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authorPtolemy <ptolemy@lindenlab.com>2022-07-05 20:05:09 -0700
committerPtolemy <ptolemy@lindenlab.com>2022-07-05 20:05:09 -0700
commit7537b3d5456f989859142d1d3340dae65d407cef (patch)
tree441690a6a4fa9ef07c9603c091349c5561f66345
parentbcd630cad91cdcf5f188d3ea9ad69bb7df1eb86c (diff)
SL-17682: PBR: Fix metal debug output to match glTF Sample Viewer
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl1
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
index 8b9c8aff92..139a1c274e 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
@@ -322,6 +322,7 @@ void main()
#endif
#if DEBUG_PBR_METAL
color.rgb = vec3(metal);
+ color.rgb = linear_to_srgb(color.rgb);
#endif
#if DEBUG_PBR_OCCLUSION
color.rgb = vec3(packedORM.r);