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authorLoren Shih <seraph@lindenlab.com>2010-11-18 13:23:01 -0500
committerLoren Shih <seraph@lindenlab.com>2010-11-18 13:23:01 -0500
commit61daa3133a7c4f62d1d9654719d7080020b6cc7a (patch)
tree69e615cce969934047c9beee753b35d212f45de1
parentd76e0dd87f64258ade944323eb5cb6063bca7444 (diff)
parent80364035a10ad28473002d80e575e14e041ac089 (diff)
automated merge from viewer-development-shining
-rw-r--r--indra/newview/app_settings/settings.xml11
-rw-r--r--indra/newview/featuretable.txt5
-rw-r--r--indra/newview/featuretable_linux.txt5
-rw-r--r--indra/newview/featuretable_mac.txt5
-rw-r--r--indra/newview/featuretable_xp.txt5
-rw-r--r--indra/newview/lldrawpoolwater.cpp102
-rw-r--r--indra/newview/lldrawpoolwater.h4
-rw-r--r--indra/newview/llviewercontrol.cpp14
-rw-r--r--indra/newview/llvowater.cpp18
-rw-r--r--indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml957
10 files changed, 643 insertions, 483 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 561456c9d6..aad2fe3276 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -8340,6 +8340,17 @@
<key>Value</key>
<real>1.0</real>
</map>
+ <key>RenderTransparentWater</key>
+ <map>
+ <key>Comment</key>
+ <string>Render water as transparent. Setting to false renders water as opaque with a simple texture applied.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
<key>RenderTreeLODFactor</key>
<map>
<key>Comment</key>
diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt
index d69842d5f1..a95abd7dd1 100644
--- a/indra/newview/featuretable.txt
+++ b/indra/newview/featuretable.txt
@@ -42,6 +42,7 @@ RenderObjectBump 1 1
RenderReflectionDetail 1 4
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
+RenderTransparentWater 1 1
RenderTreeLODFactor 1 1.0
RenderUseImpostors 1 1
RenderVBOEnable 1 1
@@ -80,6 +81,7 @@ RenderObjectBump 1 0
RenderReflectionDetail 1 0
RenderTerrainDetail 1 0
RenderTerrainLODFactor 1 1
+RenderTransparentWater 1 0
RenderTreeLODFactor 1 0
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 0.5
@@ -108,6 +110,7 @@ RenderObjectBump 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 1.0
+RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
@@ -135,6 +138,7 @@ RenderObjectBump 1 1
RenderReflectionDetail 1 2
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
+RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
@@ -162,6 +166,7 @@ RenderObjectBump 1 1
RenderReflectionDetail 1 4
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
+RenderTransparentWater 1 1
RenderTreeLODFactor 1 1.0
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 2.0
diff --git a/indra/newview/featuretable_linux.txt b/indra/newview/featuretable_linux.txt
index efe29005f2..a52b32355d 100644
--- a/indra/newview/featuretable_linux.txt
+++ b/indra/newview/featuretable_linux.txt
@@ -42,6 +42,7 @@ RenderObjectBump 1 1
RenderReflectionDetail 1 4
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
+RenderTransparentWater 1 1
RenderTreeLODFactor 1 1.0
RenderUseImpostors 1 1
RenderVBOEnable 1 1
@@ -79,6 +80,7 @@ RenderObjectBump 1 0
RenderReflectionDetail 1 0
RenderTerrainDetail 1 0
RenderTerrainLODFactor 1 1
+RenderTransparentWater 1 0
RenderTreeLODFactor 1 0
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 0.5
@@ -107,6 +109,7 @@ RenderObjectBump 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 1.0
+RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
@@ -134,6 +137,7 @@ RenderObjectBump 1 1
RenderReflectionDetail 1 2
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
+RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
@@ -161,6 +165,7 @@ RenderObjectBump 1 1
RenderReflectionDetail 1 4
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
+RenderTransparentWater 1 1
RenderTreeLODFactor 1 1.0
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 2.0
diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt
index f030c9f8e5..6dabef53a8 100644
--- a/indra/newview/featuretable_mac.txt
+++ b/indra/newview/featuretable_mac.txt
@@ -43,6 +43,7 @@ RenderObjectBump 1 1
RenderReflectionDetail 1 3
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
+RenderTransparentWater 1 1
RenderTreeLODFactor 1 1.0
RenderUseImpostors 1 1
RenderVBOEnable 1 1
@@ -80,6 +81,7 @@ RenderObjectBump 1 0
RenderReflectionDetail 1 0
RenderTerrainDetail 1 0
RenderTerrainLODFactor 1 1
+RenderTransparentWater 1 0
RenderTreeLODFactor 1 0
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 0.5
@@ -107,6 +109,7 @@ RenderObjectBump 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 1.0
+RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
