diff options
author | Graham Linden graham@lindenlab.com <Graham Linden graham@lindenlab.com> | 2018-03-08 22:26:31 +0000 |
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committer | Graham Linden graham@lindenlab.com <Graham Linden graham@lindenlab.com> | 2018-03-08 22:26:31 +0000 |
commit | 84e47f45f6974ac4dad626db3bbdf3bacebd41f8 (patch) | |
tree | e713928fd44b417671913b7f4bbdec9f8f3bd5b6 | |
parent | 54ee5bfc0557d301c0b29e45923a8ced959dbb66 (diff) |
Get libatmosphere shader into link chain for Adv WL shaders.
Point autobuild at fixed libatmosphere.
-rw-r--r-- | autobuild.xml | 12 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class3/windlight/advancedAtmoF.glsl | 3 | ||||
-rw-r--r-- | indra/newview/llviewershadermgr.cpp | 8 | ||||
-rw-r--r-- | indra/newview/llvosky.cpp | 138 |
4 files changed, 83 insertions, 78 deletions
diff --git a/autobuild.xml b/autobuild.xml index 1ef215e1c6..3e58228abe 100644 --- a/autobuild.xml +++ b/autobuild.xml @@ -64,9 +64,9 @@ <key>archive</key> <map> <key>hash</key> - <string>e126000b6d480847b8bb86223001e5af</string> + <string>7111aa4198ff296b56e63f62facc14f2</string> <key>url</key> - <string>http://automated-builds-secondlife-com.s3.amazonaws.com/ct2/14535/92948/libatmosphere-1.0.0.100-darwin-513092.tar.bz2</string> + <string>http://automated-builds-secondlife-com.s3.amazonaws.com/ct2/14660/93991/libatmosphere-1.0.0.100-darwin-513164.tar.bz2</string> </map> <key>name</key> <string>darwin</string> @@ -76,9 +76,9 @@ <key>archive</key> <map> <key>hash</key> - <string>b326d4a32c089a0063f1c4300e85b013</string> + <string>7e81995a02ba99d406bcedf33cda3e95</string> <key>url</key> - <string>http://automated-builds-secondlife-com.s3.amazonaws.com/ct2/14536/92954/libatmosphere-1.0.0.100-darwin64-513092.tar.bz2</string> + <string>http://automated-builds-secondlife-com.s3.amazonaws.com/ct2/14659/93990/libatmosphere-1.0.0.100-darwin64-513164.tar.bz2</string> </map> <key>name</key> <string>darwin64</string> @@ -88,9 +88,9 @@ <key>archive</key> <map> <key>hash</key> - <string>4722cd9c689bf22822809cee66b68a60</string> + <string>226ab55f8020fc3749b75418cc3cc2ce</string> <key>url</key> - <string>http://automated-builds-secondlife-com.s3.amazonaws.com/ct2/14538/92964/libatmosphere-1.0.0.100-windows-513092.tar.bz2</string> + <string>http://automated-builds-secondlife-com.s3.amazonaws.com/ct2/14657/93975/libatmosphere-1.0.0.100-windows64-513164.tar.bz2</string> </map> <key>name</key> <string>windows</string> diff --git a/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoF.glsl b/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoF.glsl index d27363a60c..014ab9d11b 100644 --- a/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoF.glsl +++ b/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoF.glsl @@ -33,6 +33,7 @@ in vec3 view_dir; uniform vec3 cameraPosLocal; uniform vec3 sun_direction; +uniform float sun_size; uniform sampler2D transmittance_texture; uniform sampler3D scattering_texture; @@ -54,7 +55,7 @@ void main() radiance *= transmittance; // If the view ray intersects the Sun, add the Sun radiance. - if (dot(view_direction, sun_direction) >= sun_size.y) + if (dot(view_direction, sun_direction) >= sun_size) { radiance = radiance + transmittance * GetSolarLuminance(); } diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 1c78bf36db..5174c12d9a 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -3331,7 +3331,7 @@ BOOL LLViewerShaderMgr::loadShadersWindLight() success = gInscatterRectProgram.createShader(NULL, NULL); } - if (success && (mVertexShaderLevel[SHADER_WINDLIGHT] < 3)) + if (success) { gWLSkyProgram.mName = "Windlight Sky Shader"; //gWLSkyProgram.mFeatures.hasGamma = true; @@ -3340,10 +3340,12 @@ BOOL LLViewerShaderMgr::loadShadersWindLight() gWLSkyProgram.mShaderFiles.push_back(make_pair("windlight/skyF.glsl", GL_FRAGMENT_SHADER_ARB)); gWLSkyProgram.mShaderLevel = mVertexShaderLevel[SHADER_WINDLIGHT]; gWLSkyProgram.mShaderGroup = LLGLSLShader::SG_SKY; + if (gAtmosphere != nullptr) + gWLSkyProgram.mExtraLinkObject = gAtmosphere->getAtmosphericShaderForLink(); success = gWLSkyProgram.createShader(NULL, NULL); } - if (success && (mVertexShaderLevel[SHADER_WINDLIGHT] < 3)) + if (success) { gWLCloudProgram.mName = "Windlight Cloud Program"; //gWLCloudProgram.mFeatures.hasGamma = true; @@ -3352,6 +3354,8 @@ BOOL LLViewerShaderMgr::loadShadersWindLight() gWLCloudProgram.mShaderFiles.push_back(make_pair("windlight/cloudsF.glsl", GL_FRAGMENT_SHADER_ARB)); gWLCloudProgram.mShaderLevel = mVertexShaderLevel[SHADER_WINDLIGHT]; gWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY; + if (gAtmosphere != nullptr) + gWLCloudProgram.mExtraLinkObject = gAtmosphere->getAtmosphericShaderForLink(); success = gWLCloudProgram.createShader(NULL, NULL); } diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp index e65d7db5ca..125dbce24c 100644 --- a/indra/newview/llvosky.cpp +++ b/indra/newview/llvosky.cpp @@ -555,85 +555,85 @@ BOOL LLVOSky::updateSky() if (mForceUpdate || total_no_tiles == frame) { - LLSkyTex::stepCurrent(); + LLSkyTex::stepCurrent(); - const static F32 LIGHT_DIRECTION_THRESHOLD = (F32) cos(DEG_TO_RAD * 1.f); - const static F32 COLOR_CHANGE_THRESHOLD = 0.01f; - - LLVector3 direction = mSun.getDirection(); - direction.normalize(); - const F32 dot_lighting = direction * mLastLightingDirection; - - LLColor3 delta_color; - delta_color.setVec(mLastTotalAmbient.mV[0] - total_ambient.mV[0], - mLastTotalAmbient.mV[1] - total_ambient.mV[1], - mLastTotalAmbient.mV[2] - total_ambient.mV[2]); - - if ( mForceUpdate - || (((dot_lighting < LIGHT_DIRECTION_THRESHOLD) - || (delta_color.length() > COLOR_CHANGE_THRESHOLD) - || !mInitialized) - && !direction.isExactlyZero())) - { - mLastLightingDirection = direction; - mLastTotalAmbient = total_ambient; - mInitialized = TRUE; - - if (mCubeMap) - { - if (mForceUpdate) - { - updateFog(LLViewerCamera::getInstance()->getFar()); - - for (int side = 0; side < 6; side++) - { - for (int tile = 0; tile < NUM_TILES; tile++) - { - createSkyTexture(side, tile); - } - } - - for (int side = 0; side < 6; side++) - { - LLImageRaw* raw1 = mSkyTex[side].getImageRaw(TRUE); - LLImageRaw* raw2 = mSkyTex[side].getImageRaw(FALSE); - raw2->copy(raw1); - mSkyTex[side].createGLImage(mSkyTex[side].getWhich(FALSE)); - - raw1 = mShinyTex[side].getImageRaw(TRUE); - raw2 = mShinyTex[side].getImageRaw(FALSE); - raw2->copy(raw1); - mShinyTex[side].createGLImage(mShinyTex[side].getWhich(FALSE)); - } - next_frame = 0; - - // update the sky texture - for (S32 i = 0; i < 6; ++i) + const static F32 LIGHT_DIRECTION_THRESHOLD = (F32) cos(DEG_TO_RAD * 1.f); + const static F32 COLOR_CHANGE_THRESHOLD = 0.01f; + + LLVector3 direction = mSun.getDirection(); + direction.normalize(); + const F32 dot_lighting = direction * mLastLightingDirection; + + LLColor3 delta_color; + delta_color.setVec(mLastTotalAmbient.mV[0] - total_ambient.mV[0], + mLastTotalAmbient.mV[1] - total_ambient.mV[1], + mLastTotalAmbient.mV[2] - total_ambient.mV[2]); + + if ( mForceUpdate + || (((dot_lighting < LIGHT_DIRECTION_THRESHOLD) + || (delta_color.length() > COLOR_CHANGE_THRESHOLD) + || !mInitialized) + && !direction.isExactlyZero())) + { + mLastLightingDirection = direction; + mLastTotalAmbient = total_ambient; + mInitialized = TRUE; + + if (mCubeMap) { - mSkyTex[i].create(1.0f); - mShinyTex[i].create(1.0f); - } + if (mForceUpdate) + { + updateFog(LLViewerCamera::getInstance()->getFar()); + + for (int side = 0; side < 6; side++) + { + for (int tile = 0; tile < NUM_TILES; tile++) + { + createSkyTexture(side, tile); + } + } + + for (int side = 0; side < 6; side++) + { + LLImageRaw* raw1 = mSkyTex[side].getImageRaw(TRUE); + LLImageRaw* raw2 = mSkyTex[side].getImageRaw(FALSE); + raw2->copy(raw1); + mSkyTex[side].createGLImage(mSkyTex[side].getWhich(FALSE)); + + raw1 = mShinyTex[side].getImageRaw(TRUE); + raw2 = mShinyTex[side].getImageRaw(FALSE); + raw2->copy(raw1); + mShinyTex[side].createGLImage(mShinyTex[side].getWhich(FALSE)); + } + next_frame = 0; + + // update the sky texture + for (S32 i = 0; i < 6; ++i) + { + mSkyTex[i].create(1.0f); + mShinyTex[i].create(1.0f); + } - // update the environment map + // update the environment map if (mCubeMap) { - std::vector<LLPointer<LLImageRaw> > images; - images.reserve(6); - for (S32 side = 0; side < 6; side++) - { - images.push_back(mShinyTex[side].getImageRaw(TRUE)); - } - mCubeMap->init(images); + std::vector<LLPointer<LLImageRaw> > images; + images.reserve(6); + for (S32 side = 0; side < 6; side++) + { + images.push_back(mShinyTex[side].getImageRaw(TRUE)); + } + mCubeMap->init(images); gGL.getTexUnit(0)->disable(); } } } - } + } - gPipeline.markRebuild(gSky.mVOGroundp->mDrawable, LLDrawable::REBUILD_ALL, TRUE); - mForceUpdate = FALSE; - } - } + gPipeline.markRebuild(gSky.mVOGroundp->mDrawable, LLDrawable::REBUILD_ALL, TRUE); + mForceUpdate = FALSE; + } + } if (mDrawable.notNull() && mDrawable->getFace(0) && !mDrawable->getFace(0)->getVertexBuffer()) { |