sends texture + void sendTextureInfo(); // applies and sends texture scale, offset, etc. + void sendColor(); // applies and sends color + void sendAlpha(); // applies and sends transparency + void sendBump(U32 bumpiness); // applies and sends bump map + void sendTexGen(); // applies and sends bump map + void sendShiny(U32 shininess); // applies and sends shininess + void sendFullbright(); // applies and sends full bright + void sendGlow(); + void alignTestureLayer(); + + void updateCopyTexButton(); + + // this function is to return TRUE if the drag should succeed. + static BOOL onDragTexture(LLUICtrl* ctrl, LLInventoryItem* item); + + void onCommitTexture(const LLSD& data); + void onCancelTexture(const LLSD& data); + void onSelectTexture(const LLSD& data); + void onCommitSpecularTexture(const LLSD& data); + void onCancelSpecularTexture(const LLSD& data); + void onSelectSpecularTexture(const LLSD& data); + void onCommitNormalTexture(const LLSD& data); + void onCancelNormalTexture(const LLSD& data); + void onSelectNormalTexture(const LLSD& data); + void onCommitColor(const LLSD& data); + void onCommitShinyColor(const LLSD& data); + void onCommitAlpha(const LLSD& data); + void onCancelColor(const LLSD& data); + void onCancelShinyColor(const LLSD& data); + void onSelectColor(const LLSD& data); + void onSelectShinyColor(const LLSD& data); + + void onCloseTexturePicker(const LLSD& data); + + static bool deleteMediaConfirm(const LLSD& notification, const LLSD& response); + static bool multipleFacesSelectedConfirm(const LLSD& notification, const LLSD& response); + + // Make UI reflect state of currently selected material (refresh) + // and UI mode (e.g. editing normal map v diffuse map) + // + // @param force_set_values forces spinners to set value even if they are focused + void updateUI(bool force_set_values = false); + + // Convenience func to determine if all faces in selection have + // identical planar texgen settings during edits + // + bool isIdenticalPlanarTexgen(); + + // Callback funcs for individual controls + // + static void onCommitTextureInfo(LLUICtrl* ctrl, void* userdata); + static void onCommitTextureScaleX(LLUICtrl* ctrl, void* userdata); + static void onCommitTextureScaleY(LLUICtrl* ctrl, void* userdata); + static void onCommitTextureRot(LLUICtrl* ctrl, void* userdata); + static void onCommitTextureOffsetX(LLUICtrl* ctrl, void* userdata); + static void onCommitTextureOffsetY(LLUICtrl* ctrl, void* userdata); + + static void onCommitMaterialBumpyScaleX( LLUICtrl* ctrl, void* userdata); + static void onCommitMaterialBumpyScaleY( LLUICtrl* ctrl, void* userdata); + static void onCommitMaterialBumpyRot( LLUICtrl* ctrl, void* userdata); + static void onCommitMaterialBumpyOffsetX( LLUICtrl* ctrl, void* userdata); + static void onCommitMaterialBumpyOffsetY( LLUICtrl* ctrl, void* userdata); + + static void syncRepeatX(LLPanelFace* self, F32 scaleU); + static void syncRepeatY(LLPanelFace* self, F32 scaleV); + static void syncOffsetX(LLPanelFace* self, F32 offsetU); + static void syncOffsetY(LLPanelFace* self, F32 offsetV); + static void syncMaterialRot(LLPanelFace* self, F32 rot, int te = -1); + + static void onCommitMaterialShinyScaleX( LLUICtrl* ctrl, void* userdata); + static void onCommitMaterialShinyScaleY( LLUICtrl* ctrl, void* userdata); + static void onCommitMaterialShinyRot( LLUICtrl* ctrl, void* userdata); + static void onCommitMaterialShinyOffsetX( LLUICtrl* ctrl, void* userdata); + static void onCommitMaterialShinyOffsetY( LLUICtrl* ctrl, void* userdata); + + static void onCommitMaterialGloss( LLUICtrl* ctrl, void* userdata); + static