@@ -133,6 +136,7 @@ RenderObjectBump 1 1
RenderReflectionDetail 1 2
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
+RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
@@ -159,6 +163,7 @@ RenderObjectBump 1 1
RenderReflectionDetail 1 3
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
+RenderTransparentWater 1 1
RenderTreeLODFactor 1 1.0
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 2.0
diff --git a/indra/newview/featuretable_xp.txt b/indra/newview/featuretable_xp.txt
index dae7705971..a09ba17c62 100644
--- a/indra/newview/featuretable_xp.txt
+++ b/indra/newview/featuretable_xp.txt
@@ -42,6 +42,7 @@ RenderObjectBump 1 1
RenderReflectionDetail 1 4
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
+RenderTransparentWater 1 1
RenderTreeLODFactor 1 1.0
RenderUseImpostors 1 1
RenderVBOEnable 1 1
@@ -80,6 +81,7 @@ RenderObjectBump 1 0
RenderReflectionDetail 1 0
RenderTerrainDetail 1 0
RenderTerrainLODFactor 1 1
+RenderTransparentWater 1 0
RenderTreeLODFactor 1 0
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 0.5
@@ -108,6 +110,7 @@ RenderObjectBump 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 1.0
+RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
@@ -135,6 +138,7 @@ RenderObjectBump 1 1
RenderReflectionDetail 1 2
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
+RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
@@ -162,6 +166,7 @@ RenderObjectBump 1 1
RenderReflectionDetail 1 4
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
+RenderTransparentWater 1 1
RenderTreeLODFactor 1 1.0
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 2.0
diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp
index 0ee70bcdd1..dc94924da4 100644
--- a/indra/newview/lldrawpoolwater.cpp
+++ b/indra/newview/lldrawpoolwater.cpp
@@ -48,7 +48,8 @@
#include "llviewershadermgr.h"
#include "llwaterparammanager.h"
-const LLUUID WATER_TEST("2bfd3884-7e27-69b9-ba3a-3e673f680004");
+const LLUUID TRANSPARENT_WATER_TEXTURE("2bfd3884-7e27-69b9-ba3a-3e673f680004");
+const LLUUID OPAQUE_WATER_TEXTURE("43c32285-d658-1793-c123-bf86315de055");
static float sTime;
@@ -71,10 +72,14 @@ LLDrawPoolWater::LLDrawPoolWater() :
gGL.getTexUnit(0)->bind(mHBTex[1]);
mHBTex[1]->setAddressMode(LLTexUnit::TAM_CLAMP);
- mWaterImagep = LLViewerTextureManager::getFetchedTexture(WATER_TEST);
- mWaterImagep->setNoDelete() ;
+
+ mWaterImagep = LLViewerTextureManager::getFetchedTexture(TRANSPARENT_WATER_TEXTURE);
+ llassert(mWaterImagep);
+ mWaterImagep->setNoDelete();
+ mOpaqueWaterImagep = LLViewerTextureManager::getFetchedTexture(OPAQUE_WATER_TEXTURE);
+ llassert(mOpaqueWaterImagep);
mWaterNormp = LLViewerTextureManager::getFetchedTexture(DEFAULT_WATER_NORMAL);
- mWaterNormp->setNoDelete() ;
+ mWaterNormp->setNoDelete();
restoreGL();
}
@@ -161,6 +166,14 @@ void LLDrawPoolWater::render(S32 pass)
std::sort(mDrawFace.begin(), mDrawFace.end(), LLFace::CompareDistanceGreater());
+ // See if we are rendering water as opaque or not
+ if (!gSavedSettings.getBOOL("RenderTransparentWater"))
+ {
+ // render water for low end hardware
+ renderOpaqueLegacyWater();
+ return;
+ }
+
LLGLEnable blend(GL_BLEND);
if ((mVertexShaderLevel > 0) && !sSkipScreenCopy)
@@ -314,6 +327,87 @@ void LLDrawPoolWater::render(S32 pass)
gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
}
+// for low end hardware
+void LLDrawPoolWater::renderOpaqueLegacyWater()
+{
+ LLVOSky *voskyp = gSky.mVOSkyp;
+
+ stop_glerror();
+
+ // Depth sorting and write to depth buffer
+ // since this is opaque, we should see nothing
+ // behind the water. No blending because
+ // of no transparency. And no face culling so
+ // that the underside of the water is also opaque.
+ LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE);
+ LLGLDisable no_cull(GL_CULL_FACE);
+ LLGLDisable no_blend(GL_BLEND);
+
+ gPipeline.disableLights();
+
+ mOpaqueWaterImagep->addTextureStats(1024.f*1024.f);
+
+ // Activate the texture binding and bind one
+ // texture since all images will have the same texture
+ gGL.getTexUnit(0)->activate();
+ gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(0)->bind(mOpaqueWaterImagep);
+
+ // Automatically generate texture coords for water texture
+ glEnable(GL_TEXTURE_GEN_S); //texture unit 0
+ glEnable(GL_TEXTURE_GEN_T); //texture unit 0
+ glTexGenf(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
+ glTexGenf(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
+
+ // Use the fact that we know all water faces are the same size
+ // to save some computation
+
+ // Slowly move texture coordinates over time so the watter appears
+ // to be moving.
