diff options
author | Graham Linden <graham@lindenlab.com> | 2013-07-26 12:44:05 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2013-07-26 12:44:05 -0700 |
commit | 73703191e0fc91e022d01c91740c1deade8cbaf5 (patch) | |
tree | b46c2fbda922eed76077e6435c0127dc9c3b8b86 | |
parent | 3045dd6c5113d03fd0b0453ce916fc2a1c27c4e0 (diff) |
NORSPEC-327 modify 'select' ops in srgb shader code to mollify the doddering mac GLSL compiler
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/srgb.glsl | 24 | ||||
-rwxr-xr-x | indra/newview/llviewershadermgr.cpp | 9 |
2 files changed, 32 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/srgb.glsl b/indra/newview/app_settings/shaders/class1/deferred/srgb.glsl index 177f6c25f8..d532835bf1 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/srgb.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/srgb.glsl @@ -23,6 +23,8 @@ * $/LicenseInfo$ */ +// OLD_SELECT work-around missing mix(vec3,vec,bvec3) in older GLSL versions (*cough* MAC *cough*) + vec3 srgb_to_linear(vec3 cs) { @@ -32,7 +34,17 @@ vec3 srgb_to_linear(vec3 cs) vec3 low_range = cs / vec3(12.92); vec3 high_range = pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4)); + + bvec3 lte = lessThanEqual(cs,vec3(0.04045)); +#ifdef OLD_SELECT + vec3 result; + result.r = lte.r ? low_range.r : high_range.r; + result.g = lte.g ? low_range.g : high_range.g; + result.b = lte.b ? low_range.b : high_range.b; + return result; +#else return mix(high_range, low_range, lessThanEqual(cs,vec3(0.04045))); +#endif } vec3 linear_to_srgb(vec3 cl) @@ -45,5 +57,17 @@ vec3 linear_to_srgb(vec3 cl) cl = clamp(cl, vec3(0), vec3(1)); vec3 low_range = cl * 12.92; vec3 high_range = 1.055 * pow(cl, vec3(0.41666)) - 0.055; + + bvec3 lt = lessThan(cl,vec3(0.0031308)); + +#ifdef OLD_SELECT + vec3 result; + result.r = lt.r ? low_range.r : high_range.r; + result.g = lt.g ? low_range.g : high_range.g; + result.b = lt.b ? low_range.b : high_range.b; + return result; +#else return mix(high_range, low_range, lessThan(cl,vec3(0.0031308))); +#endif } + diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index f17e88f312..6e2139ea9e 100755 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -911,7 +911,6 @@ BOOL LLViewerShaderMgr::loadBasicShaders() index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/atmosphericsF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/transportF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "environment/waterFogF.glsl", mVertexShaderLevel[SHADER_WATER] ) ); - index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/srgb.glsl", mVertexShaderLevel[SHADER_DEFERRED] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightNonIndexedF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightAlphaMaskNonIndexedF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightFullbrightNonIndexedF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); @@ -937,6 +936,14 @@ BOOL LLViewerShaderMgr::loadBasicShaders() index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightShinyWaterF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightFullbrightShinyWaterF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); + index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/srgb.glsl", mVertexShaderLevel[SHADER_DEFERRED] ) ); + +// work-around for missing mix(vec3,vec3,bvec3) on decrepit GLSLs +// +#if LL_DARWIN + attribs["OLD_SELECT"] = "1"; +#endif + for (U32 i = 0; i < shaders.size(); i++) { // Note usage of GL_FRAGMENT_SHADER_ARB |