void onCommitMaterialEnv( LLUICtrl* ctrl, void* userdata); + static void onCommitMaterialMaskCutoff( LLUICtrl* ctrl, void* userdata); + + static void onCommitMaterialsMedia( LLUICtrl* ctrl, void* userdata); + static void onCommitMaterialType( LLUICtrl* ctrl, void* userdata); + static void onClickBtnEditMedia(LLUICtrl* ctrl, void* userdata); + static void onClickBtnDeleteMedia(LLUICtrl* ctrl, void* userdata); + static void onClickBtnAddMedia(LLUICtrl* ctrl, void* userdata); + static void onCommitBump( LLUICtrl* ctrl, void* userdata); + static void onCommitTexGen( LLUICtrl* ctrl, void* userdata); + static void onCommitShiny( LLUICtrl* ctrl, void* userdata); + static void onCommitAlphaMode( LLUICtrl* ctrl, void* userdata); + static void onCommitFullbright( LLUICtrl* ctrl, void* userdata); + static void onCommitGlow( LLUICtrl* ctrl, void *userdata); + static void onCommitPlanarAlign( LLUICtrl* ctrl, void* userdata); + static void onCommitRepeatsPerMeter( LLUICtrl* ctrl, void* userinfo); + static void onClickAutoFix(void*); + static void onAlignTexture(void*); + +public: // needs to be accessible to selection manager + void onCopyColor(); // records all selected faces + void onPasteColor(); // to specific face + void onPasteColor(LLViewerObject* objectp, S32 te); // to specific face + void onCopyTexture(); + void onPasteTexture(); + void onPasteTexture(LLViewerObject* objectp, S32 te); + +protected: + void menuDoToSelected(const LLSD& userdata); + bool menuEnableItem(const LLSD& userdata); + + static F32 valueGlow(LLViewerObject* object, S32 face); + + + +private: + bool isAlpha() { return mIsAlpha; } + + // Convenience funcs to keep the visual flack to a minimum + // + LLUUID getCurrentNormalMap(); + LLUUID getCurrentSpecularMap(); + U32 getCurrentShininess(); + U32 getCurrentBumpiness(); + U8 getCurrentDiffuseAlphaMode(); + U8 getCurrentAlphaMaskCutoff(); + U8 getCurrentEnvIntensity(); + U8 getCurrentGlossiness(); + F32 getCurrentBumpyRot(); + F32 getCurrentBumpyScaleU(); + F32 getCurrentBumpyScaleV(); + F32 getCurrentBumpyOffsetU(); + F32 getCurrentBumpyOffsetV(); + F32 getCurrentShinyRot(); + F32 getCurrentShinyScaleU(); + F32 getCurrentShinyScaleV(); + F32 getCurrentShinyOffsetU(); + F32 getCurrentShinyOffsetV(); + + LLComboBox *mComboMatMedia; + LLMediaCtrl *mTitleMedia; + LLTextBox *mTitleMediaText; + + // Update visibility of controls to match current UI mode + // (e.g. materials vs media editing) + // + // Do NOT call updateUI from within this function. + // + void updateVisibility(); + + // Hey look everyone, a type-safe alternative to copy and paste! :) + // + + // Update material parameters by applying 'edit_func' to selected TEs + // + template< + typename DataType, + typename SetValueType, + void (LLMaterial::*MaterialEditFunc)(SetValueType data) > + static void edit(LLPanelFace* p, DataType data, int te = -1, const LLUUID &only_for_object_id = LLUUID()) + { + LLMaterialEditFunctor< DataType, SetValueType, MaterialEditFunc > edit(data); + struct LLSelectedTEEditMaterial : public LLSelectedTEMaterialFunctor + { + LLSelectedTEEditMaterial(LLPanelFace* panel, LLMaterialEditFunctor< DataType, SetValueType, MaterialEditFunc >* editp, const LLUUID &only_for_object_id) : _panel(panel), _edit(editp), _only_for_object_id(only_for_object_id) {} + virtual ~LLSelectedTEEditMaterial() {}; + virtual LLMaterialPtr apply(LLViewerObject* object, S32 face, LLTextureEntry* tep, LLMaterialPtr& current_material) + { + if (_edit && (_only_for_object_id.isNull() || _only_for_object_id == object->getID())) + { + LLMaterialPtr new_material = _panel->createDefaultMaterial(current_material); + llassert_always(new_material); + + // Determine correct alpha mode for current diffuse texture + // (i.e. does it have an alpha channel that makes alpha mode useful) + // + // _panel->isAlpha() "lies" when one face has alpha and the rest do not (NORSPEC-329) + // need to get per-face answer to this question for sane alpha mode retention on updates. + // + bool is_alpha_face = object->isImageAlphaBlended(face); + + // need to keep this original answer for valid comparisons in logic below + // + U8 original_default_alpha_mode = is_alpha_face ? LLMaterial::DIFFUSE_ALPHA_MODE_BLEND : LLMaterial::DIFFUSE_ALPHA_MODE_NONE; + + U8 default_alpha_mode = original_default_alpha_mode; + + if (!current_material.isNull()) + { + default_alpha_mode = current_material->getDiffuseAlphaMode(); + } + + // Insure we don't inherit the default of blend by accident... + // this will be stomped by a legit request to change the alpha mode by the apply() below + // + new_material->setDiffuseAlphaMode(default_alpha_mode); + + // Do "It"! + // + _edit->apply(new_material); + + U32 new_alpha_mode = new_material->getDiffuseAlphaMode(); + LLUUID new_normal_map_id = new_material->getNormalID(); + LLUUID new_spec_map_id = new_material->getSpecularID(); + + if ((new_alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND) && !is_alpha_face) + { + new_alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_NONE; + new_material->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE); + } + + bool is_default_blend_mode = (new_alpha_mode == original_default_alpha_mode); + bool is_need_material = !is_default_blend_mode || !new_normal_map_id.isNull() || !new_spec_map_id.isNull(); + + if (!is_need_material) + { + LL_DEBUGS("Materials") << "Removing material from object " << object->getID() << " face " << face << LL_ENDL; + LLMaterialMgr::getInstance()->remove(object->getID(),face); + new_material = NULL; + } + else + { + LL_DEBUGS("Materials") << "Putting material on object " << object->getID() << " face " << face << ", material: " << new_material->asLLSD() << LL_ENDL; + LLMaterialMgr::getInstance()->put(object->getID(),face,*new_material); + } + + object->setTEMaterialParams(face, new_material); + return new_material; + } + return NULL; + } + LLMaterialEditFunctor< DataType, SetValueType, MaterialEditFunc >* _edit; + LLPanelFace *_panel; + const LLUUID & _only_for_object_id; + } editor(p, &edit, only_for_object_id); + LLSelectMgr::getInstance()->selectionSetMaterialParams(&editor, te); + } + + template< + typename DataType, + typename ReturnType, + ReturnType (LLMaterial::* const MaterialGetFunc)() const > + static void getTEMaterialValue(DataType& data_to_return, bool& identical,DataType default_value, bool has_tolerance = false, DataType tolerance = DataType()) + { + DataType data_value; + struct GetTEMaterialVal : public LLSelectedTEGetFunctor<DataType> + { + GetTEMaterialVal(DataType default_value) : _default(default_value) {} + virtual ~GetTEMaterialVal() {} + + DataType get(LLViewerObject* object, S32 face) + { + DataType ret = _default; + LLMaterialPtr material_ptr; + LLTextureEntry* tep = object ? object->getTE(face) : NULL; + if (tep) + { + material_ptr = tep->getMaterialParams(); + if (!material_ptr.isNull()) + { + ret = (material_ptr->*(MaterialGetFunc))(); + } + } + return ret; + } + DataType _default; + } GetFunc(default_value); + identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &GetFunc, data_value, has_tolerance, tolerance); + data_to_return = data_value; + } + + template< + typename DataType, + typename