+ F32 movement_period_secs = 50.f;
+
+ F32 offset = fmod(gFrameTimeSeconds, movement_period_secs);
+
+ if (movement_period_secs != 0)
+ {
+ offset /= movement_period_secs;
+ }
+ else
+ {
+ offset = 0;
+ }
+
+ F32 tp0[4] = { 16.f / 256.f, 0.0f, 0.0f, offset };
+ F32 tp1[4] = { 0.0f, 16.f / 256.f, 0.0f, offset };
+
+ glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0);
+ glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1);
+
+ glColor3f(1.f, 1.f, 1.f);
+
+ for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
+ iter != mDrawFace.end(); iter++)
+ {
+ LLFace *face = *iter;
+ if (voskyp->isReflFace(face))
+ {
+ continue;
+ }
+
+ face->renderIndexed();
+ }
+
+ stop_glerror();
+
+ // Reset the settings back to expected values
+ glDisable(GL_TEXTURE_GEN_S); //texture unit 0
+ glDisable(GL_TEXTURE_GEN_T); //texture unit 0
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
+}
+
+
void LLDrawPoolWater::renderReflection(LLFace* face)
{
LLVOSky *voskyp = gSky.mVOSkyp;
diff --git a/indra/newview/lldrawpoolwater.h b/indra/newview/lldrawpoolwater.h
index 2648a5276c..99b541ca5a 100644
--- a/indra/newview/lldrawpoolwater.h
+++ b/indra/newview/lldrawpoolwater.h
@@ -39,6 +39,7 @@ class LLDrawPoolWater: public LLFacePool
protected:
LLPointer<LLViewerTexture> mHBTex[2];
LLPointer<LLViewerTexture> mWaterImagep;
+ LLPointer<LLViewerTexture> mOpaqueWaterImagep;
LLPointer<LLViewerTexture> mWaterNormp;
public:
@@ -80,6 +81,9 @@ public:
void renderReflection(LLFace* face);
void shade();
+
+protected:
+ void renderOpaqueLegacyWater();
};
void cgErrorCallback();
diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp
index fbec2a7b9e..117e49d67f 100644
--- a/indra/newview/llviewercontrol.cpp
+++ b/indra/newview/llviewercontrol.cpp
@@ -117,10 +117,23 @@ static bool handleSetShaderChanged(const LLSD& newvalue)
gBumpImageList.destroyGL();
gBumpImageList.restoreGL();
+ // Changing shader also changes the terrain detail to high, reflect that change here
+ if (newvalue.asBoolean())
+ {
+ // shaders enabled, set terrain detail to high
+ gSavedSettings.setS32("RenderTerrainDetail", 1);
+ }
+ // else, leave terrain detail as is
LLViewerShaderMgr::instance()->setShaders();
return true;
}
+bool handleRenderTransparentWaterChanged(const LLSD& newvalue)
+{
+ LLWorld::getInstance()->updateWaterObjects();
+ return true;
+}
+
static bool handleReleaseGLBufferChanged(const LLSD& newvalue)
{
if (gPipeline.isInit())
@@ -637,6 +650,7 @@ void settings_setup_listeners()
gSavedSettings.getControl("ShowMiniLocationPanel")->getSignal()->connect(boost::bind(&toggle_show_mini_location_panel, _2));
gSavedSettings.getControl("ShowObjectRenderingCost")->getSignal()->connect(boost::bind(&toggle_show_object_render_cost, _2));
gSavedSettings.getControl("ForceShowGrid")->getSignal()->connect(boost::bind(&handleForceShowGrid, _2));
+ gSavedSettings.getControl("RenderTransparentWater")->getSignal()->connect(boost::bind(&handleRenderTransparentWaterChanged, _2));
}
#if TEST_CACHED_CONTROL
diff --git a/indra/newview/llvowater.cpp b/indra/newview/llvowater.cpp
index 9280eb8fa4..71f08ec36d 100644
--- a/indra/newview/llvowater.cpp
+++ b/indra/newview/llvowater.cpp
@@ -60,8 +60,10 @@ const U32 WIDTH = (N_RES * WAVE_STEP); //128.f //64 // width of wave tile, in
const F32 WAVE_STEP_INV = (1. / WAVE_STEP);
-LLVOWater::LLVOWater(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
-: LLStaticViewerObject(id, pcode, regionp),
+LLVOWater::LLVOWater(const LLUUID &id,
+ const LLPCode pcode,
+ LLViewerRegion *regionp) :
+ LLStaticViewerObject(id, pcode, regionp),
mRenderType(LLPipeline::RENDER_TYPE_WATER)
{
// Terrain must draw during selection passes so it can block objects behind it.
