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author | Tofu Linden <tofu.linden@lindenlab.com> | 2010-03-07 09:41:47 +0000 |
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committer | Tofu Linden <tofu.linden@lindenlab.com> | 2010-03-07 09:41:47 +0000 |
commit | 7b1eac159730ae3d43b4336a41372ac342f18995 (patch) | |
tree | 5aa6c1e6481c5971c12e0d1a4158cb483c8f9a8d | |
parent | 3af97238f315b421bea057c02353b858d7e02f12 (diff) |
Remove an extraneous normalize() from the water fragment shader - the last thing we did to this vector was normalize it anyway.
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/waterF.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl index 5cb8bbba0f..411c4bc1c3 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl @@ -132,7 +132,7 @@ void main() //color.a = spec * sunAngle2; //wavef.z *= 0.1f; - wavef = normalize(wavef); + //wavef = normalize(wavef); wavef = (norm_mat*vec4(wavef, 1.0)).xyz; gl_FragData[0] = vec4(color.rgb, 0.5); |