ReturnType, // some kids just have to different... + ReturnType (LLTextureEntry::* const TEGetFunc)() const > + static void getTEValue(DataType& data_to_return, bool& identical, DataType default_value, bool has_tolerance = false, DataType tolerance = DataType()) + { + DataType data_value; + struct GetTEVal : public LLSelectedTEGetFunctor<DataType> + { + GetTEVal(DataType default_value) : _default(default_value) {} + virtual ~GetTEVal() {} + + DataType get(LLViewerObject* object, S32 face) { + LLTextureEntry* tep = object ? object->getTE(face) : NULL; + return tep ? ((tep->*(TEGetFunc))()) : _default; + } + DataType _default; + } GetTEValFunc(default_value); + identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &GetTEValFunc, data_value, has_tolerance, tolerance ); + data_to_return = data_value; + } + + // Update vis and enabling of specific subsets of controls based on material params + // (e.g. hide the spec controls if no spec texture is applied) + // + void updateShinyControls(bool is_setting_texture = false, bool mess_with_combobox = false); + void updateBumpyControls(bool is_setting_texture = false, bool mess_with_combobox = false); + void updateAlphaControls(); + + /* + * Checks whether the selected texture from the LLFloaterTexturePicker can be applied to the currently selected object. + * If agent selects texture which is not allowed to be applied for the currently selected object, + * all controls of the floater texture picker which allow to apply the texture will be disabled. + */ + void onTextureSelectionChanged(LLInventoryItem* itemp); + + LLMenuButton* mMenuClipboardColor; + LLMenuButton* mMenuClipboardTexture; + + bool mIsAlpha; + + /* These variables interlock processing of materials updates sent to + * the sim. mUpdateInFlight is set to flag that an update has been + * sent to the sim and not acknowledged yet, and cleared when an + * update is received from the sim. mUpdatePending is set when + * there's an update in flight and another UI change has been made + * that needs to be sent as a materials update, and cleared when the + * update is sent. This prevents the sim from getting spammed with + * update messages when, for example, the user holds down the + * up-arrow on a spinner, and avoids running afoul of its throttle. + */ + bool mUpdateInFlight; + bool mUpdatePending; + + LLSD mClipboardParams; + + LLSD mMediaSettings; + bool mNeedMediaTitle; + +public: + #if defined(DEF_GET_MAT_STATE) + #undef DEF_GET_MAT_STATE + #endif + + #if defined(DEF_GET_TE_STATE) + #undef DEF_GET_TE_STATE + #endif + + #if defined(DEF_EDIT_MAT_STATE) + DEF_EDIT_MAT_STATE + #endif + + // Accessors for selected TE material state + // + #define DEF_GET_MAT_STATE(DataType,ReturnType,MaterialMemberFunc,DefaultValue,HasTolerance,Tolerance) \ + static void MaterialMemberFunc(DataType& data, bool& identical, bool has_tolerance = HasTolerance, DataType tolerance = Tolerance) \ + { \ + getTEMaterialValue< DataType, ReturnType, &LLMaterial::MaterialMemberFunc >(data, identical, DefaultValue, has_tolerance, tolerance); \ + } + + // Mutators for selected TE material + // + #define DEF_EDIT_MAT_STATE(DataType,ReturnType,MaterialMemberFunc) \ + static void MaterialMemberFunc(LLPanelFace* p, DataType data, int te = -1, const LLUUID &only_for_object_id = LLUUID()) \ + { \ + edit< DataType, ReturnType, &LLMaterial::MaterialMemberFunc >(p, data, te, only_for_object_id); \ + } + + // Accessors for selected TE state proper (legacy settings etc) + // + #define DEF_GET_TE_STATE(DataType,ReturnType,TexEntryMemberFunc,DefaultValue,HasTolerance,Tolerance) \ + static void TexEntryMemberFunc(DataType& data, bool& identical, bool has_tolerance = HasTolerance, DataType tolerance = Tolerance) \ + { \ + getTEValue< DataType, ReturnType, &LLTextureEntry::TexEntryMemberFunc >(data, identical, DefaultValue, has_tolerance, tolerance); \ + } + + class LLSelectedTEMaterial + { + public: + static void getCurrent(LLMaterialPtr& material_ptr, bool& identical_material); + static void getMaxSpecularRepeats(F32& repeats, bool& identical); + static void getMaxNormalRepeats(F32& repeats, bool& identical); + static void getCurrentDiffuseAlphaMode(U8& diffuse_alpha_mode, bool& identical, bool diffuse_texture_has_alpha); + + DEF_GET_MAT_STATE(LLUUID,const LLUUID&,getNormalID,LLUUID::null, false, LLUUID::null) + DEF_GET_MAT_STATE(LLUUID,const LLUUID&,getSpecularID,LLUUID::null, false, LLUUID::null) + DEF_GET_MAT_STATE(F32,F32,getSpecularRepeatX,1.0f, true, 0.001f) + DEF_GET_MAT_STATE(F32,F32,getSpecularRepeatY,1.0f, true, 0.001f) + DEF_GET_MAT_STATE(F32,F32,getSpecularOffsetX,0.0f, true, 0.001f) + DEF_GET_MAT_STATE(F32,F32,getSpecularOffsetY,0.0f, true, 0.001f) + DEF_GET_MAT_STATE(F32,F32,getSpecularRotation,0.0f, true, 0.001f) + + DEF_GET_MAT_STATE(F32,F32,getNormalRepeatX,1.0f, true, 0.001f) + DEF_GET_MAT_STATE(F32,F32,getNormalRepeatY,1.0f, true, 0.001f) + DEF_GET_MAT_STATE(F32,F32,getNormalOffsetX,0.0f, true, 0.001f) + DEF_GET_MAT_STATE(F32,F32,getNormalOffsetY,0.0f, true, 0.001f) + DEF_GET_MAT_STATE(F32,F32,getNormalRotation,0.0f, true, 0.001f) + + DEF_EDIT_MAT_STATE(U8,U8,setDiffuseAlphaMode); + DEF_EDIT_MAT_STATE(U8,U8,setAlphaMaskCutoff); + + DEF_EDIT_MAT_STATE(F32,F32,setNormalOffsetX); + DEF_EDIT_MAT_STATE(F32,F32,setNormalOffsetY); + DEF_EDIT_MAT_STATE(F32,F32,setNormalRepeatX); + DEF_EDIT_MAT_STATE(F32,F32,setNormalRepeatY); + DEF_EDIT_MAT_STATE(F32,F32,setNormalRotation); + + DEF_EDIT_MAT_STATE(F32,F32,setSpecularOffsetX); + DEF_EDIT_MAT_STATE(F32,F32,setSpecularOffsetY); + DEF_EDIT_MAT_STATE(F32,F32,setSpecularRepeatX); + DEF_EDIT_MAT_STATE(F32,F32,setSpecularRepeatY); + DEF_EDIT_MAT_STATE(F32,F32,setSpecularRotation); + + DEF_EDIT_MAT_STATE(U8,U8,setEnvironmentIntensity); + DEF_EDIT_MAT_STATE(U8,U8,setSpecularLightExponent); + + DEF_EDIT_MAT_STATE(LLUUID,const LLUUID&,setNormalID); + DEF_EDIT_MAT_STATE(LLUUID,const LLUUID&,setSpecularID); + DEF_EDIT_MAT_STATE(LLColor4U, const LLColor4U&,setSpecularLightColor); + }; + + class LLSelectedTE + { + public: + static void getFace(class LLFace*& face_to_return, bool& identical_face); + static void getImageFormat(LLGLenum& image_format_to_return, bool& identical_face); + static void getTexId(LLUUID& id, bool& identical); + static void getObjectScaleS(F32& scale_s, bool& identical); + static void getObjectScaleT(F32& scale_t, bool& identical); + static void getMaxDiffuseRepeats(F32& repeats, bool& identical); + + DEF_GET_TE_STATE(U8,U8,getBumpmap,0, false, 0) + DEF_GET_TE_STATE(U8,U8,getShiny,0, false, 0) + DEF_GET_TE_STATE(U8,U8,getFullbright,0, false, 0) + DEF_GET_TE_STATE(F32,F32,getRotation,0.0f, true, 0.001f) + DEF_GET_TE_STATE(F32,F32,getOffsetS,0.0f, true, 0.001f) + DEF_GET_TE_STATE(F32,F32,getOffsetT,0.0f, true, 0.001f) + DEF_GET_TE_STATE(F32,F32,getScaleS,1.0f, true, 0.001f) + DEF_GET_TE_STATE(F32,F32,getScaleT,1.0f, true, 0.001f) + DEF_GET_TE_STATE(F32,F32,getGlow,0.0f, true, 0.001f) + DEF_GET_TE_STATE(LLTextureEntry::e_texgen,LLTextureEntry::e_texgen,getTexGen,LLTextureEntry::TEX_GEN_DEFAULT, false, LLTextureEntry::TEX_GEN_DEFAULT) + DEF_GET_TE_STATE(LLColor4,const LLColor4&,getColor,LLColor4::white, false, LLColor4::black); + }; +}; + +#endif + |