@@ -153,11 +155,17 @@ BOOL LLVOWater::updateGeometry(LLDrawable *drawable)
LLStrider<U16> indicesp;
U16 index_offset;
- S32 size = 16;
- S32 num_quads = size*size;
- face->setSize(4*num_quads, 6*num_quads);
+ // A quad is 4 vertices and 6 indices (making 2 triangles)
+ static const unsigned int vertices_per_quad = 4;
+ static const unsigned int indices_per_quad = 6;
+ const S32 size = gSavedSettings.getBOOL("RenderTransparentWater") ? 16 : 1;
+
+ const S32 num_quads = size * size;
+ face->setSize(vertices_per_quad * num_quads,
+ indices_per_quad * num_quads);
+
if (face->mVertexBuffer.isNull())
{
face->mVertexBuffer = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK, GL_DYNAMIC_DRAW_ARB);
diff --git a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml
index 7d49a671e6..3ceee60927 100644
--- a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml
+++ b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml
@@ -163,536 +163,546 @@
top="76"
width="485">
<text
- type="string"
- length="1"
- follows="left|top"
- height="12"
- layout="topleft"
- left_delta="5"
- name="ShadersText"
- top="3"
- width="128">
+ type="string"
+ length="1"
+ follows="left|top"
+ height="12"
+ layout="topleft"
+ left_delta="5"
+ name="ShadersText"
+ top="3"
+ width="128">
Shaders:
</text>
<check_box
- control_name="RenderObjectBump"
- height="16"
- initial_value="true"
- label="Bump mapping and shiny"
- layout="topleft"
- left_delta="0"
- name="BumpShiny"
- top_pad="7"
- width="256" />
+ control_name="RenderTransparentWater"
+ height="16"
+ initial_value="true"
+ label="Transparent Water"
+ layout="topleft"
+ left_delta="0"
+ name="BumpShiny"
+ top_pad="7"
+ width="256" />
<check_box
- control_name="VertexShaderEnable"
- height="16"
- initial_value="true"
- label="Basic shaders"
- layout="topleft"
- left_delta="0"
- name="BasicShaders"
- tool_tip="Disabling this option may prevent some graphics card drivers from crashing"
- top_pad="1"
- width="315">
+ control_name="RenderObjectBump"
+ height="16"
+ initial_value="true"
+ label="Bump mapping and shiny"
+ layout="topleft"
+ left_delta="0"
+ name="BumpShiny"
+ top_pad="1"
+ width="256" />
+ <check_box
+ control_name="VertexShaderEnable"
+ height="16"
+ initial_value="true"
+ label="Basic shaders"
+ layout="topleft"
+ left_delta="0"
+ name="BasicShaders"
+ tool_tip="Disabling this option may prevent some graphics card drivers from crashing"
+ top_pad="1"
+ width="315">
<check_box.commit_callback
- function="Pref.VertexShaderEnable" />
+ function="Pref.VertexShaderEnable" />
</check_box>
<check_box
- control_name="WindLightUseAtmosShaders"
- height="16"
- initial_value="true"
- label="Atmospheric shaders"
- layout="topleft"
- left_delta="0"
- name="WindLightUseAtmosShaders"
- top_pad="1"
- width="256">
+ control_name="WindLightUseAtmosShaders"
+ height="16"
+ initial_value="true"
+ label="Atmospheric shaders"
+ layout="topleft"
+ left_delta="0"
+ name="WindLightUseAtmosShaders"
+ top_pad="1"
+ width="256">
<check_box.commit_callback
- function="Pref.VertexShaderEnable" />
+ function="Pref.VertexShaderEnable" />
</check_box>
<!-- DISABLED UNTIL WE REALLY WANT TO SUPPORT THIS
- <check_box
- control_name="RenderDeferred"
- height="16"
- initial_value="true"
- label="Lighting and Shadows"
- layout="topleft"
- left_delta="0"
- name="UseLightShaders"
- top_pad="1"
- width="256">
- <check_box.commit_callback
- function="Pref.VertexShaderEnable" />
- </check_box>
- <check_box
- control_name="RenderDeferredSSAO"
- height="16"
- initial_value="true"
- label="Ambient Occlusion"
- layout="topleft"
- left_delta="0"
- name="UseSSAO"
- top_pad="1"
- width="256">
- <check_box.commit_callback
- function="Pref.VertexShaderEnable" />
- </check_box>
+ <check_box
+ control_name="RenderDeferred"
+ height="16"
+ initial_value="true"
+ label="Lighting and Shadows"
+ layout="topleft"
+ left_delta="0"
+ name="UseLightShaders"
+ top_pad="1"
+ width="256">
+ <check_box.commit_callback
+ function="Pref.VertexShaderEnable" />
+ </check_box>
+ <check_box
+ control_name="RenderDeferredSSAO"
+ height="16"
+ initial_value="true"
+ label="Ambient Occlusion"
+ layout="topleft"
+ left_delta="0"
+ name="UseSSAO"
+ top_pad="1"
+ width="256">
+ <check_box.commit_callback
+ function="Pref.VertexShaderEnable" />
+ </check_box>
- <text
- type="string"
- length="1"
- top_pad="8"
- follows="top|left"
- height="23"
- width="110"
- word_wrap="true"
- layout="topleft"
- left="10"
- name="shadows_label">
- Shadows:
- </text>
- <combo_box
- control_name="RenderShadowDetail"
- height="23"
- layout="topleft"
- left="10"
- top_pad="0"
- name="ShadowDetail"
- width="150">
- <combo_box.item
- label="None"
- name="0"
- value="0"/>
- <combo_box.item
- label="Sun/Moon"
- name="1"
- value="1"/>
- <combo_box.item
- label="Sun/Moon + Projectors"
- name="2"
- value="2"/>
- </combo_box>
+ <text
+ type="string"
+ length="1"
+ top_pad="8"
+ follows="top|left"
+ height="23"
+ width="110"
+ word_wrap="true"
+ layout="topleft"
+ left="10"
+ name="shadows_label">
+ Shadows:
+ </text>
+ <combo_box
+ control_name="RenderShadowDetail"
+ height="23"
+ layout="topleft"
+ left="10"
+ top_pad="0"
+ name="ShadowDetail"
+ width="150">
+ <combo_box.item
+ label="None"
+ name="0"
+ value="0"/>
+ <combo_box.item
+ label="Sun/Moon"
+ name="1"
+ value="1"/>
+ <combo_box.item
+ label="Sun/Moon + Projectors"
+ name="2"
+ value="2"/>
+ </combo_box>
-->
- <text
- type="string"
- length="1"
- top_pad="8"
- follows="top|left"
- height="23"
- width="110"
- word_wrap="true"
- layout="topleft"
- left="10"
- name="reflection_label">
- Water Reflections:
- </text>
- <combo_box
- control_name="RenderReflectionDetail"
- height="23"
- layout="topleft"
- left_delta="10"
- top_pad ="0"
- name="Reflections"
- width="150">
- <combo_box.item
- label="Minimal"
- name="0"
- value="0"/>
- <combo_box.item
- label="Terrain and trees"
- name="1"
- value="1"/>
- <combo_box.item
- label="All static objects"
- name="2"
- value="2"/>
- <combo_box.item
- label="All avatars and objects"
- name="3"
- value="3"/>
- <combo_box.item
- label="Everything"
- name="4"
- value="4"/>
- </combo_box>
+ <text
+ type="string"
+ length="1"
+ top_pad="8"
+ follows="top|left"
+ height="12"
+ width="110"
+ word_wrap="true"
+ layout="topleft"
+ left="05"
+ name="reflection_label">
+ Water Reflections:
+ </text>
+ <combo_box
+ control_name="RenderReflectionDetail"
+ height="18"
+ layout="topleft"
+ left_delta="10"
+ top_pad ="3"
+ name="Reflections"
+ width="150">
+ <combo_box.item
+ label="Minimal"
+ name="0"
+ value="0"/>
+ <combo_box.item
+ label="Terrain and trees"
+ name="1"
+ value="1"/>
+ <combo_box.item
+ label="All static objects"
+ name="2"
+ value="2"/>
+ <combo_box.item
+ label="All avatars and objects"
+ name="3"
+ value="3"/>
+ <combo_box.item
+ label="Everything"
+ name="4"
+ value="4"/>
+ </combo_box>
<slider
- control_name="RenderFarClip"
- decimal_digits="0"
- follows="left|top"
- height="16"
- increment="8"
- initial_value="160"
- label="Draw distance:"
- label_width="185"
- layout="topleft"
- left="200"
- max_val="512"
- min_val="64"
- name="DrawDistance"
- top="3"
- width="296" />
+ control_name="RenderFarClip"
+ decimal_digits="0"
+ follows="left|top"
+ height="16"
+ increment="8"
+ initial_value="160"
+ label="Draw distance:"
+ label_width="185"
+ layout="topleft"
+ left="200"
+ max_val="512"
+ min_val="64"
+ name="DrawDistance"
+ top="3"
+ width="296" />
<text
- type="string"
- length="1"
- follows="left|top"
- height="12"
- layout="topleft"
- left_delta="291"
- name="DrawDistanceMeterText2"
- top_delta="0"
- width="128">
+ type="string"
+ length="1"
+ follows="left|top"
+ height="12"
+ layout="topleft"
+ left_delta="291"
+ name="DrawDistanceMeterText2"
+ top_delta="0"
+ width="128">
m
</text>
<slider
- control_name="RenderMaxPartCount"
- decimal_digits="0"
- follows="left|top"
- height="16"
- increment="256"
- initial_value="4096"
- label="Max. particle count:"
- label_width="185"
- layout="topleft"
- left="200"
- max_val="8192"
- name="MaxParticleCount"
- top_pad="7"
- width="303" />
- <slider
- control_name="RenderAvatarMaxVisible"
- decimal_digits="0"
- follows="left|top"
- height="16"
- increment="1"
- initial_value="12"
- label="Max. # of non-impostor avatars:"
- label_width="185"
- layout="topleft"
- left_delta="0"
- max_val="65"
- min_val="1"
- name="MaxNumberAvatarDrawn"
- top_pad="4"
- width="290" />
+ control_name="RenderMaxPartCount"
+ decimal_digits="0"
+ follows="left|top"
+ height="16"
+ increment="256"
+ initial_value="4096"
+ label="Max. particle count:"
+ label_width="185"
+ layout="topleft"
+ left="200"
+ max_val="8192"
+ name="MaxParticleCount"
+ top_pad="7"
+ width="303" />
+ <slider
+ control_name="RenderAvatarMaxVisible"
+ decimal_digits="0"
+ follows="left|top"
+ height="16"
+ increment="1"
+ initial_value="12"
+ label="Max. # of non-impostor avatars:"
+ label_width="185"
+ layout="topleft"
+ left_delta="0"
+ max_val="65"
+ min_val="1"
+ name="MaxNumberAvatarDrawn"
+ top_pad="4"
+ width="290" />
<slider
- control_name="RenderGlowResolutionPow"
- decimal_digits="0"
- follows="left|top"
- height="16"
- increment="1"
- initial_value="8"
- label="Post process quality:"
- label_width="185"
- layout="topleft"
- left="200"
- max_val="9"
- min_val="8"
- name="RenderPostProcess"
- show_text="false"
- top_pad="4"
- width="264">
+ control_name="RenderGlowResolutionPow"
+ decimal_digits="0"
+ follows="left|top"
+ height="16"
+ increment="1"
+ initial_value="8"
+ label="Post process quality:"
+ label_width="185"
+ layout="topleft"
+ left="200"
+ max_val="9"
+ min_val="8"
+ name="RenderPostProcess"
+ show_text="false"
+ top_pad="4"
+ width="264">
<slider.commit_callback
- function="Pref.UpdateSliderText"
- parameter="PostProcessText" />
+ function="Pref.UpdateSliderText"
+ parameter="PostProcessText" />
</slider>
<text
- type="string"
- length="1"
- follows="left|top"
- height="12"
- layout="topleft"
- left_delta="0"
- name="MeshDetailText"
- top_pad="5"
- width="128">
+ type="string"
+ length="1"
+ follows="left|top"
+ height="12"
+ layout="topleft"
+ left_delta="0"
+ name="MeshDetailText"
+ top_pad="5"
+ width="128">
Mesh detail:
</text>
<slider
- control_name="RenderVolumeLODFactor"
- follows="left|top"
- height="16"
- increment="0.125"
- initial_value="160"
- label=" Objects:"
- label_width="185"
- layout="topleft"
- left_delta="0"
- max_val="2"
- name="ObjectMeshDetail"
- show_text="false"
- top_pad="6"
- width="264">
+ control_name="RenderVolumeLODFactor"
+ follows="left|top"
+ height="16"
+ increment="0.125"
+ initial_value="160"
+ label=" Objects:"
+ label_width="185"
+ layout="topleft"
+ left_delta="0"
+ max_val="2"
+ name="ObjectMeshDetail"
+ show_text="false"
+ top_pad="6"
+ width="264">
<slider.commit_callback
- function="Pref.UpdateSliderText"
- parameter="ObjectMeshDetailText" />
+ function="Pref.UpdateSliderText"
+ parameter="ObjectMeshDetailText" />
</slider>
<slider
- control_name="RenderFlexTimeFactor"
- follows="left|top"
- height="16"
- initial_value="160"
- label=" Flexiprims:"
- label_width="185"
- layout="topleft"
- left_delta="0"
- name="FlexibleMeshDetail"
- show_text="false"
- top_pad="4"
- width="264">
+ control_name="RenderFlexTimeFactor"
+ follows="left|top"
+ height="16"
+ initial_value="160"
+ label=" Flexiprims:"
+ label_width="185"
+ layout="topleft"
+ left_delta="0"
+ name="FlexibleMeshDetail"
+ show_text="false"
+ top_pad="4"
+ width="264">
<slider.commit_callback
- function="Pref.UpdateSliderText"
- parameter="FlexibleMeshDetailText" />
+ function="Pref.UpdateSliderText"
+ parameter="FlexibleMeshDetailText" />
</slider>
<slider
- control_name="RenderTreeLODFactor"
- follows="left|top"
- height="16"
- increment="0.125"
- initial_value="160"
- label=" Trees:"
- label_width="185"
- layout="topleft"
- left_delta="0"
- name="TreeMeshDetail"
- show_text="false"
- top_pad="4"
- width="264">
- <slider.commit_callback
- function="Pref.UpdateSliderText"
- parameter="TreeMeshDetailText" />
- </slider>
+ control_name="RenderTreeLODFactor"
+ follows="left|top"
+ height="16"
+ increment="0.125"
+ initial_value="160"
+ label=" Trees:"
+ label_width="185"
+ layout="topleft"
+ left_delta="0"
+ name="TreeMeshDetail"
+ show_text="false"
+ top_pad="4"
+ width="264">
+ <slider.commit_callback
+ function="Pref.UpdateSliderText"
+ parameter="TreeMeshDetailText" />
+ </slider>
<slider
- control_name="RenderAvatarLODFactor"
- follows="left|top"
- height="16"
- increment="0.125"
- initial_value="160"
- label=" Avatars:"
- label_width="185"
- layout="topleft"
- left_delta="0"
- name="AvatarMeshDetail"
- show_text="false"
- top_pad="4"
- width="264">
- <slider.commit_callback
- function="Pref.UpdateSliderText"
- parameter="AvatarMeshDetailText" />
+ control_name="RenderAvatarLODFactor"
+ follows="left|top"
+ height="16"
+ increment="0.125"
+ initial_value="160"
+ label=" Avatars:"
+ label_width="185"
+ layout="topleft"
+ left_delta="0"
+ name="AvatarMeshDetail"
+ show_text="false"
+ top_pad="4"
+ width="264">
+ <slider.commit_callback
+ function="Pref.UpdateSliderText"
+ parameter="AvatarMeshDetailText" />
</slider>
<slider
- control_name="RenderTerrainLODFactor"
- follows="left|top"
- height="16"
- increment="0.125"
- initial_value="160"
- label=" Terrain:"
- label_width="185"
- layout="topleft"
- left_delta="0"
- max_val="2"
- min_val="1"
- name="TerrainMeshDetail"
- show_text="false"
- top_pad="4"
- width="264">
- <slider.commit_callback
- function="Pref.UpdateSliderText"
- parameter="TerrainMeshDetailText" />
+ control_name="RenderTerrainLODFactor"
+ follows="left|top"
+ height="16"
+ increment="0.125"
+ initial_value="160"
+ label=" Terrain:"
+ label_width="185"
+ layout="topleft"
+ left_delta="0"
+ max_val="2"
+ min_val="1"
+ name="TerrainMeshDetail"
+ show_text="false"
+ top_pad="4"
+ width="264">
+ <slider.commit_callback
+ function="Pref.UpdateSliderText"
+ parameter="TerrainMeshDetailText" />
</slider>
<slider
- control_name="WLSkyDetail"
- enabled_control="WindLightUseAtmosShaders"
- decimal_digits="0"
- follows="left|top"
- height="16"
- increment="8"
- initial_value="160"
- label=" Sky:"
- label_width="185"
- layout="topleft"
- left_delta="0"
- max_val="128"
- min_val="16"
- name="SkyMeshDetail"
- show_text="false"
- top_pad="4"
- width="264">
- <slider.commit_callback
- function="Pref.UpdateSliderText"
- parameter="SkyMeshDetailText" />
+ control_name="WLSkyDetail"
+ enabled_control="WindLightUseAtmosShaders"
+ decimal_digits="0"
+ follows="left|top"
+ height="16"
+ increment="8"
+ initial_value="160"
+ label=" Sky:"
+ label_width="185"
+ layout="topleft"
+ left_delta="0"
+ max_val="128"
+ min_val="16"
+ name="SkyMeshDetail"
+ show_text="false"
+ top_pad="4"
+ width="264">
+ <slider.commit_callback
+ function="Pref.UpdateSliderText"
+ parameter="SkyMeshDetailText" />
</slider>
<text
- type="string"
- length="1"
- follows="left|top"
- height="12"
- layout="topleft"
- left="469"
- name="PostProcessText"
- top="60"
- width="128">
- Low
+ type="string"
+ length="1"
+ follows="left|top"
+ height="12"
+ layout="topleft"
+ left="469"
+ name="PostProcessText"
+ top="60"
+ width="128">
+ Low
</text>
<text
- type="string"
- length="1"
- follows="left|top"
- height="12"
- layout="topleft"
- left_delta="0"
- name="ObjectMeshDetailText"
- top_pad="26"
- width="128">
- Low
+ type="string"
+ length="1"
+ follows="left|top"
+ height="12"
+ layout="topleft"
+ left_delta="0"
+ name="ObjectMeshDetailText"
+ top_pad="26"
+ width="128">
+ Low
</text>
<text
- type="string"
- length="1"
- follows="left|top"
- height="12"
- layout="topleft"
- left_delta="0"
- name="FlexibleMeshDetailText"
- top_pad="8"
- width="128">
- Low
+ type="string"
+ length="1"
+ follows="left|top"
+ height="12"
+ layout="topleft"
+ left_delta="0"
+ name="FlexibleMeshDetailText"
+ top_pad="8"
+ width="128">
+ Low
</text>
<text
- type="string"
- length="1"
- follows="left|top"
- height="12"
- layout="topleft"
- left_delta="0"
- name="TreeMeshDetailText"
- top_pad="8"
- width="128">
- Low
+ type="string"
+ length="1"
+ follows="left|top"
+ height="12"
+ layout="topleft"
+ left_delta="0"
+ name="TreeMeshDetailText"
+ top_pad="8"
+ width="128">
+ Low
</text>
<text
- type="string"
- length="1"
- follows="left|top"
- height="12"
- layout="topleft"
- left_delta="0"
- name="AvatarMeshDetailText"
- top_pad="8"
- width="128">
- Low
+ type="string"
+ length="1"
+ follows="left|top"
+ height="12"
+ layout="topleft"
+ left_delta="0"
+ name="AvatarMeshDetailText"
+ top_pad="8"
+ width="128">
+ Low
</text>
<text
- type="string"
- length="1"
- follows="left|top"
- height="12"
- layout="topleft"
- left_delta="0"
- name="TerrainMeshDetailText"
- top_pad="8"
- width="128">
- Low
+ type="string"
+ length="1"
+ follows="left|top"
+ height="12"
+ layout="topleft"
+ left_delta="0"
+ name="TerrainMeshDetailText"
+ top_pad="8"
+ width="128">
+ Low
</text>
<text
- enabled_control="WindLightUseAtmosShaders"
- type="string"
- length="1"
- follows="left|top"
- height="12"
- layout="topleft"
- left_delta="0"
- name="SkyMeshDetailText"
- top_pad="8"
- width="128">
- Low
+ enabled_control="WindLightUseAtmosShaders"
+ type="string"
+ length="1"
+ follows="left|top"
+ height="12"
+ layout="topleft"
+ left_delta="0"
+ name="SkyMeshDetailText"
+ top_pad="8"
+ width="128">
+ Low
</text>
- <text
- type="string"
- length="1"
- follows="left|top"
- height="12"
- layout="topleft"
- left_delta="-260"
- name="AvatarRenderingText"
- top_pad="18"
- width="128">
- Avatar rendering:
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="12"
+ layout="topleft"
+ left_delta="-260"
+ name="AvatarRenderingText"
+ top_pad="18"
+ width="128">
+ Avatar rendering:
</text>
<check_box
- control_name="RenderUseImpostors"
- height="16"
- initial_value="true"
- label="Avatar impostors"
- layout="topleft"
- left_delta="0"
- name="AvatarImpostors"
- top_pad="7"
- width="256" />
+ control_name="RenderUseImpostors"
+ height="16"
+ initial_value="true"
+ label="Avatar impostors"
+ layout="topleft"
+ left_delta="0"
+ name="AvatarImpostors"
+ top_pad="7"
+ width="256" />
<check_box
- control_name="RenderAvatarVP"
- height="16"
- initial_value="true"
- label="Hardware skinning"
- layout="topleft"
- left_delta="0"
- name="AvatarVertexProgram"
- top_pad="1"
- width="256">
- <check_box.commit_callback
- function="Pref.VertexShaderEnable" />
+ control_name="RenderAvatarVP"
+ height="16"
+ initial_value="true"
+ label="Hardware skinning"
+ layout="topleft"
+ left_delta="0"
+ name="AvatarVertexProgram"
+ top_pad="1"
+ width="256">
+ <check_box.commit_callback
+ function="Pref.VertexShaderEnable" />
</check_box>
<check_box
- control_name="RenderAvatarCloth"
- height="16"
- initial_value="true"
- label="Avatar cloth"
- layout="topleft"
- left_delta="0"
- name="AvatarCloth"
- top_pad="1"
- width="256" />
- <text
- type="string"
- length="1"
- follows="left|top"
- height="12"
- layout="topleft"
- left="358"
- left_pad="-30"
- name="TerrainDetailText"
- top="226"
- width="155">
- Terrain detail:
- </text>
- <radio_group
- control_name="RenderTerrainDetail"
- draw_border="false"
- height="38"
- layout="topleft"
- left_delta="0"
- name="TerrainDetailRadio"
- top_pad="5"
- width="70">
- <radio_item
- height="16"
- label="Low"
- layout="topleft"
- name="0"
- top="3"
- width="50" />
- <radio_item
- height="16"
- label="High"
- layout="topleft"
- name="2"
- top_delta="16"
- width="50" />
- </radio_group> -->
+ control_name="RenderAvatarCloth"
+ height="16"
+ initial_value="true"
+ label="Avatar cloth"
+ layout="topleft"
+ left_delta="0"
+ name="AvatarCloth"
+ top_pad="1"
+ width="256" />
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="12"
+ layout="topleft"
+ left="358"
+ left_pad="-30"
+ name="TerrainDetailText"
+ top="226"
+ width="155">
+ Terrain detail:
+ </text>
+ <radio_group
+ control_name="RenderTerrainDetail"
+ draw_border="false"
+ height="38"
+ layout="topleft"
+ left_delta="0"
+ name="TerrainDetailRadio"
+ top_pad="5"
+ width="70">
+ <radio_item
+ height="16"
+ label="Low"
+ layout="topleft"
+ name="0"
+ top="3"
+ width="50" />
+ <radio_item
+ height="16"
+ label="High"
+ layout="topleft"
+ name="2"
+ top_delta="16"
+ width="50" />
+ </radio_group> -->
</panel>
- <button
+ <button
follows="left|bottom"
height="23"
label="Apply"
@@ -701,8 +711,7 @@
left="10"
name="Apply"
top="383"
- width="115"
- >
+ width="115">
<button.commit_callback
function="Pref.Apply" />
</button>